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− | {{Royalty}} | + | {{Royalty}}{{Image wanted|note=Currently using non-persona variant's icon as placeholder. Actual image is the same but colored [255,200,200] possibly with a mask}}{{For|the non-persona variant of this weapon|Monosword}}{{infobox main|weapon| |
− | {{For|the non-persona variant of this weapon|Monosword}} | ||
− | {{ | ||
| name = Persona monosword | | name = Persona monosword | ||
− | | image = | + | | image = Monosword.png |
| type = Equipment | | type = Equipment | ||
| type2 = Weapons | | type2 = Weapons | ||
− | | description = A crystal-metallic longsword infused with mechanites that maintain a mono-molecular cutting edge. It cuts through even thick armor with ease, and its light weight permits fast attacks.<br | + | | description = A crystal-metallic longsword infused with mechanites that maintain a mono-molecular cutting edge. It cuts through even thick armor with ease, and its light weight permits fast attacks.<br>This weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else. |
| tech level = Ultra | | tech level = Ultra | ||
| class = Ultra | | class = Ultra | ||
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| damage type = Sharp | | damage type = Sharp | ||
| mass base = 2 | | mass base = 2 | ||
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| weaponTags = Bladelink | | weaponTags = Bladelink | ||
| thingSetMakerTags = WeaponBladelink | | thingSetMakerTags = WeaponBladelink | ||
}} | }} | ||
The '''persona monosword''' is a DLC [[Weapons#Melee Weapons|melee weapon]] added by the [[Royalty DLC]] that does a large amount of [[damage]], has a fairly short cooldown, and deals sharp damage, it also boasts one of the highest armor penetration values for melee weapons in the game. It is the [[persona weapon]] variant of the [[monosword]]. | The '''persona monosword''' is a DLC [[Weapons#Melee Weapons|melee weapon]] added by the [[Royalty DLC]] that does a large amount of [[damage]], has a fairly short cooldown, and deals sharp damage, it also boasts one of the highest armor penetration values for melee weapons in the game. It is the [[persona weapon]] variant of the [[monosword]]. | ||
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+ | It has a great advantage against armored targets and cause opponents to bleed out fairly quickly as the persona monosword lops off limbs with fair ease. | ||
== Acquisition == | == Acquisition == | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
+ | |- | ||
! Raider Kind !! Chance !! Average Quality !! Health | ! Raider Kind !! Chance !! Average Quality !! Health | ||
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== Summary == | == Summary == | ||
− | + | === Persona mechanics === | |
− | + | {{main|Persona weapon}} | |
− | === | + | The persona monosword is the persona weapon variant of the monosword. Persona weapons form a psychic bond with the first wielder that equips them. This grants or inflicts certain traits with a variety of effects listed below. This bond is also usually both exclusive of other persona weapons and permanent, lasting until either the wielder dies, at which point another pawn may bond with the weapon, or until the weapon is destroyed, at which point the wielder may bond with another persona weapon. The exception is weapons with the Freewielder trait, which form no permanent bond and do not prevent the use of other persona weapons. Additionally, the bond is broken at the moment of death rather than the state of being dead. The bond remains broken if the wielder is [[Resurrector mech serum|resurrected]], though they can relink with the weapon if no-one else has. |
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− | + | When bonded, persona weapons have no value, both for [[trade]] and for the purposes of [[raid points]]. | |
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− | + | Persona weapons also improve the combat capabilities of the weapons compared to the baseline versions. | |
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− | + | Finally, each persona weapon is given a randomly generated custom name. | |
− | + | === Combat === | |
− | + | Unlike other ultratech weapons, the monosword has no special mechanics. Instead it simply has excellent stats coupled with an extraordinarily high {{AP}} for its Point and Edge attacks. Namely it has a base {{AP}} of {{P|Attack 2 AP}}%, as opposed to the {{#expr:{{P|Attack 2 Damage}}*1.5 round 0}}% that would otherwise be expected from a weapon with the same, already high, damage. This higher {{AP}} also scales with [[quality]], improving at the same rate as all other weapons. | |
