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== Summary ==
 
== Summary ==
Pen animals do not respect regular [[zone]]s. Instead, they must be roped into an enclosed area, known as a [[pen]], and designated by a [[pen marker]]. For pen animals, [[fence]]s and [[fence gate]]s are impassable, but [[animal flap]]s are considered open. Other terrain, such as [[wall]]s and [[door]]s, can also be used to enclose a pen, which will help enemies from breaking open the pen as easily (although pen animals will never be attacked directly). Walls however cost 5x as many materials to build, and can't be stepped over. Additionally, if a [[room]] is enclosed in the creation of a pen, players will need to ensure roofs aren't being constructed or they'll stop grass from growing.
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Pen animals do not respect regular [[zone]]s. Instead, they must be roped into an enclosed area, known as a [[pen]], and designated by a [[pen marker]]. For pen animals, [[fence]]s and [[fence gate]]s are impassable, but [[animal flap]]s are considered open. Other terrain, such as [[wall]]s and [[door]]s, can also be used to enclose a pen, which will help enemies from breaking open the pen as easily (although pen animals will never be attacked directly). Walls however cost 5x as many materials to build, and can't be stepped over. Additional, players will need to make sure roofs aren't being, or they'll collapse in larger pens, and stop grass from growing.
  
 
Outside of a pen, or if the pen has an open door, animals will enter into the [[Mental break#Roaming|roaming]] [[mental break|mental state]]. Roaming animals will wander away and eventually leave the map. They can be roped into a [[caravan hitching spot]] or a pen (closed or not) by a colonist with enough [[Skills#Animals|animals skill]] for that animal.
 
Outside of a pen, or if the pen has an open door, animals will enter into the [[Mental break#Roaming|roaming]] [[mental break|mental state]]. Roaming animals will wander away and eventually leave the map. They can be roped into a [[caravan hitching spot]] or a pen (closed or not) by a colonist with enough [[Skills#Animals|animals skill]] for that animal.

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