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− | {{ | + | {{stub}} |
− | | | + | {{Define|Leather |
− | | image = Patchleather | + | | label = patchleather |
+ | | image = Patchleather | ||
+ | | color = (90,75,60) | ||
+ | | commonality = 0.0025 | ||
+ | | default color = (90,75,60) | ||
| description = A weak textile created by cutting up and sewing together various types of leathers. Regardless of what kind of leather is used to create it, patchleather's irregular seams make it less tough and less insulating than any intact leather. | | description = A weak textile created by cutting up and sewing together various types of leathers. Regardless of what kind of leather is used to create it, patchleather's irregular seams make it less tough and less insulating than any intact leather. | ||
− | + | | path cost = 15 | |
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| stack limit = 75 | | stack limit = 75 | ||
− | | | + | | beauty base = -30 |
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| armor - sharp factor = 0.45 | | armor - sharp factor = 0.45 | ||
| armor - blunt factor = 0.19 | | armor - blunt factor = 0.19 | ||
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| insulation - cold factor = 9 | | insulation - cold factor = 9 | ||
| insulation - heat factor = 9 | | insulation - heat factor = 9 | ||
− | + | | market value base = 1.5 | |
− | + | | market value factor = 1.30 | |
− | + | | max hit points base = 60 | |
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− | + | {{Info|'''Patchleather''' is produced by mixing different types of leather.}} | |
− | + | Patchleather can be produced at a [[electric tailoring bench||tailoring bench]]. Inputting 50 units of any other types of leather (except human leather) will output 50 units of patchleather. | |
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− | Patchleather a. | ||
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− | + | The main advantages of patchleather are that it's cheap and easy to produce in bulk. It's a good material for furniture like animal beds or armchairs. Making patchleather can also be convenient to clean up storage zones of small quantities of leftover bits of leather. | |
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− | + | The main disadvantages of the patchleather are its bad stats and low hitpoints. | |
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