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<noinclude>{{About|the capacity that controls a number of stats|the rate at which a pawn moves|Move Speed}}
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<noinclude>{{stub}}</noinclude>
 
{{Capacity
 
{{Capacity
 
| default base value = 1
 
| default base value = 1
 
| to string style = PercentZero
 
| to string style = PercentZero
 
| description = How well a character can move around. Directly affected by consciousness.
 
| description = How well a character can move around. Directly affected by consciousness.
}}</noinclude>Any time a pawn's moving is reduced to below 16%, they become [[downed|incapacitated]] and can no longer do anything. They can be rescued or captured at this point. An injured pawn may eventually recover on their own as the pain levels drop, although blood loss may prevent this or cause them to collapse again.
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}}
 
 
Moving is related to [[move speed]], but not equivalent. Some factors, like [[armor]] and the [[jogger]] trait, impact move speed, but not the "Moving" capacity itself.
 
  
 
== Affected stats ==
 
== Affected stats ==
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== Factors ==
 
== Factors ==
Pawns need a ''moving'' capacity of above 15% in order to move. At 15% or below, the pawn is [[downed]].  
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Pawns need a Moving capacity of above 15% in order to move.
  
 
=== Base factors ===
 
=== Base factors ===
The following factors affect ''moving'':
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The following factors affect {{PAGENAME}}.
 
* [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit::1|100%]] Max.
 
* [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit::1|100%]] Max.
* [[Blood Pumping]]: [[Blood Pumping Importance::0.2|20%]] importance, no allowed defect. [[Blood Pumping Limit::-|No]] Max (effectively {{%|{{Q|Blood Pumping|Effective Maximum}} }}).
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* [[Blood Pumping]]: [[Blood Pumping Importance::0.2|20%]] importance, no allowed defect. [[Blood Pumping Limit::-|No]] Max (effectively 190%).
* [[Breathing]]: [[Breathing Importance::0.2|20%]] importance, no allowed defect. [[Breathing Limit::-|No]] Max (effectively {{%|{{Q|Breathing|Effective Maximum}} }}).
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* [[Breathing]]: [[Breathing Importance::0.2|20%]] importance, no allowed defect. [[Breathing Limit::-|No]] Max (effectively 110%).
 
* Leg  part efficiency: 100% importance, no allowed defect. No Max (effectively 150%).
 
* Leg  part efficiency: 100% importance, no allowed defect. No Max (effectively 150%).
 
** Whole leg: 50% importance for each leg, no allowed defect. No Max (effectively 150%).
 
** Whole leg: 50% importance for each leg, no allowed defect. No Max (effectively 150%).
 
*** [[Peg leg]]: 60% part efficiency resulting in {{--|20%}} Moving.
 
*** [[Peg leg]]: 60% part efficiency resulting in {{--|20%}} Moving.
*** [[Prosthetic leg]]: 85% part efficiency resulting in {{--|7.5%}} Moving.
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*** [[Prosthetic leg]]: 85 part efficiency resulting in {{--|7.5%}} Moving.
 
*** [[Bionic leg]]: 125% part efficiency resulting in {{+|12.5%}} Moving.
 
*** [[Bionic leg]]: 125% part efficiency resulting in {{+|12.5%}} Moving.
 
*** [[Archotech leg]]: 150% part efficiency resulting in {{+|25%}} Moving.
 
*** [[Archotech leg]]: 150% part efficiency resulting in {{+|25%}} Moving.
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** Pelvis part efficiency: 100% importance, no allowed defect. No Max (effectively 100%).
 
** Pelvis part efficiency: 100% importance, no allowed defect. No Max (effectively 100%).
 
** Spine part efficiency: 100% importance, no allowed defect. No Max (effectively 100%).
 
** Spine part efficiency: 100% importance, no allowed defect. No Max (effectively 100%).
{{Moving Part Efficiency Table}}
 
  
 
=== Offsets ===
 
=== Offsets ===
The following offsets affect ''moving''. They are applied after the base factors.
 
 
* Alcohol ([[Beer]]) high
 
* Alcohol ([[Beer]]) high
 
** Tipsy: {{--|5%}}
 
** Tipsy: {{--|5%}}
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=== Post factors ===
 
=== Post factors ===
The following factors affect ''moving''. They are applied after the offsets.
 
