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Line 1: Line 1:
 
return {
 
return {
 +
 +
  version = "1.2.2753",
  
 
   ["BiomeDef:BorealForest"] = {
 
   ["BiomeDef:BorealForest"] = {
Line 5: Line 7:
 
       DefCategory = "BiomeDef",
 
       DefCategory = "BiomeDef",
 
       FileName = "Biomes_Cold.xml",
 
       FileName = "Biomes_Cold.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 56: Line 57:
 
       DefCategory = "BiomeDef",
 
       DefCategory = "BiomeDef",
 
       FileName = "Biomes_Cold.xml",
 
       FileName = "Biomes_Cold.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 99: Line 99:
 
       DefCategory = "BiomeDef",
 
       DefCategory = "BiomeDef",
 
       FileName = "Biomes_Cold.xml",
 
       FileName = "Biomes_Cold.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 152: Line 151:
 
       DefCategory = "BiomeDef",
 
       DefCategory = "BiomeDef",
 
       FileName = "Biomes_Cold.xml",
 
       FileName = "Biomes_Cold.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 176: Line 174:
 
       DefCategory = "BiomeDef",
 
       DefCategory = "BiomeDef",
 
       FileName = "Biomes_Cold.xml",
 
       FileName = "Biomes_Cold.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 198: Line 195:
 
       DefCategory = "BiomeDef",
 
       DefCategory = "BiomeDef",
 
       FileName = "Biomes_Temperate.xml",
 
       FileName = "Biomes_Temperate.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 254: Line 250:
 
       DefCategory = "BiomeDef",
 
       DefCategory = "BiomeDef",
 
       FileName = "Biomes_Temperate.xml",
 
       FileName = "Biomes_Temperate.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 306: Line 301:
 
       DefCategory = "BiomeDef",
 
       DefCategory = "BiomeDef",
 
       FileName = "Biomes_Warm.xml",
 
       FileName = "Biomes_Warm.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 352: Line 346:
 
       DefCategory = "BiomeDef",
 
       DefCategory = "BiomeDef",
 
       FileName = "Biomes_Warm.xml",
 
       FileName = "Biomes_Warm.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 397: Line 390:
 
       DefCategory = "BiomeDef",
 
       DefCategory = "BiomeDef",
 
       FileName = "Biomes_WarmArid.xml",
 
       FileName = "Biomes_WarmArid.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 443: Line 435:
 
       DefCategory = "BiomeDef",
 
       DefCategory = "BiomeDef",
 
       FileName = "Biomes_WarmArid.xml",
 
       FileName = "Biomes_WarmArid.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 480: Line 471:
 
       DefCategory = "BiomeDef",
 
       DefCategory = "BiomeDef",
 
       FileName = "Biomes_WarmArid.xml",
 
       FileName = "Biomes_WarmArid.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 507: Line 497:
 
       DefCategory = "BiomeDef",
 
       DefCategory = "BiomeDef",
 
       FileName = "Biomes_Water.xml",
 
       FileName = "Biomes_Water.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 519: Line 508:
 
       DefCategory = "BiomeDef",
 
       DefCategory = "BiomeDef",
 
       FileName = "Biomes_Water.xml",
 
       FileName = "Biomes_Water.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 861: Line 849:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Alcohol_Beer.xml",
 
       FileName = "Alcohol_Beer.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 906: Line 893:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Drug = {
        _ = {
 
          Class = "CompProperties_Drug",
 
        },
 
 
         chemical = "Alcohol",
 
         chemical = "Alcohol",
 
         addictiveness = 0.010,
 
         addictiveness = 0.010,
Line 946: Line 930:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Alcohol_Beer.xml",
 
       FileName = "Alcohol_Beer.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 964: Line 947:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Rottable = {
        _ = {
 
          Class = "CompProperties_Rottable",
 
        },
 
 
         daysToRotStart = 5,
 
         daysToRotStart = 5,
 
         rotDestroys = true,
 
         rotDestroys = true,
Line 979: Line 959:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Ambrosia.xml",
 
       FileName = "Ambrosia.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 1,024: Line 1,003:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Rottable = {
        _ = {
 
          Class = "CompProperties_Rottable",
 
        },
 
 
         daysToRotStart = 30,
 
         daysToRotStart = 30,
 
         rotDestroys = true,
 
         rotDestroys = true,
 
       },
 
       },
       {
+
       CompProperties_Drug = {
        _ = {
 
          Class = "CompProperties_Drug",
 
        },
 
 
         chemical = "Ambrosia",
 
         chemical = "Ambrosia",
 
         addictiveness = 0.010,
 
         addictiveness = 0.010,
Line 1,051: Line 1,024:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "DrugBases.xml",
 
       FileName = "DrugBases.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 1,072: Line 1,044:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Forbiddable = {},
        _ = {
 
          Class = "CompProperties_Forbiddable",
 
        },
 
      },
 
 
     },
 
     },
 
     pathCost = 14,
 
     pathCost = 14,
Line 1,092: Line 1,060:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "DrugBases.xml",
 
       FileName = "DrugBases.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 1,111: Line 1,078:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "DrugBases.xml",
 
       FileName = "DrugBases.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 1,130: Line 1,096:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "DrugBases.xml",
 
       FileName = "DrugBases.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 1,147: Line 1,112:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "GoJuice.xml",
 
       FileName = "GoJuice.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 1,205: Line 1,169:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Drug = {
        _ = {
 
          Class = "CompProperties_Drug",
 
        },
 
 
         chemical = "GoJuice",
 
         chemical = "GoJuice",
 
         addictiveness = 0.026,
 
         addictiveness = 0.026,
Line 1,226: Line 1,187:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Luciferium.xml",
 
       FileName = "Luciferium.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 1,250: Line 1,210:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Drug = {
        _ = {
 
          Class = "CompProperties_Drug",
 
        },
 
 
         chemical = "Luciferium",
 
         chemical = "Luciferium",
 
         addictiveness = 1.00,
 
         addictiveness = 1.00,
Line 1,270: Line 1,227:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Penoxycyline.xml",
 
       FileName = "Penoxycyline.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 1,304: Line 1,260:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Drug = {
        _ = {
 
          Class = "CompProperties_Drug",
 
        },
 
 
         listOrder = 1000,
 
         listOrder = 1000,
 
         overdoseSeverityOffset = { ["<"]=0.08, [">"]=0.14 },
 
         overdoseSeverityOffset = { ["<"]=0.08, [">"]=0.14 },
Line 1,319: Line 1,272:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Psychite_Flake.xml",
 
       FileName = "Psychite_Flake.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 1,376: Line 1,328:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Drug = {
        _ = {
 
          Class = "CompProperties_Drug",
 
        },
 
 
         chemical = "Psychite",
 
         chemical = "Psychite",
 
         addictiveness = 0.05,
 
         addictiveness = 0.05,
Line 1,396: Line 1,345:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Psychite_Tea.xml",
 
       FileName = "Psychite_Tea.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 1,462: Line 1,410:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Drug = {
        _ = {
 
          Class = "CompProperties_Drug",
 
        },
 
 
         chemical = "Psychite",
 
         chemical = "Psychite",
 
         addictiveness = 0.02,
 
         addictiveness = 0.02,
Line 1,481: Line 1,426:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Psychite_Yayo.xml",
 
       FileName = "Psychite_Yayo.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 1,538: Line 1,482:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Drug = {
        _ = {
 
          Class = "CompProperties_Drug",
 
        },
 
 
         chemical = "Psychite",
 
         chemical = "Psychite",
 
         addictiveness = 0.01,
 
         addictiveness = 0.01,
Line 1,559: Line 1,500:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Smokeleaf.xml",
 
       FileName = "Smokeleaf.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 1,619: Line 1,559:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Drug = {
        _ = {
 
          Class = "CompProperties_Drug",
 
        },
 
 
         chemical = "Smokeleaf",
 
         chemical = "Smokeleaf",
 
         addictiveness = 0.020,
 
         addictiveness = 0.020,
Line 1,638: Line 1,575:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "WakeUp.xml",
 
       FileName = "WakeUp.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 1,682: Line 1,618:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Drug = {
        _ = {
 
          Class = "CompProperties_Drug",
 
        },
 
 
         chemical = "WakeUp",
 
         chemical = "WakeUp",
 
         addictiveness = 0.02,
 
         addictiveness = 0.02,
Line 1,697: Line 1,630:
 
   },
 
   },
  
   ["ThingDef:BodyPartArchotechBase"] = {
+
   ["ThingDef:Mote_SparkThrown"] = {
 
     _ = {
 
     _ = {
      Name = "BodyPartArchotechBase",
+
       ParentName = "MoteBase",
       ParentName = "BodyPartBase",
 
      Abstract = true,
 
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
       FileName = "Hediffs_BodyParts_Archotech.xml",
+
       FileName = "Effecter_Construction.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
     thingCategories = {
+
     defName = "Mote_SparkThrown",
      "BodyPartsArchotech",
+
     altitudeLayer = "Projectile",
     },
 
    statBases = {
 
      DeteriorationRate = 0,
 
    },
 
 
   },
 
   },
  
   ["ThingDef:ArchotechEye"] = {
+
   ["ThingDef:Mote_SparkThrownFast"] = {
 
     _ = {
 
     _ = {
       ParentName = "BodyPartArchotechBase",
+
       ParentName = "MoteBase",
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
       FileName = "Hediffs_BodyParts_Archotech.xml",
+
       FileName = "Effecter_Damage.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
     defName = "ArchotechEye",
+
     defName = "Mote_SparkThrownFast",
     label = "archotech eye",
+
     altitudeLayer = "Projectile",
    description = [[An artifical eye built by an archotech. It perceives every type of electromagnetic radiation, including radio waves, infrared, light, x-rays, and gamma rays. Its visual acuity is precise enough to read handwriting from twenty meters away. It can emit various wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Externally, it looks like a natural human eye, except it can change color at will. Its internal workings are a mystery to all human minds.]],
 
    statBases = {
 
      MarketValue = 2800,
 
      Mass = 0.3,
 
    },
 
 
   },
 
   },
  
   ["ThingDef:ArchotechArm"] = {
+
   ["ThingDef:Mote_SparkThrownFastBlue"] = {
 
     _ = {
 
     _ = {
       ParentName = "BodyPartArchotechBase",
+
       ParentName = "MoteBase",
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
       FileName = "Hediffs_BodyParts_Archotech.xml",
+
       FileName = "Effecter_Damage.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
     defName = "ArchotechArm",
+
    defName = "Mote_SparkThrownFastBlue",
     label = "archotech arm",
+
    altitudeLayer = "Projectile",
 +
  },
 +
 
 +
  ["ThingDef:Mote_LongSparkThrown"] = {
 +
    _ = {
 +
      ParentName = "MoteBase",
 +
      DefCategory = "ThingDef",
 +
      FileName = "Effecter_Damage.xml",
 +
      DLC = "Core",
 +
    },
 +
    defName = "Mote_LongSparkThrown",
 +
    altitudeLayer = "Projectile",
 +
  },
 +
 
 +
  ["ThingDef:Mote_Splash"] = {
 +
    _ = {
 +
      ParentName = "MoteBase",
 +
      DefCategory = "ThingDef",
 +
      FileName = "Effecter_Damage.xml",
 +
      DLC = "Core",
 +
    },
 +
    defName = "Mote_Splash",
 +
    altitudeLayer = "MoteOverhead",
 +
  },
 +
 
 +
  ["ThingDef:Mote_ToxicDamage"] = {
 +
    _ = {
 +
      ParentName = "MoteBase",
 +
      DefCategory = "ThingDef",
 +
      FileName = "Effecter_Damage.xml",
 +
      DLC = "Core",
 +
    },
 +
    defName = "Mote_ToxicDamage",
 +
    altitudeLayer = "MoteOverhead",
 +
  },
 +
 
 +
  ["ThingDef:Mote_SmokeJoint"] = {
 +
    _ = {
 +
      ParentName = "MoteBase",
 +
      DefCategory = "ThingDef",
 +
      FileName = "Effecter_Ingest.xml",
 +
      DLC = "Core",
 +
    },
 +
    defName = "Mote_SmokeJoint",
 +
    thingClass = "MoteThrown",
 +
    altitudeLayer = "MoteOverhead",
 +
  },
 +
 
 +
  ["ThingDef:Mote_SmokeFlake"] = {
 +
    _ = {
 +
      ParentName = "MoteBase",
 +
      DefCategory = "ThingDef",
 +
      FileName = "Effecter_Ingest.xml",
 +
      DLC = "Core",
 +
    },
 +
    defName = "Mote_SmokeFlake",
 +
    thingClass = "MoteThrown",
 +
    altitudeLayer = "MoteOverhead",
 +
  },
 +
 
 +
  ["ThingDef:Mote_ExtinguisherPuff"] = {
 +
    _ = {
 +
      ParentName = "MoteBase",
 +
      DefCategory = "ThingDef",
 +
      FileName = "Effecter_Misc.xml",
 +
      DLC = "Core",
 +
    },
 +
    defName = "Mote_ExtinguisherPuff",
 +
    altitudeLayer = "MoteOverhead",
 +
  },
 +
 
 +
  ["ThingDef:BodyPartArchotechBase"] = {
 +
    _ = {
 +
      Name = "BodyPartArchotechBase",
 +
      ParentName = "BodyPartBase",
 +
      Abstract = true,
 +
      DefCategory = "ThingDef",
 +
      FileName = "Hediffs_BodyParts_Archotech.xml",
 +
      DLC = "Core",
 +
    },
 +
    thingCategories = {
 +
      "BodyPartsArchotech",
 +
    },
 +
    statBases = {
 +
      DeteriorationRate = 0,
 +
    },
 +
  },
 +
 
 +
  ["ThingDef:ArchotechEye"] = {
 +
    _ = {
 +
      ParentName = "BodyPartArchotechBase",
 +
      DefCategory = "ThingDef",
 +
      FileName = "Hediffs_BodyParts_Archotech.xml",
 +
      DLC = "Core",
 +
    },
 +
    defName = "ArchotechEye",
 +
    label = "archotech eye",
 +
    description = [[An artifical eye built by an archotech. It perceives every type of electromagnetic radiation, including radio waves, infrared, light, x-rays, and gamma rays. Its visual acuity is precise enough to read handwriting from twenty meters away. It can emit various wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Externally, it looks like a natural human eye, except it can change color at will. Its internal workings are a mystery to all human minds.]],
 +
    statBases = {
 +
      MarketValue = 2800,
 +
      Mass = 0.3,
 +
    },
 +
  },
 +
 
 +
  ["ThingDef:ArchotechArm"] = {
 +
    _ = {
 +
      ParentName = "BodyPartArchotechBase",
 +
      DefCategory = "ThingDef",
 +
      FileName = "Hediffs_BodyParts_Archotech.xml",
 +
      DLC = "Core",
 +
    },
 +
     defName = "ArchotechArm",
 +
     label = "archotech arm",
 
     description = [[An artifical arm built by an archotech. It's strong enough to crush a thick hardwood branch in its hand, and precise enough to write a sonnet on a grain of rice. It looks and feels like natural flesh, but it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. Its internal workings are a mystery to all human minds.]],
 
     description = [[An artifical arm built by an archotech. It's strong enough to crush a thick hardwood branch in its hand, and precise enough to write a sonnet on a grain of rice. It looks and feels like natural flesh, but it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. Its internal workings are a mystery to all human minds.]],
 
     statBases = {
 
     statBases = {
Line 1,754: Line 1,785:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Archotech.xml",
 
       FileName = "Hediffs_BodyParts_Archotech.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 1,772: Line 1,802:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Base.xml",
 
       FileName = "Hediffs_BodyParts_Base.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 1,791: Line 1,820:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Forbiddable = {},
        _ = {
 
          Class = "CompProperties_Forbiddable",
 
        },
 
      },
 
 
     },
 
     },
 
   },
 
   },
Line 1,806: Line 1,831:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Bionic.xml",
 
       FileName = "Hediffs_BodyParts_Bionic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 1,839: Line 1,863:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Bionic.xml",
 
       FileName = "Hediffs_BodyParts_Bionic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 1,859: Line 1,882:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Bionic.xml",
 
       FileName = "Hediffs_BodyParts_Bionic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 1,879: Line 1,901:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Bionic.xml",
 
       FileName = "Hediffs_BodyParts_Bionic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 1,899: Line 1,920:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Bionic.xml",
 
       FileName = "Hediffs_BodyParts_Bionic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 1,919: Line 1,939:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Bionic.xml",
 
       FileName = "Hediffs_BodyParts_Bionic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 1,936: Line 1,955:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Bionic.xml",
 
       FileName = "Hediffs_BodyParts_Bionic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 1,956: Line 1,974:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Bionic.xml",
 
       FileName = "Hediffs_BodyParts_Bionic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 1,975: Line 1,992:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Bionic.xml",
 
       FileName = "Hediffs_BodyParts_Bionic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 1,987: Line 2,003:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Bionic.xml",
 
       FileName = "Hediffs_BodyParts_Bionic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 2,006: Line 2,021:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Natural.xml",
 
       FileName = "Hediffs_BodyParts_Natural.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 2,022: Line 2,036:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Natural.xml",
 
       FileName = "Hediffs_BodyParts_Natural.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 2,039: Line 2,052:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Natural.xml",
 
       FileName = "Hediffs_BodyParts_Natural.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 2,056: Line 2,068:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Natural.xml",
 
       FileName = "Hediffs_BodyParts_Natural.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 2,073: Line 2,084:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Natural.xml",
 
       FileName = "Hediffs_BodyParts_Natural.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 2,092: Line 2,102:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Prosthetic.xml",
 
       FileName = "Hediffs_BodyParts_Prosthetic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 2,110: Line 2,119:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Prosthetic.xml",
 
       FileName = "Hediffs_BodyParts_Prosthetic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 2,134: Line 2,142:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Prosthetic.xml",
 
       FileName = "Hediffs_BodyParts_Prosthetic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 2,154: Line 2,161:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Prosthetic.xml",
 
       FileName = "Hediffs_BodyParts_Prosthetic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 2,174: Line 2,180:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Prosthetic.xml",
 
       FileName = "Hediffs_BodyParts_Prosthetic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 2,194: Line 2,199:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Prosthetic.xml",
 
       FileName = "Hediffs_BodyParts_Prosthetic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 2,211: Line 2,215:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Prosthetic.xml",
 
       FileName = "Hediffs_BodyParts_Prosthetic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 2,231: Line 2,234:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Prosthetic.xml",
 
       FileName = "Hediffs_BodyParts_Prosthetic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 2,248: Line 2,250:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Prosthetic.xml",
 
       FileName = "Hediffs_BodyParts_Prosthetic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 3,833: Line 3,834:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Ancient.xml",
 
       FileName = "Buildings_Ancient.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 3,865: Line 3,865:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Ancient.xml",
 
       FileName = "Buildings_Ancient.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 3,893: Line 3,892:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Ancient.xml",
 
       FileName = "Buildings_Ancient.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 3,931: Line 3,929:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Art.xml",
 
       FileName = "Buildings_Art.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 3,952: Line 3,949:
 
         compClass = "CompQuality",
 
         compClass = "CompQuality",
 
       },
 
       },
       {
+
       CompProperties_Art = {
        _ = {
 
          Class = "CompProperties_Art",
 
        },
 
 
         nameMaker = "NamerArtSculpture",
 
         nameMaker = "NamerArtSculpture",
 
         descriptionMaker = "ArtDescription_Sculpture",
 
         descriptionMaker = "ArtDescription_Sculpture",
 
         canBeEnjoyedAsArt = true,
 
         canBeEnjoyedAsArt = true,
 
       },
 
       },
       {
+
       CompProperties_MeditationFocus = {
        _ = {
 
          Class = "CompProperties_MeditationFocus",
 
        },
 
 
         statDef = "MeditationFocusStrength",
 
         statDef = "MeditationFocusStrength",
 
         focusTypes = {
 
         focusTypes = {
Line 4,045: Line 4,036:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Art.xml",
 
       FileName = "Buildings_Art.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 4,071: Line 4,061:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Art.xml",
 
       FileName = "Buildings_Art.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 4,097: Line 4,086:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Art.xml",
 
       FileName = "Buildings_Art.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 4,124: Line 4,112:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Art.xml",
 
       FileName = "Buildings_Art.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 4,161: Line 4,148:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Base.xml",
 
       FileName = "Buildings_Base.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 4,180: Line 4,166:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Exotic.xml",
 
       FileName = "Buildings_Exotic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 4,205: Line 4,190:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_WakeUpDormant = {},
        _ = {
 
          Class = "CompProperties_WakeUpDormant",
 
        },
 
      },
 
 
     },
 
     },
 
   },
 
   },
Line 4,218: Line 4,199:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Exotic.xml",
 
