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{{Image wanted|reason=1) Orange version for prisoners and integration of same. 2) Updated images below with current textures}}
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{{Image wanted|reason=1) Orange version for prisoners and integration of same. 2) Updated images below with current textures. }}
 
{{For|the meal the dispenser dispenses|Nutrient paste meal}}
 
{{For|the meal the dispenser dispenses|Nutrient paste meal}}
 
{{Infobox main|production
 
{{Infobox main|production
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== Acquisition ==
 
== Acquisition ==
{{Acquisition}}
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The nutrient paste dispenser can be constructed with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} once [[Research#Nutrient paste|Nutrient Paste]] has been researched. By default, [[Scenario_system#New_Tribe_vs_New_Arrivals|New Arrivals]] start with nutrient paste available.
 
 
By default, [[New Arrivals]] start with nutrient paste available.
 
  
 
== Summary ==
 
== Summary ==
[[File:Nutrient paste hoppers.png|thumb|200px|left|All valid [[hopper]] positions.<br/>Gold tile is the interaction spot. Numbers indicate order the hoppers will be drawn from - Note that this order is '''not''' rotated if the disperser is.]]  
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[[File:Nutrient_paste_hoppers.png|thumb|200px|left|All valid [[hopper]] positions.<br>Gold tile is the interaction spot. Numbers indicate order the hoppers will be drawn from - Note that this order is '''not''' rotated if the disperser is.]]  
 
[[File:Nutrient paste dispenser in prison cell.jpg|thumb|An orange dispenser marked for prisoner use.]]
 
[[File:Nutrient paste dispenser in prison cell.jpg|thumb|An orange dispenser marked for prisoner use.]]
 
The nutrient paste dispenser is an impassible object, acting like a wall for [[room]] and [[temperature]] mechanics. Pawns will dispense meals from the interaction spot, the front-center tile indicated by the circle during placement. If this spot is inside a [[prison]] cell, then the machine will change color to orange and only [[prisoners]] will be allowed to use it. You cannot build objects on the interaction spot, nor can you build the dispenser with it blocked. [[Chunk]]s placed there after construction will prevent use until they are [[haul]]ed away.  
 
The nutrient paste dispenser is an impassible object, acting like a wall for [[room]] and [[temperature]] mechanics. Pawns will dispense meals from the interaction spot, the front-center tile indicated by the circle during placement. If this spot is inside a [[prison]] cell, then the machine will change color to orange and only [[prisoners]] will be allowed to use it. You cannot build objects on the interaction spot, nor can you build the dispenser with it blocked. [[Chunk]]s placed there after construction will prevent use until they are [[haul]]ed away.  
  
The dispenser creates {{Icon Small|nutrient paste meal||1}} [[nutrient paste meal]] for 0.3 [[nutrition]] worth of food placed in an adjacent [[hopper]]. Hoppers can be placed in any cardinally adjacent tile, except for the interaction spot. The dispenser will attempt to draw food from the southwesternmost hopper first, regardless of dispenser orientation. If insufficient food is present in this hopper, then it will be emptied of any food inside, and then the process is repeated on each hopper proceeding counterclockwise around the dispenser until sufficient food has been collected to make a meal or all hoppers have been checked. If there is insufficient food to make a meal in all of the attached hoppers, no food will be consumed and no meal will be produced.
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The dispenser creates {{Icon Small|nutrient paste meal||1}} [[nutrient paste meal]] for 0.3 [[nutrition]] worth of food placed in an adjacent [[hopper]]. Hoppers can be placed in any cardinally adjacent tile, except for the interaction spot. The dispenser will attempt to draw food from the southwesternmost hopper first, regardless of dispenser orientation. If insufficient food is present in this hopper, then it will be emptied of any food inside, and then the process is repeated on each hopper proceeding counterclockwise around the dispenser until sufficient food has been collected to make a meal or all hoppers have been checked. If there is insufficient food to make a meal in all of the attached hoppers, no food will be consumed and no meal will be produced.
  
