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− | + | The only cause of Overdose is to consume an excess amount of [[drugs]] in a short time period, before Blood Filtration has the time to deal with it. | |
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− | The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. [[Beer]], [[ | + | The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. [[Beer]], [[Smokeleaf_joint|Smokeleaf]]) and [[Luciferium]] not contributing to overdoses, hard drugs (i.e. [[Go-juice]], [[Flake]], [[Yayo]], [[Wake-up]]) increasing the severity by 0.18-0.35 per drug consumed. |
− | + | ==Stages== | |
− | == Stages == | + | There are four stages of Drug Overdose in RimWorld:<br> |
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− | There are four stages of Drug Overdose | ||
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+ | * Hidden (severity: <0.50) | ||
+ | ** No effect, within tolerable levels of hard drug consumption | ||
+ | ** Doesn't show on the health tab of colonists | ||
+ | * Minor (severity: 0.5—<0.75) | ||
+ | ** Reduces the affected pawn's consciousness by 50% | ||
+ | *** Note this isn't 'Consciousness max: 50%' | ||
+ | ** Frequent vomiting | ||
+ | *** Every 0.3 days (4.8h) on average | ||
+ | * Major (severity: 0.75—0.99) | ||
+ | ** Pawn will lose consciousness (Consciousness max: 10%) | ||
+ | ** Chemical damage to the brain on average 2.5 days in this state | ||
+ | ** Death on average 3 days in this state | ||
+ | * Fatal/Extreme (severity: 1) | ||
+ | ** Overdosing pawn's body is unable to handle extreme drug levels, and succumbs | ||
+ | ** Still shows up as 'Major' in health tab | ||
+ | <!-- | ||
+ | For the most recent info, go straight to the XML. The relevant files are <code>\Mods\Core\Defs\HediffDefs\Hediffs_Global_Misc.xml</code> and everything in <code>Mods\Core\Defs\Drugs\</code>.--> | ||
[[Category:Health]] | [[Category:Health]] |