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== Analysis ==
 
== Analysis ==
 
{{Image wanted|reason= Optimal tessellation ala [[:File:Optimal_sunlamps.png]]}}  
 
{{Image wanted|reason= Optimal tessellation ala [[:File:Optimal_sunlamps.png]]}}  
Orbital trade can be very useful to a colony's progression. Trade ships are uncommon compared to caravans, but provide vast amounts of buyable materials, from [[steel]] and [[plasteel]] to [[component]]s to [[neutroamine]], without having to create your own [[caravan]]. Lacking these types of materials can impede a colony's advancement. The further away neutral/friendly [[faction base]]s are, the more useful trade ships become. Trade ships will often buy and sell items that are impractical with caravans, including large supplies of [[stone blocks]], which can save a tremendous amount of time in constructing a base. Of course, a means of [[Money making guide|making money]] is almost required to actually buy things from trade ships.  
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Orbital trade can be very useful to a colony's progression. Trade ships are uncommon compared to caravans, but provide vast amounts of buyable materials, from [[steel]] and [[plasteel]] to [[component]]s to [[neutroamine]], without having to create a [[caravan]]. Lacking these types of materials can impede a colony's advancement. The further away neutral/friendly [[faction base]]s are, the more useful trade ships become. Trade ships will often buy and sell items that are impractical with caravans, including large supplies of [[stone blocks]], which can save a tremendous amount of time in constructing a base. Of course, a means of [[Money making guide|making money]] is almost required to actually buy things from trade ships.  
  
 
For ease of use, it may be best to place your stockpiles with beacons in mind - shaping them such that places are left for the beacons and the beacons cover at the very least anything that will likely be sold, if not everything in storage. [[Shelves]] will triple the amount of space you can store inside each beacon.
 
For ease of use, it may be best to place your stockpiles with beacons in mind - shaping them such that places are left for the beacons and the beacons cover at the very least anything that will likely be sold, if not everything in storage. [[Shelves]] will triple the amount of space you can store inside each beacon.

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