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− | <noinclude>{{ | + | <noinclude>{{stub}}</noinclude> |
{{Capacity | {{Capacity | ||
| default base value = 1 | | default base value = 1 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
| description = How well a character can move around. Directly affected by consciousness. | | description = How well a character can move around. Directly affected by consciousness. | ||
− | }} | + | }} |
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== Affected stats == | == Affected stats == | ||
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== Factors == | == Factors == | ||
− | Pawns need a | + | Pawns need a Moving capacity of above 15% in order to move. |
=== Base factors === | === Base factors === | ||
− | The following factors affect | + | The following factors affect {{PAGENAME}}. |
* [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit::1|100%]] Max. | * [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit::1|100%]] Max. | ||
− | * [[Blood Pumping]]: [[Blood Pumping Importance::0.2|20%]] importance, no allowed defect. [[Blood Pumping Limit::-|No]] Max (effectively | + | * [[Blood Pumping]]: [[Blood Pumping Importance::0.2|20%]] importance, no allowed defect. [[Blood Pumping Limit::-|No]] Max (effectively 190%). |
− | * [[Breathing]]: [[Breathing Importance::0.2|20%]] importance, no allowed defect. [[Breathing Limit::-|No]] Max (effectively | + | * [[Breathing]]: [[Breathing Importance::0.2|20%]] importance, no allowed defect. [[Breathing Limit::-|No]] Max (effectively 110%). |
* Leg part efficiency: 100% importance, no allowed defect. No Max (effectively 150%). | * Leg part efficiency: 100% importance, no allowed defect. No Max (effectively 150%). | ||
** Whole leg: 50% importance for each leg, no allowed defect. No Max (effectively 150%). | ** Whole leg: 50% importance for each leg, no allowed defect. No Max (effectively 150%). | ||
*** [[Peg leg]]: 60% part efficiency resulting in {{--|20%}} Moving. | *** [[Peg leg]]: 60% part efficiency resulting in {{--|20%}} Moving. | ||
− | *** [[Prosthetic leg]]: 85 | + | *** [[Prosthetic leg]]: 85 part efficiency resulting in {{--|7.5%}} Moving. |
*** [[Bionic leg]]: 125% part efficiency resulting in {{+|12.5%}} Moving. | *** [[Bionic leg]]: 125% part efficiency resulting in {{+|12.5%}} Moving. | ||
*** [[Archotech leg]]: 150% part efficiency resulting in {{+|25%}} Moving. | *** [[Archotech leg]]: 150% part efficiency resulting in {{+|25%}} Moving. | ||
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** Pelvis part efficiency: 100% importance, no allowed defect. No Max (effectively 100%). | ** Pelvis part efficiency: 100% importance, no allowed defect. No Max (effectively 100%). | ||
** Spine part efficiency: 100% importance, no allowed defect. No Max (effectively 100%). | ** Spine part efficiency: 100% importance, no allowed defect. No Max (effectively 100%). | ||
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=== Offsets === | === Offsets === | ||
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* Alcohol ([[Beer]]) high | * Alcohol ([[Beer]]) high | ||
** Tipsy: {{--|5%}} | ** Tipsy: {{--|5%}} | ||
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=== Post factors === | === Post factors === | ||
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* [[Cryptosleep sickness]]: '''x90%''' | * [[Cryptosleep sickness]]: '''x90%''' | ||
* [[Food poisoning]] | * [[Food poisoning]] | ||
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* [[Resurrection sickness]]: '''x10%''' | * [[Resurrection sickness]]: '''x10%''' | ||
* [[Psycasts#Focus|Focus]] psycast: '''x130%''' | * [[Psycasts#Focus|Focus]] psycast: '''x130%''' | ||
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== Example == | == Example == | ||
− | Let us calculate the highest value possible. The moving capacity can be calculated with the following formula: | + | Let us calculate the highest value possible. A [[human]] with a [[bionic heart]] and two [[archotech leg]]s, that is high on [[luciferium]], [[go-juice]], [[wake-up]] and [[yayo]]. The moving capacity can be calculated with the following formula: |
'''Moving''' = ({IF Consciousness < 100 THEN Consciousness ELSE 1} × [1 + (Blood Pumping - 1) × 0.2] × [1 + (Breathing - 1) × 0.2] × Leg efficiency + Offsets) × Post factors | '''Moving''' = ({IF Consciousness < 100 THEN Consciousness ELSE 1} × [1 + (Blood Pumping - 1) × 0.2] × [1 + (Breathing - 1) × 0.2] × Leg efficiency + Offsets) × Post factors | ||
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In this particular case the values would be the following: | In this particular case the values would be the following: | ||
− | + | * [[Consciousness]]: '''140%''' (high on [[luciferium]], [[go-juice]] and [[wake-up]]) | |
− | * [[Consciousness]]: '''140%''' ( | + | * [[Blood Pumping]]: '''190%''' ([[Bionic heart]], [[Fibrous mechanites]] and high on [[luciferium]]) |
− | * [[Blood Pumping]]: ''' | + | * [[Breathing]]: '''110%''' (high on [[luciferium]]) |
− | * [[Breathing]]: ''' | ||
* Leg efficiency | * Leg efficiency | ||
** Left leg: '''150%''' ([[Archotech leg]]) | ** Left leg: '''150%''' ([[Archotech leg]]) | ||
** Right leg: '''150%''' ([[Archotech leg]]) | ** Right leg: '''150%''' ([[Archotech leg]]) | ||
+ | * Post factors: '''130%''' | ||
+ | ** [[Psycasts#Focus|Focus]] psycast: '''x130%''' | ||
* Offsets (total {{+|145%}}): | * Offsets (total {{+|145%}}): | ||
** [[Go-juice]] high: {{+|50%}} | ** [[Go-juice]] high: {{+|50%}} | ||
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** [[Wake-up]] high: {{+|10%}} | ** [[Wake-up]] high: {{+|10%}} | ||
** [[Fibrous mechanites]]: {{+|50%}} | ** [[Fibrous mechanites]]: {{+|50%}} | ||
− | ** [[ | + | ** [[Persona_weapon#Fast_mover|Fast mover]] persona trait {{RoyaltyIcon}}: {{+|15%}} |
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First of all we can calculate the leg efficiency: | First of all we can calculate the leg efficiency: | ||
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'''Moving''' = ({1} × [1 + (1.9 - 1) × 0.2] × [1 + (1.1 - 1) × 0.2] × 1.5 + 1.45) * 1.3 | '''Moving''' = ({1} × [1 + (1.9 - 1) × 0.2] × [1 + (1.1 - 1) × 0.2] × 1.5 + 1.45) * 1.3 | ||
− | '''Moving''' = (1 × [1.18] × [1.02] × 1.5 + 1.45) × 1.3 = 423.202% ≈ ''' | + | '''Moving''' = (1 × [1.18] × [1.02] × 1.5 + 1.45) × 1.3 = 423.202% ≈ '''423%''' |
− | {{ | + | {{nav|stats|wide}} |
− | [[Category:Capacity]] | + | <noinclude>[[Category:Capacity]]</noinclude> |