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==Overview==
 
==Overview==
{{TOCright}}Plague is a disease that is rapidly fatal for humans. If left untreated, it kills in 1.5 days, but rest and good treatment can slow the disease to the point where it takes 3 days to kill. It takes around 2.121 days to develop immunity to the plague - assuming the affected colonist is rested in an ordinary bed for the whole time, has normal blood filtration, is well-fed, and under the age of 40. Animals are more resistant to the disease, but still need treatment.
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{{TOCright}}Plague is a disease that is rapidly fatal for humans. Good treatment can slow the disease to the point where it takes 3 days to kill. It takes around 2.121 days to develop immunity to the plague - assuming the affected colonist is rested in an ordinary bed for the whole time, has normal blood filtration, is well-fed, and under the age of 40. Animals are more resistant to the disease.
  
 
A skilled doctor, medicine, and healthy [[Blood Filtration]] organs ([[kidney]]s and [[liver]]) are critical to survival. The bonus [[Immunity Gain Speed|immunity gain speed]] could mean the difference between life and death.  
 
A skilled doctor, medicine, and healthy [[Blood Filtration]] organs ([[kidney]]s and [[liver]]) are critical to survival. The bonus [[Immunity Gain Speed|immunity gain speed]] could mean the difference between life and death.  
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== Stages ==
 
== Stages ==
Extreme (Initial) and Extreme (Advanced) both display as just "Extreme" ingame, but have different symptoms.
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====Minor - Severity: 0 - 0.59====
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*+20% Pain
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*-5% Consciousness
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*-5% Manipulation
  
====Minor====
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====Major - Severity: 0.6 - 0.79====
* {{++|20%}} [[Pain]]
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*+35% Pain
* {{--|5%}} [[Consciousness]]
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*-20% Consciousness
* {{--|5%}} [[Manipulation]]
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*-20% Manipulation
  
====Major====
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====Extreme (Initial) - Severity: 0.8 - 0.9====
* {{++|35%}} [[Pain]]
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*+60% Pain
* {{--|20%}} [[Consciousness]]
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*-30% Consciousness
* {{--|20%}} [[Manipulation]]
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*-30% Manipulation
  
====Extreme (Initial)====
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====Extreme (Advanced) - Severity 0.91 - 1====
* {{++|60%}} [[Pain]]
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*+85% Pain
* {{--|30%}} [[Consciousness]]
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*-30% Consciousness
* {{--|30%}} [[Manipulation]]
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*-30% Manipulation
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*-15% Breathing
  
====Extreme (Advanced)====
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=== Progression ===
* {{++|85%}} [[Pain]]
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====Humans====
* {{--|30%}} [[Consciousness]]
 
* {{--|30%}} [[Manipulation]]
 
* {{--|15%}} [[Breathing]]
 
* [[Death]] at 1 severity.
 
 
 
== Progression ==
 
===Stages===
 
This disease is detected immediately. Severity goes up over time, and is slowed by treatment until immunity is reached.
 
*Minor - Severity: 0 - 0.59
 
*Major - Severity: 0.6 - 0.79
 
*Extreme (Initial) - Severity: 0.8 - 0.9
 
*Extreme (Advanced) - Severity 0.91 - 0.99
 
*Death - Severity 1
 
 
 
===Humans===
 
 
*When not immune, severity increases by 0.666 per day.
 
*When not immune, severity increases by 0.666 per day.
 
*When immune, severity decreases by 0.333 per day.
 
*When immune, severity decreases by 0.333 per day.
 
*Immunity increases by 0.5224 per day when sick.
 
*Immunity increases by 0.5224 per day when sick.
 
*Treatment slows progression by a maximum of 0.3628 per day.
 
*Treatment slows progression by a maximum of 0.3628 per day.
**This means the disease will progress by 0.3032 per day at 100% tend quality.
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**This means the disease will progress by 0.3032 per day at this rate.
  
===Animals===
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====Animals====
Animals can face the same disease, but their immunity increases faster, and treatment slows progression more.
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Animals can face the same disease, but immunity increases faster, and its progression is slower. Treatment is administered every 48 hours (2 days).
 
*When not immune, severity increases by 0.666 per day.
 
*When not immune, severity increases by 0.666 per day.
 
*When immune, severity decreases by 0.333 per day.
 
*When immune, severity decreases by 0.333 per day.
 
*Immunity increases by 0.6092 per day when sick.
 
*Immunity increases by 0.6092 per day when sick.
 
*Treatment slows progression by a maximum of 0.4254 per day.
 
*Treatment slows progression by a maximum of 0.4254 per day.
**This means the disease will progress by 0.2406 per day at 100% treatment.
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**This means the disease will progress by 0.2406 per day at this rate.
  
 
== Treatment ==
 
== Treatment ==
Ensure the afflicted pawns get as much bed rest as possible by prioritizing 'Rest until Healed', and get them the best medical treatment available. For humans, treatment is administered once every 15 hours. For animals, treatment is administered every 48 hours (2 days).
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Ensure the afflicted pawns get as much bed rest as possible by prioritizing 'Rest until Healed', and get them the best medical treatment available. For humans, treatment is administered once every 15 hours.
  
 
On a constantly resting, well-fed pawn with 100% [[Immunity Gain Speed]], you'll need at least 15% average treatment quality to slow the plague's progression down sufficiently so that it doesn't kill the victim.
 
On a constantly resting, well-fed pawn with 100% [[Immunity Gain Speed]], you'll need at least 15% average treatment quality to slow the plague's progression down sufficiently so that it doesn't kill the victim.
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To save a colonist on verge of death, you can do the following:
 
To save a colonist on verge of death, you can do the following:
*Administer [[healer mech serum]] - instantly treats the disease
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*Administer [[healer mech serum]]- instantly treats the disease
*Administer [[luciferium]] - if pawn has 28% or more immunity gain speed remaining initially, this gives pawn a chance to survive
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*Administer [[luciferium]]- if pawn has 28% or more immunity gain speed remaining initially, this gives pawn a chance to survive
 
*Use the medic cycle of the [[Biosculpter pod]]{{IdeologyIcon}} - if used early enough, the pawns can bring themselves to it
 
*Use the medic cycle of the [[Biosculpter pod]]{{IdeologyIcon}} - if used early enough, the pawns can bring themselves to it
  
 
<noinclude>{{Nav/disease}}</noinclude>
 
<noinclude>{{Nav/disease}}</noinclude>
 
[[Category:Disease]]
 
[[Category:Disease]]

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