       FileName = "Buildings_Exotic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 4,225: Line 4,205:
 
     description = [[An ancient ship part, torn off of a craft of unknown origin. It might be thousands of years old.\n\nThis one contains a psychic disturbance device. Using incomprehensible archotechnologies, it generates a psychic signal that drives people and animals mad within a wide radius around itself.]],
 
     description = [[An ancient ship part, torn off of a craft of unknown origin. It might be thousands of years old.\n\nThis one contains a psychic disturbance device. Using incomprehensible archotechnologies, it generates a psychic signal that drives people and animals mad within a wide radius around itself.]],
 
     comps = {
 
     comps = {
       {
+
       CompProperties_CausesGameCondition_PsychicEmanation = {
        _ = {
 
          Class = "CompProperties_CausesGameCondition_PsychicEmanation",
 
        },
 
 
         conditionDef = "PsychicDroner",
 
         conditionDef = "PsychicDroner",
 
         compClass = "CompCauseGameCondition_PsychicEmanation",
 
         compClass = "CompCauseGameCondition_PsychicEmanation",
Line 4,235: Line 4,212:
 
         droneLevel = 2,
 
         droneLevel = 2,
 
       },
 
       },
       {
+
       CompProperties_AnimalInsanityPulser = {},
        _ = {
 
          Class = "CompProperties_AnimalInsanityPulser",
 
        },
 
      },
 
 
     },
 
     },
 
   },
 
   },
Line 4,248: Line 4,221:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Exotic.xml",
 
       FileName = "Buildings_Exotic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 4,255: Line 4,227:
 
     description = [[An ancient ship part, torn off of a craft of unknown origin. It might be thousands of years old.\n\nThis one contains a device which annihilates plant life near itself without directly affecting flesh creatures. These kinds of weapons are sometimes scattered across farmlands or forests to remove the enemy's food supply and hiding places without permanently ruining the territory. They're usually associated with orbital-drop mechanoid armies.]],
 
     description = [[An ancient ship part, torn off of a craft of unknown origin. It might be thousands of years old.\n\nThis one contains a device which annihilates plant life near itself without directly affecting flesh creatures. These kinds of weapons are sometimes scattered across farmlands or forests to remove the enemy's food supply and hiding places without permanently ruining the territory. They're usually associated with orbital-drop mechanoid armies.]],
 
     comps = {
 
     comps = {
       {
+
       CompProperties_PlantHarmRadius = {
        _ = {
 
          Class = "CompProperties_PlantHarmRadius",
 
        },
 
 
         radiusPerDayCurve = {
 
         radiusPerDayCurve = {
 
           points = {
 
           points = {
Line 4,276: Line 4,245:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Exotic.xml",
 
       FileName = "Buildings_Exotic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 4,315: Line 4,283:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 4,331: Line 4,298:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 4,348: Line 4,314:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Art = {
        _ = {
 
          Class = "CompProperties_Art",
 
        },
 
 
         nameMaker = "NamerArtFurniture",
 
         nameMaker = "NamerArtFurniture",
 
         descriptionMaker = "ArtDescription_Furniture",
 
         descriptionMaker = "ArtDescription_Furniture",
Line 4,370: Line 4,332:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Art = {
        _ = {
 
          Class = "CompProperties_Art",
 
        },
 
 
         nameMaker = "NamerArtFurniture",
 
         nameMaker = "NamerArtFurniture",
 
         descriptionMaker = "ArtDescription_Furniture",
 
         descriptionMaker = "ArtDescription_Furniture",
Line 4,390: Line 4,348:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 4,414: Line 4,371:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_AssignableToPawn = {
        _ = {
 
          Class = "CompProperties_AssignableToPawn",
 
        },
 
 
         drawAssignmentOverlay = false,
 
         drawAssignmentOverlay = false,
 
         compClass = "CompAssignableToPawn_Bed",
 
         compClass = "CompAssignableToPawn_Bed",
Line 4,429: Line 4,383:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 4,453: Line 4,406:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_AssignableToPawn = {
        _ = {
 
          Class = "CompProperties_AssignableToPawn",
 
        },
 
 
         drawAssignmentOverlay = false,
 
         drawAssignmentOverlay = false,
 
         compClass = "CompAssignableToPawn_Bed",
 
         compClass = "CompAssignableToPawn_Bed",
Line 4,470: Line 4,420:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 4,476: Line 4,425:
 
     altitudeLayer = "Building",
 
     altitudeLayer = "Building",
 
     comps = {
 
     comps = {
       {
+
       CompProperties_AssignableToPawn = {
        _ = {
 
          Class = "CompProperties_AssignableToPawn",
 
        },
 
 
         drawAssignmentOverlay = false,
 
         drawAssignmentOverlay = false,
 
         compClass = "CompAssignableToPawn_Bed",
 
         compClass = "CompAssignableToPawn_Bed",
Line 4,499: Line 4,445:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 4,516: Line 4,461:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Art = {
        _ = {
 
          Class = "CompProperties_Art",
 
        },
 
 
         nameMaker = "NamerArtFurniture",
 
         nameMaker = "NamerArtFurniture",
 
         descriptionMaker = "ArtDescription_Furniture",
 
         descriptionMaker = "ArtDescription_Furniture",
Line 4,536: Line 4,477:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 4,543: Line 4,483:
 
     description = [[A cozy mattress and sheets on a frame for resting.]],
 
     description = [[A cozy mattress and sheets on a frame for resting.]],
 
     comps = {
 
     comps = {
       {
+
       CompProperties_AffectedByFacilities = {
        _ = {
 
          Class = "CompProperties_AffectedByFacilities",
 
        },
 
 
         linkableFacilities = {
 
         linkableFacilities = {
 
           "EndTable",
 
           "EndTable",
Line 4,586: Line 4,523:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 4,593: Line 4,529:
 
     description = [[A simple double-wide bed that fits two people.]],
 
     description = [[A simple double-wide bed that fits two people.]],
 
     comps = {
 
     comps = {
       {
+
       CompProperties_AffectedByFacilities = {
        _ = {
 
          Class = "CompProperties_AffectedByFacilities",
 
        },
 
 
         linkableFacilities = {
 
         linkableFacilities = {
 
           "EndTable",
 
           "EndTable",
Line 4,638: Line 4,571:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 4,645: Line 4,577:
 
     description = [[A luxurious gold-inlaid bed fit for the highborn. Very comfy and beautiful, it is a work of art in itself. Fits two.]],
 
     description = [[A luxurious gold-inlaid bed fit for the highborn. Very comfy and beautiful, it is a work of art in itself. Fits two.]],
 
     comps = {
 
     comps = {
       {
+
       CompProperties_AffectedByFacilities = {
        _ = {
 
          Class = "CompProperties_AffectedByFacilities",
 
        },
 
 
         linkableFacilities = {
 
         linkableFacilities = {
 
           "EndTable",
 
           "EndTable",
Line 4,693: Line 4,622:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 4,711: Line 4,639:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_AffectedByFacilities = {
        _ = {
 
          Class = "CompProperties_AffectedByFacilities",
 
        },
 
 
         linkableFacilities = {
 
         linkableFacilities = {
 
           "VitalsMonitor",
 
           "VitalsMonitor",
Line 4,749: Line 4,674:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 4,765: Line 4,689:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_AffectedByFacilities = {
        _ = {
 
          Class = "CompProperties_AffectedByFacilities",
 
        },
 
 
         linkableFacilities = {
 
         linkableFacilities = {
 
           "Dresser",
 
           "Dresser",
Line 4,794: Line 4,715:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 4,809: Line 4,729:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_AffectedByFacilities = {
        _ = {
 
          Class = "CompProperties_AffectedByFacilities",
 
        },
 
 
         linkableFacilities = {
 
         linkableFacilities = {
 
           "Dresser",
 
           "Dresser",
Line 4,838: Line 4,755:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 4,859: Line 4,775:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_AssignableToPawn = {
        _ = {
 
          Class = "CompProperties_AssignableToPawn",
 
        },
 
 
         drawAssignmentOverlay = false,
 
         drawAssignmentOverlay = false,
 
         compClass = "CompAssignableToPawn_Bed",
 
         compClass = "CompAssignableToPawn_Bed",
Line 4,874: Line 4,787:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 4,907: Line 4,819:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_AssignableToPawn = {
        _ = {
 
          Class = "CompProperties_AssignableToPawn",
 
        },
 
 
         drawAssignmentOverlay = false,
 
         drawAssignmentOverlay = false,
 
         compClass = "CompAssignableToPawn_Bed",
 
         compClass = "CompAssignableToPawn_Bed",
Line 4,922: Line 4,831:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 4,953: Line 4,861:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_AssignableToPawn = {
        _ = {
 
          Class = "CompProperties_AssignableToPawn",
 
        },
 
 
         drawAssignmentOverlay = false,
 
         drawAssignmentOverlay = false,
 
         compClass = "CompAssignableToPawn_Bed",
 
         compClass = "CompAssignableToPawn_Bed",
Line 4,968: Line 4,873:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 5,001: Line 4,905:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 5,036: Line 4,939:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 5,073: Line 4,975:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 5,097: Line 4,998:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 5,112: Line 5,012:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 5,131: Line 5,030:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Facility = {
        _ = {
 
          Class = "CompProperties_Facility",
 
        },
 
 
         statOffsets = {
 
         statOffsets = {
 
           Comfort = 0.05,
 
           Comfort = 0.05,
Line 5,149: Line 5,045:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 5,170: Line 5,065:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 5,191: Line 5,085:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 5,215: Line 5,108:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 5,239: Line 5,131:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 5,262: Line 5,153:
 
     costStuffCount = 20,
 
     costStuffCount = 20,
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Forbiddable = {},
        _ = {
 
          Class = "CompProperties_Forbiddable",
 
        },
 
      },
 
 
     },
 
     },
 
     leaveResourcesWhenKilled = false,
 
     leaveResourcesWhenKilled = false,
Line 5,280: Line 5,167:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 5,305: Line 5,191:
 
     leaveResourcesWhenKilled = false,
 
     leaveResourcesWhenKilled = false,
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Refuelable = {
        _ = {
 
          Class = "CompProperties_Refuelable",
 
        },
 
 
         fuelConsumptionRate = 2.0,
 
         fuelConsumptionRate = 2.0,
 
         fuelCapacity = 20.0,
 
         fuelCapacity = 20.0,
Line 5,320: Line 5,203:
 
         showAllowAutoRefuelToggle = true,
 
         showAllowAutoRefuelToggle = true,
 
       },
 
       },
       {
+
       CompProperties_Glower = {
        _ = {
 
          Class = "CompProperties_Glower",
 
        },
 
 
         glowRadius = 10,
 
         glowRadius = 10,
 
         glowColor = {252, 187, 113, 0},
 
         glowColor = {252, 187, 113, 0},
 
       },
 
       },
       {
+
       CompProperties_HeatPusher = {
        _ = {
 
          Class = "CompProperties_HeatPusher",
 
        },
 
 
         compClass = "CompHeatPusherPowered",
 
         compClass = "CompHeatPusherPowered",
 
         heatPerSecond = 3.5,
 
         heatPerSecond = 3.5,
 
         heatPushMaxTemperature = 23,
 
         heatPushMaxTemperature = 23,
 
       },
 
       },
       {
+
       CompProperties_FireOverlay = {
        _ = {
 
          Class = "CompProperties_FireOverlay",
 
        },
 
 
         fireSize = 0.4,
 
         fireSize = 0.4,
 
         offset = {0, 0, 0.2},
 
         offset = {0, 0, 0.2},
 
       },
 
       },
       {
+
       CompProperties_MeditationFocus = {
        _ = {
 
          Class = "CompProperties_MeditationFocus",
 
        },
 
 
         statDef = "MeditationFocusStrength",
 
         statDef = "MeditationFocusStrength",
 
         focusTypes = {
 
         focusTypes = {
Line 5,384: Line 5,255:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 5,399: Line 5,269:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Flickable = {},
        _ = {
 
          Class = "CompProperties_Flickable",
 
        },
 
      },
 
 
     },
 
     },
 
     statBases = {
 
     statBases = {
Line 5,422: Line 5,288:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 5,432: Line 5,297:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTrader",
 
         compClass = "CompPowerTrader",
 
         basePowerConsumption = 30,
 
         basePowerConsumption = 30,
Line 5,447: Line 5,309:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 5,454: Line 5,315:
 
     description = [[An electrical standing lamp that lights an area. People need light to move and work at full speed.]],
 
     description = [[An electrical standing lamp that lights an area. People need light to move and work at full speed.]],
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Glower = {
        _ = {
 
          Class = "CompProperties_Glower",
 
        },
 
 
         glowRadius = 12,
 
         glowRadius = 12,
 
         glowColor = {217, 217, 208, 0},
 
         glowColor = {217, 217, 208, 0},
Line 5,469: Line 5,327:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 5,476: Line 5,333:
 
     description = [[A standing lamp that lights an area in red.]],
 
     description = [[A standing lamp that lights an area in red.]],
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Glower = {
        _ = {
 
          Class = "CompProperties_Glower",
 
        },
 
 
         glowRadius = 12,
 
         glowRadius = 12,
 
         glowColor = {217, 80, 80, 0},
 
         glowColor = {217, 80, 80, 0},
Line 5,497: Line 5,351:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 5,504: Line 5,357:
 
     description = [[A standing lamp that lights an area in green.]],
 
     description = [[A standing lamp that lights an area in green.]],
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Glower = {
        _ = {
 
          Class = "CompProperties_Glower",
 
        },
 
 
         glowRadius = 12,
 
         glowRadius = 12,
 
         glowColor = {80, 217, 80, 0},
 
         glowColor = {80, 217, 80, 0},
Line 5,525: Line 5,375:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 5,532: Line 5,381:
 
     description = [[A standing lamp that lights an area in blue.]],
 
     description = [[A standing lamp that lights an area in blue.]],
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Glower = {
        _ = {
 
          Class = "CompProperties_Glower",
 
        },
 
 
         glowRadius = 12,
 
         glowRadius = 12,
 
         glowColor = {80, 80, 217, 0},
 
         glowColor = {80, 80, 217, 0},
Line 5,553: Line 5,399:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 5,568: Line 5,413:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Glower = {
        _ = {
 
          Class = "CompProperties_Glower",
 
        },
 
 
         overlightRadius = 7.0,
 
         overlightRadius = 7.0,
 
         glowRadius = 14,
 
         glowRadius = 14,
 
         glowColor = {370, 370, 370, 0},
 
         glowColor = {370, 370, 370, 0},
 
       },
 
       },
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTrader",
 
         compClass = "CompPowerTrader",
 
         shortCircuitInRain = true,
 
         shortCircuitInRain = true,
 
         basePowerConsumption = 2900,
 
         basePowerConsumption = 2900,
 
       },
 
       },
       {
+
       CompProperties_Schedule = {
        _ = {
 
          Class = "CompProperties_Schedule",
 
        },
 
 
         startTime = 0.25,
 
         startTime = 0.25,
 
         endTime = 0.8,
 
         endTime = 0.8,
 
         offMessage = "Off for plant resting period",
 
         offMessage = "Off for plant resting period",
 
       },
 
       },
       {
+
       CompProperties_HeatPusher = {
        _ = {
 
          Class = "CompProperties_HeatPusher",
 
        },
 
 
         compClass = "CompHeatPusherPowered",
 
         compClass = "CompHeatPusherPowered",
 
         heatPerSecond = 3,
 
         heatPerSecond = 3,
Line 5,607: Line 5,440:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 5,654: Line 5,486:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 5,682: Line 5,513:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Facility = {
        _ = {
 
          Class = "CompProperties_Facility",
 
        },
 
 
         statOffsets = {
 
         statOffsets = {
 
           Comfort = 0.05,
 
           Comfort = 0.05,
Line 5,700: Line 5,528:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Joy.xml",
 
       FileName = "Buildings_Joy.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 5,736: Line 5,563:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Joy.xml",
 
       FileName = "Buildings_Joy.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 5,772: Line 5,598:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Joy.xml",
 
       FileName = "Buildings_Joy.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 5,806: Line 5,631:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Joy.xml",
 
       FileName = "Buildings_Joy.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 5,843: Line 5,667:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Joy.xml",
 
       FileName = "Buildings_Joy.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 5,886: Line 5,709:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Joy.xml",
 
       FileName = "Buildings_Joy.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 5,930: Line 5,752:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Joy.xml",
 
       FileName = "Buildings_Joy.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 5,959: Line 5,780:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTrader",
 
         compClass = "CompPowerTrader",
 
         shortCircuitInRain = true,
 
         shortCircuitInRain = true,
 
         basePowerConsumption = 200,
 
         basePowerConsumption = 200,
 
       },
 
       },
       {
+
       CompProperties_Flickable = {},
        _ = {
 
          Class = "CompProperties_Flickable",
 
        },
 
      },
 
 
     },
 
     },
 
     tradeTags = {
 
     tradeTags = {
Line 5,986: Line 5,800:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Joy.xml",
 
       FileName = "Buildings_Joy.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 6,019: Line 5,832:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTrader",
 
         compClass = "CompPowerTrader",
 
         shortCircuitInRain = true,
 
         shortCircuitInRain = true,
 
         basePowerConsumption = 330,
 
         basePowerConsumption = 330,
 
       },
 
       },
       {
+
       CompProperties_Flickable = {},
        _ = {
 
          Class = "CompProperties_Flickable",
 
        },
 
      },
 
 
     },
 
     },
 
     tradeTags = {
 
     tradeTags = {
Line 6,043: Line 5,849:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Joy.xml",
 
       FileName = "Buildings_Joy.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 6,073: Line 5,878:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTrader",
 
         compClass = "CompPowerTrader",
 
         shortCircuitInRain = true,
 
         shortCircuitInRain = true,
 
         basePowerConsumption = 450,
 
         basePowerConsumption = 450,
 
       },
 
       },
       {
+
       CompProperties_Flickable = {},
        _ = {
 
          Class = "CompProperties_Flickable",
 
        },
 
      },
 
 
     },
 
     },
 
     tradeTags = {
 
     tradeTags = {
Line 6,097: Line 5,895:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Joy.xml",
 
       FileName = "Buildings_Joy.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 6,133: Line 5,930:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Misc.xml",
 
       FileName = "Buildings_Misc.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 6,157: Line 5,953:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTrader",
 
         compClass = "CompPowerTrader",
 
         basePowerConsumption = 40,
 
         basePowerConsumption = 40,
 
       },
 
       },
       {
+
       CompProperties_Flickable = {},
        _ = {
+
       CompProperties_Breakdownable = {},
          Class = "CompProperties_Flickable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Breakdownable",
 
        },
 
      },
 
 
     },
 
     },
 
     leaveResourcesWhenKilled = false,
 
     leaveResourcesWhenKilled = false,
Line 6,187: Line 5,972:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Misc.xml",
 
       FileName = "Buildings_Misc.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 6,211: Line 5,995:
 
     terrainAffordanceNeeded = "Medium",
 
     terrainAffordanceNeeded = "Medium",
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTrader",
 
         compClass = "CompPowerTrader",
 
         shortCircuitInRain = true,
 
         shortCircuitInRain = true,
 
         basePowerConsumption = 200,
 
         basePowerConsumption = 200,
 
       },
 
       },
       {
+
       CompProperties_Flickable = {},
        _ = {
+
       CompProperties_Breakdownable = {},
          Class = "CompProperties_Flickable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Breakdownable",
 
        },
 
      },
 
 
     },
 
     },
 
     researchPrerequisites = {
 
     researchPrerequisites = {
Line 6,240: Line 6,013:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Misc.xml",
 
       FileName = "Buildings_Misc.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 6,247: Line 6,019:
 
     description = [[When it detects fire, this safety device pops and sprays a fire-retardant foam in a circular field around itself. Can also be triggered manually.]],
 
     description = [[When it detects fire, this safety device pops and sprays a fire-retardant foam in a circular field around itself. Can also be triggered manually.]],
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Explosive = {
        _ = {
 
          Class = "CompProperties_Explosive",
 
        },
 
 
         explosiveRadius = 9.9,
 
         explosiveRadius = 9.9,
 
         explosiveDamageType = "Extinguish",
 
         explosiveDamageType = "Extinguish",
Line 6,263: Line 6,032:
 
         explosionEffect = "ExtinguisherExplosion",
 
         explosionEffect = "ExtinguisherExplosion",
 
       },
 
       },
       {
+
       CompProperties_Usable = {
        _ = {
 
          Class = "CompProperties_Usable",
 
        },
 
 
         useJob = "TriggerFirefoamPopper",
 
         useJob = "TriggerFirefoamPopper",
 
         useLabel = "Trigger firefoam popper",
 
         useLabel = "Trigger firefoam popper",
 
       },
 
       },
       {
+
       CompProperties_UseEffect = {
        _ = {
 
          Class = "CompProperties_UseEffect",
 
        },
 
 
         compClass = "CompUseEffect_StartWick",
 
         compClass = "CompUseEffect_StartWick",
 
       },
 
       },
       {
+
       CompProperties_ProximityFuse = {
        _ = {
 
          Class = "CompProperties_ProximityFuse",
 
        },
 
 
         target = "Fire",
 
         target = "Fire",
 
         radius = 3,
 
         radius = 3,
Line 6,314: Line 6,074:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Misc.xml",
 
