Editing Paved tile
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− | {{ | + | {{infobox main|structure| |
| name = Paved tile | | name = Paved tile | ||
− | + | | description = Concrete tiles. Cheap, but neutral in terms of looks and slow to build. | |
− | | description = Concrete tiles. Cheap, but neutral in terms of looks and slow to build. | + | | image = ground paved tile.png|Paved tile |
− | + | | info = | |
| type = Floor | | type = Floor | ||
+ | | placeable = True | ||
+ | | deconstructable = true | ||
+ | | size = 1 ˣ 1 | ||
+ | | speed = 1 | ||
| beauty = 0 | | beauty = 0 | ||
| flammability = 0 | | flammability = 0 | ||
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| research = Stonecutting | | research = Stonecutting | ||
| work to make = 300 | | work to make = 300 | ||
| resource 1 = Steel | | resource 1 = Steel | ||
| resource 1 amount = 2 | | resource 1 amount = 2 | ||
− | | | + | | marketvalue = 4.9 |
− | | deconstruct yield = {{ | + | | deconstruct yield = {{icon small|steel}} 1 |
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| page verified for version = 1.3.3101 | | page verified for version = 1.3.3101 | ||
}} | }} | ||
− | '''Paved tiles''' are one of the [[floors]] that can be constructed. They are an improved form of [[concrete]], as they do not provide a beauty debuff but cost double the [[steel]]. | + | '''Paved tiles''' are one of the [[floors]] that can be constructed. They are an improved form of [[concrete]], as they do not provide a beauty debuff but cost double the [[steel]]. |
== Acquisition == | == Acquisition == | ||
Paved tile can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each tile requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. | Paved tile can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each tile requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. | ||
− | == Summary == | + | ==Summary== |
Paved tiles provide no [[beauty]] positive or malus, and cleaning [[filth]] on it takes only 80% the work. It is non-flammable and does not penalize walk speed. | Paved tiles provide no [[beauty]] positive or malus, and cleaning [[filth]] on it takes only 80% the work. It is non-flammable and does not penalize walk speed. | ||
== Analysis == | == Analysis == | ||
− | + | If you have a decent artist (>6 skill), concrete when combined with [[sculpture]]s are more efficient than paved tiles for any decently sized room. A normal [[quality]], steel [[large sculpture]] costs 100 [[steel]] and gives {{+|100}} beauty, whereas 100 paved tiles (from concrete) also cost 100 steel and give +100 beauty. | |
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− | If you have a decent artist (>6 skill), | ||
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− | A normal [[quality]], steel [[large sculpture]] costs | ||
− | + | At first glance, sculptures seem inferior. Even decent colonists can make a poor sculpture, and large sculptures take {{Ticks|30000}}, plus the work of concrete. 100 paved tiles would only take {{Ticks|{{P|Work To Make}}*100}}, and less for smaller rooms. However, you can make sculptures out of the much cheaper [[wood]] or [[stone]], for the same or greater beauty. If all 3 resources are scare, then you should be using natural floor or concrete, not paved tile. Because sculptures can be made out of cheaper materials, any quality concerns are mostly negated. | |
− | + | Paved tile has a niche in small rooms, where you don't have the resources (or want to spend the work) to create a full sculpture, yet still want to avoid the beauty penalty from concrete. | |
− | + | ==Version history == | |
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− | == Version history == | ||
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* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added. | * [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added. | ||
− | + | {{nav|floor|wide}} | |
− | {{ | ||
[[Category:Floor]] | [[Category:Floor]] |