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The meter levels display the ''long term situation'' of the pawn, while the markers show you the ''immediate circumstances''.  Short-term events do not instantly lead to a mental breakdown or euphoric mood, but eventually they will.  This is how you would expect the character to react psychologically if it was a real person.
 
The meter levels display the ''long term situation'' of the pawn, while the markers show you the ''immediate circumstances''.  Short-term events do not instantly lead to a mental breakdown or euphoric mood, but eventually they will.  This is how you would expect the character to react psychologically if it was a real person.
  
The markers on the ''comfort'' and ''beauty'' bar are much less important, you will usually only look at them if you want to precisely examine how the current environment of the pawn impacts these needs.  The ''food'', ''rest'' and ''recreation'' bar do not even have markers: they are naturally falling towards zero, unless the pawn is eating, sleeping or relaxing – like fuel meters.
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The markers on the ''comfort'' and ''beauty'' bar are much less important, you will usually only look at them if you want to precisely examine how the current environment of the pawn impacts these needs.  The ''food'', ''rest'' and ''recreation'' bar do not even have markers: they always either rise or fall depending on what the pawn is doing.
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{{nav|status levels|wide}}
 
{{nav|status levels|wide}}
 
[[Category:Status Level]]
 
[[Category:Status Level]]

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