       FileName = "Buildings_Misc.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 6,321: Line 6,080:
 
     description = [[Very slowly equalizes moisture in nearby terrain, converting marshes or shallow water into dry ground, and soft sand into normal sand. Does not affect deep water.]],
 
     description = [[Very slowly equalizes moisture in nearby terrain, converting marshes or shallow water into dry ground, and soft sand into normal sand. Does not affect deep water.]],
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Forbiddable = {},
        _ = {
+
       CompProperties_Power = {
          Class = "CompProperties_Forbiddable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTrader",
 
         compClass = "CompPowerTrader",
 
         basePowerConsumption = 150,
 
         basePowerConsumption = 150,
 
       },
 
       },
       {
+
       CompProperties_TerrainPumpDry = {
        _ = {
 
          Class = "CompProperties_TerrainPumpDry",
 
        },
 
 
         soundWorking = "MoisturePump_Ambience",
 
         soundWorking = "MoisturePump_Ambience",
 
         radius = 6.9,
 
         radius = 6.9,
Line 6,366: Line 6,115:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Misc.xml",
 
       FileName = "Buildings_Misc.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 6,378: Line 6,126:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Forbiddable = {},
        _ = {
+
       CompProperties_Power = {
          Class = "CompProperties_Forbiddable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTrader",
 
         compClass = "CompPowerTrader",
 
         basePowerConsumption = 700,
 
         basePowerConsumption = 700,
 
       },
 
       },
       {
+
       CompProperties_Breakdownable = {},
        _ = {
+
       CompProperties_Flickable = {},
          Class = "CompProperties_Breakdownable",
+
       CompProperties_ScannerMineralsDeep = {
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Flickable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_ScannerMineralsDeep",
 
        },
 
 
         scanSpeedStat = "ResearchSpeed",
 
         scanSpeedStat = "ResearchSpeed",
 
         scanFindMtbDays = 3,
 
         scanFindMtbDays = 3,
Line 6,434: Line 6,164:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Misc.xml",
 
       FileName = "Buildings_Misc.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 6,446: Line 6,175:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Forbiddable = {},
        _ = {
+
       CompProperties_Power = {
          Class = "CompProperties_Forbiddable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTrader",
 
         compClass = "CompPowerTrader",
 
         basePowerConsumption = 700,
 
         basePowerConsumption = 700,
 
       },
 
       },
       {
+
       CompProperties_Breakdownable = {},
        _ = {
+
       CompProperties_Flickable = {},
          Class = "CompProperties_Breakdownable",
+
       CompProperties_LongRangeMineralScanner = {
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Flickable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_LongRangeMineralScanner",
 
        },
 
 
         scanSpeedStat = "ResearchSpeed",
 
         scanSpeedStat = "ResearchSpeed",
 
         scanFindMtbDays = 4,
 
         scanFindMtbDays = 4,
Line 6,502: Line 6,213:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Misc.xml",
 
       FileName = "Buildings_Misc.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 6,523: Line 6,233:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Refuelable = {
        _ = {
 
          Class = "CompProperties_Refuelable",
 
        },
 
 
         fuelCapacity = 150.0,
 
         fuelCapacity = 150.0,
 
         targetFuelLevelConfigurable = true,
 
         targetFuelLevelConfigurable = true,
Line 6,553: Line 6,260:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Misc.xml",
 
       FileName = "Buildings_Misc.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 6,574: Line 6,280:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Transporter = {
        _ = {
 
          Class = "CompProperties_Transporter",
 
        },
 
 
         restEffectiveness = 0.8,
 
         restEffectiveness = 0.8,
 
       },
 
       },
       {
+
       CompProperties_Launchable = {
        _ = {
 
          Class = "CompProperties_Launchable",
 
        },
 
 
         skyfallerLeaving = "DropPodLeaving",
 
         skyfallerLeaving = "DropPodLeaving",
 
       },
 
       },
Line 6,597: Line 6,297:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Misc.xml",
 
       FileName = "Buildings_Misc.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 6,628: Line 6,327:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTrader",
 
         compClass = "CompPowerTrader",
 
         shortCircuitInRain = true,
 
         shortCircuitInRain = true,
 
         basePowerConsumption = 200,
 
         basePowerConsumption = 200,
 
       },
 
       },
       {
+
       CompProperties_Flickable = {},
        _ = {
+
       CompProperties_Facility = {
          Class = "CompProperties_Flickable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Facility",
 
        },
 
 
         statOffsets = {
 
         statOffsets = {
 
           ResearchSpeedFactor = 0.1,
 
           ResearchSpeedFactor = 0.1,
Line 6,658: Line 6,347:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Misc.xml",
 
       FileName = "Buildings_Misc.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 6,686: Line 6,374:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTrader",
 
         compClass = "CompPowerTrader",
 
         shortCircuitInRain = true,
 
         shortCircuitInRain = true,
 
         basePowerConsumption = 80,
 
         basePowerConsumption = 80,
 
       },
 
       },
       {
+
       CompProperties_Flickable = {},
        _ = {
+
       CompProperties_Facility = {
          Class = "CompProperties_Flickable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Facility",
 
        },
 
 
         statOffsets = {
 
         statOffsets = {
 
           MedicalTendQualityOffset = 0.07,
 
           MedicalTendQualityOffset = 0.07,
Line 6,719: Line 6,397:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Misc.xml",
 
       FileName = "Buildings_Misc.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 6,747: Line 6,424:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Facility = {
        _ = {
 
          Class = "CompProperties_Facility",
 
        },
 
 
         statOffsets = {
 
         statOffsets = {
 
           WorkTableWorkSpeedFactor = 0.06,
 
           WorkTableWorkSpeedFactor = 0.06,
Line 6,764: Line 6,438:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Misc.xml",
 
       FileName = "Buildings_Misc.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 6,801: Line 6,474:
 
     terrainAffordanceNeeded = "Diggable",
 
     terrainAffordanceNeeded = "Diggable",
 
     comps = {
 
     comps = {
       {
+
       CompProperties_AssignableToPawn = {
        _ = {
 
          Class = "CompProperties_AssignableToPawn",
 
        },
 
 
         drawAssignmentOverlay = false,
 
         drawAssignmentOverlay = false,
 
         compClass = "CompAssignableToPawn_Grave",
 
         compClass = "CompAssignableToPawn_Grave",
 
       },
 
       },
       {
+
       CompProperties_MeditationFocus = {
        _ = {
 
          Class = "CompProperties_MeditationFocus",
 
        },
 
 
         statDef = "MeditationFocusStrength",
 
         statDef = "MeditationFocusStrength",
 
         focusTypes = {
 
         focusTypes = {
Line 6,854: Line 6,521:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Misc.xml",
 
       FileName = "Buildings_Misc.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 6,901: Line 6,567:
 
         compClass = "CompQuality",
 
         compClass = "CompQuality",
 
       },
 
       },
       {
+
       CompProperties_Art = {
        _ = {
 
          Class = "CompProperties_Art",
 
        },
 
 
         nameMaker = "NamerArtSarcophagusPlate",
 
         nameMaker = "NamerArtSarcophagusPlate",
 
         descriptionMaker = "ArtDescription_SarcophagusPlate",
 
         descriptionMaker = "ArtDescription_SarcophagusPlate",
 
         mustBeFullGrave = true,
 
         mustBeFullGrave = true,
 
       },
 
       },
       {
+
       CompProperties_AssignableToPawn = {
        _ = {
 
          Class = "CompProperties_AssignableToPawn",
 
        },
 
 
         drawAssignmentOverlay = false,
 
         drawAssignmentOverlay = false,
 
         compClass = "CompAssignableToPawn_Grave",
 
         compClass = "CompAssignableToPawn_Grave",
 
       },
 
       },
       {
+
       CompProperties_MeditationFocus = {
        _ = {
 
          Class = "CompProperties_MeditationFocus",
 
        },
 
 
         statDef = "MeditationFocusStrength",
 
         statDef = "MeditationFocusStrength",
 
         focusTypes = {
 
         focusTypes = {
Line 6,969: Line 6,626:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Misc.xml",
 
       FileName = "Buildings_Misc.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 6,997: Line 6,653:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Explosive = {
        _ = {
 
          Class = "CompProperties_Explosive",
 
        },
 
 
         explosiveRadius = 2.66,
 
         explosiveRadius = 2.66,
 
         explosiveDamageType = "Flame",
 
         explosiveDamageType = "Flame",
 
       },
 
       },
       {
+
       CompProperties_EmptyStateGraphic = {
        _ = {
 
          Class = "CompProperties_EmptyStateGraphic",
 
        },
 
 
         graphicData = {
 
         graphicData = {
 
           texPath = "Things/Building/Ship/ShipCryptosleepCasketOpenDoor",
 
           texPath = "Things/Building/Ship/ShipCryptosleepCasketOpenDoor",
Line 7,023: Line 6,673:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Misc.xml",
 
       FileName = "Buildings_Misc.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 7,050: Line 6,699:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Explosive = {
        _ = {
 
          Class = "CompProperties_Explosive",
 
        },
 
 
         explosiveRadius = 2.66,
 
         explosiveRadius = 2.66,
 
         explosiveDamageType = "Flame",
 
         explosiveDamageType = "Flame",
 
       },
 
       },
       {
+
       CompProperties_EmptyStateGraphic = {
        _ = {
 
          Class = "CompProperties_EmptyStateGraphic",
 
        },
 
 
         graphicData = {
 
         graphicData = {
 
           texPath = "Things/Building/Ship/ShipCryptosleepCasketOpenDoor",
 
           texPath = "Things/Building/Ship/ShipCryptosleepCasketOpenDoor",
Line 7,077: Line 6,720:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Misc.xml",
 
       FileName = "Buildings_Misc.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 7,102: Line 6,744:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Misc.xml",
 
       FileName = "Buildings_Misc.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 7,125: Line 6,766:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Misc.xml",
 
       FileName = "Buildings_Misc.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 7,150: Line 6,790:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Misc.xml",
 
       FileName = "Buildings_Misc.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 7,164: Line 6,803:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Art = {
        _ = {
 
          Class = "CompProperties_Art",
 
        },
 
 
         nameMaker = "NamerArtFurniture",
 
         nameMaker = "NamerArtFurniture",
 
         descriptionMaker = "ArtDescription_Furniture",
 
         descriptionMaker = "ArtDescription_Furniture",
Line 7,180: Line 6,816:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Misc.xml",
 
       FileName = "Buildings_Misc.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 7,196: Line 6,831:
 
     terrainAffordanceNeeded = "Medium",
 
     terrainAffordanceNeeded = "Medium",
 
     comps = {
 
     comps = {
       {
+
       CompProperties_MeditationFocus = {
        _ = {
 
          Class = "CompProperties_MeditationFocus",
 
        },
 
 
         statDef = "MeditationFocusStrength",
 
         statDef = "MeditationFocusStrength",
 
         focusTypes = {
 
         focusTypes = {
Line 7,213: Line 6,845:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Misc.xml",
 
       FileName = "Buildings_Misc.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 7,229: Line 6,860:
 
     terrainAffordanceNeeded = "Heavy",
 
     terrainAffordanceNeeded = "Heavy",
 
     comps = {
 
     comps = {
       {
+
       CompProperties_MeditationFocus = {
        _ = {
 
          Class = "CompProperties_MeditationFocus",
 
        },
 
 
         statDef = "MeditationFocusStrength",
 
         statDef = "MeditationFocusStrength",
 
         focusTypes = {
 
         focusTypes = {
Line 7,247: Line 6,875:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Natural.xml",
 
       FileName = "Buildings_Natural.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 7,263: Line 6,890:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Natural.xml",
 
       FileName = "Buildings_Natural.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 7,285: Line 6,911:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Natural.xml",
 
       FileName = "Buildings_Natural.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 7,304: Line 6,929:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Natural.xml",
 
       FileName = "Buildings_Natural.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 7,325: Line 6,949:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Natural.xml",
 
       FileName = "Buildings_Natural.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 7,346: Line 6,969:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Natural.xml",
 
       FileName = "Buildings_Natural.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 7,367: Line 6,989:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Natural.xml",
 
       FileName = "Buildings_Natural.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 7,388: Line 7,009:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Natural.xml",
 
       FileName = "Buildings_Natural.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 7,409: Line 7,029:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Natural.xml",
 
       FileName = "Buildings_Natural.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 7,430: Line 7,049:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Natural.xml",
 
       FileName = "Buildings_Natural.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 7,451: Line 7,069:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Natural.xml",
 
       FileName = "Buildings_Natural.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 7,472: Line 7,089:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Natural.xml",
 
       FileName = "Buildings_Natural.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 7,491: Line 7,107:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_CanBeDormant = {
        _ = {
 
          Class = "CompProperties_CanBeDormant",
 
        },
 
 
         startsDormant = true,
 
         startsDormant = true,
 
         canWakeUpFogged = false,
 
         canWakeUpFogged = false,
 
       },
 
       },
       {
+
       CompProperties_WakeUpDormant = {},
        _ = {
+
       CompProperties_SpawnerPawn = {
          Class = "CompProperties_WakeUpDormant",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_SpawnerPawn",
 
        },
 
 
         spawnablePawnKinds = {
 
         spawnablePawnKinds = {
 
           "Megascarab",
 
           "Megascarab",
Line 7,517: Line 7,123:
 
         maxSpawnedPawnsPoints = 500,
 
         maxSpawnedPawnsPoints = 500,
 
       },
 
       },
       {
+
       CompProperties_SelfhealHitpoints = {
        _ = {
 
          Class = "CompProperties_SelfhealHitpoints",
 
        },
 
 
         ticksPerHeal = 6000,
 
         ticksPerHeal = 6000,
 
       },
 
       },
       {
+
       CompProperties_SpawnerHives = {},
        _ = {
+
       CompProperties_Spawner = {
          Class = "CompProperties_SpawnerHives",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Spawner",
 
        },
 
 
         thingToSpawn = "InsectJelly",
 
         thingToSpawn = "InsectJelly",
 
         spawnCount = 20,
 
         spawnCount = 20,
Line 7,539: Line 7,135:
 
         saveKeysPrefix = "jelly",
 
         saveKeysPrefix = "jelly",
 
       },
 
       },
       {
+
       CompProperties_Spawner = {
        _ = {
 
          Class = "CompProperties_Spawner",
 
        },
 
 
         thingToSpawn = "GlowPod",
 
         thingToSpawn = "GlowPod",
 
         spawnCount = 1,
 
         spawnCount = 1,
Line 7,550: Line 7,143:
 
         inheritFaction = true,
 
         inheritFaction = true,
 
       },
 
       },
       {
+
       CompProperties_HeatPusher = {
        _ = {
 
          Class = "CompProperties_HeatPusher",
 
        },
 
 
         heatPerSecond = 6,
 
         heatPerSecond = 6,
 
         heatPushMaxTemperature = 38,
 
         heatPushMaxTemperature = 38,
 
       },
 
       },
       {
+
       CompProperties_SpawnerFilth = {
        _ = {
 
          Class = "CompProperties_SpawnerFilth",
 
        },
 
 
         filthDef = "Filth_Slime",
 
         filthDef = "Filth_Slime",
 
         spawnCountOnSpawn = 10,
 
         spawnCountOnSpawn = 10,
Line 7,566: Line 7,153:
 
         spawnRadius = 5,
 
         spawnRadius = 5,
 
       },
 
       },
       {
+
       CompProperties_Maintainable = {
        _ = {
 
          Class = "CompProperties_Maintainable",
 
        },
 
 
         ticksHealthy = 60000,
 
         ticksHealthy = 60000,
 
         ticksNeedsMaintenance = 60000,
 
         ticksNeedsMaintenance = 60000,
Line 7,582: Line 7,166:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Natural.xml",
 
       FileName = "Buildings_Natural.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 7,604: Line 7,187:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Glower = {
        _ = {
 
          Class = "CompProperties_Glower",
 
        },
 
 
         glowRadius = 6,
 
         glowRadius = 6,
 
         glowColor = {113, 141, 117, 0},
 
         glowColor = {113, 141, 117, 0},
 
       },
 
       },
       {
+
       CompProperties_Lifespan = {
        _ = {
 
          Class = "CompProperties_Lifespan",
 
        },
 
 
         lifespanTicks = 1200000,
 
         lifespanTicks = 1200000,
 
       },
 
       },
Line 7,626: Line 7,203:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Natural.xml",
 
       FileName = "Buildings_Natural.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 7,637: Line 7,213:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Lifespan = {
        _ = {
 
          Class = "CompProperties_Lifespan",
 
        },
 
 
         lifespanTicks = 10000,
 
         lifespanTicks = 10000,
 
         expireEffect = "RaisedRock_Collapse",
 
         expireEffect = "RaisedRock_Collapse",
Line 7,653: Line 7,226:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Power.xml",
 
       FileName = "Buildings_Power.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 7,678: Line 7,250:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTransmitter",
 
         compClass = "CompPowerTransmitter",
 
         transmitsPower = true,
 
         transmitsPower = true,
Line 7,697: Line 7,266:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Power.xml",
 
       FileName = "Buildings_Power.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 7,714: Line 7,282:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Power.xml",
 
       FileName = "Buildings_Power.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 7,736: Line 7,303:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTransmitter",
 
         compClass = "CompPowerTransmitter",
 
         transmitsPower = true,
 
         transmitsPower = true,
 
       },
 
       },
       {
+
       CompProperties_Flickable = {},
        _ = {
 
          Class = "CompProperties_Flickable",
 
        },
 
      },
 
 
     },
 
     },
 
     researchPrerequisites = {
 
     researchPrerequisites = {
Line 7,759: Line 7,319:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Power.xml",
 
       FileName = "Buildings_Power.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 7,782: Line 7,341:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerPlant",
 
         compClass = "CompPowerPlant",
 
         basePowerConsumption = -1000,
 
         basePowerConsumption = -1000,
Line 7,791: Line 7,347:
 
         soundAmbientProducingPower = "WoodFiredGenerator_Ambience",
 
         soundAmbientProducingPower = "WoodFiredGenerator_Ambience",
 
       },
 
       },
       {
+
       CompProperties_Flickable = {},
        _ = {
+
       CompProperties_Refuelable = {
          Class = "CompProperties_Flickable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Refuelable",
 
        },
 
 
         fuelConsumptionRate = 22.0,
 
         fuelConsumptionRate = 22.0,
 
         fuelCapacity = 75.0,
 
         fuelCapacity = 75.0,
Line 7,809: Line 7,358:
 
         showAllowAutoRefuelToggle = true,
 
         showAllowAutoRefuelToggle = true,
 
       },
 
       },
       {
+
       CompProperties_Glower = {
        _ = {
 
          Class = "CompProperties_Glower",
 
        },
 
 
         glowRadius = 6,
 
         glowRadius = 6,
 
         glowColor = {217, 112, 33, 0},
 
         glowColor = {217, 112, 33, 0},
 
       },
 
       },
       {
+
       CompProperties_HeatPusher = {
        _ = {
 
          Class = "CompProperties_HeatPusher",
 
        },
 
 
         compClass = "CompHeatPusherPowered",
 
         compClass = "CompHeatPusherPowered",
 
         heatPerSecond = 6,
 
         heatPerSecond = 6,
 
       },
 
       },
       {
+
       CompProperties_Breakdownable = {},
        _ = {
 
          Class = "CompProperties_Breakdownable",
 
        },
 
      },
 
 
     },
 
     },
 
     terrainAffordanceNeeded = "Medium",
 
     terrainAffordanceNeeded = "Medium",
Line 7,840: Line 7,379:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Power.xml",
 
       FileName = "Buildings_Power.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 7,863: Line 7,401:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerPlant",
 
         compClass = "CompPowerPlant",
 
         basePowerConsumption = -1000,
 
         basePowerConsumption = -1000,
Line 7,872: Line 7,407:
 
         soundAmbientProducingPower = "ChemfuelFiredGenerator_Ambience",
 
         soundAmbientProducingPower = "ChemfuelFiredGenerator_Ambience",
 
       },
 
       },
       {
+
       CompProperties_Flickable = {},
        _ = {
+
       CompProperties_Refuelable = {
          Class = "CompProperties_Flickable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Refuelable",
 
        },
 
 
         fuelConsumptionRate = 4.5,
 
         fuelConsumptionRate = 4.5,
 
         fuelCapacity = 30.0,
 
         fuelCapacity = 30.0,
Line 7,890: Line 7,418:
 
         showAllowAutoRefuelToggle = true,
 
         showAllowAutoRefuelToggle = true,
 
       },
 
       },
       {
+
       CompProperties_Glower = {
        _ = {
 
          Class = "CompProperties_Glower",
 
        },
 
 
         glowRadius = 6,
 
         glowRadius = 6,
 
         glowColor = {80, 112, 180, 0},
 
         glowColor = {80, 112, 180, 0},
 
       },
 
       },
       {
+
       CompProperties_HeatPusher = {
        _ = {
 
          Class = "CompProperties_HeatPusher",
 
        },
 
 
         compClass = "CompHeatPusherPowered",
 
         compClass = "CompHeatPusherPowered",
 
         heatPerSecond = 6,
 
         heatPerSecond = 6,
 
       },
 
       },
       {
+
       CompProperties_Breakdownable = {},
        _ = {
+
       CompProperties_Explosive = {
          Class = "CompProperties_Breakdownable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Explosive",
 
