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{{Royalty}}
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{{Royalty}}{{Image wanted|note='''Currently using non-persona variant's icon as placeholder'''}}{{Stub}}{{For|the non-persona variant of this weapon|Zeushammer}}
{{For|the non-persona variant of this weapon|Zeushammer}}
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{{infobox main|weapon|
{{infobox main|weapon
 
 
| name = Persona zeushammer
 
| name = Persona zeushammer
| image = Persona ZeusHammer.png
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| image = Zeushammer.png| Persona zeushammer
 
| type = Equipment
 
| type = Equipment
 
| type2 = Weapons
 
| type2 = Weapons
| description = A warhammer with an embedded EMP capacitor. Upon impact, it blasts the target with an EMP burst in addition to the physical damage. <Br> This weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.
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| description = "A warhammer with an embedded EMP capacitor. Upon impact, it blasts the target with an EMP burst in addition to the physical damage. <Br> This weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else."
| tech level = Ultra
 
 
| class = Ultra
 
| class = Ultra
 
| mode = Melee
 
| mode = Melee
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| mass base = 2
 
| mass base = 2
 
| damage type = Blunt
 
| damage type = Blunt
| has quality = True
 
 
| weaponTags = Bladelink
 
| weaponTags = Bladelink
 
| thingSetMakerTags = WeaponBladelink
 
| thingSetMakerTags = WeaponBladelink
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{| class="wikitable sortable"
 
{| class="wikitable sortable"
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|-
 
! Raider Kind !! Chance !! Average Quality !! Health
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
|-
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== Summary ==
 
== Summary ==
{{Persona Weapon Summary}}
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{{stub|section=1}}
 
 
=== Other ===
 
{{For|a full exploration of the effects of EMP damage|EMP}}
 
  
When a zeushammer hits with its head, its deals 9 [[EMP]] damage in addition to its base damage. No EMP damage is inflicted by the handle attack. Unlike its normal damage, the EMP damage does not scale with [[quality]]. EMP damage does not deal physical damage. Instead, it stuns [[turret]]s, [[mechanoid]]s, and [[mortar]]s for 4.5 seconds. After being stunned, mechanoids become "Adapted" and gain immunity against further stuns for {{Ticks|2200}}. Immunity is applied on stun, and the duration is not extended by stunning an already adapted mechanoid. EMP also disables [[shield belt]]s, causes [[brain shock]] on humanoids with brain implants, and vomiting on those with certain stomach implants.
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=== Persona mechanics ===
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{{main|Persona weapon}}
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The persona zeushammer is the persona weapon variant of the zeushammer. Persona weapons form a psychic bond with the first wielder that equips them. This grants or inflicts certain traits with a variety of effects listed below. This bond is also usually both exclusive of other persona weapons and permanent, lasting until either the wielder dies, at which point another pawn may bond with the weapon, or until the weapon is destroyed, at which point the wielder may bond with another persona weapon. The exception is weapons with the Freewielder trait, which form no permanent bond and do not prevent the use of other persona weapons. Additionally, the bond is broken at the moment of death rather than the state of being dead. The bond remains broken if the wielder is [[Resurrector mech serum|resurrected]], though they can relink with the weapon if no-one else has.  
  
== Analysis ==
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When bonded, persona weapons have no value, both for [[trade]] and for the purposes of [[raid points]].  
Persona zeushammers boast a significantly higher {{DPS}} than the non-persona [[zeushammer]] or [[monosword]], and can only be used by a single pawn unless they have the Freewielder trait.
 
  
Due to adaptation, using a zeushammer actually becomes counterproductive when fighting mechs along with [[EMP grenades]] or another source of EMP. All other sources of EMP stun for much longer, and the first stun causes adaptation immediately. The zeushammer retains its niche against turrets, as well as certain other uses of EMP (like breaking [[shield belt]]s).
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Persona weapons also improve the combat capabilities of the weapons compared to the baseline versions.  
  
=== Compared to persona monoswords ===
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Finally, each persona weapon is given a randomly generated custom name.
*'''For the sake of comparison, the zeushammer's EMP is completely ignored. See the main analysis section for how it is both good and bad.'''
 
The [[persona monosword]] is the zeushammer's main competitor for best melee weapon. A monosword of the same quality will have a higher raw {{DPS}}. However, this is not the entire story. The main differences between the monosword and zeushammer are derived from their damage types: Sharp vs. Blunt. This goes beyond the usual advice of "most expected targets have much less Blunt armor than they do Sharp". Unless fighting against the [[empire]]'s absolute best soldiers, both weapons' {{AP}} are so high that armor is not a concern.
 
