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{{Verified|1.2.2753}}
 
 
{{Stat
 
{{Stat
 
| default base value = 1
 
| default base value = 1
| min value = 0
 
| max value = 1.5
 
 
| to string style = PercentZero
 
| to string style = PercentZero
 
| description = The yield this person gets when harvesting plants. Low yields give a chance that this person will accidentally waste the harvest.
 
| description = The yield this person gets when harvesting plants. Low yields give a chance that this person will accidentally waste the harvest.
}}  
+
}}
  
The ''plant harvest yield'' doesn't get applied when harvesting drug plants. For them see ''drug crop harvest yield'' below.
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==Factors==
  
== Summary ==
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* [[Skill::Growing]]: [[Skill Base Factor::0.60|60%]] plus [[Skill Bonus Factor::Varies|a different amount]] per skill level. See below.
{{Stub|section=1|reason=Random chance of failure math - is 0.99 a 1% chance of total waste??}}
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* [[Manipulation]]: [[Manipulation Importance::0.3|30%]] importance, [[Manipulation Limit::-|No]] max
 
 
Yields lower than 100% give a random chance that the entire harvest will be wasted. Yields above 100% will give a proportionate bonus to the amount of resources produced, on average.
 
 
 
=== Offsets ===
 
The base value of 100% can first be modified by the following offset:
 
 
 
* [[Ideoligion#Plants specialist|Plants specialists]] {{IdeologyIcon}}: {{+|30%}}
 
 
 
=== Factors ===
 
After the offset is applied, it is further modified by the following factors:
 
 
 
* [[Skills#Plants|Plants]][[Skill::Plants| ]]: ×([[Skill Base Factor::0.60|60%]] + a different amount per skill level). See ''skill table'' below.
 
* [[Manipulation]]: [[Manipulation Importance::0.3|30%]] importance, [[Manipulation Limit::-|No]] max (effectively {{%|{{Q|Manipulation|Effective Maximum}}|0}})
 
 
* [[Sight]]: [[Sight Importance::0.2|20%]] importance, [[Sight Limit::1|100%]] limit
 
* [[Sight]]: [[Sight Importance::0.2|20%]] importance, [[Sight Limit::1|100%]] limit
* '''[[AI Storytellers#Economy|Difficulty]]:'''
 
** Peaceful, Community builder: {{Good|×120%}}
 
** Adventure story, Strive to survive: '''×100%'''
 
** Blood and dust: {{Bad|×95%}}
 
** Loosing is fun: {{Bad|×80%}}
 
** (custom settings allow between 0% and 500%)
 
 
=== Skill table ===
 
{{Stat Factors Table|l0=0.60|l1=0.70|l2=0.75|l3=0.80|l4=0.85|l5=0.90|l6=0.95|l7=0.975|l8=1.00|l9=1.01|l10=1.02|l11=1.03|l12=1.04|l13=1.05|l14=1.06|l15=1.07|l16=1.08|l17=1.09|l18=1.10|l19=1.12|l20=1.13}}
 
 
== Example ==
 
Plant harvest yield of a particular pawn can be calculated using the following formula:
 
  
{| class="wikitable"
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=== Skill Table ===
|-
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{| {{STDT| c_03 text-center}}
| (100% + Offsets) x Skill modifier x (100% + (Manipulation - 100%) x {{%|{{P|Manipulation Importance}}}}) x max({{%|{{P|Sight Limit}}}}, 100% + (Sight - 100%) x {{%|{{P|Sight Importance}}}})
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!Growing Skill
 +
!0
 +
!1
 +
!2
 +
!3
 +
!4
 +
!5
 +
!6
 +
!7
 +
!8
 +
!9
 +
!10
 +
!11
 +
!12
 +
!13
 +
!14
 +
!15
 +
!16
 +
!17
 +
!18
 +
!19
 +
!20
 +
|-  
 +
!Skill bonus
 +
|0.6
 +
|0.7
 +
|0.75
 +
|0.8
 +
|0.85
 +
|0.90
 +
|0.95
 +
|0.975
 +
|1
 +
|1.01
 +
|1.02
 +
|1.03
 +
|1.04
 +
|1.05
 +
|1.06
 +
|1.07
 +
|1.08
 +
|1.09
 +
|1.10
 +
|1.12
 +
|1.13
 
|}
 
|}
 
A healthy, Plants 10, Plants specialist with one [[archotech arm]] would therefore have the following:
 
* Offsets:
 
** Plants specialist: {{+|30%}}
 
* Skill modifier: {{Good|102%}}
 
* Manipulation factor:
 
** 100% + (Manipulation - 100%) x {{%|{{P|Manipulation Importance}}}} = {{Good|{{%|1 + (1.25 - 1) * {{P|Manipulation Importance}}}}}}
 
* Sight factor:
 
** max({{%|{{P|Sight Limit}}}}, 100% + (Sight - 100%) x {{%|{{P|Sight Importance}}}}) = '''x100%'''
 
 
{| class="wikitable"
 
|-
 
| (100% + {{Good|30%}}) x {{Good|102%}} x {{Good|{{%|1 + (1.5 - 1) * {{P|Manipulation Importance}}}}}} x '''100%''' = {{%|(1 + 0.3) * 1.02 * (1 + (1.25 - 1) * {{P|Manipulation Importance}}) * 1 round 2}}
 
|}
 
 
== Drug crop harvest yield ==
 
{{Quote|"The yield this person gets when harvesting drug crops.<br/>Low yields give a chance that this person will accidentally waste the harvest. High yields increase the yield from each plant."|Drug crop harvest yield description}}
 
 
The ''drug crop harvest yield'' is the stat that gets applies when harvesting [[ambrosia bush]]es, [[hop plant]]s, [[smokeleaf plant]]s, and [[psychoid plant]]s. Its minimum allowed value is 0%. Its maximum allowed value is 150%. Its default value is 100%. It is modified by the following two factors:
 
 
* ''Plant harvest yield'': ×0% to ×150%. See above.
 
* [[Ideoligion#Drug_use|Drug use: Essential]] {{IdeologyIcon}}: {{Good|×150%}}
 
 
== Version history ==
 
* [[Version/0.12.906|0.12.906]] - Unskilled or injured growers can fail at harvesting, destroying the harvest for one plant
 
* [[Version/1.3.3066|1.3.3066]] - PlantHarvestYield stat above 100% gives a bonus to yield.
 
* [[Version/1.4.3523|1.4.3523]] - Fix: High Life harvest yield for Drug Use: Essential precept doesn't work.
 
 
{{Nav|stats|wide}}
 

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