        },
 
 
         explosiveRadius = 0,
 
         explosiveRadius = 0,
 
         explosiveExpandPerFuel = 0.95,
 
         explosiveExpandPerFuel = 0.95,
Line 7,934: Line 7,449:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Power.xml",
 
       FileName = "Buildings_Power.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 7,957: Line 7,471:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerPlantWind",
 
         compClass = "CompPowerPlantWind",
 
         basePowerConsumption = -2300,
 
         basePowerConsumption = -2300,
 
         transmitsPower = true,
 
         transmitsPower = true,
 
       },
 
       },
       {
+
       CompProperties_Breakdownable = {},
        _ = {
 
          Class = "CompProperties_Breakdownable",
 
        },
 
      },
 
 
     },
 
     },
 
     researchPrerequisites = {
 
     researchPrerequisites = {
Line 7,981: Line 7,488:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Power.xml",
 
       FileName = "Buildings_Power.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 8,009: Line 7,515:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Battery = {
        _ = {
 
          Class = "CompProperties_Battery",
 
        },
 
 
         storedEnergyMax = 600,
 
         storedEnergyMax = 600,
 
         efficiency = 0.5,
 
         efficiency = 0.5,
Line 8,018: Line 7,521:
 
         transmitsPower = true,
 
         transmitsPower = true,
 
       },
 
       },
       {
+
       CompProperties_Breakdownable = {},
        _ = {
 
          Class = "CompProperties_Breakdownable",
 
        },
 
      },
 
 
     },
 
     },
 
     terrainAffordanceNeeded = "Medium",
 
     terrainAffordanceNeeded = "Medium",
Line 8,035: Line 7,534:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Power.xml",
 
       FileName = "Buildings_Power.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 8,057: Line 7,555:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerPlantSolar",
 
         compClass = "CompPowerPlantSolar",
 
         basePowerConsumption = -1,
 
         basePowerConsumption = -1,
 
         transmitsPower = true,
 
         transmitsPower = true,
 
       },
 
       },
       {
+
       CompProperties_Breakdownable = {},
        _ = {
 
          Class = "CompProperties_Breakdownable",
 
        },
 
      },
 
 
     },
 
     },
 
     terrainAffordanceNeeded = "Medium",
 
     terrainAffordanceNeeded = "Medium",
Line 8,082: Line 7,573:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Power.xml",
 
       FileName = "Buildings_Power.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 8,104: Line 7,594:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerPlantSteam",
 
         compClass = "CompPowerPlantSteam",
 
         basePowerConsumption = -3600,
 
         basePowerConsumption = -3600,
 
         transmitsPower = true,
 
         transmitsPower = true,
 
       },
 
       },
       {
+
       CompProperties_Breakdownable = {},
        _ = {
 
          Class = "CompProperties_Breakdownable",
 
        },
 
      },
 
 
     },
 
     },
 
     terrainAffordanceNeeded = "Heavy",
 
     terrainAffordanceNeeded = "Heavy",
Line 8,129: Line 7,612:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Power.xml",
 
       FileName = "Buildings_Power.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 8,152: Line 7,634:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerPlantWater",
 
         compClass = "CompPowerPlantWater",
 
         basePowerConsumption = -1100,
 
         basePowerConsumption = -1100,
Line 8,161: Line 7,640:
 
         soundAmbientProducingPower = "WaterMill_Ambience",
 
         soundAmbientProducingPower = "WaterMill_Ambience",
 
       },
 
       },
       {
+
       CompProperties_Breakdownable = {},
        _ = {
 
          Class = "CompProperties_Breakdownable",
 
        },
 
      },
 
 
     },
 
     },
 
     terrainAffordanceNeeded = {},
 
     terrainAffordanceNeeded = {},
Line 8,178: Line 7,653:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Production.xml",
 
       FileName = "Buildings_Production.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 8,202: Line 7,676:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_AffectedByFacilities = {
        _ = {
 
          Class = "CompProperties_AffectedByFacilities",
 
        },
 
 
         linkableFacilities = {
 
         linkableFacilities = {
 
           "ToolCabinet",
 
           "ToolCabinet",
Line 8,221: Line 7,692:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Production.xml",
 
       FileName = "Buildings_Production.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 8,245: Line 7,715:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_AffectedByFacilities = {
        _ = {
 
          Class = "CompProperties_AffectedByFacilities",
 
        },
 
 
         linkableFacilities = {
 
         linkableFacilities = {
 
           "ToolCabinet",
 
           "ToolCabinet",
Line 8,266: Line 7,733:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Production.xml",
 
       FileName = "Buildings_Production.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 8,294: Line 7,760:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Production.xml",
 
       FileName = "Buildings_Production.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 8,323: Line 7,788:
 
     hasInteractionCell = true,
 
     hasInteractionCell = true,
 
     comps = {
 
     comps = {
       {
+
       CompProperties_AffectedByFacilities = {
        _ = {
 
          Class = "CompProperties_AffectedByFacilities",
 
        },
 
 
         linkableFacilities = {
 
         linkableFacilities = {
 
           "ToolCabinet",
 
           "ToolCabinet",
Line 8,339: Line 7,801:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Production.xml",
 
       FileName = "Buildings_Production.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 8,368: Line 7,829:
 
     hasInteractionCell = true,
 
     hasInteractionCell = true,
 
     comps = {
 
     comps = {
       {
+
       CompProperties_AffectedByFacilities = {
        _ = {
 
          Class = "CompProperties_AffectedByFacilities",
 
        },
 
 
         linkableFacilities = {
 
         linkableFacilities = {
 
           "ToolCabinet",
 
           "ToolCabinet",
Line 8,384: Line 7,842:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Production.xml",
 
       FileName = "Buildings_Production.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 8,410: Line 7,867:
 
     hasInteractionCell = true,
 
     hasInteractionCell = true,
 
     comps = {
 
     comps = {
       {
+
       CompProperties_AffectedByFacilities = {
        _ = {
 
          Class = "CompProperties_AffectedByFacilities",
 
        },
 
 
         linkableFacilities = {
 
         linkableFacilities = {
 
           "ToolCabinet",
 
           "ToolCabinet",
Line 8,429: Line 7,883:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Production.xml",
 
       FileName = "Buildings_Production.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 8,458: Line 7,911:
 
     hasInteractionCell = true,
 
     hasInteractionCell = true,
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTrader",
 
         compClass = "CompPowerTrader",
 
         shortCircuitInRain = true,
 
         shortCircuitInRain = true,
 
         basePowerConsumption = 120,
 
         basePowerConsumption = 120,
 
       },
 
       },
       {
+
       CompProperties_Flickable = {},
        _ = {
+
       CompProperties_AffectedByFacilities = {
          Class = "CompProperties_Flickable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_AffectedByFacilities",
 
        },
 
 
         linkableFacilities = {
 
         linkableFacilities = {
 
           "ToolCabinet",
 
           "ToolCabinet",
 
         },
 
         },
 
       },
 
       },
       {
+
       CompProperties_Breakdownable = {},
        _ = {
 
          Class = "CompProperties_Breakdownable",
 
        },
 
      },
 
 
     },
 
     },
 
     researchPrerequisites = {
 
     researchPrerequisites = {
Line 8,496: Line 7,935:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Production.xml",
 
       FileName = "Buildings_Production.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 8,520: Line 7,958:
 
     hasInteractionCell = true,
 
     hasInteractionCell = true,
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Refuelable = {
        _ = {
 
          Class = "CompProperties_Refuelable",
 
        },
 
 
         fuelConsumptionRate = 80.0,
 
         fuelConsumptionRate = 80.0,
 
         fuelCapacity = 50.0,
 
         fuelCapacity = 50.0,
Line 8,534: Line 7,969:
 
         showAllowAutoRefuelToggle = true,
 
         showAllowAutoRefuelToggle = true,
 
       },
 
       },
       {
+
       CompProperties_AffectedByFacilities = {
        _ = {
 
          Class = "CompProperties_AffectedByFacilities",
 
        },
 
 
         linkableFacilities = {
 
         linkableFacilities = {
 
           "ToolCabinet",
 
           "ToolCabinet",
Line 8,553: Line 7,985:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Production.xml",
 
       FileName = "Buildings_Production.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 8,578: Line 8,009:
 
     hasInteractionCell = true,
 
     hasInteractionCell = true,
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTrader",
 
         compClass = "CompPowerTrader",
 
         shortCircuitInRain = true,
 
         shortCircuitInRain = true,
 
         basePowerConsumption = 210,
 
         basePowerConsumption = 210,
 
       },
 
       },
       {
+
       CompProperties_Flickable = {},
        _ = {
+
       CompProperties_AffectedByFacilities = {
          Class = "CompProperties_Flickable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_AffectedByFacilities",
 
        },
 
 
         linkableFacilities = {
 
         linkableFacilities = {
 
           "ToolCabinet",
 
           "ToolCabinet",
 
         },
 
         },
 
       },
 
       },
       {
+
       CompProperties_HeatPusher = {
        _ = {
 
          Class = "CompProperties_HeatPusher",
 
        },
 
 
         compClass = "CompHeatPusherPowered",
 
         compClass = "CompHeatPusherPowered",
 
         heatPerSecond = 4,
 
         heatPerSecond = 4,
Line 8,618: Line 8,036:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Production.xml",
 
       FileName = "Buildings_Production.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 8,643: Line 8,060:
 
     hasInteractionCell = true,
 
     hasInteractionCell = true,
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTrader",
 
         compClass = "CompPowerTrader",
 
         shortCircuitInRain = true,
 
         shortCircuitInRain = true,
 
         basePowerConsumption = 350,
 
         basePowerConsumption = 350,
 
       },
 
       },
       {
+
       CompProperties_Flickable = {},
        _ = {
+
       CompProperties_Glower = {
          Class = "CompProperties_Flickable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Glower",
 
        },
 
 
         glowRadius = 5,
 
         glowRadius = 5,
 
         glowColor = {73, 123, 138, 0},
 
         glowColor = {73, 123, 138, 0},
 
       },
 
       },
       {
+
       CompProperties_AffectedByFacilities = {
        _ = {
 
          Class = "CompProperties_AffectedByFacilities",
 
        },
 
 
         linkableFacilities = {
 
         linkableFacilities = {
 
           "ToolCabinet",
 
           "ToolCabinet",
 
         },
 
         },
 
       },
 
       },
       {
+
       CompProperties_Breakdownable = {},
        _ = {
 
          Class = "CompProperties_Breakdownable",
 
        },
 
      },
 
 
     },
 
     },
 
     researchPrerequisites = {
 
     researchPrerequisites = {
Line 8,687: Line 8,087:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Production.xml",
 
       FileName = "Buildings_Production.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 8,711: Line 8,110:
 
     hasInteractionCell = true,
 
     hasInteractionCell = true,
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTrader",
 
         compClass = "CompPowerTrader",
 
         shortCircuitInRain = true,
 
         shortCircuitInRain = true,
 
         basePowerConsumption = 350,
 
         basePowerConsumption = 350,
 
       },
 
       },
       {
+
       CompProperties_Flickable = {},
        _ = {
+
       CompProperties_Breakdownable = {},
          Class = "CompProperties_Flickable",
+
       CompProperties_HeatPusher = {
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Breakdownable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_HeatPusher",
 
        },
 
 
         compClass = "CompHeatPusherPowered",
 
         compClass = "CompHeatPusherPowered",
 
         heatPerSecond = 3,
 
         heatPerSecond = 3,
Line 8,751: Line 8,136:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Production.xml",
 
       FileName = "Buildings_Production.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 8,774: Line 8,158:
 
     hasInteractionCell = true,
 
     hasInteractionCell = true,
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Refuelable = {
        _ = {
 
          Class = "CompProperties_Refuelable",
 
        },
 
 
         fuelConsumptionRate = 160.0,
 
         fuelConsumptionRate = 160.0,
 
         fuelCapacity = 50.0,
 
         fuelCapacity = 50.0,
Line 8,788: Line 8,169:
 
         showAllowAutoRefuelToggle = true,
 
         showAllowAutoRefuelToggle = true,
 
       },
 
       },
       {
+
       CompProperties_HeatPusher = {
        _ = {
 
          Class = "CompProperties_HeatPusher",
 
        },
 
 
         compClass = "CompHeatPusherPowered",
 
         compClass = "CompHeatPusherPowered",
 
         heatPerSecond = 4,
 
         heatPerSecond = 4,
Line 8,807: Line 8,185:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Production.xml",
 
       FileName = "Buildings_Production.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 8,837: Line 8,214:
 
     terrainAffordanceNeeded = "Heavy",
 
     terrainAffordanceNeeded = "Heavy",
 
     comps = {
 
     comps = {
       {
+
       CompProperties_AffectedByFacilities = {
        _ = {
 
          Class = "CompProperties_AffectedByFacilities",
 
        },
 
 
         linkableFacilities = {
 
         linkableFacilities = {
 
           "ToolCabinet",
 
           "ToolCabinet",
Line 8,856: Line 8,230:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Production.xml",
 
       FileName = "Buildings_Production.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 8,889: Line 8,262:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Production.xml",
 
       FileName = "Buildings_Production.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 8,918: Line 8,290:
 
     hasInteractionCell = true,
 
     hasInteractionCell = true,
 
     comps = {
 
     comps = {
       {
+
       CompProperties_AffectedByFacilities = {
        _ = {
 
          Class = "CompProperties_AffectedByFacilities",
 
        },
 
 
         linkableFacilities = {
 
         linkableFacilities = {
 
           "ToolCabinet",
 
           "ToolCabinet",
Line 8,937: Line 8,306:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Production.xml",
 
       FileName = "Buildings_Production.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 8,962: Line 8,330:
 
     terrainAffordanceNeeded = "Heavy",
 
     terrainAffordanceNeeded = "Heavy",
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTrader",
 
         compClass = "CompPowerTrader",
 
         basePowerConsumption = 700,
 
         basePowerConsumption = 700,
 
         shortCircuitInRain = true,
 
         shortCircuitInRain = true,
 
       },
 
       },
       {
+
       CompProperties_Flickable = {},
        _ = {
+
       CompProperties_Glower = {
          Class = "CompProperties_Flickable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Glower",
 
        },
 
 
         glowRadius = 6,
 
         glowRadius = 6,
 
         glowColor = {217, 112, 33, 0},
 
         glowColor = {217, 112, 33, 0},
 
       },
 
       },
       {
+
       CompProperties_HeatPusher = {
        _ = {
 
          Class = "CompProperties_HeatPusher",
 
        },
 
 
         compClass = "CompHeatPusherPowered",
 
         compClass = "CompHeatPusherPowered",
 
         heatPerSecond = 9,
 
         heatPerSecond = 9,
 
       },
 
       },
       {
+
       CompProperties_Breakdownable = {},
        _ = {
 
          Class = "CompProperties_Breakdownable",
 
        },
 
      },
 
 
     },
 
     },
 
     building = {
 
     building = {
Line 9,008: Line 8,359:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Production.xml",
 
       FileName = "Buildings_Production.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 9,035: Line 8,385:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTrader",
 
         compClass = "CompPowerTrader",
 
         basePowerConsumption = 170,
 
         basePowerConsumption = 170,
 
         shortCircuitInRain = true,
 
         shortCircuitInRain = true,
 
       },
 
       },
       {
+
       CompProperties_Flickable = {},
        _ = {
+
       CompProperties_Breakdownable = {},
          Class = "CompProperties_Flickable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Breakdownable",
 
        },
 
      },
 
 
     },
 
     },
 
     fillPercent = 0.5,
 
     fillPercent = 0.5,
Line 9,067: Line 8,406:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Production.xml",
 
       FileName = "Buildings_Production.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 9,095: Line 8,433:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_AffectedByFacilities = {
        _ = {
 
          Class = "CompProperties_AffectedByFacilities",
 
        },
 
 
         linkableFacilities = {
 
         linkableFacilities = {
 
           "ToolCabinet",
 
           "ToolCabinet",
 
         },
 
         },
 
       },
 
       },
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTrader",
 
         compClass = "CompPowerTrader",
 
         basePowerConsumption = 250,
 
         basePowerConsumption = 250,
 
         shortCircuitInRain = true,
 
         shortCircuitInRain = true,
 
       },
 
       },
       {
+
       CompProperties_Flickable = {},
        _ = {
+
       CompProperties_Breakdownable = {},
          Class = "CompProperties_Flickable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Breakdownable",
 
        },
 
      },
 
 
     },
 
     },
 
     fillPercent = 0.5,
 
     fillPercent = 0.5,
Line 9,135: Line 8,459:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Production.xml",
 
       FileName = "Buildings_Production.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 9,170: Line 8,493:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Production.xml",
 
       FileName = "Buildings_Production.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 9,202: Line 8,524:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTrader",
 
         compClass = "CompPowerTrader",
 
         basePowerConsumption = 250,
 
         basePowerConsumption = 250,
 
         shortCircuitInRain = true,
 
         shortCircuitInRain = true,
 
       },
 
       },
       {
+
       CompProperties_Flickable = {},
        _ = {
+
       CompProperties_AffectedByFacilities = {
          Class = "CompProperties_Flickable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_AffectedByFacilities",
 
        },
 
 
         linkableFacilities = {
 
         linkableFacilities = {
 
           "MultiAnalyzer",
 
           "MultiAnalyzer",
Line 9,237: Line 8,549:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Production.xml",
 
       FileName = "Buildings_Production.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 9,266: Line 8,577:
 
     terrainAffordanceNeeded = "Heavy",
 
     terrainAffordanceNeeded = "Heavy",
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTrader",
 
         compClass = "CompPowerTrader",
 
         basePowerConsumption = 250,
 
         basePowerConsumption = 250,
 
         shortCircuitInRain = true,
 
         shortCircuitInRain = true,
 
       },
 
       },
       {
+
       CompProperties_Flickable = {},
        _ = {
+
       CompProperties_Glower = {
          Class = "CompProperties_Flickable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Glower",
 
        },
 
 
         glowRadius = 6,
 
         glowRadius = 6,
 
         glowColor = {217, 112, 33, 0},
 
         glowColor = {217, 112, 33, 0},
 
       },
 
       },
       {
+
       CompProperties_HeatPusher = {
        _ = {
 
          Class = "CompProperties_HeatPusher",
 
        },
 
 
         compClass = "CompHeatPusherPowered",
 
         compClass = "CompHeatPusherPowered",
 
         heatPerSecond = 12,
 
         heatPerSecond = 12,
Line 9,310: Line 8,608:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Production.xml",
 
       FileName = "Buildings_Production.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 9,340: Line 8,637:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Forbiddable = {},
        _ = {
+
       CompProperties_Power = {
          Class = "CompProperties_Forbiddable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTrader",
 
         compClass = "CompPowerTrader",
 
         basePowerConsumption = 70,
 
         basePowerConsumption = 70,
 
       },
 
       },
       {
+
       CompProperties_Flickable = {},
        _ = {
 
          Class = "CompProperties_Flickable",
 
        },
 
      },
 
 
     },
 
     },
 
     researchPrerequisites = {
 
     researchPrerequisites = {
Line 9,369: Line 8,655:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Production.xml",
 
       FileName = "Buildings_Production.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 9,395: Line 8,680:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_TemperatureRuinable = {
        _ = {
 
          Class = "CompProperties_TemperatureRuinable",
 
        },
 
 
         minSafeTemperature = -1,
 
         minSafeTemperature = -1,
 
         maxSafeTemperature = 32,
 
         maxSafeTemperature = 32,
Line 9,419: Line 8,701:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Production.xml",
 
       FileName = "Buildings_Production.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 9,456: Line 8,737:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Forbiddable = {},
        _ = {
+
       CompProperties_Flickable = {},
          Class = "CompProperties_Forbiddable",
+
       CompProperties_Power = {
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Flickable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTrader",
 
         compClass = "CompPowerTrader",
 
         basePowerConsumption = 200,
 
         basePowerConsumption = 200,
 
       },
 
       },
       {
+
       CompProperties_DeepDrill = {},
        _ = {
+
       CompProperties_CreatesInfestations = {},
          Class = "CompProperties_DeepDrill",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_CreatesInfestations",
 
        },
 
      },
 
 
     },
 
     },
 
   },
 
   },
Line 9,491: Line 8,753:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Production.xml",
 
       FileName = "Buildings_Production.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 9,513: Line 8,774:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTrader",
 
         compClass = "CompPowerTrader",
 
         basePowerConsumption = 200,
 
         basePowerConsumption = 200,
 
       },
 
       },
       {
+
       CompProperties_Flickable = {},
        _ = {
+
       CompProperties_Breakdownable = {},
          Class = "CompProperties_Flickable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Breakdownable",
 
        },
 
      },
 
 
     },
 
     },
 
     size = {3, 4},
 
     size = {3, 4},
Line 9,548: Line 8,798:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Production.xml",
 
