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− | {{ | + | {{infobox main| |
| name = Peg leg | | name = Peg leg | ||
− | | image = | + | | image = Wood log.png|Peg leg |
| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
| description = A wood log fashioned into a crude but effective artificial leg. | | description = A wood log fashioned into a crude but effective artificial leg. | ||
| class = Medieval | | class = Medieval | ||
+ | | work to make = 0 | ||
+ | | resource 1 = Wood | ||
+ | | resource 1 amount = 1 | ||
| marketvalue = 1.2 | | marketvalue = 1.2 | ||
| max hit points base = 30 | | max hit points base = 30 | ||
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| tradeTags = TechHediff | | tradeTags = TechHediff | ||
| techHediffsTags = Poor | | techHediffsTags = Poor | ||
}} | }} | ||
− | {{Info|'''Peg legs''' are a [[artificial body part]] that | + | {{Info|'''Peg legs''' are a [[artificial body part]] that acts as prosthetic replacement for a pawn's leg. It is the worst kind of leg available, but is better than having a missing foot or leg.}} |
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== Acquisition == | == Acquisition == | ||
− | + | A peg leg requires no previous work to turn into a prosthesis before installation. Instead, when ordering a [[Health#Operations|surgical operation]] on a pawn, a [[wood|wooden log]] is consumed and the peg leg is added to the pawn. Notably, when removed the peg leg turns back into a wooden log. | |
== Summary == | == Summary == | ||
− | Peg legs replace the user's [[Table of Human Body Parts|entire organic leg]]. The peg leg has a part efficiency of 60%. This partially replaces the functionality of a normal leg - when coupled with | + | Peg legs replace the user's [[Table of Human Body Parts|entire organic leg]]. The peg leg has a part efficiency of 60%. This partially replaces the functionality of a normal leg - when coupled with the leg body part having a [[Moving]] importance of 50%, it results in restoring 30% [[moving]] per missing leg replaced, or a loss of 20% when replacing a healthy leg. Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proprortional change to a pawn's [[move speed]], and a change in [[melee dodge chance]] equivalent to losing {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.2}} levels of [[Melee]] skill per leg replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 9, when replacing one leg, or under 12 for both legs. |
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− | Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly | ||
Each peg leg results in -10% character quality and thus a 10% reduction in the affected individual's pawn value. | Each peg leg results in -10% character quality and thus a 10% reduction in the affected individual's pawn value. | ||
− | As an artificial part, peg legs will give a mood buff to anyone with the [[Body modder]] trait, and a mood penalty to anyone with the [[Body purist]] trait. | + | As an artificial part, peg legs they will give a mood buff to anyone with the [[Traits#Body modder|Body modder]] trait, and a mood penalty to anyone with the [[Traits#Body purist|Body purist]] trait. |
− | === Installation === | + | ===Installation=== |
− | Installing the part requires {{ | + | {{stub|section=1}} |
+ | Installing the part requires {{ticks|1500}} of work, {{icon small|wood||1}} [[wood]], 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 3. | ||
− | Removing the part requires | + | Removing the part requires ? of work, 2x medicine of herbal quality or better, and a [[Skills#Medical|Medical skill]] of ?. |
− | If the operation fails, the | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. |
== Analysis == | == Analysis == | ||
− | The peg leg is | + | {{stub|section=1}} |
− | + | The bottom line is that while a peg leg is significantly better than having a missing, or otherwise inoperative, leg, its replacement with a modern prosthesis should be strongly considered, depending how much that colonist relies on movement to do their jobs. In cases where only the foot is missing, a [[wooden foot]] will restore more mobility with only half the [[Moving]] penalty and the exact same material and research requirements. | |
− | In cases where only the foot is missing, a [[wooden foot]] only | ||
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− | {{ | + | The options are: |
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Name !! [[Moving]] (1x) !! [[Moving]] (2x) !! Market Value | ||
+ | |- | ||
+ | | Peg leg || <span style="color:firebrick; font-weight:bold">80%</span> || <span style="color:firebrick; font-weight:bold">60%</span> || {{Q|Peg leg|Market Value Base}} {{Icon small|Silver}} | ||
+ | |- | ||
+ | | Wooden foot || <span style="color:firebrick; font-weight:bold">90%</span> || <span style="color:firebrick; font-weight:bold">80%</span> || {{Q|Wooden foot|Market Value Base}} {{Icon small|Silver}} | ||
+ | |- | ||
+ | | [[Prosthetic leg]] || <span style="color:firebrick; font-weight:bold">92.5%</span> || <span style="color:firebrick; font-weight:bold">92.5</span> || {{Q|Prosthetic leg|Market Value Base}} {{Icon small|Silver}} | ||
+ | |- | ||
+ | | [[Prosthetic leg]] || '''100%''' || '''100%''' || - | ||
+ | |- | ||
+ | | [[Bionic leg]] || <span style="color:forestgreen; font-weight:bold">112.5%</span> || <span style="color:forestgreen; font-weight:bold">125%</span> || {{Q|Bionic leg|Market Value Base}} {{Icon small|Silver}} | ||
+ | |- | ||
+ | | [[Archotech leg]] || <span style="color:forestgreen; font-weight:bold">125%</span> || <span style="color:forestgreen; font-weight:bold">150%</span> || {{Q|Archotech leg|Market Value Base}} {{Icon small|Silver}} | ||
+ | |} | ||
== Version history == | == Version history == | ||
* [[Version/0.7.581|0.7.581]] - Added | * [[Version/0.7.581|0.7.581]] - Added | ||
− | {{ | + | {{nav|body parts|wide}} |
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]] | [[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]] |