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If there is enough pollution present within 4 tiles of your world tile, a weather effect known as Acidic smog will occur. How often depends on the level of pollution present. Tiles 2-4 spaces away have a 0.5x multiplier to pollution. | If there is enough pollution present within 4 tiles of your world tile, a weather effect known as Acidic smog will occur. How often depends on the level of pollution present. Tiles 2-4 spaces away have a 0.5x multiplier to pollution. | ||
− | Acidic smog covers the | + | Acidic smog covers the area with a greenish haze, reduces light levels by {{--|28%}}, slows plant growth by {{Bad|x50%}} (stacking with reduced light for a total of {{bad|22%}} growth), gives non-immune colonists the {{--|5}} ''Acidic Smog'' [[mood]]let, and [[deteriorate]]s items at 300% speed. Items and pawns indoors are not affected by acidic smog in any way. Having the [[Genes#Total_antitoxic_lungs|Total antitoxic lungs]] or [[Genes#Tox immunity|Tox immunity]] [[gene]] renders immunity to the acidic smog moodlet.{{Check Tag|Other immunities?|Do other sources of total environmental toxproofing, such as detox lungs, affect the penalty? What about partial immunity?}} |
Despite what players may expect, acidic smog itself does not have any negative health effects. The smog will affect pollution-friendly plants such as [[toxipotato plant|toxipotatoes]] the same as it does other plants. It does not provide or maintain [[Genes#Pollution_stimulus|Pollution stimulus]]'s effects. | Despite what players may expect, acidic smog itself does not have any negative health effects. The smog will affect pollution-friendly plants such as [[toxipotato plant|toxipotatoes]] the same as it does other plants. It does not provide or maintain [[Genes#Pollution_stimulus|Pollution stimulus]]'s effects. |