Editing Persona plasmasword

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 77: Line 77:
 
After considering Flame damage, a normal persona plasmasword even beats a normal [[persona monosword]] in pure {{DPS}}. But for most practical scenarios, the existence of fire-immune targets, the lack of {{AP}} on the flame attack, and the lower AP overall means that the monosword edges out. Additionally, as flame damage is unaffected by [[quality]], the monosword is superior at high qualities even against flammable targets.
 
After considering Flame damage, a normal persona plasmasword even beats a normal [[persona monosword]] in pure {{DPS}}. But for most practical scenarios, the existence of fire-immune targets, the lack of {{AP}} on the flame attack, and the lower AP overall means that the monosword edges out. Additionally, as flame damage is unaffected by [[quality]], the monosword is superior at high qualities even against flammable targets.
  
Enemies on fire will run around wildly and are unable to fight back. This makes either plasmasword dominant in a 1v1 fight against flammable targets, or in any melee fight out in the open. However, the fire can end up being a major drawback. Enemies on fire will ignore ''collision'', meaning that they will run right past a [[defense tactics#Melee blocking|melee block]], go behind your colonists, and ruin your formation. The plasmasword also loses its advantage if an enemy deploys a [[firefoam pop pack]].
+
Enemies on fire will run around wildly and are unable to fight back. This makes either plasmasword dominant in a 1v1 fight against humans, or in any melee fight out in the open. However, the fire can end up being a major drawback. Enemies on fire will ignore ''collision'', meaning that they will run right past a [[defense tactics#Melee blocking|melee block]], go behind your colonists, and ruin your formation. The plasmasword also loses its advantage if an enemy deploys a [[firefoam pop pack]].
  
 
Overall, a strong weapon in its niche - a weapon good against organic targets when not relying on a chokepoint. The other persona weapons are better for general use, especially due to how common mechanoid raids are.
 
Overall, a strong weapon in its niche - a weapon good against organic targets when not relying on a chokepoint. The other persona weapons are better for general use, especially due to how common mechanoid raids are.

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 2 hidden categories: