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− | <noinclude>{{ | + | <noinclude>{{stub}}</noinclude> |
{{Capacity | {{Capacity | ||
| default base value = 1 | | default base value = 1 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
| description = How well a character can move around. Directly affected by consciousness. | | description = How well a character can move around. Directly affected by consciousness. | ||
− | }} | + | }} |
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{{#ask: [[Moving Importance::+]] | {{#ask: [[Moving Importance::+]] | ||
| ?Health Type = Type | | ?Health Type = Type | ||
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== Factors == | == Factors == | ||
− | Pawns need a | + | Pawns need a Moving capacity of at least 15% in order to move. |
− | === | + | === Factors === |
− | The following factors affect | + | The following factors affect {{PAGENAME}}. |
− | * [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit:: | + | * [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit::-|No]] Max |
− | * [[Blood Pumping]]: [[Blood Pumping Importance::0.2|20%]] importance, no allowed defect. [[Blood Pumping Limit::-|No]] Max (effectively | + | * [[Blood Pumping]]: [[Blood Pumping Importance::0.2|20%]] importance, no allowed defect. [[Blood Pumping Limit::-|No]] Max (effectively 190%). |
− | * [[Breathing]]: [[Breathing Importance::0.2|20%]] importance, no allowed defect. [[Breathing Limit::-|No]] Max (effectively | + | * [[Breathing]]: [[Breathing Importance::0.2|20%]] importance, no allowed defect. [[Breathing Limit::-|No]] Max (effectively 110%). |
− | * Leg | + | * Leg part efficiency: 50% importance for each leg, no allowed defect. No Max (effectively 150%). |
− | + | ** [[Peg leg]]: 60% part efficiency resulting in {{--|20%}} Moving. | |
− | + | ** [[Bionic leg]]: 125% part efficiency resulting in {{+|12.5%}} Moving. | |
− | + | ** [[Archotech leg]]: 150% part efficiency resulting in {{+|25%}} Moving. | |
− | + | * Tibia part efficiency: 50% importance for each tibia, no allowed defect. No Max (effectively 100%). | |
− | + | * Femur part efficiency: 50% importance for each femur, no allowed defect. No Max (effectively 100%). | |
− | + | * Foot part efficiency: 50% importance for each foot, no allowed defect. No Max (effectively 100%). | |
− | + | ** [[Wooden foot]]: 80% part efficiency resulting in {{--|10%}} Moving. | |
− | + | * Toes part efficiency: Every toe missing results in {{--|4%}} Moving. No Max (effectively 100%). | |
− | + | * Pelvis part efficiency: 100% importance, no allowed defect. No Max (effectively 100%). | |
− | + | * Spine part efficiency: 100% importance, no allowed defect. No Max (effectively 100%). | |
− | + | * [[Cryptosleep sickness]]: '''x90%''' | |
− | + | * [[Food poisoning]] | |
− | + | ** Recovering and Initial: '''x80%''' | |
+ | ** Major: '''x50%''' | ||
+ | * [[Resurrection sickness]]: '''x10%''' | ||
=== Offsets === | === Offsets === | ||
− | + | * [[Beer]] | |
− | * | ||
** Tipsy: {{--|5%}} | ** Tipsy: {{--|5%}} | ||
** Drunk and Hammered: {{--|10%}} | ** Drunk and Hammered: {{--|10%}} | ||
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** Withdrawal: {{--|50%}} | ** Withdrawal: {{--|50%}} | ||
* [[Luciferium]] high: {{+|5%}} | * [[Luciferium]] high: {{+|5%}} | ||
− | * [[Yayo]] | + | * [[Yayo]] |
− | * | + | ** High: {{+|15%}} |
+ | ** Withdrawal: {{--|20%}} | ||
* [[Smokeleaf]] | * [[Smokeleaf]] | ||
** High: {{--|10%}} | ** High: {{--|10%}} | ||
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* [[Persona_weapon#Fast_mover|Fast mover]] persona trait {{RoyaltyIcon}}: {{+|15%}} | * [[Persona_weapon#Fast_mover|Fast mover]] persona trait {{RoyaltyIcon}}: {{+|15%}} | ||
− | + | {{nav|stats|wide}} | |
− | + | <noinclude>[[Category:Capacity]]</noinclude> | |
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− | [[Category:Capacity]] |