Editing Persona monosword

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The average humanlike bodypart has around 25hp; with a legendary persona monosword's attack damage at 44.55, you will waste around 44% of the potential damage against humanlike. With strong melee, this becomes over 50%. Meanwhile, a zeushammer will only waste damage if it was under 40% overkill, which is very unlikely at high qualities- with an attack damage of 51, and the average body part having just 25hp, overkill should always be successful, even without strong melee damage - which will increase both dps and AP by 50%.  
 
The average humanlike bodypart has around 25hp; with a legendary persona monosword's attack damage at 44.55, you will waste around 44% of the potential damage against humanlike. With strong melee, this becomes over 50%. Meanwhile, a zeushammer will only waste damage if it was under 40% overkill, which is very unlikely at high qualities- with an attack damage of 51, and the average body part having just 25hp, overkill should always be successful, even without strong melee damage - which will increase both dps and AP by 50%.  
  
If you are playing without Biotech, the melee verb difference does mean against high HP enemies such as centipedes, a monosword will deal 28% more damage than a zeushammer. With strong melee, a persona monosword is 10% more dps than a zeushammer if there is no overkill. Even without biotech, the zeushammer should match or outperform the monosword against humanlike, especially against high quality Cataphract Armor.
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If you are playing without Biotech, the melee verb difference does mean against high HP enemies such as centipedes, a monosword will deal 28% more damage than a zeushammer. With strong melee, a persona monosword is 10% more dps than a zeushammer if there is no overkill. Even without biotech, the zeushammer should match or outperform the monosword against humanlike, especially against high quality Cataphact Armor.
  
 
In summary:  
 
In summary:  

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