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− | + | == Analysis == | |
− | + | Compared to their base monosword, persona monoswords boast both a higher damage and faster cooldown on their edge and point attacks, resulting in a significantly higher [[Damage per Second|DPS]]. This comes at the cost of only being used by a single pawn unless they have the Freewielder trait. Additionally, the persona variant has the effect on verb selection at high qualities as described [[#Melee verb selection at high quality|below]] unlike the base variant. | |
− | + | Unlike the two other persona weapons, the [[persona plasmasword]] and the [[persona zeushammer]], the persona monosword inflicts no status effect, instead it has its disproportionately large armor piercing value. With this exceptional AP and a high [[Damage per Second]], it is one of the best and most versatile melee weapons in the game, performing well against all targets while its brethren excel in specific roles. | |
− | + | Keep in mind however that while it does have exceptional AP, armor pieces tend to be more protective against sharp than blunt. Thus, against high tier armors that aren't negated by the either weapon's AP, the persona monosword is more [[Armor#Armor_rating|affected]] by armor than the persona zeushammer of the same quality. For example, a normal [[quality]] persona zeushammer would have a higher effective DPS against a normal quality set of [[Cataphract armor]] than a normal quality persona monosword. When the persona monosword AP is sufficient to outright negate the armor, such as against a poor [[flak vest]], then the superior optimal DPS of the persona monosword would win out. | |
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=== Melee verb selection at high quality === | === Melee verb selection at high quality === | ||
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{{See also|Weapons#Melee_formulas{{!}}Melee formulas}} | {{See also|Weapons#Melee_formulas{{!}}Melee formulas}} | ||
− | Melee verbs, i.e. the | + | Melee verbs, i.e. the melee attacks performed by a pawn, are chosen by assigning them attacks into categories based on their relative weighting compared to the highest weighted attack. These categories are: "best", "mid", and "worst". When a pawn makes a melee attack, a verb is randomly selected from these categories. 75% of the time a verb is selected from the "best" category, and 25% of the time a verb is selected from the "mid" category. Verbs in the "worst" category are never selected. This is not reflected in the listed DPS in the weapon's in-game info, and that number is instead calculated using the selection method used prior to [[Version/1.1.2610|1.1.2610]] but which is not longer used when making attacks. |
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− | + | At Masterwork and Legendary quality, the persona monosword has the unique distinction of having primary attacks with a high enough weighting that all other attacks are relegated to the "worst" category in comparison, ensuring that the user only ever make attacks with the blade. This results in a {{#expr: ((24.47/17.44)-1)*100 round 1}}% increase in {{DPS}} when going from Excellent to Masterwork, significantly above the normal {{#expr: ((1.45/1.2)-1)*100 round 1}}% from the quality increase alone. It also massively improves the average {{AP}} of the attacks in a similar fashion, ensuring that only the best armored enemies will ever take no damage from an attack that hits. | |
− | + | This increase in DPS and AP also places masterwork and legendary monoswords in a clear lead over all other melee weapons of any quality when it comes to pure damage output, however the extent of that superiority when the effects of different [[damage type]]s are considered has not been adequately tested.{{Check Tag|Needs testing}} | |
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− | {{Weapon | + | {{Weapon Quality Table}} |
{{Persona traits}} | {{Persona traits}} | ||
== Version history == | == Version history == | ||
− | * [[Royalty DLC]] release - | + | *[[Royalty DLC]] release - Addedas '''Linked monosword'''. |
− | * [[Version/1.1.2647|1.1.2647]] - | + | *[[Version/1.1.2647|1.1.2647]] - Linked monoswords renamed to persona monoswords and no longer damaged relations with the Empire without the necessary titles. Previously, a title of Knight or Dame was required. |
− | * [[Version/1.2.2719|1.2.2719]] - Persona monosword damage reduced from 29 to 27. | + | *[[Version/1.2.2719|1.2.2719]] - Persona monosword damage reduced from 29 to 27. |
− | {{ | + | [[Kind::Weapons| ]] |
− | + | {{nav|weapon|wide}} | |
− | [[Category: | + | [[Category:Weapons]] |
+ | [[Category:Equipment]] | ||
+ | [[Category:Royalty]] |