       FileName = "Buildings_Production.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 9,605: Line 8,854:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Security.xml",
 
       FileName = "Buildings_Security.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 9,640: Line 8,888:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Security.xml",
 
       FileName = "Buildings_Security.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 9,676: Line 8,923:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Security.xml",
 
       FileName = "Buildings_Security.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 9,716: Line 8,962:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Security.xml",
 
       FileName = "Buildings_Security.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 9,747: Line 8,992:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Security.xml",
 
       FileName = "Buildings_Security.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 9,757: Line 9,001:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Explosive = {
        _ = {
 
          Class = "CompProperties_Explosive",
 
        },
 
 
         explosiveRadius = 3.9,
 
         explosiveRadius = 3.9,
 
         explosiveDamageType = "Bomb",
 
         explosiveDamageType = "Bomb",
Line 9,779: Line 9,020:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Security.xml",
 
       FileName = "Buildings_Security.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 9,789: Line 9,029:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Explosive = {
        _ = {
 
          Class = "CompProperties_Explosive",
 
        },
 
 
         explosiveRadius = 3.9,
 
         explosiveRadius = 3.9,
 
         explosiveDamageType = "Flame",
 
         explosiveDamageType = "Flame",
Line 9,811: Line 9,048:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Security.xml",
 
       FileName = "Buildings_Security.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 9,821: Line 9,057:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Explosive = {
        _ = {
 
          Class = "CompProperties_Explosive",
 
        },
 
 
         explosiveRadius = 10.9,
 
         explosiveRadius = 10.9,
 
         explosiveDamageType = "EMP",
 
         explosiveDamageType = "EMP",
Line 9,843: Line 9,076:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Security.xml",
 
       FileName = "Buildings_Security.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 9,853: Line 9,085:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Explosive = {
        _ = {
 
          Class = "CompProperties_Explosive",
 
        },
 
 
         explosiveRadius = 8.6,
 
         explosiveRadius = 8.6,
 
         explosiveDamageType = "Smoke",
 
         explosiveDamageType = "Smoke",
Line 9,878: Line 9,107:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Security.xml",
 
       FileName = "Buildings_Security.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 9,888: Line 9,116:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Explosive = {
        _ = {
 
          Class = "CompProperties_Explosive",
 
        },
 
 
         explosiveRadius = 9.9,
 
         explosiveRadius = 9.9,
 
         explosiveDamageType = "Extinguish",
 
         explosiveDamageType = "Extinguish",
Line 9,915: Line 9,140:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Security.xml",
 
       FileName = "Buildings_Security.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 9,925: Line 9,149:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Explosive = {
        _ = {
 
          Class = "CompProperties_Explosive",
 
        },
 
 
         explosiveRadius = 14.9,
 
         explosiveRadius = 14.9,
 
         explosiveDamageType = "BombSuper",
 
         explosiveDamageType = "BombSuper",
Line 9,953: Line 9,174:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Security_Turrets.xml",
 
       FileName = "Buildings_Security_Turrets.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 9,970: Line 9,190:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Security_Turrets.xml",
 
       FileName = "Buildings_Security_Turrets.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 9,988: Line 9,207:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Security_Turrets.xml",
 
       FileName = "Buildings_Security_Turrets.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 10,012: Line 9,230:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Forbiddable = {},
        _ = {
+
       CompProperties_Mannable = {
          Class = "CompProperties_Forbiddable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Mannable",
 
        },
 
 
         manWorkType = "Violent",
 
         manWorkType = "Violent",
 
       },
 
       },
Line 10,048: Line 9,259:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Security_Turrets.xml",
 
       FileName = "Buildings_Security_Turrets.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 10,069: Line 9,279:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Explosive = {
        _ = {
 
          Class = "CompProperties_Explosive",
 
        },
 
 
         wickTicks = 240,
 
         wickTicks = 240,
 
         explosiveRadius = 3.9,
 
         explosiveRadius = 3.9,
Line 10,078: Line 9,285:
 
         chanceNeverExplodeFromDamage = 0.5,
 
         chanceNeverExplodeFromDamage = 0.5,
 
       },
 
       },
       {
+
       CompProperties_Forbiddable = {},
        _ = {
+
       CompProperties_Power = {
          Class = "CompProperties_Forbiddable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTrader",
 
         compClass = "CompPowerTrader",
 
         basePowerConsumption = 80,
 
         basePowerConsumption = 80,
 
       },
 
       },
       {
+
       CompProperties_Flickable = {},
        _ = {
+
       CompProperties_Breakdownable = {},
          Class = "CompProperties_Flickable",
+
       CompProperties_Refuelable = {
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Breakdownable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Refuelable",
 
        },
 
 
         fuelLabel = "Shots until barrel change",
 
         fuelLabel = "Shots until barrel change",
 
         fuelGizmoLabel = "Barrel durability",
 
         fuelGizmoLabel = "Barrel durability",
Line 10,150: Line 9,339:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Security_Turrets.xml",
 
       FileName = "Buildings_Security_Turrets.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 10,167: Line 9,355:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Security_Turrets.xml",
 
       FileName = "Buildings_Security_Turrets.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 10,203: Line 9,390:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Security_Turrets.xml",
 
       FileName = "Buildings_Security_Turrets.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 10,227: Line 9,413:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Security_Turrets.xml",
 
       FileName = "Buildings_Security_Turrets.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 10,242: Line 9,427:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Explosive = {
        _ = {
 
          Class = "CompProperties_Explosive",
 
        },
 
 
         wickTicks = 240,
 
         wickTicks = 240,
 
         explosiveRadius = 5.9,
 
         explosiveRadius = 5.9,
Line 10,251: Line 9,433:
 
         chanceNeverExplodeFromDamage = 0.5,
 
         chanceNeverExplodeFromDamage = 0.5,
 
       },
 
       },
       {
+
       CompProperties_Forbiddable = {},
        _ = {
+
       CompProperties_Power = {
          Class = "CompProperties_Forbiddable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTrader",
 
         compClass = "CompPowerTrader",
 
         basePowerConsumption = 150,
 
         basePowerConsumption = 150,
 
       },
 
       },
       {
+
       CompProperties_Flickable = {},
        _ = {
+
       CompProperties_Breakdownable = {},
          Class = "CompProperties_Flickable",
+
       CompProperties_Refuelable = {
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Breakdownable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Refuelable",
 
        },
 
 
         fuelLabel = "Shots until barrel change",
 
         fuelLabel = "Shots until barrel change",
 
         fuelGizmoLabel = "Barrel durability",
 
         fuelGizmoLabel = "Barrel durability",
Line 10,310: Line 9,474:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Security_Turrets.xml",
 
       FileName = "Buildings_Security_Turrets.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 10,327: Line 9,490:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Security_Turrets.xml",
 
       FileName = "Buildings_Security_Turrets.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 10,362: Line 9,524:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Security_Turrets.xml",
 
       FileName = "Buildings_Security_Turrets.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 10,378: Line 9,539:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Explosive = {
        _ = {
 
          Class = "CompProperties_Explosive",
 
        },
 
 
         wickTicks = 240,
 
         wickTicks = 240,
 
         explosiveRadius = 5.9,
 
         explosiveRadius = 5.9,
Line 10,387: Line 9,545:
 
         chanceNeverExplodeFromDamage = 0.5,
 
         chanceNeverExplodeFromDamage = 0.5,
 
       },
 
       },
       {
+
       CompProperties_Forbiddable = {},
        _ = {
+
       CompProperties_Power = {
          Class = "CompProperties_Forbiddable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTrader",
 
         compClass = "CompPowerTrader",
 
         basePowerConsumption = 150,
 
         basePowerConsumption = 150,
 
       },
 
       },
       {
+
       CompProperties_Flickable = {},
        _ = {
+
       CompProperties_Breakdownable = {},
          Class = "CompProperties_Flickable",
+
       CompProperties_Refuelable = {
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Breakdownable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Refuelable",
 
        },
 
 
         fuelLabel = "Shots until rearm",
 
         fuelLabel = "Shots until rearm",
 
         fuelGizmoLabel = "Uranium slugs",
 
         fuelGizmoLabel = "Uranium slugs",
Line 10,446: Line 9,586:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Security_Turrets.xml",
 
       FileName = "Buildings_Security_Turrets.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 10,463: Line 9,602:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Security_Turrets.xml",
 
       FileName = "Buildings_Security_Turrets.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 10,497: Line 9,635:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Security_Turrets.xml",
 
       FileName = "Buildings_Security_Turrets.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 10,504: Line 9,641:
 
     description = [[A manned mortar that launches all kinds of shells. While it can inflict devastating damage, the mortar's inherent inaccuracy makes it more useful for attacking large fortifications than groups of enemies in the field.]],
 
     description = [[A manned mortar that launches all kinds of shells. While it can inflict devastating damage, the mortar's inherent inaccuracy makes it more useful for attacking large fortifications than groups of enemies in the field.]],
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Explosive = {
        _ = {
 
          Class = "CompProperties_Explosive",
 
        },
 
 
         wickTicks = 240,
 
         wickTicks = 240,
 
         explosiveRadius = 4.9,
 
         explosiveRadius = 4.9,
Line 10,528: Line 9,662:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Security_Turrets.xml",
 
       FileName = "Buildings_Security_Turrets.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 10,552: Line 9,685:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_ChangeableProjectile = {},
        _ = {
 
          Class = "CompProperties_ChangeableProjectile",
 
        },
 
      },
 
 
     },
 
     },
 
     building = {
 
     building = {
Line 10,585: Line 9,714:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Ship.xml",
 
       FileName = "Buildings_Ship.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 10,602: Line 9,730:
 
     size = {2, 6},
 
     size = {2, 6},
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTransmitter",
 
         compClass = "CompPowerTransmitter",
 
         transmitsPower = true,
 
         transmitsPower = true,
 
       },
 
       },
       {
+
       CompProperties_ShipPart = {},
        _ = {
 
          Class = "CompProperties_ShipPart",
 
        },
 
      },
 
 
     },
 
     },
 
     costList = {
 
     costList = {
Line 10,632: Line 9,753:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Ship.xml",
 
       FileName = "Buildings_Ship.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 10,654: Line 9,774:
 
     hasInteractionCell = true,
 
     hasInteractionCell = true,
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTransmitter",
 
         compClass = "CompPowerTransmitter",
 
         transmitsPower = true,
 
         transmitsPower = true,
 
       },
 
       },
       {
+
       CompProperties_ShipPart = {},
        _ = {
+
       CompProperties_Explosive = {
          Class = "CompProperties_ShipPart",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Explosive",
 
        },
 
 
         explosiveRadius = 2.66,
 
         explosiveRadius = 2.66,
 
         explosiveDamageType = "Flame",
 
         explosiveDamageType = "Flame",
 
       },
 
       },
       {
+
       CompProperties_EmptyStateGraphic = {
        _ = {
 
          Class = "CompProperties_EmptyStateGraphic",
 
        },
 
 
         graphicData = {
 
         graphicData = {
 
           texPath = "Things/Building/Ship/ShipCryptosleepCasketOpenDoor",
 
           texPath = "Things/Building/Ship/ShipCryptosleepCasketOpenDoor",
Line 10,701: Line 9,808:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Ship.xml",
 
       FileName = "Buildings_Ship.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 10,721: Line 9,827:
 
     size = {2, 2},
 
     size = {2, 2},
 
     comps = {
 
     comps = {
       {
+
       CompProperties_ShipPart = {},
        _ = {
+
       CompProperties_Power = {
          Class = "CompProperties_ShipPart",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTransmitter",
 
         compClass = "CompPowerTransmitter",
 
         transmitsPower = true,
 
         transmitsPower = true,
Line 10,748: Line 9,847:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Ship.xml",
 
       FileName = "Buildings_Ship.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 10,774: Line 9,872:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerPlant",
 
         compClass = "CompPowerPlant",
 
         basePowerConsumption = -1000,
 
         basePowerConsumption = -1000,
 
         transmitsPower = true,
 
         transmitsPower = true,
 
       },
 
       },
       {
+
       CompProperties_ShipPart = {},
        _ = {
+
       CompProperties_Hibernatable = {
          Class = "CompProperties_ShipPart",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Hibernatable",
 
        },
 
 
         incidentTargetWhileStarting = "Map_RaidBeacon",
 
         incidentTargetWhileStarting = "Map_RaidBeacon",
 
         sustainerActive = "ShipReactor_Ambience",
 
         sustainerActive = "ShipReactor_Ambience",
Line 10,803: Line 9,891:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Ship.xml",
 
       FileName = "Buildings_Ship.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 10,823: Line 9,910:
 
     size = {3, 4},
 
     size = {3, 4},
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTransmitter",
 
         compClass = "CompPowerTransmitter",
 
         transmitsPower = true,
 
         transmitsPower = true,
 
       },
 
       },
       {
+
       CompProperties_ShipPart = {},
        _ = {
 
          Class = "CompProperties_ShipPart",
 
        },
 
      },
 
 
     },
 
     },
 
     costList = {
 
     costList = {
Line 10,850: Line 9,930:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Ship.xml",
 
       FileName = "Buildings_Ship.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 10,870: Line 9,949:
 
     size = {2, 2},
 
     size = {2, 2},
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTransmitter",
 
         compClass = "CompPowerTransmitter",
 
         transmitsPower = true,
 
         transmitsPower = true,
 
       },
 
       },
       {
+
       CompProperties_ShipPart = {},
        _ = {
 
          Class = "CompProperties_ShipPart",
 
        },
 
      },
 
 
     },
 
     },
 
     costList = {
 
     costList = {
Line 10,897: Line 9,969:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Special.xml",
 
       FileName = "Buildings_Special.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 10,911: Line 9,982:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTrader",
 
         compClass = "CompPowerTrader",
 
         basePowerConsumption = 200,
 
         basePowerConsumption = 200,
 
       },
 
       },
       {
+
       CompProperties_MoteEmitter = {
        _ = {
 
          Class = "CompProperties_MoteEmitter",
 
        },
 
 
         mote = "Mote_PsychicEmanatorEffect",
 
         mote = "Mote_PsychicEmanatorEffect",
 
         emissionInterval = 350,
 
         emissionInterval = 350,
 
       },
 
       },
       {
+
       CompProperties_Breakdownable = {},
        _ = {
+
       CompProperties_Flickable = {},
          Class = "CompProperties_Breakdownable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Flickable",
 
        },
 
      },
 
 
     },
 
     },
 
     altitudeLayer = "Building",
 
     altitudeLayer = "Building",
Line 10,961: Line 10,018:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Special.xml",
 
       FileName = "Buildings_Special.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 10,988: Line 10,044:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerPlant",
 
         compClass = "CompPowerPlant",
 
         basePowerConsumption = -1000,
 
         basePowerConsumption = -1000,
 
         transmitsPower = true,
 
         transmitsPower = true,
 
       },
 
       },
       {
+
       CompProperties_Glower = {
        _ = {
 
          Class = "CompProperties_Glower",
 
        },
 
 
         glowRadius = 3,
 
         glowRadius = 3,
 
         glowColor = {227, 233, 168, 0},
 
         glowColor = {227, 233, 168, 0},
Line 11,016: Line 10,066:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Special.xml",
 
       FileName = "Buildings_Special.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 11,030: Line 10,079:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTrader",
 
         compClass = "CompPowerTrader",
 
         basePowerConsumption = 300,
 
         basePowerConsumption = 300,
 
       },
 
       },
       {
+
       CompProperties_Breakdownable = {},
        _ = {
+
       CompProperties_Flickable = {},
          Class = "CompProperties_Breakdownable",
+
       CompProperties_Spawner = {
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Flickable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Spawner",
 
        },
 
 
         requiresPower = true,
 
         requiresPower = true,
 
         thingToSpawn = "Chemfuel",
 
         thingToSpawn = "Chemfuel",
Line 11,061: Line 10,096:
 
         showMessageIfOwned = true,
 
         showMessageIfOwned = true,
 
       },
 
       },
       {
+
       CompProperties_Explosive = {
        _ = {
 
          Class = "CompProperties_Explosive",
 
        },
 
 
         explosiveRadius = 8,
 
         explosiveRadius = 8,
 
         explosiveDamageType = "Flame",
 
         explosiveDamageType = "Flame",
Line 11,097: Line 10,129:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Structure.xml",
 
       FileName = "Buildings_Structure.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 11,120: Line 10,151:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Forbiddable = {},
        _ = {
 
          Class = "CompProperties_Forbiddable",
 
        },
 
      },
 
 
     },
 
     },
 
   },
 
   },
Line 11,133: Line 10,160:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Structure.xml",
 
       FileName = "Buildings_Structure.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 11,150: Line 10,176:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Structure.xml",
 
       FileName = "Buildings_Structure.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 11,165: Line 10,190:
 
     costStuffCount = 25,
 
     costStuffCount = 25,
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTrader",
 
         compClass = "CompPowerTrader",
 
         basePowerConsumption = 50,
 
         basePowerConsumption = 50,
 
       },
 
       },
       {
+
       CompProperties_Breakdownable = {},
        _ = {
+
       CompProperties_Flickable = {},
          Class = "CompProperties_Breakdownable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Flickable",
 
        },
 
      },
 
 
     },
 
     },
 
     researchPrerequisites = {
 
     researchPrerequisites = {
Line 11,194: Line 10,208:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Structure.xml",
 
       FileName = "Buildings_Structure.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 11,223: Line 10,236:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_MeditationFocus = {
        _ = {
 
          Class = "CompProperties_MeditationFocus",
 
        },
 
 
         statDef = "MeditationFocusStrength",
 
         statDef = "MeditationFocusStrength",
 
         focusTypes = {
 
         focusTypes = {
Line 11,240: Line 10,250:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Structure.xml",
 
       FileName = "Buildings_Structure.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 11,273: Line 10,282:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Temperature.xml",
 
       FileName = "Buildings_Temperature.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 11,297: Line 10,305:
 
     leaveResourcesWhenKilled = false,
 
     leaveResourcesWhenKilled = false,
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Refuelable = {
        _ = {
 
          Class = "CompProperties_Refuelable",
 
        },
 
 
         fuelConsumptionRate = 10.0,
 
         fuelConsumptionRate = 10.0,
 
         fuelCapacity = 20.0,
 
         fuelCapacity = 20.0,
Line 11,312: Line 10,317:
 
         showAllowAutoRefuelToggle = true,
 
         showAllowAutoRefuelToggle = true,
 
       },
 
       },
       {
+
       CompProperties_Glower = {
        _ = {
 
          Class = "CompProperties_Glower",
 
        },
 
 
         glowRadius = 10,
 
         glowRadius = 10,
 
         glowColor = {252, 187, 113, 0},
 
         glowColor = {252, 187, 113, 0},
 
       },
 
       },
       {
+
       CompProperties_HeatPusher = {
        _ = {
 
          Class = "CompProperties_HeatPusher",
 
        },
 
 
         compClass = "CompHeatPusherPowered",
 
         compClass = "CompHeatPusherPowered",
 
         heatPerSecond = 21,
 
         heatPerSecond = 21,
 
         heatPushMaxTemperature = 28,
 
         heatPushMaxTemperature = 28,
 
       },
 
       },
       {
+
       CompProperties_FireOverlay = {
        _ = {
 
          Class = "CompProperties_FireOverlay",
 
        },
 
 
         fireSize = 1,
 
         fireSize = 1,
 
       },
 
       },
Line 11,336: Line 10,332:
 
         compClass = "CompGatherSpot",
 
         compClass = "CompGatherSpot",
 
       },
 
       },
       {
+
       CompProperties_MeditationFocus = {
        _ = {
 
          Class = "CompProperties_MeditationFocus",
 
        },
 
 
         statDef = "MeditationFocusStrength",
 
         statDef = "MeditationFocusStrength",
 
         focusTypes = {
 
         focusTypes = {
Line 11,381: Line 10,374:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Temperature.xml",
 
       FileName = "Buildings_Temperature.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 11,402: Line 10,394:
 
     leaveResourcesWhenKilled = false,
 
     leaveResourcesWhenKilled = false,
 
     comps = {
 
     comps = {
       {
+
       CompProperties_HeatPusher = {
        _ = {
 
          Class = "CompProperties_HeatPusher",
 
        },
 
 
         compClass = "CompHeatPusherPowered",
 
         compClass = "CompHeatPusherPowered",
 
         heatPerSecond = -11,
 
         heatPerSecond = -11,
 
         heatPushMinTemperature = 17,
 
         heatPushMinTemperature = 17,
 
       },
 
       },
       {
+
       CompProperties_Refuelable = {
        _ = {
 
          Class = "CompProperties_Refuelable",
 
        },
 
 
         fuelConsumptionRate = 10.0,
 
         fuelConsumptionRate = 10.0,
 
         fuelCapacity = 50.0,
 
         fuelCapacity = 50.0,
Line 11,435: Line 10,421:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Temperature.xml",
 
