Editing Packaged survival meal
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− | {{ | + | {{Define|Meal |
− | + | | always haulable = true | |
− | | name = | + | | def name = MealSurvivalPack |
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| description = A high-quality packaged meal, manufactured for use in survival situations. While it never rots, it can still deteriorate if left outside. Great for traveling. | | description = A high-quality packaged meal, manufactured for use in survival situations. While it never rots, it can still deteriorate if left outside. Great for traveling. | ||
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| draw gui overlay = true | | draw gui overlay = true | ||
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| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
| graphic path = Things/Item/Meal/SurvivalPack | | graphic path = Things/Item/Meal/SurvivalPack | ||
| label = packaged survival meal | | label = packaged survival meal | ||
| parent name = MealBase | | parent name = MealBase | ||
+ | | path cost = 15 | ||
| resource readout priority = Last | | resource readout priority = Last | ||
| selectable = true | | selectable = true | ||
| social properness matters = true | | social properness matters = true | ||
− | | | + | | stack limit = 10 |
| thing class = Meal | | thing class = Meal | ||
| ticker type = Rare | | ticker type = Rare | ||
+ | | eat effect = EatVegetarian | ||
+ | | max num to ingest at once = 1 | ||
+ | | nutrition = 0.90 | ||
+ | | sound eat = Meal_Eat | ||
+ | | taste = Simple | ||
+ | | joy offset = 0.02 | ||
+ | | preferability = Simple | ||
| use hit points = true | | use hit points = true | ||
+ | | deterioration rate base = 0.25 | ||
+ | | flammability base = 1.0 | ||
+ | | market value base = 24 | ||
+ | | max hit points base = 50 | ||
+ | | work to make base = 8 | ||
+ | | mass = 0.3 | ||
}} | }} | ||
− | {{Info| | + | {{Info|Packaged survival meals are a high-tech long-lasting food option. They are the colonists' primary food source at the very start of each game (except for a tribal start). They can also be found in cargo pods or cooked (after research) by colonists with a minimum cooking skill of 8. Packaged survival meals restore 0.9 nutrition and never expire, meaning they do not require cold storage. They require 0.3 nutrition of vegetarian and 0.3 nutrition of meat or animal product to produce.}} |
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− | + | Producing a packaged survival meal takes 0.6 units of nutrition in ingredients and yields 0.9 units of nutrition as a result -- a 50% net nutrition gain. This is not as efficient compared to other meals such as [[fine meal]]s, so it's best not to prepare these for regular colony use. Unlike most other meals, packaged survival meals can be sold to traders and friendly settlements. | |
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+ | Compared to [[pemmican]]: | ||
* Packaged survival meals have slightly worse nutrition per ingredient (50% vs. 60%) | * Packaged survival meals have slightly worse nutrition per ingredient (50% vs. 60%) | ||
− | + | * Packaged survival meals are slightly more efficient in terms of carry weight (3 nutrition/kg vs. 2.78 nutrition/kg) | |
− | * Packaged survival meals are | + | * Packaged survival meals are drastically more efficient in storage space (9 nutrition/stack vs. 3.75 nutrition/stack) |
− | * Packaged survival meals are | + | * Packaged survival meals require less work to make (8 vs. 12) |
− | * Packaged survival meals require | + | * Packaged survival meals never expire, while pemmican expires after 70 days if not refrigerated or frozen |
− | * Packaged survival meals never expire, while pemmican expires after 70 days if not refrigerated or frozen | + | * Packaged survival meals are slightly less efficient in terms of wealth (0.038 nutrition/$ vs. 0.036 nutrition/$) |
− | * Packaged survival meals are slightly less | ||
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+ | This makes packaged survival meals a good choice for travel or emergency rations once a colony has both the required stove and cook. | ||
{{nav|Food|wide}} | {{nav|Food|wide}} | ||
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