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| techHediffsTags = Advanced, ImplantEmpireCommon
 
| techHediffsTags = Advanced, ImplantEmpireCommon
 
}}
 
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The '''Nuclear Stomach''' drastically reduces a pawn's [[Saturation#hunger rate|hunger rate]] to just one-quarter of its normal value and prevents food poisoning, however it causes an elevated rate of [[Carcinoma|cancer]]. Like a [[bionic stomach]], it also provides 125% part efficiency.   
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The '''Nuclear Stomach''' drastically reduces a pawn's hunger rate to just one-quarter of its normal value and prevents food poisoning, however it causes an elevated rate of [[Carcinoma|cancer]]. Like a [[bionic stomach]], it also provides 125% part efficiency.   
  
 
Shocking a pawn with this stomach using [[EMP]] will force them to vomit.
 
Shocking a pawn with this stomach using [[EMP]] will force them to vomit.
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Nuclear stomachs can be crafted at the [[fabrication bench]] once [[Research#Artificial metabolism|Artificial Metabolism]], which requires a [[techprint]], is researched. They require {{Required Resources}} and a [[Crafting|Crafting skill]] of {{P|Skill 1 Level}}.
 
Nuclear stomachs can be crafted at the [[fabrication bench]] once [[Research#Artificial metabolism|Artificial Metabolism]], which requires a [[techprint]], is researched. They require {{Required Resources}} and a [[Crafting|Crafting skill]] of {{P|Skill 1 Level}}.
  
Alternatively, they can be purchased from [[traders]] and outlander and [[empire]] settlements.
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Alternatively, they can purchased from [[traders]] and outlander and [[empire]] settlements.
  
 
== Summary ==
 
== Summary ==
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=== Other effects ===
 
=== Other effects ===
A nuclear stomach reduces the hunger rate of a pawn by {{Good|75%}}, meaning they only require 1/4 the food to live. Contrary to what is displayed on the item info card this effect is applied as an offset to the hunger rate instead of a multiplier. All artificial stomachs are immune to [[gut worms]], and installing one will instantly cure the disease. A nuclear stomach also grants full immunity to [[food poisoning]]. Unlike the [[bionic stomach]], but similar to the other Royalty DLC stomach replacements, [[EMP]]ing a pawn with a nuclear stomach will force them to vomit.  
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A nuclear stomach reduces the hunger rate of a pawn by 75%, meaning they only require 1/4 the food to live. All artificial stomachs are immune to [[gut worms]], and installing one will instantly cure the disease. A nuclear stomach also grants full immunity to [[food poisoning]]. Unlike the [[bionic stomach]], but similar to the other Royalty DLC stomach replacements, [[EMP]]ing a pawn with a nuclear stomach will force them to vomit.  
  
 
However, it also causes a [[carcinoma]] on the torso of the host pawn on average once every 120 in-game days.
 
However, it also causes a [[carcinoma]] on the torso of the host pawn on average once every 120 in-game days.
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Removing the part requires {{ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
 
Removing the part requires {{ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
  
If the operation fails, the part will be destroyed.
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If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
  
 
== Analysis ==
 
== Analysis ==
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While EMP-wielding enemies are relatively rare, due to the induced vomiting, friendly fire is a relevant concern on melee pawns as using [[EMP grenades]] and melee attackers on [[Centipede]]s is a common and successful tactic. Having a nuclear stomach on those melee pawns will result in them vomiting and negatively affecting this tactic and others like it. However, this can also be exploited against enemies with part, as well as against escaping [[prisoner]]s or rebellious [[slaves]].{{IdeologyIcon}} For the latter two options however, use of an implant that causes [[brain shock]] may be more useful as it downs the pawn, rather than merely causes temporary vomiting.  
 
While EMP-wielding enemies are relatively rare, due to the induced vomiting, friendly fire is a relevant concern on melee pawns as using [[EMP grenades]] and melee attackers on [[Centipede]]s is a common and successful tactic. Having a nuclear stomach on those melee pawns will result in them vomiting and negatively affecting this tactic and others like it. However, this can also be exploited against enemies with part, as well as against escaping [[prisoner]]s or rebellious [[slaves]].{{IdeologyIcon}} For the latter two options however, use of an implant that causes [[brain shock]] may be more useful as it downs the pawn, rather than merely causes temporary vomiting.  
 
