Editing Painstopper
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 24: | Line 24: | ||
}}{{Info|A '''Painstopper''' is a brain implant that will completely eliminate a colonist's [[pain]] and any pain-related mood effects.}} | }}{{Info|A '''Painstopper''' is a brain implant that will completely eliminate a colonist's [[pain]] and any pain-related mood effects.}} | ||
== Acquisition == | == Acquisition == | ||
− | In the base game, | + | In the base game, the painstopper cannot be crafted. Instead they can only be obtained via [[trade]] or found in [[ancient shrine]]s. |
− | With the [[Royalty DLC]], | + | With the [[Royalty DLC]], it can be crafted using {{Required Resources}} after the [[Research#Brain wiring|Brain Wiring]] research is completed, which also requires one brain wiring [[techprint]]. They require a crafting skill of 5. |
== Summary == | == Summary == |