 
Colonists will deliver food as both [[Work#Haul|Hauling]] and [[Work#Cook|Cooking]] tasks. Make sure to set the Priority of the hoppers to be higher than other stockpiles. Only one type of food can be placed into each hopper. Any food except [[hay]] will be used, including [[corpse]]s, but colonists will only load it with [[raw food]]. It is possible to force other foods on top of a hopper by taking it to a pawn's inventory and then manually dropping it in front of the hopper. This may be considered an exploit.
 
Colonists will deliver food as both [[Work#Haul|Hauling]] and [[Work#Cook|Cooking]] tasks. Make sure to set the Priority of the hoppers to be higher than other stockpiles. Only one type of food can be placed into each hopper. Any food except [[hay]] will be used, including [[corpse]]s, but colonists will only load it with [[raw food]]. It is possible to force other foods on top of a hopper by taking it to a pawn's inventory and then manually dropping it in front of the hopper. This may be considered an exploit.
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The dispenser has a minor quirk - because colonists have to dispense meals as needed, they will never carry meals in their inventory. By preventing outdoor snacking, it ''forces'' colonists to eat at a nearby dining area, always giving the ''<Impressive> dining room'' [[mood]]lets while preventing {{--|3}} ''Ate without Table''. However, this makes colonists slightly less efficient, as they'll have to travel to the dispenser every time they want to eat.
 
The dispenser has a minor quirk - because colonists have to dispense meals as needed, they will never carry meals in their inventory. By preventing outdoor snacking, it ''forces'' colonists to eat at a nearby dining area, always giving the ''<Impressive> dining room'' [[mood]]lets while preventing {{--|3}} ''Ate without Table''. However, this makes colonists slightly less efficient, as they'll have to travel to the dispenser every time they want to eat.
  
The paste dispenser also makes it a lot easier to keep animals that need to be fed by the colonists (such as dogs and grazing animals off the growing season). Feeding animals with paste requires occasional micro-management to create meal reserves, since animals cannot trigger the dispenser themselves.
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The paste dispenser also makes it a lot easier to keep animals that need to be fed by the colonists (such as dogs and grazing animals off the growing season). Feeding animals with paste requires occasional micro-management to create meal reserves, since animals cannot trigger the dispenser themselves.
  
 
=== Throne rooms ===
 
=== Throne rooms ===
 
{{Royalty|section=1}}
 
{{Royalty|section=1}}
With [[Royalty]] active, it is possible to combine a [[throne room]] with a [[Room roles|dining room]]. However, nutrient paste dispensers count as a "Production" building, and are not allowed in the room. Having the NPD very close is still possible, even as close as one [[door]] away.
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With [[Royalty]] active, it is possible to combine a [[throne room]] with a [[Room roles|dining room]]. However, nutrient paste dispensers count as a "Production" building, and are not allowed in the room. Having the NPD very close is still possible, even as close as one [[door]] away.
  
 
[[File:NPD-Royalty.png|thumb|NPD with interaction cell inside a door to the throne room]]
 
[[File:NPD-Royalty.png|thumb|NPD with interaction cell inside a door to the throne room]]
  
 
=== Manually producing meals ===
 
=== Manually producing meals ===
Using the paste dispenser is an automatic task that cannot be explicitly triggered. It is still possible to make a pawn produce as many meals as you want, until the machine runs out of raw food to process.
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Using the paste dispenser is an automatic task that cannot be explicitly triggered. It is still possible to make a pawn produce as many meals as you want, until the machine runs out of raw food to process.
  
You need at least one pawn to be hungry enough to demand a meal. This will happen at least once per day, per pawn.
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You need at least one pawn to be hungry enough to demand a meal. This will happen at least once per day, per pawn.
  