  
Especially at high qualities, persona zeushammers have 2 key advantages over monoswords:
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=== Other ===
#One-shot potential. Zeushammers attack slower, but deal more damage per hit. A masterwork zeushammer deals just under 45 damage per swing. Note that, due to body part protection mechanics, the zeushammer cannot actually one-shot the torso, the largest body part (usually). It can still destroy large body parts like the head, arms and legs.
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Upon striking a target with the head, a persona zeushammer will deal 9 [[EMP]] damage in addition to the regular [[Damage Types#Blunt|Blunt]] damage.{{Check Tag|Quality?|Does this EMP damage (and thus stun duration) scale with quality like normal damage}}
#Overkill mechanics. If a monosword would cleanly stab off a finger, the zeushammer will smash the finger and destroy the arm in the process. While the monosword's ''Cut'' damage type can spread throughout multiple body parts, it is inferior to the zeushammer as it is less concentrated on any specific part.
 
While blunt damage won't cause bleeding wounds, the zeushammer is likely to destroy body parts that it hits, which will cause bleeding anyway.
 
  
Therefore, the following comparisons can be made:
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== Analysis ==
* '''At normal quality''', these factors aren't too noticeable. With a normal quality persona monosword / zeushammer, the monosword edges out against most raiders you'll see, but loses against empire cataphracts due to their sharp armor. The zeushammer, while unable to one-shot humans, can take out many body parts in 1 hit. This results in roughly similar performance against humans. Monoswords are definitely superior against larger targets, where organ destroying is no longer a factor. Ironically, this means that swords are better against centipedes.
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Compared to their base variants, persona zeushammers boast a significantly higher [[Damage per second|DPS]] and can only be used by a single pawn unless they have the Freewielder trait.  
  
* '''But at high quality''', the damage spread becomes very important. A masterwork persona zeushammer is better against non-[[tough]] humans - regardless of armor - and human-sized pawns like the [[scyther]]. This is due to a combination of overkill mechanics and the ability to one-shot, even if not from torso damage. Persona monoswords of the same quality are better against larger pawns like [[elephant]]s and [[centipede]]s. As these pawns are unable to be one-shot nearly as easily, the monosword's wins through its superior base DPS.
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The Persona zeushammer's EMP blast upon hitting a target makes it one of the better melee weapons to fight [[mechanoid]]s with, however it still falls short of the persona [[monosword]]'s sheer damage output and armor penetration.
  
These differences are heavily exacerbated by the [[Genes#Strong melee damage|Strong melee ''damage'']] gene{{BiotechIcon}}, which increases the damage/hit of both weapons. While this means that the high quality monosword can now one-shot the torso, this only makes the overkill mechanics more relevant. A high quality zeushammer can hit the arm, destroy the shoulder, and destroy the torso in the process.  
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However, since it deals blunt damage, (most enemies have far better sharp armor than blunt armor) this weapon is much better suited when dealing with armored enemies, and can have better DPS than the monosword, specially when dealing with the centipede (since it can stack the EMP with blunt damage).
  
This comparison is largely moot, as players rarely have the choice between persona zeushammers or persona monoswords of the same quality. A weapon that's 1 quality higher will be superior in almost all cases. It can be useful for [[relic]]s{{IdeologyIcon}}, which will be a legendary weapon of choice.
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When inflicted, EMP will stun [[mechanoids]] and [[turrets]], including both human and mechanoid variants as well as [[mortar]]s, for 4.5s. After being stunned, mechanoids become 'Adapted' and gain immunity against further stuns for 2,200 ticks (36.67 secs). Turrets do not become adapted. It is currently unclear if zeushammers cause a shorter "adapted" time to match their shorter stun time than other EMP sources.
  
{{Weapon Stats Table}}
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{{Weapon Quality Table|Persona zeushammer| Melee}}
  
 
{{Persona traits}}
 
{{Persona traits}}
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* [[Royalty DLC]] Release - Added as '''Linked zeushammer'''.
 
* [[Royalty DLC]] Release - Added as '''Linked zeushammer'''.
 
* [[Version/1.1.2570|1.1.2570]] - Can now be detected as intended.
 
* [[Version/1.1.2570|1.1.2570]] - Can now be detected as intended.
* [[Version/1.1.2647|1.1.2647]] - Renamed to '''persona zeushammer'''. No longer damages relations with the Empire without the necessary titles. Previously, a title of Knight or Dame was required.
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* [[Version/1.1.2647|1.1.2647]] - Linked zeushammers no longer damaged relations with the Empire without the necessary titles. Previously, a title of Knight or Dame was required.
  
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