Editing Patchleather

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Patchleather has the worst stats of any leather in the game in both protection and insulation. The only [[textiles]] it is superior to in protection are [[cloth]] and the [[wools]], and even then, just barely. Meanwhile, patchleather is significantly inferior to both cloth and wools in terms of temperature insulation. It has the lowest insulation, market value and beauty of any textile, and tied for the 2nd lowest item hitpoints.
 
Patchleather has the worst stats of any leather in the game in both protection and insulation. The only [[textiles]] it is superior to in protection are [[cloth]] and the [[wools]], and even then, just barely. Meanwhile, patchleather is significantly inferior to both cloth and wools in terms of temperature insulation. It has the lowest insulation, market value and beauty of any textile, and tied for the 2nd lowest item hitpoints.
  
The main advantage of patchleather is that it's easy to produce in bulk. Small quantities of different leathers are insufficient to make anything on their own. Converting them to patchleather will turn said unusable resource into a usable one. Keep in mind, however, that it may be more profitable to sell the other leathers directly, rather than create objects out of patchleather.
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The main advantage of patchleather is that it's easy to produce in bulk. Small quantities of different leathers are insufficient to make anything on their own. Converting them to patchleather will turn said unusable resource into a usable one. Keep in mind, however, that it may be more urofitable to sell the other leathers directly, rather than create objects out of patchleather.
  
 
Generally, it should only be when there is no alternative or where its stats have little effect on the utility of the resulting item, such as in clothing production [[quests]], or [[armchair]]s, whose beauty rarely significantly affects a [[room stats|room's quality]].
 
Generally, it should only be when there is no alternative or where its stats have little effect on the utility of the resulting item, such as in clothing production [[quests]], or [[armchair]]s, whose beauty rarely significantly affects a [[room stats|room's quality]].

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