Forcing the pawn to create meals exploits the fact that a pawn stops their current action when they are ''drafted''. We also need to keep the colonist away from any food, so they will be forced to keep producing new meals at the paste dispenser.
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Forcing the pawn to create meals exploits the fact that a pawn stops their current action when they are ''drafted''. We also need to keep the colonist away from any food, so they will be forced to keep producing new meals at the paste dispenser.
  
 
==== Method 1: using a special zone restriction (recommended) ====
 
==== Method 1: using a special zone restriction (recommended) ====
The following method uses a 1-tile zone restriction that is placed in the middle of the dispenser. This is the easiest method for producing more than one stack of meals at a time. In detail:
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The following method uses a 1-tile zone restriction that is placed in the middle of the dispenser. This is the easiest method for producing more than one stack of meals at a time. In detail:
# Create a new '''area''' that covers exactly 1 tile in the center of the main body of the nutrient paste dispenser (as shown in the screenshot). ''The exact location of this area matters'', in order for the pawn to be able to path to the paste dispenser.
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# Create a new '''area''' that covers exactly 1 tile in the center of the main body of the nutrient paste dispenser (as shown in the screenshot). ''The exact location of this area matters'', in order for the pawn to be able to path to the paste dispenser.
# When one of your colonists (it does not matter which one) becomes hungry, and is about to eat a meal, '''pause''' the game and '''restrict''' the pawn to the area created in step one. You might also have to draft and undraft the colonist so he will stop the current action. '''The pawn will now be unable to do anything except produce meals at the paste dispenser''', due to the zone restriction he is now under. He will even be unable to grab meals that are right on top of him, including the ones he produces from the machine!
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# When one of your colonists (it does not matter which one) becomes hungry, and is about to eat a meal, '''pause''' the game and '''restrict''' the pawn to the area created in step one. You might also have to draft and undraft the colonist so he will stop the current action. '''The pawn will now be unable to do anything except produce meals at the paste dispenser''', due to the zone restriction he is now under. He will even be unable to grab meals that are right on top of him, including the ones he produces from the machine!
# Wait for the colonist to walk up to the paste dispenser and draw a meal from the machine. '''Pause''' the game again at this point.
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# Wait for the colonist to walk up to the paste dispenser and draw a meal from the machine. '''Pause''' the game again at this point.
# To start mass producing meals, simply '''draft''' and '''undraft''' the pawn as many times as desired. Each cycle will instantly procure another meal from the dispenser, using up some of the resources from the hoppers. The meal is not consumed by the colonist, because drafting him will make him drop the meal on the floor, where it will be out of reach (due to the zone restriction). You can hold down the ''draft'' hotkey to rapidly mass produce meals.
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# To start mass producing meals, simply '''draft''' and '''undraft''' the pawn as many times as desired. Each cycle will instantly procure another meal from the dispenser, using up some of the resources from the hoppers. The meal is not consumed by the colonist, because drafting him will make him drop the meal on the floor, where it will be out of reach (due to the zone restriction). You can hold down the ''draft'' hotkey to rapidly mass produce meals.
# When you are finished, simply undraft the pawn a final time and remove the zone restriction from him. Done.
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# When you are finished, simply undraft the pawn a final time and remove the zone restriction from him. Done.
  
 
The entire process will require no in-game time, since the game is paused all the way.
 
The entire process will require no in-game time, since the game is paused all the way.
  
 
''Notes'':
 
