Editing Morbid stone tile

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Ideology}}
+
{{Ideology}}{{infobox main|structure|
{{Infobox main|structure
 
 
| name = Morbid stone tile
 
| name = Morbid stone tile
| image = Morbid stone tile.png
 
 
| description = Fine stone tiles in a morbid style.
 
| description = Fine stone tiles in a morbid style.
<!-- Base Stats -->
+
| image = Morbid stone tile.png|Morbid stone tile
 +
| info =
 
| type = Floor
 
| type = Floor
| marketvalue = 36
+
| type2 =  
 +
| placeable = True
 +
| deconstructable = true
 +
| size = 1 ˣ 1
 +
| speed = 1
 
| beauty = 3
 
| beauty = 3
| style = Morbid
 
| styledominance = 1
 
 
| flammability = 0
 
| flammability = 0
<!-- Building -->
+
| cleanliness =  
| size = 1 ˣ 1
 
| placeable = True
 
| cleaning time factor = 0.8
 
| filth multiplier = 1
 
| speed = 1
 
<!-- Creation -->
 
 
| research = Stonecutting
 
| research = Stonecutting
 +
| style = Morbid
 +
| styledominance = 1
 
| work to make = 5000
 
| work to make = 5000
| skill 1 = Construction
 
| skill 1 level = 6
 
 
| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 20
 
| resource 1 amount = 20
 
| stuff tags = Stony
 
| stuff tags = Stony
| deconstructable = true
+
| marketvalue = 36
<!-- Wiki -->
+
| skill 1 = Construction
 +
| skill 1 level = 6
 
| page verified for version = 1.3.3159
 
| page verified for version = 1.3.3159
 
}}
 
}}
Line 33: Line 29:
 
While extremely work and resource intensive, it has a very high beauty rating and, for users of the [[Royalty DLC]], is considered [[fine floor]] as needed to meet the room requirements of high-ranking [[Titles|nobility]].
 
While extremely work and resource intensive, it has a very high beauty rating and, for users of the [[Royalty DLC]], is considered [[fine floor]] as needed to meet the room requirements of high-ranking [[Titles|nobility]].
  
Except for ideological [[style]], it is almost statistically identical to [[fine stone tile]] {{RoyaltyIcon}} and the other two ideological variants; [[Spikecore stone tile|spikecore]] and [[totemic stone tile]].
+
Except for ideological [[style]], it is almost statistically identical to [[fine stone tile]] {{RoyaltyIcon}} and the other two ideological variants; [[Spikecore stone tile|spikecore]] and [[totemic stone tile]]. Unlike regular stone tile and fine stone tile, morbid stone tile has a cleaning time of 100%.
  
 
== Acquisition ==
 
== Acquisition ==
Line 39: Line 35:
  
 
== Analysis ==
 
== Analysis ==
There are two primary use cases for morbid stone tile, namely [[fine floor]]ing for meeting the room requirements of nobles {{RoyaltyIcon}}, and general flooring.
+
There are two primary use cases for morbid stone tile, namely [[fine floor]]ing for meeting the room requirements of nobles {{RoyaltyIcon}}, and general flooring.  
 
+
===Fine Flooring===
=== Fine flooring ===
 
 
{{Royalty|No category}}
 
{{Royalty|No category}}
{{See also|Fine floor}}
+
{{see also|Fine floor}}
 
The ideologically styled stone tiles, morbid, spikecore and totemic, are largely identical to the base [[fine stone tile]]. The only difference is that they have a style dominance value and associated style. Thus, the choice of which to use is mostly limited to aesthetics and whether the ideoligions in your colony care about seeing their own styles, or in the case of multi-ideoligion colonies, whether they care about seeing that of other ideoligions. If there is incentive to use the ideological tiles, do so, if there is incentive not to, fine stone tiles are always a safe choice.
 
The ideologically styled stone tiles, morbid, spikecore and totemic, are largely identical to the base [[fine stone tile]]. The only difference is that they have a style dominance value and associated style. Thus, the choice of which to use is mostly limited to aesthetics and whether the ideoligions in your colony care about seeing their own styles, or in the case of multi-ideoligion colonies, whether they care about seeing that of other ideoligions. If there is incentive to use the ideological tiles, do so, if there is incentive not to, fine stone tiles are always a safe choice.
  
Line 53: Line 48:
 
Thus, silver tile is a strong competitor to fine stone tiles for many colonies.
 
Thus, silver tile is a strong competitor to fine stone tiles for many colonies.
  
=== General flooring ===
+
===General Flooring===
Compared to other floors, they are quite beautiful, but work and resource intensive. It is a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, and it is an easy-to-defend way to improve area [[beauty]] as it cannot typically be destroyed without player intervention. However, their practical use as actual flooring is limited outside of player preference. It is considerably more efficient and significantly less work to construct [[sculptures]] to improve [[room stats|room beauty]] in most circumstances.  
+
Compared to other floors, they are quite beautiful, but work and resource intensive. It is a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, and it is an easy-to-defend way to improve area [[beauty]] as it cannot typically be destroyed without player intervention. However, their practical use as actual flooring is limited outside of player preference. It is considerably more efficient and significantly less work to construct [[sculptures]] to improve [[room stats|room beauty]] in most circumstances.  
  
 
There may be some merit to their use in defensive areas, such as killboxes, where non-flammability is important, where more beauty will improve the mood of colonists in combat and help prevent [[mental break]]s occurring at inopportune times, but where sculptures would be at risk of destruction.
 
There may be some merit to their use in defensive areas, such as killboxes, where non-flammability is important, where more beauty will improve the mood of colonists in combat and help prevent [[mental break]]s occurring at inopportune times, but where sculptures would be at risk of destruction.
  
== Version history ==
+
==Version history==
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
 
* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added.
 
* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added.
* [[Version/1.4.3555|1.4.3555]] - Cleaning time factor changed from default 100% to 80%.
 
  
{{Nav|floor|wide}}
+
{{nav|floor|wide}}
 
[[Category:Floor]]
 
[[Category:Floor]]
 
[[Category:Fine floor]]
 
[[Category:Fine floor]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: