Difference between revisions of "Parka"

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(→‎Insulation Information: commented out this section until it can be fixed)
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|work to make = 334
 
|work to make = 334
 
|marketvalue  = 320
 
|marketvalue  = 320
|insulationheat = -3
 
 
|insulationcold = 40
 
|insulationcold = 40
 
|armorsharp  = 3
 
|armorsharp  = 3
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Parkas also offer the least amount of damage protection out of the 3 available coats.
 
Parkas also offer the least amount of damage protection out of the 3 available coats.
  
<!-- ==Insulation Information==
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==Insulation Information==
('''NOTE:''' these values are incorrect for 1.0 game version) The following table(s) will display how good a normal quality Parka is at insulating when made from various materials...
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The following table(s) will display how good a normal quality Parka is at insulating when made from various materials...
{{Tag/Keeps Warm   | 40 | 3 }}
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{{Tag/Keeps Warm|2}}
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[[Category:Clothing]]
 
[[Category:Clothing]]
 
{{nav|clothing|wide}}
 
{{nav|clothing|wide}}

Revision as of 02:04, 15 December 2018

Parka

Parka

"A thick parka for staying warm even in the coldest of temperatures."

Base Stats

Type
GearClothing
Market Value
320 Silver
Mass
3.8 kg
HP
140

Apparel

Insulation - Cold
40 °C (72 °F)
Armor - Sharp
3%
Armor - Heat
3%

Creation

Work To Make
334 ticks (5.57 secs)

Summary

Overview & Obtaining

Parkas are large, thick jackets which are used to protect one from the bitter coldness of Boreal Forests, freezing Tundras, and perilous Ice Sheets. They insulate exceptionally well, reducing the minimal comfortable temperature of the wearer by an amount that depends on material and item quality.

Parkas can be purchased from traders, crafted, or stripped from Outlanders, Pirates, or Tribals - this being the only garment that can be found worn by all existing human factions. When starting a tribal faction, there's a chance one of your starting tribespeople will spawn with a cloth parka equipped.

Crafting

As a complicated garment, Parkas can only be made at tailoring benches, which requires complex clothing to be researched in order to be constructed. A parka requires 80 of any textile, and 334 seconds of work (20,000 ticks) to be created, assuming baseline global work speed, consciousness, sight, and manipulation.

Conclusion & Comparison

Parkas are the most insulating garment in the game. It's typically advisable to have parkas early-game in colder biomes. Parkas are typically influential in surviving those frozen ice sheets, tundras, and even exceptional boreal forests.

Parkas also offer the least amount of damage protection out of the 3 available coats.

Insulation Information

The following table(s) will display how good a normal quality Parka is at insulating when made from various materials...

Keeps Warm
Minimum
Fabric Alpaca wool −60°C
Cloth −36°C
Devilstrand −40°C
Hyperweave −52°C
Megasloth wool −68°C
Muffalo wool −56°C
Synthread −44°C
Leather Bearskin −40°C
Birdskin −20°C
Bluefur −40°C
Camelhide −32°C
Chinchilla fur −60°C
Dog leather −28°C
Elephant leather −28°C
Foxfur −40°C
Heavy fur −60°C
Human leather −24°C
Lightleather −24°C
Lizardskin −24°C
Panthera fur −32°C
Patchleather −18°C
Plainleather −32°C
Rhinoceros leather −28°C
Thrumbofur −68°C
Wolfskin −48°C