Difference between revisions of "Mortar Miss Radius Multiplier"

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(classic mortar note)
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}} This multiplier is applied to the miss radius of the mortar, currently this radius is {{#vardefine: mortarRadius | {{Q|Mortar|Miss Radius}}}}{{#var: mortarRadius}} tiles.
 
}} This multiplier is applied to the miss radius of the mortar, currently this radius is {{#vardefine: mortarRadius | {{Q|Mortar|Miss Radius}}}}{{#var: mortarRadius}} tiles.
  
This stat still applies if the [[AI_Storytellers#Classic mortars|Classic Mortars]] storyteller setting is turned on.
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This stat still applies if the [[AI Storytellers#Classic mortars|Classic Mortars]] storyteller setting is turned on, however the base radius is increased to 13 tiles.
==Factors==
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== Factors ==
 
* [[Skills#Shooting|Shooting]][[Skill::Shooting| ]]: [[Skill Base Factor::0.2|20%]] plus [[Skill Bonus Factor::-0.025|-2.5%]] per skill level.
 
* [[Skills#Shooting|Shooting]][[Skill::Shooting| ]]: [[Skill Base Factor::0.2|20%]] plus [[Skill Bonus Factor::-0.025|-2.5%]] per skill level.
 
* [[Sight]]: [[Sight Importance::-1|-1]]*(Sight Percentage-100%). [[Sight Limit::1|100%]] max
 
* [[Sight]]: [[Sight Importance::-1|-1]]*(Sight Percentage-100%). [[Sight Limit::1|100%]] max
 
* [[Manipulation]]: [[Manipulation Importance::-0.5|-0.5]]*(Manipulation Percentage-100%). [[Manipulation Limit::-|No]] Max.
 
* [[Manipulation]]: [[Manipulation Importance::-0.5|-0.5]]*(Manipulation Percentage-100%). [[Manipulation Limit::-|No]] Max.
  
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'''Note:''' The resulting radius in the table below assumes that the [[AI Storytellers#Classic mortars|Classic Mortars]] storyteller setting has ''not'' been enabled.
 
{| class = "wikitable" width="180" style="text-align: center;"
 
{| class = "wikitable" width="180" style="text-align: center;"
 
! rowspan=2 | Shooting Skill Level
 
! rowspan=2 | Shooting Skill Level
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| {{#vardefine: temp | {{#expr: 120 + (20*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
 
| {{#vardefine: temp | {{#expr: 120 + (20*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
 
| {{#vardefine: temp | {{#expr: 120 + (20*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
 
| {{#vardefine: temp | {{#expr: 120 + (20*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr: {{#var: temp}} * {{#var: mortarRadius}}/100 round 1}})
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|}
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== Example ==
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{| class="wikitable"
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|-
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| '''Mortar Miss Radius Multiplier'''  = (20% + Shooting Skill * -2.5%) - ( '''Max('''Sight Percentage, 100%''')''' - 100%) - (Manipulation Percentage-100% )
 
|}
 
|}
  

Revision as of 03:06, 20 March 2023

Mortar Miss Radius Multiplier is a stat: A multiplier on the miss radius of a mortar used by this person. Smaller numbers means more accurate mortar shells. Its minimum allowed value is 0%. Its default value is 100%. This multiplier is applied to the miss radius of the mortar, currently this radius is 9 tiles.

This stat still applies if the Classic Mortars storyteller setting is turned on, however the base radius is increased to 13 tiles.

Factors

  • Shooting: 20% plus -2.5% per skill level.
  • Sight: -1*(Sight Percentage-100%). 100% max
  • Manipulation: -0.5*(Manipulation Percentage-100%). No Max.

Note: The resulting radius in the table below assumes that the Classic Mortars storyteller setting has not been enabled.

Shooting Skill Level Mortar Miss Radius Multiplier
(Resulting Radius)
100% Manipulation 125% Manipulation 150% Manipulation
0 120% (10.8) 108% (9.7) 95% (8.6)
1 117% (10.5) 105% (9.5) 93% (8.4)
2 115% (10.4) 103% (9.3) 90% (8.1)
3 112% (10.1) 100% (9) 88% (7.9)
4 110% (9.9) 98% (8.8) 85% (7.7)
5 107% (9.6) 95% (8.6) 83% (7.5)
6 105% (9.5) 95% (8.6) 83% (7.5)
7 102% (9.2) 90% (8.1) 78% (7)
8 100% (9) 88% (7.9) 75% (6.8)
9 97% (8.7) 85% (7.7) 73% (6.6)
10 95% (8.6) 83% (7.5) 70% (6.3)
11 92% (8.3) 80% (7.2) 68% (6.1)
12 90% (8.1) 78% (7) 65% (5.9)
13 87% (7.8) 75% (6.8) 63% (5.7)
14 85% (7.7) 73% (6.6) 60% (5.4)
15 82% (7.4) 70% (6.3) 58% (5.2)
16 80% (7.2) 68% (6.1) 55% (5)
17 77% (6.9) 65% (5.9) 53% (4.8)
18 75% (6.8) 63% (5.7) 50% (4.5)
19 72% (6.5) 60% (5.4) 48% (4.3)
20 70% (6.3) 58% (5.2) 45% (4.1)

Example

Mortar Miss Radius Multiplier = (20% + Shooting Skill * -2.5%) - ( Max(Sight Percentage, 100%) - 100%) - (Manipulation Percentage-100% )

Version history

  • 1.3.3200 - Added. Previously there was no skill effect on mortar accuracy.