       FileName = "Buildings_Temperature.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 11,462: Line 10,447:
 
     terrainAffordanceNeeded = "Light",
 
     terrainAffordanceNeeded = "Light",
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTrader",
 
         compClass = "CompPowerTrader",
 
         basePowerConsumption = 175,
 
         basePowerConsumption = 175,
 
         shortCircuitInRain = true,
 
         shortCircuitInRain = true,
 
       },
 
       },
       {
+
       CompProperties_Flickable = {},
        _ = {
+
       CompProperties_TempControl = {
          Class = "CompProperties_Flickable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_TempControl",
 
        },
 
 
         energyPerSecond = 21,
 
         energyPerSecond = 21,
 
       },
 
       },
       {
+
       CompProperties_Glower = {
        _ = {
 
          Class = "CompProperties_Glower",
 
        },
 
 
         glowRadius = 3,
 
         glowRadius = 3,
 
         glowColor = {255, 150, 100, 0},
 
         glowColor = {255, 150, 100, 0},
 
       },
 
       },
       {
+
       CompProperties_Breakdownable = {},
        _ = {
 
          Class = "CompProperties_Breakdownable",
 
        },
 
      },
 
 
     },
 
     },
 
     researchPrerequisites = {
 
     researchPrerequisites = {
Line 11,504: Line 10,472:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Temperature.xml",
 
       FileName = "Buildings_Temperature.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 11,525: Line 10,492:
 
     terrainAffordanceNeeded = "Medium",
 
     terrainAffordanceNeeded = "Medium",
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTrader",
 
         compClass = "CompPowerTrader",
 
         basePowerConsumption = 200,
 
         basePowerConsumption = 200,
 
       },
 
       },
       {
+
       CompProperties_Flickable = {},
        _ = {
+
       CompProperties_TempControl = {
          Class = "CompProperties_Flickable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_TempControl",
 
        },
 
 
         energyPerSecond = -21,
 
         energyPerSecond = -21,
 
       },
 
       },
       {
+
       CompProperties_Breakdownable = {},
        _ = {
 
          Class = "CompProperties_Breakdownable",
 
        },
 
      },
 
 
     },
 
     },
 
     researchPrerequisites = {
 
     researchPrerequisites = {
Line 11,559: Line 10,512:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Temperature.xml",
 
       FileName = "Buildings_Temperature.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 11,582: Line 10,534:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Flickable = {
        _ = {
 
          Class = "CompProperties_Flickable",
 
        },
 
 
         commandTexture = "UI/Commands/Vent",
 
         commandTexture = "UI/Commands/Vent",
 
         commandLabelKey = "CommandDesignateOpenCloseVentLabel",
 
         commandLabelKey = "CommandDesignateOpenCloseVentLabel",
Line 11,600: Line 10,549:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Artifacts.xml",
 
       FileName = "Items_Artifacts.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 11,614: Line 10,562:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Usable = {
        _ = {
 
          Class = "CompProperties_Usable",
 
        },
 
 
         useJob = "UseArtifact",
 
         useJob = "UseArtifact",
 
         useLabel = "Activate",
 
         useLabel = "Activate",
 
       },
 
       },
       {
+
       CompProperties_UseEffect = {
        _ = {
 
          Class = "CompProperties_UseEffect",
 
        },
 
 
         compClass = "CompUseEffect_DestroySelf",
 
         compClass = "CompUseEffect_DestroySelf",
 
       },
 
       },
Line 11,635: Line 10,577:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Artifacts.xml",
 
       FileName = "Items_Artifacts.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 11,648: Line 10,589:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Targetable = {
        _ = {
 
          Class = "CompProperties_Targetable",
 
        },
 
 
         compClass = "CompTargetable_AllAnimalsOnTheMap",
 
         compClass = "CompTargetable_AllAnimalsOnTheMap",
 
         psychicSensitiveTargetsOnly = true,
 
         psychicSensitiveTargetsOnly = true,
Line 11,663: Line 10,601:
 
         compClass = "CompTargetEffect_Manhunter",
 
         compClass = "CompTargetEffect_Manhunter",
 
       },
 
       },
       {
+
       CompProperties_TargetEffect_GoodwillImpact = {
        _ = {
 
          Class = "CompProperties_TargetEffect_GoodwillImpact",
 
        },
 
 
         goodwillImpact = -200,
 
         goodwillImpact = -200,
 
       },
 
       },
       {
+
       CompProperties_UseEffectArtifact = {
        _ = {
 
          Class = "CompProperties_UseEffectArtifact",
 
        },
 
 
         sound = "PsychicAnimalPulserCast",
 
         sound = "PsychicAnimalPulserCast",
 
       },
 
       },
Line 11,683: Line 10,615:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Artifacts.xml",
 
       FileName = "Items_Artifacts.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 11,696: Line 10,627:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Targetable = {
        _ = {
 
          Class = "CompProperties_Targetable",
 
        },
 
 
         compClass = "CompTargetable_AllPawnsOnTheMap",
 
         compClass = "CompTargetable_AllPawnsOnTheMap",
 
         psychicSensitiveTargetsOnly = true,
 
         psychicSensitiveTargetsOnly = true,
Line 11,710: Line 10,638:
 
         compClass = "CompTargetEffect_MoodBoost",
 
         compClass = "CompTargetEffect_MoodBoost",
 
       },
 
       },
       {
+
       CompProperties_UseEffectArtifact = {
        _ = {
 
          Class = "CompProperties_UseEffectArtifact",
 
        },
 
 
         sound = "PsychicSoothePulserCast",
 
         sound = "PsychicSoothePulserCast",
 
       },
 
       },
Line 11,726: Line 10,651:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Exotic.xml",
 
       FileName = "Items_Exotic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 11,741: Line 10,665:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Exotic.xml",
 
       FileName = "Items_Exotic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 11,771: Line 10,694:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Exotic.xml",
 
       FileName = "Items_Exotic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 11,786: Line 10,708:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_UseEffectPlaySound = {
        _ = {
 
          Class = "CompProperties_UseEffectPlaySound",
 
        },
 
 
         soundOnUsed = "MechSerumUsed",
 
         soundOnUsed = "MechSerumUsed",
 
       },
 
       },
Line 11,800: Line 10,719:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Exotic.xml",
 
       FileName = "Items_Exotic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 11,815: Line 10,733:
 
     tradeability = "Sellable",
 
     tradeability = "Sellable",
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Usable = {
        _ = {
 
          Class = "CompProperties_Usable",
 
        },
 
 
         useJob = "UseItem",
 
         useJob = "UseItem",
 
         useLabel = "Use healer mech serum",
 
         useLabel = "Use healer mech serum",
 
         useDuration = 600,
 
         useDuration = 600,
 
       },
 
       },
       {
+
       CompProperties_UseEffect = {
        _ = {
 
          Class = "CompProperties_UseEffect",
 
        },
 
 
         compClass = "CompUseEffect_FixWorstHealthCondition",
 
         compClass = "CompUseEffect_FixWorstHealthCondition",
 
       },
 
       },
       {
+
       CompProperties_UseEffect = {
        _ = {
 
          Class = "CompProperties_UseEffect",
 
        },
 
 
         compClass = "CompUseEffect_DestroySelf",
 
         compClass = "CompUseEffect_DestroySelf",
 
       },
 
       },
Line 11,843: Line 10,752:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Exotic.xml",
 
       FileName = "Items_Exotic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 11,858: Line 10,766:
 
     tradeability = "Sellable",
 
     tradeability = "Sellable",
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Usable = {
        _ = {
 
          Class = "CompProperties_Usable",
 
        },
 
 
         useJob = "UseItem",
 
         useJob = "UseItem",
 
         useLabel = "Use resurrector mech serum",
 
         useLabel = "Use resurrector mech serum",
 
         useDuration = 0,
 
         useDuration = 0,
 
       },
 
       },
       {
+
       CompProperties_Targetable = {
        _ = {
 
          Class = "CompProperties_Targetable",
 
        },
 
 
         compClass = "CompTargetable_SingleCorpse",
 
         compClass = "CompTargetable_SingleCorpse",
 
         fleshCorpsesOnly = true,
 
         fleshCorpsesOnly = true,
Line 11,885: Line 10,787:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Exotic.xml",
 
       FileName = "Items_Exotic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 11,908: Line 10,809:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Usable = {
        _ = {
 
          Class = "CompProperties_Usable",
 
        },
 
 
         useJob = "UseItem",
 
         useJob = "UseItem",
 
         useLabel = "Use techprof subpersona core",
 
         useLabel = "Use techprof subpersona core",
 
       },
 
       },
       {
+
       CompProperties_UseEffect = {
        _ = {
 
          Class = "CompProperties_UseEffect",
 
        },
 
 
         compClass = "CompUseEffect_FinishRandomResearchProject",
 
         compClass = "CompUseEffect_FinishRandomResearchProject",
 
       },
 
       },
       {
+
       CompProperties_UseEffect = {
        _ = {
 
          Class = "CompProperties_UseEffect",
 
        },
 
 
         compClass = "CompUseEffect_DestroySelf",
 
         compClass = "CompUseEffect_DestroySelf",
 
       },
 
       },
Line 11,935: Line 10,827:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Exotic.xml",
 
       FileName = "Items_Exotic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 11,981: Line 10,872:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Exotic.xml",
 
       FileName = "Items_Exotic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 12,029: Line 10,919:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Food.xml",
 
       FileName = "Items_Food.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 12,048: Line 10,937:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Forbiddable = {},
        _ = {
+
       CompProperties_Ingredients = {},
          Class = "CompProperties_Forbiddable",
+
       CompProperties_FoodPoisonable = {},
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Ingredients",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_FoodPoisonable",
 
        },
 
      },
 
 
     },
 
     },
 
     pathCost = 14,
 
     pathCost = 14,
Line 12,078: Line 10,955:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Food.xml",
 
       FileName = "Items_Food.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 12,103: Line 10,979:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Food.xml",
 
       FileName = "Items_Food.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 12,119: Line 10,994:
 
     tradeability = "Buyable",
 
     tradeability = "Buyable",
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Rottable = {
        _ = {
 
          Class = "CompProperties_Rottable",
 
        },
 
 
         daysToRotStart = 0.75,
 
         daysToRotStart = 0.75,
 
         rotDestroys = true,
 
         rotDestroys = true,
Line 12,136: Line 11,008:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Food.xml",
 
       FileName = "Items_Food.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
 
     tradeability = "Buyable",
 
     tradeability = "Buyable",
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Rottable = {
        _ = {
 
          Class = "CompProperties_Rottable",
 
        },
 
 
         daysToRotStart = 4,
 
         daysToRotStart = 4,
 
         rotDestroys = true,
 
         rotDestroys = true,
Line 12,156: Line 11,024:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Food.xml",
 
       FileName = "Items_Food.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 12,177: Line 11,044:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Food.xml",
 
       FileName = "Items_Food.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 12,199: Line 11,065:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Food.xml",
 
       FileName = "Items_Food.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 12,221: Line 11,086:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Food.xml",
 
       FileName = "Items_Food.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 12,246: Line 11,110:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Ingredients = {},
        _ = {
 
          Class = "CompProperties_Ingredients",
 
        },
 
      },
 
 
     },
 
     },
 
   },
 
   },
Line 12,259: Line 11,119:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Food.xml",
 
       FileName = "Items_Food.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 12,285: Line 11,144:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Rottable = {
        _ = {
 
          Class = "CompProperties_Rottable",
 
        },
 
 
         daysToRotStart = 70,
 
         daysToRotStart = 70,
 
         rotDestroys = true,
 
         rotDestroys = true,
 
       },
 
       },
       {
+
       CompProperties_Ingredients = {},
        _ = {
+
       CompProperties_FoodPoisonable = {},
          Class = "CompProperties_Ingredients",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_FoodPoisonable",
 
        },
 
      },
 
 
     },
 
     },
 
   },
 
   },
Line 12,310: Line 11,158:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Luxury.xml",
 
       FileName = "Items_Luxury.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 12,342: Line 11,189:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_AnimalProduct.xml",
 
       FileName = "Items_Resource_AnimalProduct.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 12,357: Line 11,203:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Rottable = {
        _ = {
 
          Class = "CompProperties_Rottable",
 
        },
 
 
         daysToRotStart = 14,
 
         daysToRotStart = 14,
 
         rotDestroys = true,
 
         rotDestroys = true,
Line 12,382: Line 11,225:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_AnimalProduct.xml",
 
       FileName = "Items_Resource_AnimalProduct.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 12,415: Line 11,257:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_AnimalProduct.xml",
 
       FileName = "Items_Resource_AnimalProduct.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 12,433: Line 11,274:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Rottable = {
        _ = {
 
          Class = "CompProperties_Rottable",
 
        },
 
 
         daysToRotStart = 15,
 
         daysToRotStart = 15,
 
         rotDestroys = true,
 
         rotDestroys = true,
Line 12,451: Line 11,289:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_AnimalProduct.xml",
 
       FileName = "Items_Resource_AnimalProduct.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 12,469: Line 11,306:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_AnimalProduct.xml",
 
       FileName = "Items_Resource_AnimalProduct.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 12,479: Line 11,315:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_TemperatureRuinable = {
        _ = {
 
          Class = "CompProperties_TemperatureRuinable",
 
        },
 
 
         minSafeTemperature = 0,
 
         minSafeTemperature = 0,
 
         maxSafeTemperature = 50,
 
         maxSafeTemperature = 50,
Line 12,495: Line 11,328:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_AnimalProduct.xml",
 
       FileName = "Items_Resource_AnimalProduct.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 12,511: Line 11,343:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_AnimalProduct.xml",
 
       FileName = "Items_Resource_AnimalProduct.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 12,521: Line 11,352:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Hatcher = {
        _ = {
 
          Class = "CompProperties_Hatcher",
 
        },
 
 
         hatcherDaystoHatch = 3.5,
 
         hatcherDaystoHatch = 3.5,
 
         hatcherPawn = "Chicken",
 
         hatcherPawn = "Chicken",
Line 12,536: Line 11,364:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_AnimalProduct.xml",
 
       FileName = "Items_Resource_AnimalProduct.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 12,546: Line 11,373:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Hatcher = {
        _ = {
 
          Class = "CompProperties_Hatcher",
 
        },
 
 
         hatcherDaystoHatch = 4.5,
 
         hatcherDaystoHatch = 4.5,
 
         hatcherPawn = "Cobra",
 
         hatcherPawn = "Cobra",
Line 12,561: Line 11,385:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_AnimalProduct.xml",
 
       FileName = "Items_Resource_AnimalProduct.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 12,571: Line 11,394:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Hatcher = {
        _ = {
 
          Class = "CompProperties_Hatcher",
 
        },
 
 
         hatcherDaystoHatch = 3.5,
 
         hatcherDaystoHatch = 3.5,
 
         hatcherPawn = "Iguana",
 
         hatcherPawn = "Iguana",
Line 12,586: Line 11,406:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_AnimalProduct.xml",
 
       FileName = "Items_Resource_AnimalProduct.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 12,596: Line 11,415:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Hatcher = {
        _ = {
 
          Class = "CompProperties_Hatcher",
 
        },
 
 
         hatcherDaystoHatch = 3.5,
 
         hatcherDaystoHatch = 3.5,
 
         hatcherPawn = "Tortoise",
 
         hatcherPawn = "Tortoise",
Line 12,611: Line 11,427:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_AnimalProduct.xml",
 
       FileName = "Items_Resource_AnimalProduct.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 12,621: Line 11,436:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Hatcher = {
        _ = {
 
          Class = "CompProperties_Hatcher",
 
        },
 
 
         hatcherDaystoHatch = 7,
 
         hatcherDaystoHatch = 7,
 
         hatcherPawn = "Cassowary",
 
         hatcherPawn = "Cassowary",
Line 12,636: Line 11,448:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_AnimalProduct.xml",
 
       FileName = "Items_Resource_AnimalProduct.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 12,646: Line 11,457:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Hatcher = {
        _ = {
 
          Class = "CompProperties_Hatcher",
 
        },
 
 
         hatcherDaystoHatch = 6,
 
         hatcherDaystoHatch = 6,
 
         hatcherPawn = "Emu",
 
         hatcherPawn = "Emu",
Line 12,661: Line 11,469:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_AnimalProduct.xml",
 
       FileName = "Items_Resource_AnimalProduct.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 12,671: Line 11,478:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Hatcher = {
        _ = {
 
          Class = "CompProperties_Hatcher",
 
        },
 
 
         hatcherDaystoHatch = 8,
 
         hatcherDaystoHatch = 8,
 
         hatcherPawn = "Ostrich",
 
         hatcherPawn = "Ostrich",
Line 12,686: Line 11,490:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_AnimalProduct.xml",
 
       FileName = "Items_Resource_AnimalProduct.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 12,696: Line 11,499:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Hatcher = {
        _ = {
 
          Class = "CompProperties_Hatcher",
 
        },
 
 
         hatcherDaystoHatch = 5,
 
         hatcherDaystoHatch = 5,
 
         hatcherPawn = "Turkey",
 
         hatcherPawn = "Turkey",
Line 12,711: Line 11,511:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_AnimalProduct.xml",
 
       FileName = "Items_Resource_AnimalProduct.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 12,727: Line 11,526:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_AnimalProduct.xml",
 
       FileName = "Items_Resource_AnimalProduct.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 12,737: Line 11,535:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Hatcher = {
        _ = {
 
          Class = "CompProperties_Hatcher",
 
        },
 
 
         hatcherDaystoHatch = 3.5,
 
         hatcherDaystoHatch = 3.5,
 
         hatcherPawn = "Duck",
 
         hatcherPawn = "Duck",
Line 12,752: Line 11,547:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_AnimalProduct.xml",
 
       FileName = "Items_Resource_AnimalProduct.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 12,768: Line 11,562:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_AnimalProduct.xml",
 
       FileName = "Items_Resource_AnimalProduct.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 12,778: Line 11,571:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Hatcher = {
        _ = {
 
          Class = "CompProperties_Hatcher",
 
        },
 
 
         hatcherDaystoHatch = 6.5,
 
         hatcherDaystoHatch = 6.5,
 
         hatcherPawn = "Goose",
 
         hatcherPawn = "Goose",
Line 12,794: Line 11,584:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Base.xml",
 
       FileName = "Items_Resource_Base.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 12,806: Line 11,595:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Forbiddable = {},
        _ = {
 
          Class = "CompProperties_Forbiddable",
 
        },
 
      },
 
 
     },
 
     },
 
     pathCost = 14,
 
     pathCost = 14,
Line 12,822: Line 11,607:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Manufactured.xml",
 
       FileName = "Items_Resource_Manufactured.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 12,840: Line 11,624:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Manufactured.xml",
 
       FileName = "Items_Resource_Manufactured.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 12,855: Line 11,638:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Rottable = {
        _ = {
 
          Class = "CompProperties_Rottable",
 
        },
 
 
         daysToRotStart = 150,
 
         daysToRotStart = 150,
 
         rotDestroys = true,
 
         rotDestroys = true,
Line 12,870: Line 11,650:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Manufactured.xml",
 
       FileName = "Items_Resource_Manufactured.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 12,909: Line 11,688:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Manufactured.xml",
 
       FileName = "Items_Resource_Manufactured.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 12,933: Line 11,711:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Manufactured.xml",
 
       FileName = "Items_Resource_Manufactured.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 12,957: Line 11,734:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Manufactured.xml",
 
       FileName = "Items_Resource_Manufactured.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 12,984: Line 11,760:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Manufactured.xml",
 
       FileName = "Items_Resource_Manufactured.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 13,008: Line 11,783:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Manufactured.xml",
 
       FileName = "Items_Resource_Manufactured.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 13,026: Line 11,800:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Explosive = {
        _ = {
 
          Class = "CompProperties_Explosive",
 
        },
 
 
         explosiveRadius = 1.1,
 
         explosiveRadius = 1.1,
 
         explosiveDamageType = "Flame",
 
         explosiveDamageType = "Flame",
Line 13,051: Line 11,822:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_RawPlant.xml",
 
       FileName = "Items_Resource_RawPlant.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 13,069: Line 11,839:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_RawPlant.xml",
 
       FileName = "Items_Resource_RawPlant.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 13,090: Line 11,859:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_RawPlant.xml",
 
       FileName = "Items_Resource_RawPlant.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 13,105: Line 11,873:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Rottable = {
        _ = {
 
          Class = "CompProperties_Rottable",
 
        },
 
 
         daysToRotStart = 30,
 
         daysToRotStart = 30,
 
         rotDestroys = true,
 
         rotDestroys = true,
Line 13,120: Line 11,885:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_RawPlant.xml",
 
       FileName = "Items_Resource_RawPlant.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 13,135: Line 11,899:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Rottable = {
        _ = {
 
          Class = "CompProperties_Rottable",
 
        },
 
 
         daysToRotStart = 30,
 
         daysToRotStart = 30,
 
         rotDestroys = true,
 
         rotDestroys = true,
Line 13,150: Line 11,911:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_RawPlant.xml",
 
       FileName = "Items_Resource_RawPlant.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 13,165: Line 11,925:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Rottable = {
        _ = {
 
          Class = "CompProperties_Rottable",
 
        },
 
 
         daysToRotStart = 40,
 
         daysToRotStart = 40,
 
         rotDestroys = true,
 
         rotDestroys = true,
Line 13,180: Line 11,937:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_RawPlant.xml",
 
