Difference between revisions of "Parka"

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<onlyinclude>
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{{Stub}}
 
{{infobox main
 
{{infobox main
|name = Parka
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| name = Parka
|image = Parka.png|Parka
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| image = Parka.png|Parka
|description = "A thick parka for staying warm even in the coldest of temperatures."
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| description = "A thick parka for staying warm even in the coldest of temperatures."
|type = Gear
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| type = Gear
|type2 = Clothing
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| type2 = Clothing
|buy = {{icon|cloth|120}}
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| hp = 140
|hp = 140
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| production facility 1 = Hand tailor bench
|work to make = 334
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| production facility 2 = Electric tailor bench
|marketvalue  = 320
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| research = Complex Clothing
|insulationheat = -3
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| work to make = 8000
|insulationcold = 40
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| resource 1 = Stuff
|armorsharp  = 3
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| resource 1 amount = 80
|armorheat = 3
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| stuff tags = Leathery, Fabric
}}</onlyinclude>
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| insulationcoldfactor = 2.0
=Summary=
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| insulationheatfactor = 0.0
====Overview & Obtaining====
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| armorsharpfactor= 0.2
Parkas are large, thick jackets which are used to protect one from the bitter coldness of Boreal Forests, freezing Tundras, and perilous Ice Sheets. They insulate exceptionally well, protecting the wearer from an additional -40 Celsius as to what they'd handle without any coat - but the wearer will also be less able to cope with higher temperatures (especially with wool parkas), reducing their maximum comfortable temperature by 3 Celsius too. Due to their size, parkas also hinder their wearers by reducing their movement speed by 0.05 c/s, and reducing their overall global workspeed by 20%.  
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| armorbluntfactor= 0.2
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| armorheatfactor= 0.2
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| mass base = 3.8
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| coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm
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| layer = Outer
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| thingCategories = Apparel
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| tags = IndustrialBasic, Neolithic
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| defaultOutfitTags = Worker, Soldier
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}}
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'''Parkas''' are large, thick jackets which protect from the bitter cold of boreal forests, tundras, ice sheets, or the ever-perilous sea ice. Parkas insulate from cold exceptionally well, offering 2.5 times as much as the next best insulating clothing ([[jacket]]s).
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==Acquisition==
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As a complicated garment, Parkas can only be made at [[Hand tailor bench|tailor]] [[Electric tailor bench|benches]], which requires [[Research#Complex clothing|Complex Clothing]] to be researched in order to be constructed. A parka requires 80 of any [[textile]], and {{ticks|8000}} of work.
  
Parkas can be purchased from traders, crafted, or stripped from Outlanders, Pirates, or Tribals - this being the only garment that can be found worn by all existing human factions. When starting a tribal faction, there's a chance one of your starting tribespeople will spawn with a cloth parka equipped.
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Parkas can alsi be purchased from traders, crafted, or stripped from Outlanders, Pirates, or Tribals - this being the only garment that can be found worn by all existing human factions. When starting a tribal faction, there's a chance one of your starting tribespeople will spawn with a cloth parka equipped.
  
====Crafting====
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==Analysis==
As a complicated garment, Parkas can only be made at [[Hand-tailoring bench|tailoring]] [[Electric tailoring bench|benches]], which requires [[Research#ComplexClothing|complex clothing]] to be researched in order to be constructed. A parka requires 120 of any textile, and 334 seconds of work (20,000 ticks) to be created, assuming baseline global work speed, [[Consciousness|consciousness]], [[Sight|sight]], and [[Manipulation|manipulation]].
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Parkas are the most insulating garment in the game, offering an absurdly high amount of insulation from cold relative to other clothing.  This insulation comes at a cost though: less armor than both [[jacket]]s and [[duster]]s (20% vs. 30%), and no less coverage of the body (dusters cover the legs).
  
