Editing Plainleather
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− | {{Infobox main|leathery | + | {{Infobox main|leathery| |
| name = Plainleather | | name = Plainleather | ||
− | | image = Plainleather b.png | + | | image = Plainleather b.png|Plainleather |
| description = Tanned, dried, scraped skin. A good traditional material for making clothes and bags. | | description = Tanned, dried, scraped skin. A good traditional material for making clothes and bags. | ||
<!-- Base Stats --> | <!-- Base Stats --> | ||
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{{Info|'''Plainleather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers one of a variety of medium-sized [[animals]] at a [[butcher table]].}} | {{Info|'''Plainleather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers one of a variety of medium-sized [[animals]] at a [[butcher table]].}} | ||
− | == Acquisition == | + | ==Acquisition== |
The following animals provide plainleather. | The following animals provide plainleather. | ||
{{Leather List}} | {{Leather List}} | ||
− | + | ==Analysis== | |
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− | == Analysis == | ||
Plainleather is one of a group of [[leathers]] with almost identical protective stats. As it is 6-way tied for the 11th most protective [[textile]] in the game, it is largely irrelevant as protective [[clothing]] after the very early game, and even at that point there are many other options that are just as good or better. Its insulation value is serviceable but in no way exceptional. Thus, its use as clothing is feasible in the early game but not ideal. However, transitioning to more protective, and in more extreme [[biomes]] - more insulative, textiles should be made a priority. | Plainleather is one of a group of [[leathers]] with almost identical protective stats. As it is 6-way tied for the 11th most protective [[textile]] in the game, it is largely irrelevant as protective [[clothing]] after the very early game, and even at that point there are many other options that are just as good or better. Its insulation value is serviceable but in no way exceptional. Thus, its use as clothing is feasible in the early game but not ideal. However, transitioning to more protective, and in more extreme [[biomes]] - more insulative, textiles should be made a priority. | ||
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</gallery> | </gallery> | ||
− | {{ | + | {{nav|materials|wide}} |
[[Category:Material]] [[Category:Textile]] [[Category:Leather]] | [[Category:Material]] [[Category:Textile]] [[Category:Leather]] |