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If a meter has white triangles, the tendency of the meter will be ''falling'' if the white marker is ''inside'' the bar, and ''rising'' if the marker is outside the bar.  That is because the white marker shows the eventual end point for the level.
 
If a meter has white triangles, the tendency of the meter will be ''falling'' if the white marker is ''inside'' the bar, and ''rising'' if the marker is outside the bar.  That is because the white marker shows the eventual end point for the level.
  
Since the white markers represent the current, immediate situation, their positions will change often, and not necessarily have a substantial impact on the need level.
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Since the white markers represent the current, immediate situation, their position will change often.  If a pawn goes to bed, or sits down in a comfortable chair, his perceived comfort will usually increase dramatically at that moment, immediately shown by the white marker changing.  It would, however, still require time for the comfort ''meter level'' to grow and settle at the target point.
  
 
The '''black hatch marks''' on the level meters represent the '''threshold points''' where the [[mood]] of the colonist will change because of a [[thought]] that would occur at that point.  In the example, the ''beauty'' level is at 49%, right in the middle, but the white marker indicates that it will fall to somewhat below 35%, the position of the second hatch mark.  This will then incur the thought "Unsightly environment" and a -5 mood penalty.
 
The '''black hatch marks''' on the level meters represent the '''threshold points''' where the [[mood]] of the colonist will change because of a [[thought]] that would occur at that point.  In the example, the ''beauty'' level is at 49%, right in the middle, but the white marker indicates that it will fall to somewhat below 35%, the position of the second hatch mark.  This will then incur the thought "Unsightly environment" and a -5 mood penalty.

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