====Conclusion & Comparison====
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Parkas are a necessity in cold biomes, especially when starting out.  But the extra armor of a jacket or duster may be worth it if you have good enough [[textiles]] and a craftsman capable of making high enough [[quality]] jackets or dusters to insulate from the cold.
Although Parkas are the most insulating garment in the game (with the exception of [[Power Armor|power armour]]), they bring about a slight movement speed penalty, and a considerable reduction to global work speed. Although these penalties aren't a deal-breaker, it's typically advisable to have parkas early-game in colder biomes (until you can access wool and make woolen [[Jacket|jackets]] or [[Duster|dusters]] instead) - however, Parkas are typically influential in surviving those frozen ice sheets, tundras, and even exceptional boreal forests.  
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{{Apparel Material Table}}
  
Parkas also offer the least amount of damage protection out of the 3 available coats.
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==Styles==
 
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{{Ideology|No category}}
=Insulation Information=
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[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
The following table(s) will display how good a normal quality Parka is at insulating when made from various materials...
 
{{Tag/Keeps Warm    | 40 | 3 }}
 
  
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<gallery>
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Parka.png|Base variant
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Spikecore parka.png|Spikecore variant
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</gallery>
  
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==Version History==
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*[[Version/0.8.657|0.8.657]] - Added
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* ?? - Move Speed −5% penalty removed. Work Speed −20%  penalty removed. 
 
[[Category:Clothing]]
 
[[Category:Clothing]]
 +
{{nav|clothing|wide}}

Revision as of 12:29, 28 August 2021

Parka

Parka

"A thick parka for staying warm even in the coldest of temperatures."

Base Stats

Type
GearClothing
Mass
3.8 kg
HP
140

Apparel

Insulation Factor - Cold
2.0×
Insulation Factor - Heat
0.0×
Armor Factor - Sharp
0.2
Armor Factor - Blunt
0.2
Armor Factor - Heat
0.2
Coverage
Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm
Layer
Outer

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Required Research
Complex clothing
Work To Make
8,000 ticks (2.22 mins)
Stuff Tags
Leathery, Fabric
Resources to make
Stuff 80
Technical
thingCategories
Apparel
defaultOutfitTags
Worker, Soldier
tags
IndustrialBasic, Neolithic


Parkas are large, thick jackets which protect from the bitter cold of boreal forests, tundras, ice sheets, or the ever-perilous sea ice. Parkas insulate from cold exceptionally well, offering 2.5 times as much as the next best insulating clothing (jackets).

Acquisition

As a complicated garment, Parkas can only be made at tailor benches, which requires Complex Clothing to be researched in order to be constructed. A parka requires 80 of any textile, and 8,000 ticks (2.22 mins) of work.

Parkas can alsi be purchased from traders, crafted, or stripped from Outlanders, Pirates, or Tribals - this being the only garment that can be found worn by all existing human factions. When starting a tribal faction, there's a chance one of your starting tribespeople will spawn with a cloth parka equipped.

Analysis

Parkas are the most insulating garment in the game, offering an absurdly high amount of insulation from cold relative to other clothing. This insulation comes at a cost though: less armor than both jackets and dusters (20% vs. 30%), and no less coverage of the body (dusters cover the legs).

Parkas are a necessity in cold biomes, especially when starting out. But the extra armor of a jacket or duster may be worth it if you have good enough textiles and a craftsman capable of making high enough quality jackets or dusters to insulate from the cold.

