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{{Verified|1.2.2753}}
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{{Verified|1.2.2753}}{{Stat
{{Stat
 
 
| default base value = 1
 
| default base value = 1
| min value = 0
 
| max value = 1.5
 
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = The yield this person gets when harvesting plants. Low yields give a chance that this person will accidentally waste the harvest.
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| description = The yield this person gets when harvesting plants. Low yields give a chance that this person will accidentally waste the harvest.}}  
}}  
 
 
 
The ''plant harvest yield'' doesn't get applied when harvesting drug plants. For them see ''drug crop harvest yield'' below.
 
  
 
== Summary ==
 
== Summary ==
{{Stub|section=1|reason=Random chance of failure math - is 0.99 a 1% chance of total waste??}}
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{{stub|section=1|reason=Random chance of failure math - is 0.99 a 1% chance of total waste??}}
 
 
Yields lower than 100% give a random chance that the entire harvest will be wasted. Yields above 100% will give a proportionate bonus to the amount of resources produced, on average.
 
 
 
=== Offsets ===
 
The base value of 100% can first be modified by the following offset:
 
  
* [[Ideoligion#Plants specialist|Plants specialists]] {{IdeologyIcon}}: {{+|30%}}
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Yields lower than 1.00 (100%) give a random chance that the entire harvest will be wasted. Yields above 1.00 (100%) will give a proportionate bonus to the amount of resources produced, on average.
  
=== Factors ===
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== Factors ==
After the offset is applied, it is further modified by the following factors:
 
  
* [[Skills#Plants|Plants]][[Skill::Plants| ]]: ×([[Skill Base Factor::0.60|60%]] + a different amount per skill level). See ''skill table'' below.
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* [[Skills#Plants|Plants]][[Skill::Plants| ]]: [[Skill Base Factor::0.60|60%]] plus [[Skill Bonus Factor::|a different amount]] per skill level. See below.
* [[Manipulation]]: [[Manipulation Importance::0.3|30%]] importance, [[Manipulation Limit::-|No]] max (effectively {{%|{{Q|Manipulation|Effective Maximum}}|0}})
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* [[Manipulation]]: [[Manipulation Importance::0.3|30%]] importance, [[Manipulation Limit::-|No]] max
 
* [[Sight]]: [[Sight Importance::0.2|20%]] importance, [[Sight Limit::1|100%]] limit
 
* [[Sight]]: [[Sight Importance::0.2|20%]] importance, [[Sight Limit::1|100%]] limit
* '''[[AI Storytellers#Economy|Difficulty]]:'''
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* [[Ideoligion#Plants specialist|Plants specialists]]{{IdeologyIcon}} gain a 30% improvement to harvest yield.
** Peaceful, Community builder: {{Good|×120%}}
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* [[Ideoligion#Drug_use|Drug use: Essential]]{{IdeologyIcon}}: x150% multiplier on final value when harvesting [[hop plant]], [[smokeleaf plant]], or [[psychoid plant]].
** Adventure story, Strive to survive: '''×100%'''
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* Capped at 150%.
** Blood and dust: {{Bad|×95%}}
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* [[AI_Storytellers#Economy|Difficulty]], between 80% and 120% multiplier, (or between 0% and 500% on custom settings)
** Loosing is fun: {{Bad|×80%}}
 
** (custom settings allow between 0% and 500%)
 
  
=== Skill table ===
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=== Skill Table ===  
 
{{Stat Factors Table|l0=0.60|l1=0.70|l2=0.75|l3=0.80|l4=0.85|l5=0.90|l6=0.95|l7=0.975|l8=1.00|l9=1.01|l10=1.02|l11=1.03|l12=1.04|l13=1.05|l14=1.06|l15=1.07|l16=1.08|l17=1.09|l18=1.10|l19=1.12|l20=1.13}}
 
{{Stat Factors Table|l0=0.60|l1=0.70|l2=0.75|l3=0.80|l4=0.85|l5=0.90|l6=0.95|l7=0.975|l8=1.00|l9=1.01|l10=1.02|l11=1.03|l12=1.04|l13=1.05|l14=1.06|l15=1.07|l16=1.08|l17=1.09|l18=1.10|l19=1.12|l20=1.13}}
 
== Example ==
 
Plant harvest yield of a particular pawn can be calculated using the following formula:
 
 
{| class="wikitable"
 
|-
 
| (100% + Offsets) x Skill modifier x (100% + (Manipulation - 100%) x {{%|{{P|Manipulation Importance}}}}) x max({{%|{{P|Sight Limit}}}}, 100% + (Sight - 100%) x {{%|{{P|Sight Importance}}}})
 
|}
 
 
A healthy, Plants 10, Plants specialist with one [[archotech arm]] would therefore have the following:
 
* Offsets:
 
** Plants specialist: {{+|30%}}
 
* Skill modifier: {{Good|102%}}
 
* Manipulation factor:
 
** 100% + (Manipulation - 100%) x {{%|{{P|Manipulation Importance}}}} = {{Good|{{%|1 + (1.25 - 1) * {{P|Manipulation Importance}}}}}}
 
* Sight factor:
 
** max({{%|{{P|Sight Limit}}}}, 100% + (Sight - 100%) x {{%|{{P|Sight Importance}}}}) = '''x100%'''
 
 
{| class="wikitable"
 
|-
 
| (100% + {{Good|30%}}) x {{Good|102%}} x {{Good|{{%|1 + (1.5 - 1) * {{P|Manipulation Importance}}}}}} x '''100%''' = {{%|(1 + 0.3) * 1.02 * (1 + (1.25 - 1) * {{P|Manipulation Importance}}) * 1 round 2}}
 
|}
 
 
== Drug crop harvest yield ==
 
{{Quote|"The yield this person gets when harvesting drug crops.<br/>Low yields give a chance that this person will accidentally waste the harvest. High yields increase the yield from each plant."|Drug crop harvest yield description}}
 
 
The ''drug crop harvest yield'' is the stat that gets applies when harvesting [[ambrosia bush]]es, [[hop plant]]s, [[smokeleaf plant]]s, and [[psychoid plant]]s. Its minimum allowed value is 0%. Its maximum allowed value is 150%. Its default value is 100%. It is modified by the following two factors:
 
 
* ''Plant harvest yield'': ×0% to ×150%. See above.
 
* [[Ideoligion#Drug_use|Drug use: Essential]] {{IdeologyIcon}}: {{Good|×150%}}
 
  
 
== Version history ==
 
== Version history ==
 
* [[Version/0.12.906|0.12.906]] - Unskilled or injured growers can fail at harvesting, destroying the harvest for one plant
 
* [[Version/0.12.906|0.12.906]] - Unskilled or injured growers can fail at harvesting, destroying the harvest for one plant
 
* [[Version/1.3.3066|1.3.3066]] - PlantHarvestYield stat above 100% gives a bonus to yield.
 
* [[Version/1.3.3066|1.3.3066]] - PlantHarvestYield stat above 100% gives a bonus to yield.
* [[Version/1.4.3523|1.4.3523]] - Fix: High Life harvest yield for Drug Use: Essential precept doesn't work.
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