       FileName = "Items_Resource_RawPlant.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 13,195: Line 11,951:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Rottable = {
        _ = {
 
          Class = "CompProperties_Rottable",
 
        },
 
 
         daysToRotStart = 25,
 
         daysToRotStart = 25,
 
         rotDestroys = true,
 
         rotDestroys = true,
Line 13,210: Line 11,963:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_RawPlant.xml",
 
       FileName = "Items_Resource_RawPlant.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 13,225: Line 11,977:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Rottable = {
        _ = {
 
          Class = "CompProperties_Rottable",
 
        },
 
 
         daysToRotStart = 60,
 
         daysToRotStart = 60,
 
         rotDestroys = true,
 
         rotDestroys = true,
Line 13,240: Line 11,989:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_RawPlant.xml",
 
       FileName = "Items_Resource_RawPlant.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 13,251: Line 11,999:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Rottable = {
        _ = {
 
          Class = "CompProperties_Rottable",
 
        },
 
 
         daysToRotStart = 14,
 
         daysToRotStart = 14,
 
         rotDestroys = true,
 
         rotDestroys = true,
Line 13,275: Line 12,020:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_RawPlant.xml",
 
       FileName = "Items_Resource_RawPlant.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 13,294: Line 12,038:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_RawPlant.xml",
 
       FileName = "Items_Resource_RawPlant.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 13,307: Line 12,050:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Rottable = {
        _ = {
 
          Class = "CompProperties_Rottable",
 
        },
 
 
         daysToRotStart = 60,
 
         daysToRotStart = 60,
 
         rotDestroys = true,
 
         rotDestroys = true,
Line 13,328: Line 12,068:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_RawPlant.xml",
 
       FileName = "Items_Resource_RawPlant.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 13,338: Line 12,077:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Rottable = {
        _ = {
 
          Class = "CompProperties_Rottable",
 
        },
 
 
         daysToRotStart = 30,
 
         daysToRotStart = 30,
 
         rotDestroys = true,
 
         rotDestroys = true,
Line 13,359: Line 12,095:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_RawPlant.xml",
 
       FileName = "Items_Resource_RawPlant.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 13,370: Line 12,105:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Rottable = {
        _ = {
 
          Class = "CompProperties_Rottable",
 
        },
 
 
         daysToRotStart = 30,
 
         daysToRotStart = 30,
 
         rotDestroys = true,
 
         rotDestroys = true,
Line 13,391: Line 12,123:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_RawPlant.xml",
 
       FileName = "Items_Resource_RawPlant.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 13,402: Line 12,133:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Rottable = {
        _ = {
 
          Class = "CompProperties_Rottable",
 
        },
 
 
         daysToRotStart = 30,
 
         daysToRotStart = 30,
 
         rotDestroys = true,
 
         rotDestroys = true,
Line 13,425: Line 12,153:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Shell.xml",
 
       FileName = "Items_Resource_Shell.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 13,451: Line 12,178:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Shell.xml",
 
       FileName = "Items_Resource_Shell.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 13,475: Line 12,201:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Shell.xml",
 
       FileName = "Items_Resource_Shell.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 13,482: Line 12,207:
 
     description = [[A shell filled with high explosives. Can be fired from mortars or installed as a trap. Explodes when damaged.]],
 
     description = [[A shell filled with high explosives. Can be fired from mortars or installed as a trap. Explodes when damaged.]],
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Explosive = {
        _ = {
 
          Class = "CompProperties_Explosive",
 
        },
 
 
         explosiveRadius = 2.9,
 
         explosiveRadius = 2.9,
 
         explosiveDamageType = "Bomb",
 
         explosiveDamageType = "Bomb",
Line 13,507: Line 12,229:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Shell.xml",
 
       FileName = "Items_Resource_Shell.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 13,530: Line 12,251:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Shell.xml",
 
       FileName = "Items_Resource_Shell.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 13,537: Line 12,257:
 
     description = [[A shell filled with flammable gel and a small explosive charge. Starts fires when detonated. Can be fired from mortars or installed as a trap. Explodes when damaged.]],
 
     description = [[A shell filled with flammable gel and a small explosive charge. Starts fires when detonated. Can be fired from mortars or installed as a trap. Explodes when damaged.]],
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Explosive = {
        _ = {
 
          Class = "CompProperties_Explosive",
 
        },
 
 
         explosiveRadius = 2.9,
 
         explosiveRadius = 2.9,
 
         explosiveDamageType = "Flame",
 
         explosiveDamageType = "Flame",
Line 13,562: Line 12,279:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Shell.xml",
 
       FileName = "Items_Resource_Shell.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 13,588: Line 12,304:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Shell.xml",
 
       FileName = "Items_Resource_Shell.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 13,595: Line 12,310:
 
     description = [[A shell filled with batteries and antennas, for generating an electromagnetic pulse when detonated. Electromagnetic pulses temporarily disable electrical devices and mechanoids. Can be fired from mortars or installed as a trap. Explodes when damaged.]],
 
     description = [[A shell filled with batteries and antennas, for generating an electromagnetic pulse when detonated. Electromagnetic pulses temporarily disable electrical devices and mechanoids. Can be fired from mortars or installed as a trap. Explodes when damaged.]],
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Explosive = {
        _ = {
 
          Class = "CompProperties_Explosive",
 
        },
 
 
         explosiveRadius = 11.9,
 
         explosiveRadius = 11.9,
 
         explosiveDamageType = "EMP",
 
         explosiveDamageType = "EMP",
Line 13,620: Line 12,332:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Shell.xml",
 
       FileName = "Items_Resource_Shell.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 13,643: Line 12,354:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Shell.xml",
 
       FileName = "Items_Resource_Shell.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 13,650: Line 12,360:
 
     description = [[A shell that generates a cloud of smoke when detonated, obscuring incoming shots and preventing turrets from locking on. Can be fired from mortars or installed as a trap. Explodes when damaged.]],
 
     description = [[A shell that generates a cloud of smoke when detonated, obscuring incoming shots and preventing turrets from locking on. Can be fired from mortars or installed as a trap. Explodes when damaged.]],
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Explosive = {
        _ = {
 
          Class = "CompProperties_Explosive",
 
        },
 
 
         explosiveDamageType = "Smoke",
 
         explosiveDamageType = "Smoke",
 
         explosiveRadius = 11,
 
         explosiveRadius = 11,
Line 13,675: Line 12,382:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Shell.xml",
 
       FileName = "Items_Resource_Shell.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 13,700: Line 12,406:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Shell.xml",
 
       FileName = "Items_Resource_Shell.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 13,707: Line 12,412:
 
     description = [[A pressurized shell filled with fire-retardant foam. Can be fired from mortars or installed as a trap. Explodes when damaged.]],
 
     description = [[A pressurized shell filled with fire-retardant foam. Can be fired from mortars or installed as a trap. Explodes when damaged.]],
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Explosive = {
        _ = {
 
          Class = "CompProperties_Explosive",
 
        },
 
 
         explosiveRadius = 9.9,
 
         explosiveRadius = 9.9,
 
         explosiveDamageType = "Extinguish",
 
         explosiveDamageType = "Extinguish",
Line 13,736: Line 12,438:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Shell.xml",
 
       FileName = "Items_Resource_Shell.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 13,764: Line 12,465:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Shell.xml",
 
       FileName = "Items_Resource_Shell.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 13,775: Line 12,475:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Explosive = {
        _ = {
 
          Class = "CompProperties_Explosive",
 
        },
 
 
         explosiveRadius = 14.9,
 
         explosiveRadius = 14.9,
 
         explosiveDamageType = "BombSuper",
 
         explosiveDamageType = "BombSuper",
Line 13,797: Line 12,494:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Shell.xml",
 
       FileName = "Items_Resource_Shell.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 13,823: Line 12,519:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff.xml",
 
       FileName = "Items_Resource_Stuff.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 13,867: Line 12,562:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff.xml",
 
       FileName = "Items_Resource_Stuff.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 13,915: Line 12,609:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff.xml",
 
       FileName = "Items_Resource_Stuff.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 13,955: Line 12,648:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff.xml",
 
       FileName = "Items_Resource_Stuff.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 13,998: Line 12,690:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff.xml",
 
       FileName = "Items_Resource_Stuff.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,052: Line 12,743:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff.xml",
 
       FileName = "Items_Resource_Stuff.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,096: Line 12,786:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff.xml",
 
       FileName = "Items_Resource_Stuff.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,141: Line 12,830:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff.xml",
 
       FileName = "Items_Resource_Stuff.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,183: Line 12,871:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff.xml",
 
       FileName = "Items_Resource_Stuff.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,221: Line 12,908:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff.xml",
 
       FileName = "Items_Resource_Stuff.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,264: Line 12,950:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff.xml",
 
       FileName = "Items_Resource_Stuff.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,307: Line 12,992:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff.xml",
 
       FileName = "Items_Resource_Stuff.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,340: Line 13,024:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff.xml",
 
       FileName = "Items_Resource_Stuff.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,358: Line 13,041:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff.xml",
 
       FileName = "Items_Resource_Stuff.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,375: Line 13,057:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff.xml",
 
       FileName = "Items_Resource_Stuff.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,393: Line 13,074:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff.xml",
 
       FileName = "Items_Resource_Stuff.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,410: Line 13,090:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff.xml",
 
       FileName = "Items_Resource_Stuff.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,429: Line 13,108:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,463: Line 13,141:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,475: Line 13,152:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,491: Line 13,167:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,514: Line 13,189:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,537: Line 13,211:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,559: Line 13,232:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,581: Line 13,253:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,605: Line 13,276:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,631: Line 13,301:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,650: Line 13,319:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,669: Line 13,337:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,694: Line 13,361:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,719: Line 13,385:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,745: Line 13,410:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,770: Line 13,434:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,796: Line 13,459:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,821: Line 13,483:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,846: Line 13,507:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,871: Line 13,531:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,897: Line 13,556:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
 
       FileName = "Items_Resource_Stuff_Leather.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,924: Line 13,582:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Unfinished.xml",
 
       FileName = "Items_Unfinished.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,940: Line 13,597:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Forbiddable = {},
        _ = {
 
          Class = "CompProperties_Forbiddable",
 
        },
 
      },
 
 
     },
 
     },
 
     pathCost = 14,
 
     pathCost = 14,
Line 14,962: Line 13,615:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Unfinished.xml",
 
       FileName = "Items_Unfinished.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 14,980: Line 13,632:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Unfinished.xml",
 
       FileName = "Items_Unfinished.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 15,001: Line 13,652:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Unfinished.xml",
 
       FileName = "Items_Unfinished.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 15,019: Line 13,669:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Unfinished.xml",
 
       FileName = "Items_Unfinished.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 15,038: Line 13,687:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Unfinished.xml",
 
       FileName = "Items_Unfinished.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 15,059: Line 13,707:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Unfinished.xml",
 
       FileName = "Items_Unfinished.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 15,076: Line 13,723:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Unfinished.xml",
 
       FileName = "Items_Unfinished.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 15,099: Line 13,745:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Unfinished.xml",
 
       FileName = "Items_Unfinished.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 15,120: Line 13,765:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Unfinished.xml",
 
       FileName = "Items_Unfinished.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 15,141: Line 13,785:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Unfinished.xml",
 
       FileName = "Items_Unfinished.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 15,162: Line 13,805:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Unfinished.xml",
 
       FileName = "Items_Unfinished.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 15,183: Line 13,825:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Unfinished.xml",
 
       FileName = "Items_Unfinished.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 15,203: Line 13,844:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Unfinished.xml",
 
       FileName = "Items_Unfinished.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 15,213: Line 13,853:
 
     altitudeLayer = "Item",
 
     altitudeLayer = "Item",
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Forbiddable = {},
        _ = {
 
          Class = "CompProperties_Forbiddable",
 
        },
 
      },
 
 
     },
 
     },
 
     pathCost = 14,
 
     pathCost = 14,
Line 15,227: Line 13,863:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Belts.xml",
 
       FileName = "Apparel_Belts.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 15,285: Line 13,920:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Headgear.xml",
 
       FileName = "Apparel_Headgear.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 15,300: Line 13,934:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Headgear.xml",
 
       FileName = "Apparel_Headgear.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 15,315: Line 13,948:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Headgear.xml",
 
       FileName = "Apparel_Headgear.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 15,330: Line 13,962:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Headgear.xml",
 
       FileName = "Apparel_Headgear.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 15,344: Line 13,975:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Headgear.xml",
 
       FileName = "Apparel_Headgear.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 15,389: Line 14,019:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Headgear.xml",
 
       FileName = "Apparel_Headgear.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 15,411: Line 14,040:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Headgear.xml",
 
       FileName = "Apparel_Headgear.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 15,461: Line 14,089:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Headgear.xml",
 
       FileName = "Apparel_Headgear.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 15,502: Line 14,129:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Headgear.xml",
 
       FileName = "Apparel_Headgear.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 15,552: Line 14,178:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Headgear.xml",
 
       FileName = "Apparel_Headgear.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 15,597: Line 14,222:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Headgear.xml",
 
       FileName = "Apparel_Headgear.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 15,643: Line 14,267:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Headgear.xml",
 
       FileName = "Apparel_Headgear.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 15,696: Line 14,319:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Headgear.xml",
 
       FileName = "Apparel_Headgear.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 15,743: Line 14,365:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_BiocodableApparel = {},
        _ = {
 
          Class = "CompProperties_BiocodableApparel",
 
        },
 
      },
 
 
     },
 
     },
 
   },
 
   },
Line 15,756: Line 14,374:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Headgear.xml",
 
       FileName = "Apparel_Headgear.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 15,776: Line 14,393:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Headgear.xml",
 
       FileName = "Apparel_Headgear.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 15,823: Line 14,439:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_BiocodableApparel = {},
        _ = {
 
          Class = "CompProperties_BiocodableApparel",
 
        },
 
      },
 
 
     },
 
     },
 
   },
 
   },
Line 15,836: Line 14,448:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Headgear.xml",
 
       FileName = "Apparel_Headgear.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 15,854: Line 14,465:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Headgear.xml",
 
       FileName = "Apparel_Headgear.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 15,892: Line 14,502:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Packs.xml",
 
       FileName = "Apparel_Packs.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 15,900: Line 14,509:
 
     description = [[A defensive smokescreen. When activated, it will release a cloud of smoke, obscuring incoming shots and preventing turrets from locking on.]],
 
     description = [[A defensive smokescreen. When activated, it will release a cloud of smoke, obscuring incoming shots and preventing turrets from locking on.]],
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Reloadable = {
        _ = {
 
          Class = "CompProperties_Reloadable",
 
        },
 
 
         maxCharges = 3,
 
         maxCharges = 3,
 
         ammoDef = "Chemfuel",
 
         ammoDef = "Chemfuel",
Line 15,972: Line 14,578:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Utility.xml",
 
       FileName = "Apparel_Utility.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 16,015: Line 14,620:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Reloadable = {
        _ = {
 
          Class = "CompProperties_Reloadable",
 
        },
 
 
         maxCharges = 2,
 
         maxCharges = 2,
 
         destroyOnEmpty = true,
 
         destroyOnEmpty = true,
Line 16,028: Line 14,630:
 
         compClass = "CompTargetEffect_PsychicShock",
 
         compClass = "CompTargetEffect_PsychicShock",
 
       },
 
       },
       {
+
       CompProperties_TargetEffect_BrainDamageChance = {
        _ = {
 
          Class = "CompProperties_TargetEffect_BrainDamageChance",
 
        },
 
 
         brainDamageChance = 0.3,
 
         brainDamageChance = 0.3,
 
       },
 
       },
       {
+
       CompProperties_TargetEffect_GoodwillImpact = {
        _ = {
 
          Class = "CompProperties_TargetEffect_GoodwillImpact",
 
        },
 
 
         goodwillImpact = -200,
 
         goodwillImpact = -200,
 
       },
 
       },
       {
+
       CompProperties_TargetEffect_MoteOnTarget = {
        _ = {
 
          Class = "CompProperties_TargetEffect_MoteOnTarget",
 
        },
 
 
         moteDef = "Mote_PsycastPsychicEffect",
 
         moteDef = "Mote_PsycastPsychicEffect",
 
       },
 
       },
       {
+
       CompProperties_TargetEffect_MoteConnecting = {
        _ = {
 
          Class = "CompProperties_TargetEffect_MoteConnecting",
 
        },
 
 
         moteDef = "Mote_PsycastPsychicLine",
 
         moteDef = "Mote_PsycastPsychicLine",
 
       },
 
       },
Line 16,060: Line 14,650:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Utility.xml",
 
       FileName = "Apparel_Utility.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 16,103: Line 14,692:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Reloadable = {
        _ = {
 
          Class = "CompProperties_Reloadable",
 
        },
 
 
         maxCharges = 2,
 
         maxCharges = 2,
 
         destroyOnEmpty = true,
 
         destroyOnEmpty = true,
Line 16,116: Line 14,702:
 
         compClass = "CompTargetEffect_Berserk",
 
         compClass = "CompTargetEffect_Berserk",
 
       },
 
       },
       {
+
       CompProperties_TargetEffect_BrainDamageChance = {
        _ = {
 
          Class = "CompProperties_TargetEffect_BrainDamageChance",
 
        },
 
 
         brainDamageChance = 0.3,
 
         brainDamageChance = 0.3,
 
       },
 
       },
       {
+
       CompProperties_TargetEffect_GoodwillImpact = {
        _ = {
 
          Class = "CompProperties_TargetEffect_GoodwillImpact",
 
        },
 
 
         goodwillImpact = -200,
 
         goodwillImpact = -200,
 
       },
 
       },
       {
+
       CompProperties_TargetEffect_MoteOnTarget = {
        _ = {
 
          Class = "CompProperties_TargetEffect_MoteOnTarget",
 
        },
 
 
         moteDef = "Mote_PsycastPsychicEffect",
 
         moteDef = "Mote_PsycastPsychicEffect",
 
       },
 
       },
       {
+
       CompProperties_TargetEffect_MoteConnecting = {
        _ = {
 
          Class = "CompProperties_TargetEffect_MoteConnecting",
 
        },
 
 
         moteDef = "Mote_PsycastPsychicLine",
 
         moteDef = "Mote_PsycastPsychicLine",
 
       },
 
       },
Line 16,149: Line 14,723:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 16,165: Line 14,738:
 
     smeltable = true,
 
     smeltable = true,
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Forbiddable = {},
        _ = {
 
          Class = "CompProperties_Forbiddable",
 
        },
 
      },
 
 
       {
 
       {
 
         compClass = "CompColorable",
 
         compClass = "CompColorable",
Line 16,183: Line 14,752:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 16,200: Line 14,768:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 16,235: Line 14,802:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 16,270: Line 14,836:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 16,302: Line 14,867:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 16,352: Line 14,916:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 16,401: Line 14,964:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 16,449: Line 15,011:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 16,495: Line 15,056:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 16,546: Line 15,106:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 16,597: Line 15,156:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 16,644: Line 15,202:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 16,700: Line 15,257:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 16,755: Line 15,311:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 16,810: Line 15,365:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 16,869: Line 15,423:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 16,925: Line 15,478:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_BiocodableApparel = {},
        _ = {
 
          Class = "CompProperties_BiocodableApparel",
 
        },
 
      },
 
 
     },
 
     },
 
   },
 
   },
Line 16,938: Line 15,487:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 16,958: Line 15,506:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,014: Line 15,561:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_BiocodableApparel = {},
        _ = {
 
          Class = "CompProperties_BiocodableApparel",
 
        },
 
      },
 
 
     },
 
     },
 
   },
 
   },
Line 17,027: Line 15,570:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,047: Line 15,589:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Ethereal_OrbitalStrikes.xml",
 
       FileName = "Ethereal_OrbitalStrikes.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,058: Line 15,599:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Ethereal_OrbitalStrikes.xml",
 
       FileName = "Ethereal_OrbitalStrikes.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,065: Line 15,605:
 
     thingClass = "Bombardment",
 
     thingClass = "Bombardment",
 
     comps = {
 
     comps = {
       {
+
       CompProperties_OrbitalBeam = {
        _ = {
 
          Class = "CompProperties_OrbitalBeam",
 
        },
 
 
         width = 0.2,
 
         width = 0.2,
 
         color = "(255, 20, 20, 242)",
 
         color = "(255, 20, 20, 242)",
Line 17,080: Line 15,617:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Ethereal_OrbitalStrikes.xml",
 
       FileName = "Ethereal_OrbitalStrikes.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,092: Line 15,628:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Ethereal_OrbitalStrikes.xml",
 
