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{{Infobox main|temperature
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{{infobox main|temperature|
 
| name = Passive cooler
 
| name = Passive cooler
| image = Passive cooler.png
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| image = PassiveCooler.png|Passive cooler
| description = A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.
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| type = Temperature
<!-- Base Stats -->
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| placeable = y
| type = Building
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| size = 1|1
| type2 = Temperature
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| description = A traditional unpowered cooler that works by water evaporation. Will run out and self-destruct after several days.
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| buy = {{icon|wood|50}}
 
| hp = 80
 
| hp = 80
| flammability = 1
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| power =
| rotatable = false
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| mass base =
| placeable = true
 
| path cost = 30
 
<!-- Building -->
 
| size = 1 ˣ 1
 
 
| cover = 0.4
 
| cover = 0.4
| minifiable = false
 
| heatpersecond = -11
 
<!-- Creation -->
 
| research = Passive cooler
 
| work to make = 200
 
| resource 1 = Wood
 
| resource 1 amount = 50
 
| deconstruct yield = Nothing
 
 
}}
 
}}
The '''passive cooler''' is a low-tech alternative to the [[cooler]]. It does not require power or any advanced materials, but requires wood to refuel.
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{{Info|The [[passive cooler]] is much like the electrically powered [[cooler]], but it's made of wood and low tech and cools a room only for a short time. It's good for passing heat waves as a tribe. It doesn't cool the area lower than 59°F (15°C), at a rate of 51.8°F (11°C) per second. It self destructs in 5 game days.}}
 
 
== Acquisition ==
 
Constructing a passive cooler requires [[Research#Passive cooler|Passive Cooler]] to be researched, which both [[Scenario_system#New_Tribe_vs_New_Arrivals|New Tribe]] and [[Scenario_system#New_Tribe_vs_New_Arrivals|New Arrivals]] start with. It requires {{Required Resources}} and is constructed in {{Ticks|{{P|Work To Make}}}}.
 
 
 
== Summary ==
 
Passive coolers absorb heat from interior spaces at a rate of {{Temperature|11||delta}} per second, spread among each tile. They cannot lower the temperature below {{Temperature|17}}. In order to do so, passive coolers consume {{Icon Small|wood}} 10 [[wood]] per day; they must be restocked at a cooler's full cost every 5 days.
 
 
 
== Analysis ==
 
Passive coolers are unable to preserve food, but they can protect your colonists from [[heatstroke]] and prevent debuffs such as "Slept in the heat". Unlike [[campfire]]s, passive coolers can't be "too efficient" and make your pawns uncomfortably cold.
 
 
 
They are very fuel inefficient, even compared to running coolers on [[Wood-fired_generator|wood-fired generators]]. However, they have the great advantage of not needing electrical power to function. As such, they will save your [[fermenting barrel|fermenting barrels]] from going bad during a [[Events#Solar_flare|solar flare]].
 
  
== Version history ==
 
* [[Version/0.15.1279|0.15.1279]] - Added.
 
* [[Version/0.19.2009|0.19.2009]] - no longer self-destructs when it runs out of fuel but instead waits to be restocked.
 
* [[Version/1.0.0|1.0.0]] - No longer requires Construction skill to craft.
 
* [[Version/1.1.0|1.1.0]] - Refueling is now toggleable.
 
* ? New Arrivals start with Passive Cooler researched.
 
  
{{Nav|temperature}}
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{{nav|temperature}}
 
[[Category:Temperature]]
 
[[Category:Temperature]]

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