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− | {{ | + | {{Verified|1.2.2753}}{{Define|Leather |
− | + | | image = Plainleather | |
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| always haulable = true | | always haulable = true | ||
| color = (162,106,57) | | color = (162,106,57) | ||
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| default color = (162,106,57) | | default color = (162,106,57) | ||
| default color two = (162,106,57) | | default color two = (162,106,57) | ||
+ | | description = Tanned, dried, scraped skin. A good traditional material for making clothes and bags. | ||
| draw gui overlay = true | | draw gui overlay = true | ||
+ | | flammability = 100 | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
| graphic path = Things/Item/Resource/Cloth | | graphic path = Things/Item/Resource/Cloth | ||
| label = Plainleather | | label = Plainleather | ||
+ | | path cost = 15 | ||
| resource readout priority = Middle | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
+ | | stack limit = 75 | ||
| thing class = ThingWithComponents | | thing class = ThingWithComponents | ||
− | }} | + | | armor - sharp factor = 0.81 |
− | {{Info|'''Plainleather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers one of a variety of medium-sized [[animals]] at a [[butcher table]].}} | + | | armor - blunt factor = 0.24 |
− | + | | armor - heat factor = 1.5 | |
− | == Acquisition == | + | | beauty base = -4 |
+ | | beauty factor = 1 | ||
+ | | insulation - cold factor = 16 | ||
+ | | insulation - heat factor = 16 | ||
+ | | market value base = 2.1 | ||
+ | | market value factor = 1.30 | ||
+ | | max hit points base = 60 | ||
+ | | max hit points factor = 1.3 | ||
+ | }}{{Info|'''Plainleather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers one of a variety of medium-sized [[animals]] at a [[butcher table]].}} | ||
+ | ==Acquisition== | ||
The following animals provide plainleather. | The following animals provide plainleather. | ||
{{Leather List}} | {{Leather List}} | ||
− | + | ==Analysis== | |
− | + | Plainleather is one of a group of [[leathers]] with almost identical protective stats. As it is 6-way tied for the 11th most protective [[textile]] in the game, it is largely irrelevant as protective [[clothing]] after the very early game, and even at that point there are many other options that are just as good or better. Its insulation value is servicable but in no way exceptional. Thus its use as clothing is feasible in the early game but not ideal. Transitioning to more protective, and in more extreme [[biomes]] more insulative, textiles should be made a priority however. | |
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− | == Analysis == | ||
− | Plainleather is one of a group of [[leathers]] with almost identical protective stats. As it is 6-way tied for the 11th most protective [[textile]] in the game, it is largely irrelevant as protective [[clothing]] after the very early game, and even at that point there are many other options that are just as good or better. Its insulation value is | ||
For use in [[furniture]], it has a mediocre [[Property:Beauty Factor|beauty factor]] and market value compared to other textiles, but its redundancy as clothing makes it a decent choice and abundance make it useful for bulk furniture. | For use in [[furniture]], it has a mediocre [[Property:Beauty Factor|beauty factor]] and market value compared to other textiles, but its redundancy as clothing makes it a decent choice and abundance make it useful for bulk furniture. | ||
− | Plainleather's primary advantage is that it is incredibly abundant, with the most animals providing it of any leather, many of which producing a | + | Plainleather's primary advantage is that it is incredibly abundant, with the most animals providing it of any leather, many of which producing a signficant amount. Thus it is easy to gather enough for expensive recipies like [[dusters]] and [[armchairs]] even in the early game. Its stats are unremarkable, neither good nor truely terrible, and thus its abundance makes it good when its stats have little effect on the utility of the resulting item, such as in clothing production [[quests]] or armchairs whose [[beauty]] rarely significantly affects a [[Room stats|room's quality.]] |
− | + | ==Version History== | |
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− | == Version | ||
Plainleather is a new leather type added in 0.19/1.0. It merges the different leather types of medium-sized animals from earlier versions. | Plainleather is a new leather type added in 0.19/1.0. It merges the different leather types of medium-sized animals from earlier versions. | ||
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