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Nutrient paste converts 0.3 nutrition of raw food to a 0.9 nutrition meal, tripling your food. But when consumed, nutrient paste gives a {{--|4}} mood penalty ("[[Thoughts#Eating|Ate awful meal]]"). This is at least better than eating raw food. Pawns will always prefer a more tasty food, so unless their Food Restriction is specifically assigned to "Paste" (located at the top of a colonist's Health tab), they will only use the dispenser if no better option is available. The mood penalty is negated if the colonist eating it has the [[Ascetic]] trait, or the [[Ideoligion#Eating_nutrient_paste|Eating Nutrient Paste: Don't mind]] precept in their [[ideoligion]]{{IdeologyIcon}}.
 
Nutrient paste converts 0.3 nutrition of raw food to a 0.9 nutrition meal, tripling your food. But when consumed, nutrient paste gives a {{--|4}} mood penalty ("[[Thoughts#Eating|Ate awful meal]]"). This is at least better than eating raw food. Pawns will always prefer a more tasty food, so unless their Food Restriction is specifically assigned to "Paste" (located at the top of a colonist's Health tab), they will only use the dispenser if no better option is available. The mood penalty is negated if the colonist eating it has the [[Ascetic]] trait, or the [[Ideoligion#Eating_nutrient_paste|Eating Nutrient Paste: Don't mind]] precept in their [[ideoligion]]{{IdeologyIcon}}.
  
Use of [[human meat]], [[insect meat]], or, if the [[Ideology DLC]] is enabled, [[raw fungus]], in a nutrient paste meal will still apply their regular [[mood]]lets, on top of the one for nutrient paste.
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Use of [[human meat]], [[insect meat]], or [[raw fungus]]{{IdeologyIcon}} in a nutrient paste meal will still apply their regular [[mood]]lets, on top of the one for nutrient paste.
 
<gallery widths="300px" heights="300px" class="center" mode="nolines">
 
<gallery widths="300px" heights="300px" class="center" mode="nolines">
 
Nutrient paste dispenser no hopper.png|'''When you build a NPD, the game will notify a hopper is needed'''
 
Nutrient paste dispenser no hopper.png|'''When you build a NPD, the game will notify a hopper is needed'''

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