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The ''plant harvest yield'' doesn't get applied when harvesting drug plants. For them see ''drug crop harvest yield'' below.
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The ''plant harvest yield'' doesn't get applied when harvesting drug plants. For them see ''drug harvest yield'' below.
  
 
== Summary ==
 
== Summary ==
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{{Stat Factors Table|l0=0.60|l1=0.70|l2=0.75|l3=0.80|l4=0.85|l5=0.90|l6=0.95|l7=0.975|l8=1.00|l9=1.01|l10=1.02|l11=1.03|l12=1.04|l13=1.05|l14=1.06|l15=1.07|l16=1.08|l17=1.09|l18=1.10|l19=1.12|l20=1.13}}
 
{{Stat Factors Table|l0=0.60|l1=0.70|l2=0.75|l3=0.80|l4=0.85|l5=0.90|l6=0.95|l7=0.975|l8=1.00|l9=1.01|l10=1.02|l11=1.03|l12=1.04|l13=1.05|l14=1.06|l15=1.07|l16=1.08|l17=1.09|l18=1.10|l19=1.12|l20=1.13}}
  
== Example ==  
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== Drug harvest yield ==
Plant harvest yield of a particular pawn can be calculated using the following formula:
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{{Stub|section=1|reason=1) Wb ambrosia plants? Test, and regardless of which result, it's worth noting here 2) do those plants also use PHY? If so, where in the order of operations is DHY?}}
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{{Quote|"The yield this person gets when harvesting drug crops.<br/>Low yields give a chance that this person will accidentally waste the harvest. High yields increase the yield from each plant."|Drug harvest yield description}}
  
{| class="wikitable"
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The ''drug harvest yield'' is the stat that gets applies when harvesting [[hop plant]]s, [[smokeleaf plant]]s, and [[psychoid plant]]s. It is exactly the same as ''plant harvest yield'' but the following factor may apply:
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| (100% + Offsets) x Skill modifier x (100% + (Manipulation - 100%) x {{%|{{P|Manipulation Importance}}}}) x max({{%|{{P|Sight Limit}}}}, 100% + (Sight - 100%) x {{%|{{P|Sight Importance}}}})
 
|}
 
  
A healthy, Plants 10, Plants specialist with one [[archotech arm]] would therefore have the following:
 
* Offsets:
 
** Plants specialist: {{+|30%}}
 
* Skill modifier: {{Good|102%}}
 
* Manipulation factor:
 
** 100% + (Manipulation - 100%) x {{%|{{P|Manipulation Importance}}}} = {{Good|{{%|1 + (1.25 - 1) * {{P|Manipulation Importance}}}}}}
 
* Sight factor:
 
** max({{%|{{P|Sight Limit}}}}, 100% + (Sight - 100%) x {{%|{{P|Sight Importance}}}}) = '''x100%'''
 
 
{| class="wikitable"
 
|-
 
| (100% + {{Good|30%}}) x {{Good|102%}} x {{Good|{{%|1 + (1.5 - 1) * {{P|Manipulation Importance}}}}}} x '''100%''' = {{%|(1 + 0.3) * 1.02 * (1 + (1.25 - 1) * {{P|Manipulation Importance}}) * 1 round 2}}
 
|}
 
 
== Drug crop harvest yield ==
 
{{Quote|"The yield this person gets when harvesting drug crops.<br/>Low yields give a chance that this person will accidentally waste the harvest. High yields increase the yield from each plant."|Drug crop harvest yield description}}
 
 
The ''drug crop harvest yield'' is the stat that gets applies when harvesting [[ambrosia bush]]es, [[hop plant]]s, [[smokeleaf plant]]s, and [[psychoid plant]]s. Its minimum allowed value is 0%. Its maximum allowed value is 150%. Its default value is 100%. It is modified by the following two factors:
 
 
* ''Plant harvest yield'': ×0% to ×150%. See above.
 
 
* [[Ideoligion#Drug_use|Drug use: Essential]] {{IdeologyIcon}}: {{Good|×150%}}
 
* [[Ideoligion#Drug_use|Drug use: Essential]] {{IdeologyIcon}}: {{Good|×150%}}
  
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* [[Version/0.12.906|0.12.906]] - Unskilled or injured growers can fail at harvesting, destroying the harvest for one plant
 
* [[Version/0.12.906|0.12.906]] - Unskilled or injured growers can fail at harvesting, destroying the harvest for one plant
 
* [[Version/1.3.3066|1.3.3066]] - PlantHarvestYield stat above 100% gives a bonus to yield.
 
* [[Version/1.3.3066|1.3.3066]] - PlantHarvestYield stat above 100% gives a bonus to yield.
* [[Version/1.4.3523|1.4.3523]] - Fix: High Life harvest yield for Drug Use: Essential precept doesn't work.
 
  
 
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