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− | <noinclude>{{ | + | <noinclude>{{stub}}</noinclude> |
{{Capacity | {{Capacity | ||
| default base value = 1 | | default base value = 1 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
| description = How well a character can move around. Directly affected by consciousness. | | description = How well a character can move around. Directly affected by consciousness. | ||
− | }} | + | }} |
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{{#ask: [[Moving Importance::+]] | {{#ask: [[Moving Importance::+]] | ||
| ?Health Type = Type | | ?Health Type = Type | ||
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== Factors == | == Factors == | ||
− | Pawns need a | + | Pawns need a Moving capacity of at least 15% in order to move. |
− | === | + | === Factors === |
− | The following factors affect | + | The following factors affect {{PAGENAME}}. |
* [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit::1|100%]] Max. | * [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit::1|100%]] Max. | ||
− | * [[Blood Pumping]]: [[Blood Pumping Importance::0.2|20%]] importance, no allowed defect. [[Blood Pumping Limit::-|No]] Max (effectively | + | * [[Blood Pumping]]: [[Blood Pumping Importance::0.2|20%]] importance, no allowed defect. [[Blood Pumping Limit::-|No]] Max (effectively 190%). |
− | * [[Breathing]]: [[Breathing Importance::0.2|20%]] importance, no allowed defect. [[Breathing Limit::-|No]] Max (effectively | + | * [[Breathing]]: [[Breathing Importance::0.2|20%]] importance, no allowed defect. [[Breathing Limit::-|No]] Max (effectively 110%). |
* Leg part efficiency: 100% importance, no allowed defect. No Max (effectively 150%). | * Leg part efficiency: 100% importance, no allowed defect. No Max (effectively 150%). | ||
** Whole leg: 50% importance for each leg, no allowed defect. No Max (effectively 150%). | ** Whole leg: 50% importance for each leg, no allowed defect. No Max (effectively 150%). | ||
*** [[Peg leg]]: 60% part efficiency resulting in {{--|20%}} Moving. | *** [[Peg leg]]: 60% part efficiency resulting in {{--|20%}} Moving. | ||
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*** [[Bionic leg]]: 125% part efficiency resulting in {{+|12.5%}} Moving. | *** [[Bionic leg]]: 125% part efficiency resulting in {{+|12.5%}} Moving. | ||
*** [[Archotech leg]]: 150% part efficiency resulting in {{+|25%}} Moving. | *** [[Archotech leg]]: 150% part efficiency resulting in {{+|25%}} Moving. | ||
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** Pelvis part efficiency: 100% importance, no allowed defect. No Max (effectively 100%). | ** Pelvis part efficiency: 100% importance, no allowed defect. No Max (effectively 100%). | ||
** Spine part efficiency: 100% importance, no allowed defect. No Max (effectively 100%). | ** Spine part efficiency: 100% importance, no allowed defect. No Max (effectively 100%). | ||
− | + | * [[Cryptosleep sickness]]: '''x90%''' | |
+ | * [[Food poisoning]] | ||
+ | ** Recovering and Initial: '''x80%''' | ||
+ | ** Major: '''x50%''' | ||
+ | * [[Resurrection sickness]]: '''x10%''' | ||
=== Offsets === | === Offsets === | ||
− | + | * [[Beer]] | |
− | * | ||
** Tipsy: {{--|5%}} | ** Tipsy: {{--|5%}} | ||
** Drunk and Hammered: {{--|10%}} | ** Drunk and Hammered: {{--|10%}} | ||
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* [[Luciferium]] high: {{+|5%}} | * [[Luciferium]] high: {{+|5%}} | ||
* [[Yayo]] high: {{+|15%}} | * [[Yayo]] high: {{+|15%}} | ||
− | * Psychite ([[Flake]]/[[Yayo]]/[[Psychite tea]]) | + | * Psychite withdrawal ([[Flake]]/[[Yayo]]/[[Psychite tea]]): {{--|20%}} |
* [[Smokeleaf]] | * [[Smokeleaf]] | ||
** High: {{--|10%}} | ** High: {{--|10%}} | ||
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* [[Power claw]]: {{--|8%}} | * [[Power claw]]: {{--|8%}} | ||
* [[Persona_weapon#Fast_mover|Fast mover]] persona trait {{RoyaltyIcon}}: {{+|15%}} | * [[Persona_weapon#Fast_mover|Fast mover]] persona trait {{RoyaltyIcon}}: {{+|15%}} | ||
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== Example == | == Example == | ||
− | Let us calculate the highest value possible. The moving capacity can be calculated with the following formula: | + | Let us calculate the highest value possible. A [[human]] with a [[bionic heart]] and two [[archotech leg]]s, that is high on [[luciferium]], [[go-juice]], [[wake-up]] and [[yayo]]. The moving capacity can be calculated with the following formula: |
− | + | Moving = {IF Consciousness < 100 THEN Consciousness ELSE 1} × [1 + (Blood Pumping - 1) × 0.2] × [1 + (Breathing - 1) × 0.2] × Leg efficiency + Offsets | |
Leg efficiency must again be calculated by inserting the efficiency of all the related body parts. Note that the efficiency of all toes must be added up first (normally 10). If any type of body part is not affected, that part of the formula can be omitted. | Leg efficiency must again be calculated by inserting the efficiency of all the related body parts. Note that the efficiency of all toes must be added up first (normally 10). If any type of body part is not affected, that part of the formula can be omitted. | ||
− | + | Leg efficiency = (Left leg × 0.5 + Right leg × 0.5) × (Left tibia × 0.5 + Right tibia × 0.5) × (Left femur × 0.5 + Right femur × 0.5) × (Left foot × 0.5 + Right foot × 0.5) × (Toes × 0.04 + 0.6) × Pelvis × Spine | |
In this particular case the values would be the following: | In this particular case the values would be the following: | ||
− | + | * [[Consciousness]]: 140% | |
− | * [[Consciousness]]: | + | * [[Blood Pumping]]: 190% |
− | * [[Blood Pumping]]: | + | * [[Breathing]]: 110% |
− | * [[Breathing]]: | ||
* Leg efficiency | * Leg efficiency | ||
− | ** Left leg: | + | ** Left leg: 150% |
− | ** Right leg: | + | ** Right leg: 150% |
− | * Offsets (total {{+| | + | * Offsets (total {{+|130%}}): |
** [[Go-juice]] high: {{+|50%}} | ** [[Go-juice]] high: {{+|50%}} | ||
** [[Luciferium]] high: {{+|5%}} | ** [[Luciferium]] high: {{+|5%}} | ||
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** [[Wake-up]] high: {{+|10%}} | ** [[Wake-up]] high: {{+|10%}} | ||
** [[Fibrous mechanites]]: {{+|50%}} | ** [[Fibrous mechanites]]: {{+|50%}} | ||
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First of all we can calculate the leg efficiency: | First of all we can calculate the leg efficiency: | ||
− | + | Leg efficiency = Left leg × 0.5 + Right leg × 0.5 = 1.5 × 0.5 + 1.5 × 0.5 = 150% | |
We can therefore calculate the Moving capacity: | We can therefore calculate the Moving capacity: | ||
− | + | Moving = {1} × [1.18] × [1.02] × 1.5 + 1.3 = 310.54% | |
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− | {{ | + | {{nav|stats|wide}} |
− | [[Category:Capacity]] | + | <noinclude>[[Category:Capacity]]</noinclude> |