 
* [[Cryptosleep sickness]]: '''x90%'''
 
* [[Cryptosleep sickness]]: '''x90%'''
 
* [[Food poisoning]]
 
* [[Food poisoning]]
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== Example ==
 
== Example ==
Let us calculate the highest value possible. The moving capacity can be calculated with the following formula:
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Let us calculate the highest value possible. A [[human]] with a [[bionic heart]] and two [[archotech leg]]s, that is high on [[luciferium]], [[go-juice]], [[wake-up]] and [[yayo]]. The moving capacity can be calculated with the following formula:
  
 
  '''Moving''' = ({IF Consciousness < 100 THEN Consciousness ELSE 1} × [1 + (Blood Pumping - 1) × 0.2] × [1 + (Breathing - 1) × 0.2] × Leg efficiency + Offsets) × Post factors  
 
  '''Moving''' = ({IF Consciousness < 100 THEN Consciousness ELSE 1} × [1 + (Blood Pumping - 1) × 0.2] × [1 + (Breathing - 1) × 0.2] × Leg efficiency + Offsets) × Post factors  
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In this particular case the values would be the following:
 
In this particular case the values would be the following:
 
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* [[Consciousness]]: '''140%''' (high on [[luciferium]], [[go-juice]] and [[wake-up]])
* [[Consciousness]]: '''140%''' (has no effect due to the max of 100%)
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* [[Blood Pumping]]: '''190%''' ([[Bionic heart]], [[Fibrous mechanites]] and high on [[luciferium]])
* [[Blood Pumping]]: '''{{%|{{Q|Blood Pumping|Effective Maximum}} }}''' (''see [[Blood Pumping]]'')
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* [[Breathing]]: '''110%''' (high on [[luciferium]])
* [[Breathing]]: '''{{%|{{Q|Breathing|Effective Maximum}} }}''' (''see [[breathing]]'')
 
 
* Leg efficiency
 
* Leg efficiency
 
** Left leg: '''150%''' ([[Archotech leg]])
 
** Left leg: '''150%''' ([[Archotech leg]])
 
** Right leg: '''150%''' ([[Archotech leg]])
 
** Right leg: '''150%''' ([[Archotech leg]])
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* Post factors: '''130%'''
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** [[Psycasts#Focus|Focus]] psycast: '''x130%'''
 
* Offsets (total {{+|145%}}):
 
* Offsets (total {{+|145%}}):
 
** [[Go-juice]] high: {{+|50%}}
 
** [[Go-juice]] high: {{+|50%}}
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** [[Wake-up]] high: {{+|10%}}
 
** [[Wake-up]] high: {{+|10%}}
 
** [[Fibrous mechanites]]: {{+|50%}}
 
** [[Fibrous mechanites]]: {{+|50%}}
** [[Persona weapon#Fast_mover|Fast mover]] persona trait {{RoyaltyIcon}}: {{+|15%}}
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** [[Persona_weapon#Fast_mover|Fast mover]] persona trait {{RoyaltyIcon}}: {{+|15%}}
* Post factors: '''130%'''
 
** [[Psycasts#Focus|Focus]] psycast: '''x130%'''
 
 
 
 
First of all we can calculate the leg efficiency:
 
First of all we can calculate the leg efficiency:
  
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  '''Moving''' = ({1} × [1 + (1.9 - 1) × 0.2] × [1 + (1.1 - 1) × 0.2] × 1.5 + 1.45) * 1.3
 
  '''Moving''' = ({1} × [1 + (1.9 - 1) × 0.2] × [1 + (1.1 - 1) × 0.2] × 1.5 + 1.45) * 1.3
 
   
 
   
  '''Moving''' = (1 × [1.18] × [1.02] × 1.5 + 1.45) × 1.3 = 423.202% ≈ '''[[Effective Maximum::4.23|423%]]'''
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  '''Moving''' = (1 × [1.18] × [1.02] × 1.5 + 1.45) × 1.3 = 423.202% ≈ '''423%'''
  
{{Nav|stats|wide}}
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{{nav|stats|wide}}
[[Category:Capacity]]
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<noinclude>[[Category:Capacity]]</noinclude>

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