Editing Paramedic

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In any tending situation, paramedics have 3 main advantages:
 
In any tending situation, paramedics have 3 main advantages:
 
*Paramedics do not suffer from [[mental break]]s, can never get [[disease]]s, and will rarely get wounded - all factors that can weaken or disable human doctors.
 
*Paramedics do not suffer from [[mental break]]s, can never get [[disease]]s, and will rarely get wounded - all factors that can weaken or disable human doctors.
*Paramedics are an extra hand. When you have a lot of injuries to tend to, your 'main' doctors' hands may be full. Having a mech tend is better than no tending at all.
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*Paramedics are an extra hand - when you need a lot of things tended, mechs won't get in the way of your best doctors.
 
*Paramedics only 'sleep' for 24 hours out of every 6 working days, and can be turned off and on when needed.
 
*Paramedics only 'sleep' for 24 hours out of every 6 working days, and can be turned off and on when needed.
 
You may want to group the paramedic with other combat mechanoids, keeping them dormant until a combat situation or disease outbreak occurs. Note that the mechanitor must be conscious to change Work Modes, so solo mechanitors should keep paramedics active, and consider having more than one.
 
You may want to group the paramedic with other combat mechanoids, keeping them dormant until a combat situation or disease outbreak occurs. Note that the mechanitor must be conscious to change Work Modes, so solo mechanitors should keep paramedics active, and consider having more than one.

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