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{{rewrite|reason=Format standardisation}}
 
{{infobox main|misc|
 
{{infobox main|misc|
 
|name = Moisture pump
 
|name = Moisture pump
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|resource 2 amount = 4
 
|resource 2 amount = 4
 
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A '''moisture pump''' slowly removes moisture from nearby terrain, providing buildable and sometimes arable land.
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A '''moisture pump''' slowly removes moisture from nearby terrain, always providing buildable and sometimes arable land.  Once built and powered, its radius expands continuously (approx. 8.7 days per tile radius), in a circle up to a maximum of 6.9 tiles after a year. Once the tiles are converted, the effect is permanent. Moisture pumps continue to draw power once they've reached their maximum radius. Moisture pumps cannot be manually turned off and must either have their power source disconnected or be deconstructed to stop them drawing power.
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Moisture pumps may be built on [[bridge]]s, greatly expanding their placement and the land that they can affect.
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Once built and powered, moisture pumps instantly convert the tile directly beneath them if it can be converted. Mud, marsh and marshy soil are converted to soil. Soft sand is converted to sand. Shallow water and shallow ocean water are converted to stony soil, except in ice and sea ice biomes where they are converted to ice. All other terrain types are unaffected by moisture pumps, including moving water.
  
 
== Acquisition ==
 
== Acquisition ==
 
Moisture pumps can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
Moisture pumps can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
==Summary==
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[[File:Moisture pump example.png|600px]]
A powered moisture pump will slowly remove shallow water and other marshy tiles up to a radius of 6.9 tiles. The pump's radius will expand roughly 1 tile every 8.7 days — the entire radius will be terraformed in 1 year (60 days). The pump instantly transforms the tile that it is installed on once it becomes powered.
 
 
 
* [[Mud]], [[marsh]] and [[marshy soil]] are converted to [[soil]].
 
* [[Soft sand]] is converted to [[sand]].
 
* [[Shallow water]] and [[shallow ocean water]] are converted to [[stony soil]], except in the ice sheet and sea ice [[biome]]s, where they are converted to [[ice]].
 
 
 
All other terrain types are unaffected by moisture pumps. Importantly, moisture pumps '''do not''' terraform [[moving water]] and [[deep water]].
 
 
 
Pumps can be built on [[bridge]]s, and will convert tiles under a bridge. However, the bridge must be removed before heavier objects can be placed on the land.
 
 
 
Once the tiles are converted, the change is permanent, and the pump is redundant. Moisture pumps cannot be manually turned off and must either have their power source disconnected or be deconstructed to stop them drawing power. Even after reaching their maximum radius, pumps will still draw power.
 
 
 
[[File:Moisture pump example.png|thumb|center|400px|Inner circle is the radius of water already removed.<br>Outer circle is maximum radius of the pump.]]
 
 
 
== Analysis ==
 
 
 
Moisture pumps are the only way to permanently terraform wet environments. Because they are very slow, planning ahead or building in other areas is required while you wait up to a full year in advance. Moisture pumps may also have to be placed in a location that will need to be defended.
 
 
 
=== Wealthy Terraforming ===
 
 
 
Because moisture pumps instantly terraform the tile they are installed on, a colony can terraform an area quickly by building a large number of moisture pumps, one on each tile. You can alternatively build moisture pumps much closer together (such as 2 tiles apart) and only need to wait for them to expand their radius a few times. This strategy requires an exorbitant amount of [[component]]s and [[steel]].
 
  
 
==Version history==
 
==Version history==

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