Editing Persona plasmasword

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== Summary ==
 
== Summary ==
{{Persona Weapon Summary}}
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=== Persona weaponry ===
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{{Main|Persona weapon}}
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Persona weapons form a psychic bond with the first wielder that equips them. The weapon must be destroyed for a wielder to bond to another persona weapon. Without the Freewielder trait, the wielder must die for the weapon to be held by another. The bond remains broken if the wielder is [[Resurrector mech serum|resurrected]], though they can relink with the weapon. When bonded, persona weapons have no value, both for [[trade]] and for the purposes of [[raid points]].
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Each individual persona weapon has randomly generated custom name, and a certain combination of traits, listed in [[#Persona traits|persona traits]].
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Persona weapons are also superior to their baseline versions in terms of combat.
  
 
=== Flame damage ===
 
=== Flame damage ===
 
Persona plasmaswords perform largely the same as any other melee weapon, with one primary difference. When performing the [[Damage Types#Cut|Cut]] and [[Damage Types#Stab|Stab]] attacks, a successful strike has a 70% chance to do an extra 10 [[Damage Types#Flame|Flame]] damage. As with all Flame damage, this damage has no AP and, if it successfully damages the target, there is a chance to set them on fire based on the target's [[flammability]]. For most non-[[mechanoid]] enemies, this chance is 100% assuming the attack successfully deals Flame damage.
 
Persona plasmaswords perform largely the same as any other melee weapon, with one primary difference. When performing the [[Damage Types#Cut|Cut]] and [[Damage Types#Stab|Stab]] attacks, a successful strike has a 70% chance to do an extra 10 [[Damage Types#Flame|Flame]] damage. As with all Flame damage, this damage has no AP and, if it successfully damages the target, there is a chance to set them on fire based on the target's [[flammability]]. For most non-[[mechanoid]] enemies, this chance is 100% assuming the attack successfully deals Flame damage.
  
{{Pyromaniac Weapon Note}}
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[[Pyromaniac]] pawns receive a {{Thought|desc=It makes me think of flame and fire. I'm so happy.|label=pyromaniac has incendiary weapon|value=+5|stack=1}} buff while equipped with a persona plasmasword. Note that it must be equipped, not merely carried.
  
 
== Analysis ==
 
== Analysis ==
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Persona plasmaswords are a strict upgrade to the base [[plasmasword]], with a higher damage, decreased attack cooldown, and a 70% to ignite pawns on a blade hit (from 50%). Against enemies immune to fire, such as [[mechanoid]]s, the persona plasmasword is slightly better than a [[plasteel]] [[longsword]]. The longsword is significantly easier to farm, however.
 
Persona plasmaswords are a strict upgrade to the base [[plasmasword]], with a higher damage, decreased attack cooldown, and a 70% to ignite pawns on a blade hit (from 50%). Against enemies immune to fire, such as [[mechanoid]]s, the persona plasmasword is slightly better than a [[plasteel]] [[longsword]]. The longsword is significantly easier to farm, however.
  
After considering Flame damage, a normal persona plasmasword even beats a normal [[persona monosword]] in pure {{DPS}}. But for most practical scenarios, the existence of fire-immune targets, the lack of {{AP}} on the flame attack, and the lower AP overall means that the monosword edges out. Additionally, as flame damage is unaffected by [[quality]], the monosword is superior at high qualities even against flammable targets.
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After considering Flame damage, a normal persona plasmasword will even beat a [[persona monosword]]. In most practical scenarios, the existence of fire-immune targets, the lack of {{AP}} on the flame attack, and the lower AP overall means that the monosword edges out. Also, flame damage is unaffected by [[quality]], so a high quality monosword wins.
  
 
Enemies on fire will run around wildly and are unable to fight back. This makes either plasmasword dominant in a 1v1 fight against flammable targets, or in any melee fight out in the open. However, the fire can end up being a major drawback. Enemies on fire will ignore ''collision'', meaning that they will run right past a [[defense tactics#Melee blocking|melee block]], go behind your colonists, and ruin your formation. The plasmasword also loses its advantage if an enemy deploys a [[firefoam pop pack]].
 
Enemies on fire will run around wildly and are unable to fight back. This makes either plasmasword dominant in a 1v1 fight against flammable targets, or in any melee fight out in the open. However, the fire can end up being a major drawback. Enemies on fire will ignore ''collision'', meaning that they will run right past a [[defense tactics#Melee blocking|melee block]], go behind your colonists, and ruin your formation. The plasmasword also loses its advantage if an enemy deploys a [[firefoam pop pack]].
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* [[Royalty DLC]] Release - Added as '''linked plasmasword'''.
 
* [[Royalty DLC]] Release - Added as '''linked plasmasword'''.
 
* [[Version/1.1.2570|1.1.2570]] - Can now be detected as intended.
 
* [[Version/1.1.2570|1.1.2570]] - Can now be detected as intended.
* [[Version/1.1.2647|1.1.2647]] - Renamed from '''linked plasmaswords''' to '''persona plasmasword'''. No longer damages relations with the Empire without the necessary titles. Previously, a title of Knight or Dame was required.
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* [[Version/1.1.2647|1.1.2647]] - Renamed to '''persona plasmasword'''. No longer damages relations with the Empire without the necessary titles. Previously, a title of Knight or Dame was required.
 
* [[Version/1.2.2719|1.2.2719]] - Persona plasmasword damage increased from 20 to 22. Persona plasmasword extra flame damage chance increased from 50% to 70%.  
 
* [[Version/1.2.2719|1.2.2719]] - Persona plasmasword damage increased from 20 to 22. Persona plasmasword extra flame damage chance increased from 50% to 70%.  
 
* [[Version/1.4.3523|1.4.3523]] - Now provides pyromaniacs a mood buff, like other incendiary weapons.
 
* [[Version/1.4.3523|1.4.3523]] - Now provides pyromaniacs a mood buff, like other incendiary weapons.

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