Material table

  • Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Bearskin Parka 22.4% 4.8% 30% 182 -40 °C (-72 °F) +0 °C (0 °F) 300 Silver
    Birdskin Parka 13.4% 2.8% 30% 140 -20 °C (-36 °F) +0 °C (0 °F) 173 Silver
    Bluefur Parka 16.2% 4.8% 30% 182 -40 °C (-72 °F) +0 °C (0 °F) 215 Silver
    Camelhide Parka 16.2% 4.8% 30% 182 -32 °C (-57.6 °F) +0 °C (0 °F) 215 Silver
    Chinchilla fur Parka 13.4% 2.8% 30% 140 -60 °C (-108 °F) +0 °C (0 °F) 550 Silver
    Dog leather Parka 16.2% 4.8% 30% 182 -28 °C (-50.4 °F) +0 °C (0 °F) 189 Silver
    Dread leather Parka 25.4% 4.8% 30% 189 -40 °C (-72 °F) +0 °C (0 °F) 310 Silver
    Elephant leather Parka 22.4% 4.8% 30% 210 -28 °C (-50.4 °F) +0 °C (0 °F) 220 Silver
    Foxfur Parka 16.2% 4.2% 30% 140 -40 °C (-72 °F) +0 °C (0 °F) 310 Silver
    Guinea pig fur Parka 13.4% 2.8% 30% 84 -76 °C (-136.8 °F) +0 °C (0 °F) 430 Silver
    Heavy fur Parka 24.8% 4.8% 30% 210 -60 °C (-108 °F) +0 °C (0 °F) 295 Silver
    Human leather Parka 12.8% 4.8% 30% 182 -24 °C (-43.2 °F) +0 °C (0 °F) 365 Silver
    Lightleather Parka 10.8% 2.8% 30% 140 -24 °C (-43.2 °F) +0 °C (0 °F) 181 Silver
    Lizardskin Parka 16.2% 5.4% 30% 140 -24 °C (-43.2 °F) +0 °C (0 °F) 197 Silver
    Panthera fur Parka 18.6% 4.8% 30% 182 -32 °C (-57.6 °F) +0 °C (0 °F) 270 Silver
    Patchleather Parka 9% 3.8% 18% 140 -18 °C (-32.4 °F) +0 °C (0 °F) 149 Silver
    Pigskin Parka 12.8% 4.8% 30% 182 -24 °C (-43.2 °F) +0 °C (0 °F) 181 Silver
    Plainleather Parka 16.2% 4.8% 30% 182 -32 °C (-57.6 °F) +0 °C (0 °F) 197 Silver
    Rhinoceros leather Parka 25.8% 4.8% 30% 210 -28 °C (-50.4 °F) +0 °C (0 °F) 365 Silver
    Thrumbofur Parka 41.6% 7.2% 30% 280 -68 °C (-122.4 °F) +0 °C (0 °F) 1150 Silver
    Wolfskin Parka 20.4% 4.8% 30% 182 -48 °C (-86.4 °F) +0 °C (0 °F) 270 Silver
    Alpaca wool Parka 7.2% 0% 22% 140 -60 °C (-108 °F) +0 °C (0 °F) 335 Silver
    Bison wool Parka 7.2% 0% 22% 140 -52 °C (-93.6 °F) +0 °C (0 °F) 245 Silver
    Cloth Parka 7.2% 0% 3.6% 140 -36 °C (-64.8 °F) +0 °C (0 °F) 149 Silver
    Devilstrand Parka 28% 7.2% 60% 182 -40 °C (-72 °F) +0 °C (0 °F) 470 Silver
    Hyperweave Parka 40% 10.8% 57.6% 336 -52 °C (-93.6 °F) +0 °C (0 °F) 750 Silver
    Megasloth wool Parka 16% 0% 22% 140 -68 °C (-122.4 °F) +0 °C (0 °F) 245 Silver
    Muffalo wool Parka 7.2% 0% 22% 140 -56 °C (-100.8 °F) +0 °C (0 °F) 245 Silver
    Sheep wool Parka 7.2% 0% 22% 140 -52 °C (-93.6 °F) +0 °C (0 °F) 245 Silver
    Synthread Parka 18.8% 5.2% 18% 182 -44 °C (-79.2 °F) +0 °C (0 °F) 350 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Styles

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Version History

    • 0.8.657 - Added
    • ?? - Move Speed −5% penalty removed. Work Speed −20% penalty removed.