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== Factors ==
 
== Factors ==
Pawns need a ''moving'' capacity of above 15% in order to move. At 15% or below, the pawn is [[downed]].  
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Pawns need a Moving capacity of above 15% in order to move. At 15% or below, the pawn is [[downed]].  
  
 
=== Base factors ===
 
=== Base factors ===
The following factors affect ''moving'':
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The following factors affect {{PAGENAME}}.
 
* [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit::1|100%]] Max.
 
* [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit::1|100%]] Max.
* [[Blood Pumping]]: [[Blood Pumping Importance::0.2|20%]] importance, no allowed defect. [[Blood Pumping Limit::-|No]] Max (effectively {{%|{{Q|Blood Pumping|Effective Maximum}} }}).
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* [[Blood Pumping]]: [[Blood Pumping Importance::0.2|20%]] importance, no allowed defect. [[Blood Pumping Limit::-|No]] Max (effectively 190%).
* [[Breathing]]: [[Breathing Importance::0.2|20%]] importance, no allowed defect. [[Breathing Limit::-|No]] Max (effectively {{%|{{Q|Breathing|Effective Maximum}} }}).
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* [[Breathing]]: [[Breathing Importance::0.2|20%]] importance, no allowed defect. [[Breathing Limit::-|No]] Max (effectively 110%).
 
* Leg  part efficiency: 100% importance, no allowed defect. No Max (effectively 150%).
 
* Leg  part efficiency: 100% importance, no allowed defect. No Max (effectively 150%).
 
** Whole leg: 50% importance for each leg, no allowed defect. No Max (effectively 150%).
 
** Whole leg: 50% importance for each leg, no allowed defect. No Max (effectively 150%).
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=== Offsets ===
 
=== Offsets ===
The following offsets affect ''moving''. They are applied after the base factors.
 
 
* Alcohol ([[Beer]]) high
 
* Alcohol ([[Beer]]) high
 
** Tipsy: {{--|5%}}
 
** Tipsy: {{--|5%}}
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=== Post factors ===
 
=== Post factors ===
The following factors affect ''moving''. They are applied after the offsets.
 
 
* [[Cryptosleep sickness]]: '''x90%'''
 
* [[Cryptosleep sickness]]: '''x90%'''
 
* [[Food poisoning]]
 
* [[Food poisoning]]
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* [[Psycasts#Focus|Focus]] psycast: '''x130%'''
 
* [[Psycasts#Focus|Focus]] psycast: '''x130%'''
 
* [[Psycasts#Burden|Burden]] psycast: '''Max: 40%''', effect scales with target's [[psychic sensitivity]]. {{Check Tag|Fact Check Needed|Multiplier exists in game-files, needs in-game testing to confirm. IF confirmed, also confirm on Psycast's page}}
 
* [[Psycasts#Burden|Burden]] psycast: '''Max: 40%''', effect scales with target's [[psychic sensitivity]]. {{Check Tag|Fact Check Needed|Multiplier exists in game-files, needs in-game testing to confirm. IF confirmed, also confirm on Psycast's page}}
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<noinclude>
  
 
== Example ==
 
== Example ==
Let us calculate the highest value possible. The moving capacity can be calculated with the following formula:
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Let us calculate the highest value possible. A [[human]] with a [[bionic heart]] and two [[archotech leg]]s, that is high on [[luciferium]], [[go-juice]], [[wake-up]] and [[yayo]]. The moving capacity can be calculated with the following formula:
  
 
  '''Moving''' = ({IF Consciousness < 100 THEN Consciousness ELSE 1} × [1 + (Blood Pumping - 1) × 0.2] × [1 + (Breathing - 1) × 0.2] × Leg efficiency + Offsets) × Post factors  
 
  '''Moving''' = ({IF Consciousness < 100 THEN Consciousness ELSE 1} × [1 + (Blood Pumping - 1) × 0.2] × [1 + (Breathing - 1) × 0.2] × Leg efficiency + Offsets) × Post factors  
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In this particular case the values would be the following:
 
In this particular case the values would be the following:
 
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* [[Consciousness]]: '''140%''' (high on [[luciferium]], [[go-juice]] and [[wake-up]])
* [[Consciousness]]: '''140%''' (has no effect due to the max of 100%)
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* [[Blood Pumping]]: '''190%''' ([[Bionic heart]], [[Fibrous mechanites]] and high on [[luciferium]])
* [[Blood Pumping]]: '''{{%|{{Q|Blood Pumping|Effective Maximum}} }}''' (''see [[Blood Pumping]]'')
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* [[Breathing]]: '''110%''' (high on [[luciferium]])
* [[Breathing]]: '''{{%|{{Q|Breathing|Effective Maximum}} }}''' (''see [[breathing]]'')
 
 
* Leg efficiency
 
* Leg efficiency
 
** Left leg: '''150%''' ([[Archotech leg]])
 
** Left leg: '''150%''' ([[Archotech leg]])
 
** Right leg: '''150%''' ([[Archotech leg]])
 
** Right leg: '''150%''' ([[Archotech leg]])
 +
* Post factors: '''130%'''
 +
** [[Psycasts#Focus|Focus]] psycast: '''x130%'''
 
* Offsets (total {{+|145%}}):
 
* Offsets (total {{+|145%}}):
 
** [[Go-juice]] high: {{+|50%}}
 
** [[Go-juice]] high: {{+|50%}}
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** [[Wake-up]] high: {{+|10%}}
 
** [[Wake-up]] high: {{+|10%}}
 
** [[Fibrous mechanites]]: {{+|50%}}
 
** [[Fibrous mechanites]]: {{+|50%}}
** [[Persona weapon#Fast_mover|Fast mover]] persona trait {{RoyaltyIcon}}: {{+|15%}}
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** [[Persona_weapon#Fast_mover|Fast mover]] persona trait {{RoyaltyIcon}}: {{+|15%}}
* Post factors: '''130%'''
 
** [[Psycasts#Focus|Focus]] psycast: '''x130%'''
 
 
 
 
First of all we can calculate the leg efficiency:
 
First of all we can calculate the leg efficiency:
  
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  '''Moving''' = ({1} × [1 + (1.9 - 1) × 0.2] × [1 + (1.1 - 1) × 0.2] × 1.5 + 1.45) * 1.3
 
  '''Moving''' = ({1} × [1 + (1.9 - 1) × 0.2] × [1 + (1.1 - 1) × 0.2] × 1.5 + 1.45) * 1.3
 
   
 
   
  '''Moving''' = (1 × [1.18] × [1.02] × 1.5 + 1.45) × 1.3 = 423.202% ≈ '''[[Effective Maximum::4.23|423%]]'''
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  '''Moving''' = (1 × [1.18] × [1.02] × 1.5 + 1.45) × 1.3 = 423.202% ≈ '''423%'''
  
{{Nav|stats|wide}}
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{{nav|stats|wide}}
[[Category:Capacity]]
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[[Category:Capacity]]</noinclude>

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