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{{Ideology}}
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{{Ideology}}{{infobox main|structure|
{{Infobox main|structure
 
 
| name = Morbid carpet
 
| name = Morbid carpet
| image = Morbid carpet.png
 
 
| description = Fine carpet in a morbid style.
 
| description = Fine carpet in a morbid style.
<!-- Base Stats -->
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| image = Morbid carpet.png|Morbid carpet
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| info =
 
| type = Floor
 
| type = Floor
| marketvalue = 67
+
| type2 =  
 +
| placeable = True
 +
| deconstructable = true
 +
| size = 1 ˣ 1
 +
| speed = 1
 
| beauty = 4
 
| beauty = 4
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| flammability = 0.32
 
| style = Morbid
 
| style = Morbid
 
| styledominance = 1
 
| styledominance = 1
| flammability = 0.32
 
<!-- Building -->
 
| size = 1 ˣ 1
 
| placeable = True
 
| cleaning time factor = 2
 
| filth multiplier = 1
 
| speed = 1
 
<!-- Creation -->
 
 
| research = Carpet making
 
| research = Carpet making
 
| work to make = 4000
 
| work to make = 4000
 
| resource 1 = Cloth
 
| resource 1 = Cloth
 
| resource 1 amount = 35
 
| resource 1 amount = 35
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| marketvalue = 67
 
| skill 1 = Construction
 
| skill 1 = Construction
 
| skill 1 level = 6
 
| skill 1 level = 6
| deconstructable = true
 
<!-- Wiki -->
 
 
| page verified for version = 1.3.3159
 
| page verified for version = 1.3.3159
 
}}
 
}}
 
'''Morbid carpet''' is a type of [[floor]] added by the [[Ideology DLC]]. It can be constructed in white, burgundy, and indigo. All types of morbid carpet have the same stats and texture, differing only in color.
 
'''Morbid carpet''' is a type of [[floor]] added by the [[Ideology DLC]]. It can be constructed in white, burgundy, and indigo. All types of morbid carpet have the same stats and texture, differing only in color.
 
When morbid carpet burns it leaves [[burned carpet]] behind.
 
  
 
While extremely work and resource intensive, it has a very high beauty rating and, for users of the [[Royalty DLC]], is considered [[fine floor]] as needed to meet the room requirements of high-ranking [[Titles|nobility]].
 
While extremely work and resource intensive, it has a very high beauty rating and, for users of the [[Royalty DLC]], is considered [[fine floor]] as needed to meet the room requirements of high-ranking [[Titles|nobility]].
  
Except for ideological [[style]], it is almost statistically identical to [[fine carpet]] {{RoyaltyIcon}} and the other two ideological variants; [[Hex carpet|hex]] and [[mindbend carpet]].  
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Except for ideological [[style]], it is almost statistically identical to [[fine carpet]] {{RoyaltyIcon}} and the other two ideological variants; [[Hex carpet|hex]] and [[mindbend carpet]]. Unlike regular carpet, morbid carpet has a cleaning time of 100%.
  
 
== Acquisition ==
 
== Acquisition ==
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In comparison to the other fine floors, namely [[gold tile|gold]] and [[silver tile]] there is more interplay. Gold tiles are exceptionally expensive and their effect on colony wealth bears this out, but they also provide a phenomenal beauty rating of +{{Q|Gold tile|Beauty}}. They are also relatively quick to lay. The practicality of gold tile is limited however, due to their cost and the comparative ease of using [[sculptures]] to improve [[room stats|room beauty]].
 
In comparison to the other fine floors, namely [[gold tile|gold]] and [[silver tile]] there is more interplay. Gold tiles are exceptionally expensive and their effect on colony wealth bears this out, but they also provide a phenomenal beauty rating of +{{Q|Gold tile|Beauty}}. They are also relatively quick to lay. The practicality of gold tile is limited however, due to their cost and the comparative ease of using [[sculptures]] to improve [[room stats|room beauty]].
  
Silver tiles are surprisingly competitive with fine and ideoligious carpets - with a market value only 6 silver higher, equal beauty, no flammability, a cleanliness bonus, the high availability of [[silver]] and only requiring a construction skill of 3. This means they're easier to make impressive rooms out of, and to keep them impressive when they inevitably get [[filth]]y. Additionally, the research required for silver tiles, [[Research#Smithing|Smithing]], is very important and is likely to be unlocked anyway. If the colony is producing its own cloth for carpets, silver tiles are more expensive but if the cloth needs to be bought, then they are directly comparable. Thus, silver tile is a strong competitor to carpet variants for many colonies, even ones with a cloth industry.
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Silver tiles are surprisingly competitive with fine and ideoligious carpets - with a market value only 6 silver higher, equal beauty, no flammability, a cleanliness bonus, the high availability of [[silver]] and only requiring a construction skill of 3. This means they're easier to make impressive rooms out of, and to keep them impressive when they inevitably get [[filth]]y. Additionally, the research required for silver tiles, [[Research#Smithing|Smithing]], is very important and is likely to be unlocked anyway. If the colony is producing its own cloth for carpets, silver tiles are more expensive but if the cloth needs to be bought, then they are directly comparable. Thus, silver tile is a strong competitor to carpet variants for many colonies, even ones with a cloth industry.
  
 
=== General flooring ===
 
=== General flooring ===
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* [[Ideology DLC]] release - added.
 
* [[Ideology DLC]] release - added.
 
* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added.
 
* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added.
* [[Version/1.4.3555|1.4.3555]] - Cleaning time factor changed from default 100% to 200%.
 
  
 
{{nav|floor|wide}}
 
{{nav|floor|wide}}
 
[[Category:Floor]]
 
[[Category:Floor]]
 
[[Category:Fine floor]]
 
[[Category:Fine floor]]

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