Editing Persona plasmasword
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After considering Flame damage, a normal persona plasmasword even beats a normal [[persona monosword]] in pure {{DPS}}. But for most practical scenarios, the existence of fire-immune targets, the lack of {{AP}} on the flame attack, and the lower AP overall means that the monosword edges out. Additionally, as flame damage is unaffected by [[quality]], the monosword is superior at high qualities even against flammable targets. | After considering Flame damage, a normal persona plasmasword even beats a normal [[persona monosword]] in pure {{DPS}}. But for most practical scenarios, the existence of fire-immune targets, the lack of {{AP}} on the flame attack, and the lower AP overall means that the monosword edges out. Additionally, as flame damage is unaffected by [[quality]], the monosword is superior at high qualities even against flammable targets. | ||
− | Enemies on fire will run around wildly and are unable to fight back. This makes either plasmasword dominant in a 1v1 fight against | + | Enemies on fire will run around wildly and are unable to fight back. This makes either plasmasword dominant in a 1v1 fight against humans, or in any melee fight out in the open. However, the fire can end up being a major drawback. Enemies on fire will ignore ''collision'', meaning that they will run right past a [[defense tactics#Melee blocking|melee block]], go behind your colonists, and ruin your formation. The plasmasword also loses its advantage if an enemy deploys a [[firefoam pop pack]]. |
Overall, a strong weapon in its niche - a weapon good against organic targets when not relying on a chokepoint. The other persona weapons are better for general use, especially due to how common mechanoid raids are. | Overall, a strong weapon in its niche - a weapon good against organic targets when not relying on a chokepoint. The other persona weapons are better for general use, especially due to how common mechanoid raids are. |