Editing Paramedic

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== Summary ==
 
== Summary ==
{{Stub|section=1|reason= What can and can't they be ordered to do while drafted}}
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{{Stub|section=1|reason=What can and can't they be ordered to do while drafted}}
 
{{Mechanoid Summary}}
 
{{Mechanoid Summary}}
 
Dead paramedics may be shredded at the [[machining table]] or [[crafting spot]] for {{Icon Small|Steel||10}} [[steel]]. However, these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]], as well as missing parts on the paramedic.
 
  
 
=== Combat ===
 
=== Combat ===
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In any tending situation, paramedics have 3 main advantages:
 
In any tending situation, paramedics have 3 main advantages:
 
*Paramedics do not suffer from [[mental break]]s, can never get [[disease]]s, and will rarely get wounded - all factors that can weaken or disable human doctors.
 
*Paramedics do not suffer from [[mental break]]s, can never get [[disease]]s, and will rarely get wounded - all factors that can weaken or disable human doctors.
*Paramedics are an extra hand. When you have a lot of injuries to tend to, your 'main' doctors' hands may be full. Having a mech tend is better than no tending at all.
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*Paramedics are an extra hand - when you need a lot of things tended, mechs won't get in the way of your best doctors.
 
*Paramedics only 'sleep' for 24 hours out of every 6 working days, and can be turned off and on when needed.
 
*Paramedics only 'sleep' for 24 hours out of every 6 working days, and can be turned off and on when needed.
 
You may want to group the paramedic with other combat mechanoids, keeping them dormant until a combat situation or disease outbreak occurs. Note that the mechanitor must be conscious to change Work Modes, so solo mechanitors should keep paramedics active, and consider having more than one.
 
You may want to group the paramedic with other combat mechanoids, keeping them dormant until a combat situation or disease outbreak occurs. Note that the mechanitor must be conscious to change Work Modes, so solo mechanitors should keep paramedics active, and consider having more than one.
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== Health ==
 
== Health ==
===Body Parts (Summary)===
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Specify body type when known.
{{Animal Health Table|Mech_Light}}
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{{Animal Health Table}}
  
 
== Gallery ==
 
== Gallery ==
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* [[Version/1.4.3541|1.4.3541]] - Fix: Paramedic mechs can't carry pawns while jumping.
 
* [[Version/1.4.3541|1.4.3541]] - Fix: Paramedic mechs can't carry pawns while jumping.
 
* [[Version/1.4.3542|1.4.3542]] - Fix: Paramedic mechs can't carry pawns while jumping. It is unknown why this fix was/had to be implemented twice.  
 
* [[Version/1.4.3542|1.4.3542]] - Fix: Paramedic mechs can't carry pawns while jumping. It is unknown why this fix was/had to be implemented twice.  
* [[Version/1.4.3641|1.4.3641]] - Fix: Paramedics not fighting fires automatically. 
 
  
 
{{nav|mechanoid|wide}}
 
{{nav|mechanoid|wide}}
 
[[Category:Mechanoids]]
 
[[Category:Mechanoids]]

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