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− | {{Royalty}} | + | {{Royalty}}{{Image wanted|note='''Currently using non-persona variant's icon as placeholder'''}}{{For|the non-persona variant of this weapon|Monosword}}<onlyinclude>{{infobox main|weapon| |
− | {{For|the non-persona variant of this weapon|Monosword}} | ||
− | {{ | ||
| name = Persona monosword | | name = Persona monosword | ||
− | | image = | + | | image = Monosword.png|Persona monosword |
| type = Equipment | | type = Equipment | ||
| type2 = Weapons | | type2 = Weapons | ||
− | | description = A crystal-metallic longsword infused with mechanites that maintain a mono-molecular cutting edge. It cuts through even thick armor with ease, and its light weight permits fast attacks.<br | + | | description = A crystal-metallic longsword infused with mechanites that maintain a mono-molecular cutting edge. It cuts through even thick armor with ease, and its light weight permits fast attacks.<br>This weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else. |
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| class = Ultra | | class = Ultra | ||
| mode = Melee | | mode = Melee | ||
Line 27: | Line 24: | ||
| MeleeWeaponAverageDPS = 16.03 | | MeleeWeaponAverageDPS = 16.03 | ||
| MeleeWeaponAverageAP = 84 | | MeleeWeaponAverageAP = 84 | ||
− | | marketvalue = | + | | marketvalue = 2300 |
| damage type = Sharp | | damage type = Sharp | ||
| mass base = 2 | | mass base = 2 | ||
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| weaponTags = Bladelink | | weaponTags = Bladelink | ||
| thingSetMakerTags = WeaponBladelink | | thingSetMakerTags = WeaponBladelink | ||
− | }} | + | }}</onlyinclude> |
− | The ''' | + | The '''Persona monosword''' is a DLC [[Weapons#Melee Weapons|melee weapon]] added by the [[Royalty DLC]] that does a large amount of [[damage]], has a fairly short cooldown, and deals sharp damage, it also boasts one of the highest armor penetration values for melee weapons in the game. It is the [[persona weapon]] variant of the [[monosword]]. |
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+ | It has a great advantage against armored targets and cause opponents to bleed out fairly quickly as the Persona Monosword lops off limbs with fair ease. | ||
== Acquisition == | == Acquisition == | ||
− | Persona monoswords | + | If the Royalty DLC is active, Persona monoswords can be purchased from any combat supplier or war merchant, at [[Empire]] settlements or obtained as a quest reward, |
− | + | == Summary == | |
+ | {{stub|section=1}} | ||
+ | {{main|Persona weapon}} | ||
+ | The persona monosword is the persona weapon variant of the monosword. Persona weapons form a psychic bond with the first wielder that equips them. This grants or inflicts certain traits with a variety of effects listed below. This bond is also usually both exclusive of other persona weapons and permanent, lasting until either the wielder dies, at which point another pawn may bond with the weapon, or until the weapon is destroyed, at which point the wielder may bond with another persona weapon. The exception is weapons with the Freewielder trait, which form no permanent bond and do not prevent the use of other persona weapons. Additionally, the bond is broken at the moment of death rather than the state of being dead. The bond remains broken if the wielder is [[Resurrector mech serum|resurrected]], though they can relink with the weapon if no-one else has. | ||
− | + | Persona weapons also improve the combat capabilities of the weapons compared to the baseline versions. | |
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− | + | Finally, each persona weapon is given a randomly generated custom name. | |
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== Analysis == | == Analysis == | ||
− | + | Compared to their base variants, persona monoswords boast a significantly higher [[Damage per Second|DPS]] and can only be used by a single pawn unless they have the Freewielder trait. | |
− | + | Persona monoswords have randomized names akin to Legendary items from Dwarf Fortress. | |
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− | + | Unlike the two other persona weapons, the [[persona plasmasword]] and the [[persona zeushammer]], the persona monosword inflicts no status effect, instead it has its disproportionately large armor piercing value. With this exceptional AP and a high [[Damage per Second]], it is one of the best and most versatile melee weapons in the game, performing well against all targets while its brethren excel in specific roles. | |
− | + | Keep in mind however that while it does have exceptional AP, armor pieces tend to be more protective against sharp than blunt. Thus, against high tier armors that aren't negated by the either weapon's AP, the persona monosword is more [[Armor#Armor_rating|affected]] by armor than the persona zeushammer of the same quality. For example, a normal [[quality]] persona zeushammer would have a higher effective DPS against a normal quality set of [[Cataphract armor]] than a normal quality persona monosword. When the persona monosword AP is sufficient to outright negate the armor, such as against a poor [[flak vest]], then the superior optimal DPS of the persona monosword would win out. | |
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− | {{Weapon | + | {{Weapon Quality Table}} |
{{Persona traits}} | {{Persona traits}} | ||
== Version history == | == Version history == | ||
− | * [[Royalty DLC]] release - Added | + | *[[Royalty DLC]] release - Added. |
− | * [[Version/1.1.2647|1.1.2647]] - | + | *[[Version/1.1.2647|1.1.2647]] - Linked monoswords renamed to persona monoswords and no longer damaged relations with the Empire without the necessary titles. Previously, a title of Knight or Dame was required. |
− | * [[Version/1.2.2719|1.2.2719]] - Persona monosword damage reduced from 29 to 27. | + | *[[Version/1.2.2719|1.2.2719]] - Persona monosword damage reduced from 29 to 27. |
− | {{ | + | [[Kind::Weapons| ]] |
− | + | {{nav|weapon|wide}} | |
− | [[Category: | + | [[Category:Weapons]] |
+ | [[Category:Equipment]] | ||
+ | [[Category:Royalty]] |