It is important to note that since the hunger reduction stacks ''additively'' with hunger offsets such as [[Smokeleaf joint#smokeleaf high|smokeleaf high]] and [[Neural supercharger#neural superchargers|neural superchargers]]{{IdeologyIcon}}, rather than multiplicatively, the effect may be much weaker than expected in combination of other modifiers.
 
 
  
 
=== Carcinoma ===
 
=== Carcinoma ===
 
All the following calculations will assume industrial medicine is being used, and otherwise a near best case scenario (15+ skill doctor with bionic arms, clean hospital with vitals monitors, etc.).
 
All the following calculations will assume industrial medicine is being used, and otherwise a near best case scenario (15+ skill doctor with bionic arms, clean hospital with vitals monitors, etc.).
  
There are two strategies to deal with carcinoma; treatment, or surgery.
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There are two strategies to deal with carcinoma, treatment, or surgery.
  
First, surgery: all surgery has a {{bad|2%}} failure chance, and the "Excise carcinoma" surgery has a {{bad|25%}} death chance on fail. This means that for every carcinoma that grows, there is a {{bad|0.5%}} chance the pawn will die. You can expect to lose a pawn at around the 138th carcinoma, on average. This seems rather high, but you could get unlucky and have it happen sooner, especially if you use nuclear stomachs on many pawns.
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First, surgery: all surgery has a {{bad|2%}} failure chance, and the "Excise carcinoma" surgery has a {{bad|25%}} death chance on fail. This means that for every carcinoma that grows, there is a {{bad|0.5%}} chance the pawn will die. This means you can expect to lose a pawn at around the 138th carcinoma, on average. This seems rather high, but you could get unlucky and have it happen sooner, especially if you use nuclear stomachs on many pawns.
  
 
The other option is treatment. Carcinomas are quite variable, having a random chance to grow or shrink on their own, independent of treatment. On average they take 111 days to cure with the best treatment, slightly shorter than the 120 day average carcinoma generation rate from the stomach. This means you can expect your pawn to nearly constantly have a single mild carcinoma, requiring a 1 medicine treatment every 4 days (15 medicine per year per pawn). Technically this also makes the body part have {{--|25%}} efficiency, but nuclear stomach carcinomas generate in the torso, and torso part efficiency has no effect on any stat.
 
The other option is treatment. Carcinomas are quite variable, having a random chance to grow or shrink on their own, independent of treatment. On average they take 111 days to cure with the best treatment, slightly shorter than the 120 day average carcinoma generation rate from the stomach. This means you can expect your pawn to nearly constantly have a single mild carcinoma, requiring a 1 medicine treatment every 4 days (15 medicine per year per pawn). Technically this also makes the body part have {{--|25%}} efficiency, but nuclear stomach carcinomas generate in the torso, and torso part efficiency has no effect on any stat.
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=== Genetic synergy ===
 
=== Genetic synergy ===
 
{{Biotech|section=1}}
 
{{Biotech|section=1}}
The nuclear stomach has significant synergy with the [[gene]] system added by the [[Biotech DLC]]. As metabolic efficiency is one of the key costs to beneficial genes, the nuclear stomach's -75% reduction to the base hunger rate can reduce even the worst metabolic efficiency with a hunger rate of 225% to only 56% that of a baseline human. Furthermore, the carcinoma risk from the stomach can be totally negated by the [[Genes#Non-senescent|Non-senescent]] gene.
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The nuclear stomach has significant synergy with the [[gene]] system added by the [[Biotech DLC]]. As metabolic efficiency is one of the key costs to beneficial genes, the nuclear stomach's 25% multiplier can reduce even the worst metabolic efficiency with a hunger rate of 225% to only 56% that of a baseline human. Furthermore, the carcinoma risk from the stomach can be totally negated by the [[Genes#Non-senescent|Non-senescent]] gene.
  
 
=== Comparisons ===
 
=== Comparisons ===

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