''Notes'':
* If you wait a little to long with pausing the game, after the pawn has produced a meal, they will move away from the dispenser and consume the meal (ignoring the zone restriction). This is not a problem: simply draft and undraft the pawn, they will drop the meal on the ground and you can resume again at step 3 above.
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* If you wait a little to long with pausing the game, after the pawn has produced a meal, they will move away from the dispenser and consume the meal (ignoring the zone restriction). This is not a problem: simply draft and undraft the pawn, they will drop the meal on the ground and you can resume again at step 3 above.
* Pawns may prefer to eat meals that are already made, and not use the paste dispenser in those situations, depending on several factors that are difficult to control. If you want to protect your bulk-produced meals from colonists, you have to forbid the stacks or exclude the colonists from the area they are stored in. Domesticated animals will not eat from forbidden stacks, so an exclusion zone has to be used to reserve the food for animals.
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* Pawns may prefer to eat meals that are already made, and not use the paste dispenser in those situations, depending on several factors that are difficult to control. If you want to protect your bulk-produced meals from colonists, you have to forbid the stacks or exclude the colonists from the area they are stored in. Domesticated animals will not eat from forbidden stacks, so an exclusion zone has to be used to reserve the food for animals.
* Many pawns want to eat after getting up in the morning. This makes it easier to watch for hungry pawns if you plan to mass produce some meals.
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* Many pawns want to eat after getting up in the morning. This makes it easier to watch for hungry pawns if you plan to mass produce some meals.
  
 
<gallery widths="400px" heights="400px" mode="nolines">
 
<gallery widths="400px" heights="400px" mode="nolines">
File:Mass dispense (before).png|The pawn is restricted to a 1-by-1 tile wide area which is placed in the middle of the nutrient paste dispenser. The precise location of the zone is important. The pawn will now produce meals indefinitely when drafted and undrafted in front of the dispenser (while there is material on top of the hoppers).
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File:Mass dispense (before).png|The pawn is restricted to a 1-by-1 tile wide area which is placed in the middle of the nutrient paste dispenser. The precise location of the zone is important. The pawn will now produce meals indefinitely when drafted and undrafted in front of the dispenser (while there is material on top of the hoppers).
File:Mass dispense (after).png|This is the state after all hoppers are depleted. The pawn is now surrounded by stacks of nutrient paste meals. He is still unable to eat any of them, due to the zone restriction (which can now be removed and the pawn undrafted). Note that none of the meal stacks are forbidden, because that is not necessary with this method.
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File:Mass dispense (after).png|This is the state after all hoppers are depleted. The pawn is now surrounded by stacks of nutrient paste meals. He is still unable to eat any of them, due to the zone restriction (which can now be removed and the pawn undrafted). Note that none of the meal stacks are forbidden, because that is not necessary with this method.
 
</gallery>
 
</gallery>
  
Now you can have as many nutrient paste meals as your heart desires!
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Now you can have as many nutrient paste meals as your heart desires!
 
Enough to take with you on cold journeys!
 
Enough to take with you on cold journeys!
 
Enough to make an emergency food stockpile!
 
Enough to make an emergency food stockpile!
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==== Method 2: manually forbidding stacks (casual use) ====
 
==== Method 2: manually forbidding stacks (casual use) ====
If you do not want to deal with zone restrictions, you proceed as in method 1, but then you have to '''forbid''' any new meal stacks that are created, before continuing to cycle the drafting. This method is a little inconvenient if you want to produce more than a single stack of meals, or if you repeat the process regularly (eg. to produce animal food).
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If you do not want to deal with zone restrictions, you proceed as in method 1, but then you have to '''forbid''' any new meal stacks that are created, before continuing to cycle the drafting. This method is a little inconvenient if you want to produce more than a single stack of meals, or if you repeat the process regularly (eg. to produce animal food).
 
<gallery widths="300px" heights="300px" mode="nolines">
 
<gallery widths="300px" heights="300px" mode="nolines">
 
File:Rimworld Nutrient Paste Start.jpg|The pawn has just grabbed a meal from the dispenser, and wants to eat it. The game is paused at this point. If you draft the pawn now, he will drop the meal on the floor.
 
File:Rimworld Nutrient Paste Start.jpg|The pawn has just grabbed a meal from the dispenser, and wants to eat it. The game is paused at this point. If you draft the pawn now, he will drop the meal on the floor.
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</gallery>
 
</gallery>
  
{{Nav|production|wide}}
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{{nav|production|wide}}
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[[Category:Production]]
 
[[Category:Production]]
 
[[Category:Food Production]]
 
[[Category:Food Production]]

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