       FileName = "Ethereal_OrbitalStrikes.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,099: Line 15,634:
 
     thingClass = "PowerBeam",
 
     thingClass = "PowerBeam",
 
     comps = {
 
     comps = {
       {
+
       CompProperties_OrbitalBeam = {
        _ = {
 
          Class = "CompProperties_OrbitalBeam",
 
        },
 
 
         width = 8,
 
         width = 8,
 
         color = "(255, 245, 214, 242)",
 
         color = "(255, 245, 214, 242)",
 
         sound = "OrbitalBeam",
 
         sound = "OrbitalBeam",
 
       },
 
       },
       {
+
       CompProperties_CameraShaker = {
        _ = {
 
          Class = "CompProperties_CameraShaker",
 
        },
 
 
         mag = 0.03,
 
         mag = 0.03,
 
       },
 
       },
       {
+
       CompProperties_AffectsSky = {
        _ = {
 
          Class = "CompProperties_AffectsSky",
 
        },
 
 
         skyColors = {
 
         skyColors = {
 
           sky = "(255, 230, 200)",
 
           sky = "(255, 230, 200)",
Line 17,132: Line 15,658:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Ethereal_SignalActions.xml",
 
       FileName = "Ethereal_SignalActions.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,145: Line 15,670:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Ethereal_SignalActions.xml",
 
       FileName = "Ethereal_SignalActions.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,160: Line 15,684:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Ethereal_Skyfallers.xml",
 
       FileName = "Ethereal_Skyfallers.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,173: Line 15,696:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Ethereal_Skyfallers.xml",
 
       FileName = "Ethereal_Skyfallers.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,186: Line 15,708:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Ethereal_Skyfallers.xml",
 
       FileName = "Ethereal_Skyfallers.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,199: Line 15,720:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Ethereal_Skyfallers.xml",
 
       FileName = "Ethereal_Skyfallers.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,212: Line 15,732:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Ethereal_Skyfallers.xml",
 
       FileName = "Ethereal_Skyfallers.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,225: Line 15,744:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Ethereal_Skyfallers.xml",
 
       FileName = "Ethereal_Skyfallers.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,239: Line 15,757:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Ethereal_Various.xml",
 
       FileName = "Ethereal_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,251: Line 15,768:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Ethereal_Various.xml",
 
       FileName = "Ethereal_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,264: Line 15,780:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Ethereal_Various.xml",
 
       FileName = "Ethereal_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,277: Line 15,792:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Ethereal_Various.xml",
 
       FileName = "Ethereal_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,290: Line 15,804:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Ethereal_Various.xml",
 
       FileName = "Ethereal_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,303: Line 15,816:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Ethereal_Various.xml",
 
       FileName = "Ethereal_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,310: Line 15,822:
 
     thingClass = "Tornado",
 
     thingClass = "Tornado",
 
     comps = {
 
     comps = {
       {
+
       CompProperties_WindSource = {},
        _ = {
 
          Class = "CompProperties_WindSource",
 
        },
 
      },
 
 
     },
 
     },
 
   },
 
   },
Line 17,323: Line 15,831:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Ethereal_Various.xml",
 
       FileName = "Ethereal_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,338: Line 15,845:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Ethereal_Various.xml",
 
       FileName = "Ethereal_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,353: Line 15,859:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Filth_Various.xml",
 
       FileName = "Filth_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,371: Line 15,876:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Filth_Various.xml",
 
       FileName = "Filth_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,383: Line 15,887:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Filth_Various.xml",
 
       FileName = "Filth_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,395: Line 15,898:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Filth_Various.xml",
 
       FileName = "Filth_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,407: Line 15,909:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Filth_Various.xml",
 
       FileName = "Filth_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,419: Line 15,920:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Filth_Various.xml",
 
       FileName = "Filth_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,431: Line 15,931:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Filth_Various.xml",
 
       FileName = "Filth_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,443: Line 15,942:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Filth_Various.xml",
 
       FileName = "Filth_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,455: Line 15,953:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Filth_Various.xml",
 
       FileName = "Filth_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,467: Line 15,964:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Filth_Various.xml",
 
       FileName = "Filth_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,483: Line 15,979:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Filth_Various.xml",
 
       FileName = "Filth_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,499: Line 15,994:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Filth_Various.xml",
 
       FileName = "Filth_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,515: Line 16,009:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Filth_Various.xml",
 
       FileName = "Filth_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,531: Line 16,024:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Filth_Various.xml",
 
       FileName = "Filth_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,547: Line 16,039:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Filth_Various.xml",
 
       FileName = "Filth_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,563: Line 16,054:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Filth_Various.xml",
 
       FileName = "Filth_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,579: Line 16,069:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Filth_Various.xml",
 
       FileName = "Filth_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,600: Line 16,089:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Filth_Various.xml",
 
       FileName = "Filth_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,616: Line 16,104:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Filth_Various.xml",
 
       FileName = "Filth_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,632: Line 16,119:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Filth_Various.xml",
 
       FileName = "Filth_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,649: Line 16,135:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Gas_Various.xml",
 
       FileName = "Gas_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,664: Line 16,149:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Gas_Various.xml",
 
       FileName = "Gas_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,675: Line 16,159:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Things_Special.xml",
 
       FileName = "Things_Special.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,694: Line 16,177:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Things_Special.xml",
 
       FileName = "Things_Special.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,709: Line 16,191:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Things_Special.xml",
 
       FileName = "Things_Special.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,730: Line 16,211:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Various_Stone.xml",
 
       FileName = "Various_Stone.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,757: Line 16,237:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Various_Stone.xml",
 
       FileName = "Various_Stone.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,773: Line 16,252:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Various_Stone.xml",
 
       FileName = "Various_Stone.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,818: Line 16,296:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Various_Stone.xml",
 
       FileName = "Various_Stone.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,832: Line 16,309:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Various_Stone.xml",
 
       FileName = "Various_Stone.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,855: Line 16,331:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Various_Stone.xml",
 
       FileName = "Various_Stone.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,874: Line 16,349:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Various_Stone.xml",
 
       FileName = "Various_Stone.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,895: Line 16,369:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Various_Stone.xml",
 
       FileName = "Various_Stone.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,910: Line 16,383:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Various_Stone.xml",
 
       FileName = "Various_Stone.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,936: Line 16,408:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Various_Stone.xml",
 
       FileName = "Various_Stone.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,955: Line 16,426:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Various_Stone.xml",
 
       FileName = "Various_Stone.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,976: Line 16,446:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Various_Stone.xml",
 
       FileName = "Various_Stone.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 17,991: Line 16,460:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Various_Stone.xml",
 
       FileName = "Various_Stone.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 18,014: Line 16,482:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Various_Stone.xml",
 
       FileName = "Various_Stone.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 18,033: Line 16,500:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Various_Stone.xml",
 
       FileName = "Various_Stone.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 18,054: Line 16,520:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Various_Stone.xml",
 
       FileName = "Various_Stone.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 18,069: Line 16,534:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Various_Stone.xml",
 
       FileName = "Various_Stone.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 18,091: Line 16,555:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Various_Stone.xml",
 
       FileName = "Various_Stone.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 18,110: Line 16,573:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Various_Stone.xml",
 
       FileName = "Various_Stone.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 18,131: Line 16,593:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Various_Stone.xml",
 
       FileName = "Various_Stone.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 18,146: Line 16,607:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Various_Stone.xml",
 
       FileName = "Various_Stone.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 18,169: Line 16,629:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Various_Stone.xml",
 
       FileName = "Various_Stone.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 18,189: Line 16,648:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Various_Stone.xml",
 
       FileName = "Various_Stone.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 18,210: Line 16,668:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Various_Stone.xml",
 
       FileName = "Various_Stone.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 18,225: Line 16,682:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Various_Stone.xml",
 
       FileName = "Various_Stone.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 18,253: Line 16,709:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "BaseWeapons.xml",
 
       FileName = "BaseWeapons.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 18,269: Line 16,724:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Forbiddable = {},
        _ = {
 
          Class = "CompProperties_Forbiddable",
 
        },
 
      },
 
 
       {
 
       {
 
         compClass = "CompEquippable",
 
         compClass = "CompEquippable",
Line 18,287: Line 16,738:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "BaseWeapons.xml",
 
       FileName = "BaseWeapons.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 18,298: Line 16,748:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Art = {
        _ = {
 
          Class = "CompProperties_Art",
 
        },
 
 
         nameMaker = "NamerArtWeaponGun",
 
         nameMaker = "NamerArtWeaponGun",
 
         descriptionMaker = "ArtDescription_WeaponGun",
 
         descriptionMaker = "ArtDescription_WeaponGun",
Line 18,316: Line 16,763:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "BaseWeapons.xml",
 
       FileName = "BaseWeapons.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 18,333: Line 16,779:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "BaseWeapons.xml",
 
       FileName = "BaseWeapons.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 18,356: Line 16,801:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "BaseWeapons.xml",
 
       FileName = "BaseWeapons.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 18,363: Line 16,807:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_BiocodableWeapon = {},
        _ = {
 
          Class = "CompProperties_BiocodableWeapon",
 
        },
 
      },
 
 
     },
 
     },
 
   },
 
   },
Line 18,377: Line 16,817:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "BaseWeapons.xml",
 
       FileName = "BaseWeapons.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 18,394: Line 16,833:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "BaseWeapons.xml",
 
       FileName = "BaseWeapons.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 18,421: Line 16,859:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "BaseWeapons.xml",
 
       FileName = "BaseWeapons.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 18,445: Line 16,882:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "BaseWeapons.xml",
 
       FileName = "BaseWeapons.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 18,468: Line 16,904:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "BaseWeapons.xml",
 
       FileName = "BaseWeapons.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 18,475: Line 16,910:
 
         compClass = "CompQuality",
 
         compClass = "CompQuality",
 
       },
 
       },
       {
+
       CompProperties_Art = {
        _ = {
 
          Class = "CompProperties_Art",
 
        },
 
 
         nameMaker = "NamerArtWeaponMelee",
 
         nameMaker = "NamerArtWeaponMelee",
 
         descriptionMaker = "ArtDescription_WeaponMelee",
 
         descriptionMaker = "ArtDescription_WeaponMelee",
Line 18,493: Line 16,925:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "BaseWeapons.xml",
 
       FileName = "BaseWeapons.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 18,500: Line 16,931:
 
         compClass = "CompQuality",
 
         compClass = "CompQuality",
 
       },
 
       },
       {
+
       CompProperties_Art = {
        _ = {
 
          Class = "CompProperties_Art",
 
        },
 
 
         nameMaker = "NamerArtWeaponMelee",
 
         nameMaker = "NamerArtWeaponMelee",
 
         descriptionMaker = "ArtDescription_WeaponMelee",
 
         descriptionMaker = "ArtDescription_WeaponMelee",
Line 18,516: Line 16,944:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "MeleeMedieval.xml",
 
       FileName = "MeleeMedieval.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 18,564: Line 16,991:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "MeleeMedieval.xml",
 
       FileName = "MeleeMedieval.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 18,621: Line 17,047:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "MeleeMedieval.xml",
 
       FileName = "MeleeMedieval.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 18,678: Line 17,103:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "MeleeNeolithic.xml",
 
       FileName = "MeleeNeolithic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 18,727: Line 17,151:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "MeleeNeolithic.xml",
 
       FileName = "MeleeNeolithic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 18,783: Line 17,206:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "MeleeNeolithic.xml",
 
       FileName = "MeleeNeolithic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 18,841: Line 17,263:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "MeleeNeolithic.xml",
 
       FileName = "MeleeNeolithic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 18,892: Line 17,313:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrial.xml",
 
       FileName = "RangedIndustrial.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 18,910: Line 17,330:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrial.xml",
 
       FileName = "RangedIndustrial.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 18,972: Line 17,391:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrial.xml",
 
       FileName = "RangedIndustrial.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 19,034: Line 17,452:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrial.xml",
 
       FileName = "RangedIndustrial.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 19,051: Line 17,468:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrial.xml",
 
       FileName = "RangedIndustrial.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 19,112: Line 17,528:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrial.xml",
 
       FileName = "RangedIndustrial.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 19,129: Line 17,544:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrial.xml",
 
       FileName = "RangedIndustrial.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 19,188: Line 17,602:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrial.xml",
 
       FileName = "RangedIndustrial.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 19,211: Line 17,624:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrial.xml",
 
       FileName = "RangedIndustrial.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 19,276: Line 17,688:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrial.xml",
 
       FileName = "RangedIndustrial.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 19,299: Line 17,710:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrial.xml",
 
       FileName = "RangedIndustrial.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 19,362: Line 17,772:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrial.xml",
 
       FileName = "RangedIndustrial.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 19,383: Line 17,792:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrial.xml",
 
       FileName = "RangedIndustrial.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 19,441: Line 17,849:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrial.xml",
 
       FileName = "RangedIndustrial.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 19,459: Line 17,866:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrial.xml",
 
       FileName = "RangedIndustrial.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 19,517: Line 17,923:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrial.xml",
 
       FileName = "RangedIndustrial.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 19,536: Line 17,941:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrial.xml",
 
       FileName = "RangedIndustrial.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 19,600: Line 18,004:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrial.xml",
 
       FileName = "RangedIndustrial.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 19,664: Line 18,067:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrial.xml",
 
       FileName = "RangedIndustrial.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 19,681: Line 18,083:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrial.xml",
 
       FileName = "RangedIndustrial.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 19,745: Line 18,146:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrial.xml",
 
       FileName = "RangedIndustrial.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 19,763: Line 18,163:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrial.xml",
 
       FileName = "RangedIndustrial.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 19,827: Line 18,226:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrial.xml",
 
       FileName = "RangedIndustrial.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 19,844: Line 18,242:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrial.xml",
 
       FileName = "RangedIndustrial.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 19,909: Line 18,306:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrial.xml",
 
       FileName = "RangedIndustrial.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 19,927: Line 18,323:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrial.xml",
 
       FileName = "RangedIndustrial.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 19,982: Line 18,377:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrial.xml",
 
       FileName = "RangedIndustrial.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 19,999: Line 18,393:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrialConsumable.xml",
 
       FileName = "RangedIndustrialConsumable.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 20,044: Line 18,437:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Explosive = {
        _ = {
 
          Class = "CompProperties_Explosive",
 
        },
 
 
         explosiveRadius = 3.9,
 
         explosiveRadius = 3.9,
 
         explosiveDamageType = "Bomb",
 
         explosiveDamageType = "Bomb",
 
         requiredDamageTypeToExplode = "Flame",
 
         requiredDamageTypeToExplode = "Flame",
 
       },
 
       },
       {
+
       CompProperties_BiocodableWeapon = {},
        _ = {
 
          Class = "CompProperties_BiocodableWeapon",
 
        },
 
      },
 
 
     },
 
     },
 
   },
 
   },
Line 20,065: Line 18,451:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrialConsumable.xml",
 
       FileName = "RangedIndustrialConsumable.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 20,083: Line 18,468:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrialConsumable.xml",
 
       FileName = "RangedIndustrialConsumable.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 20,126: Line 18,510:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Explosive = {
        _ = {
 
          Class = "CompProperties_Explosive",
 
        },
 
 
         explosiveRadius = 7.8,
 
         explosiveRadius = 7.8,
 
         explosiveDamageType = "Bomb",
 
         explosiveDamageType = "Bomb",
 
         requiredDamageTypeToExplode = "Flame",
 
         requiredDamageTypeToExplode = "Flame",
 
       },
 
       },
       {
+
       CompProperties_BiocodableWeapon = {},
        _ = {
 
          Class = "CompProperties_BiocodableWeapon",
 
        },
 
      },
 
 
     },
 
     },
 
   },
 
   },
Line 20,147: Line 18,524:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrialConsumable.xml",
 
       FileName = "RangedIndustrialConsumable.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 20,166: Line 18,542:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrialGrenades.xml",
 
       FileName = "RangedIndustrialGrenades.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 20,188: Line 18,563:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrialGrenades.xml",
 
       FileName = "RangedIndustrialGrenades.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 20,208: Line 18,582:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrialGrenades.xml",
 
       FileName = "RangedIndustrialGrenades.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 20,244: Line 18,617:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Explosive = {
        _ = {
 
          Class = "CompProperties_Explosive",
 
        },
 
 
         explosiveRadius = 2.66,
 
         explosiveRadius = 2.66,
 
         explosiveDamageType = "Bomb",
 
         explosiveDamageType = "Bomb",
Line 20,262: Line 18,632:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrialGrenades.xml",
 
       FileName = "RangedIndustrialGrenades.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 20,278: Line 18,647:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrialGrenades.xml",
 
       FileName = "RangedIndustrialGrenades.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 20,290: Line 18,658:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrialGrenades.xml",
 
       FileName = "RangedIndustrialGrenades.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 20,326: Line 18,693:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Explosive = {
        _ = {
 
          Class = "CompProperties_Explosive",
 
        },
 
 
         explosiveRadius = 2.66,
 
         explosiveRadius = 2.66,
 
         explosiveDamageType = "Flame",
 
         explosiveDamageType = "Flame",
Line 20,361: Line 18,725:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrialGrenades.xml",
 
       FileName = "RangedIndustrialGrenades.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 20,373: Line 18,736:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrialGrenades.xml",
 
       FileName = "RangedIndustrialGrenades.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 20,412: Line 18,774:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Explosive = {
        _ = {
 
          Class = "CompProperties_Explosive",
 
        },
 
 
         explosiveRadius = 2.66,
 
         explosiveRadius = 2.66,
 
         explosiveDamageType = "EMP",
 
         explosiveDamageType = "EMP",
Line 20,431: Line 18,790:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedIndustrialGrenades.xml",
 
       FileName = "RangedIndustrialGrenades.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 20,449: Line 18,807:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedMechanoid.xml",
 
       FileName = "RangedMechanoid.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 20,468: Line 18,825:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedMechanoid.xml",
 
       FileName = "RangedMechanoid.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 20,500: Line 18,856:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedMechanoid.xml",
 
       FileName = "RangedMechanoid.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 20,524: Line 18,879:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedMechanoid.xml",
 
       FileName = "RangedMechanoid.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 20,547: Line 18,901:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedMechanoid.xml",
 
       FileName = "RangedMechanoid.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 20,575: Line 18,928:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedMechanoid.xml",
 
       FileName = "RangedMechanoid.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 20,599: Line 18,951:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedMechanoid.xml",
 
       FileName = "RangedMechanoid.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 20,644: Line 18,995:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedMechanoid.xml",
 
       FileName = "RangedMechanoid.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 20,665: Line 19,015:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedNeolithic.xml",
 
       FileName = "RangedNeolithic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 20,698: Line 19,047:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedNeolithic.xml",
 
       FileName = "RangedNeolithic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 20,713: Line 19,061:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedNeolithic.xml",
 
       FileName = "RangedNeolithic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 20,768: Line 19,115:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedNeolithic.xml",
 
       FileName = "RangedNeolithic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 20,785: Line 19,131:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedNeolithic.xml",
 
       FileName = "RangedNeolithic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 20,844: Line 19,189:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedNeolithic.xml",
 
       FileName = "RangedNeolithic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 20,863: Line 19,207:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedNeolithic.xml",
 
       FileName = "RangedNeolithic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 20,919: Line 19,262:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedNeolithic.xml",
 
       FileName = "RangedNeolithic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 20,937: Line 19,279:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedNeolithic.xml",
 
       FileName = "RangedNeolithic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 20,994: Line 19,335:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedNeolithic.xml",
 
       FileName = "RangedNeolithic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 21,013: Line 19,353:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedSpacer.xml",
 
       FileName = "RangedSpacer.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 21,083: Line 19,422:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedSpacer.xml",
 
       FileName = "RangedSpacer.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 21,101: Line 19,439:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedSpacer.xml",
 
       FileName = "RangedSpacer.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 21,162: Line 19,499:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedSpacer.xml",
 
       FileName = "RangedSpacer.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 21,182: Line 19,518:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedSpecial.xml",
 
       FileName = "RangedSpecial.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 21,207: Line 19,542:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedSpecial.xml",
 
       FileName = "RangedSpecial.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 21,238: Line 19,572:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedSpecial.xml",
 
       FileName = "RangedSpecial.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 21,257: Line 19,590:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Reloadable = {
        _ = {
 
          Class = "CompProperties_Reloadable",
 
        },
 
 
         maxCharges = 1,
 
         maxCharges = 1,
 
         destroyOnEmpty = true,
 
         destroyOnEmpty = true,
Line 21,275: Line 19,605:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedSpecial.xml",
 
       FileName = "RangedSpecial.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 21,294: Line 19,623:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Reloadable = {
        _ = {
 
          Class = "CompProperties_Reloadable",
 
        },
 
 
         maxCharges = 1,
 
         maxCharges = 1,
 
         destroyOnEmpty = true,
 
         destroyOnEmpty = true,
Line 21,312: Line 19,638:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "RangedSpecial.xml",
 
       FileName = "RangedSpecial.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 21,336: Line 19,661:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Reloadable = {
        _ = {
 
          Class = "CompProperties_Reloadable",
 
        },
 
 
         maxCharges = 1,
 
         maxCharges = 1,
 
         destroyOnEmpty = true,
 
         destroyOnEmpty = true,
Line 21,355: Line 19,677:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Bases.xml",
 
       FileName = "Plants_Bases.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 21,381: Line 19,702:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Bases.xml",
 
       FileName = "Plants_Bases.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 21,399: Line 19,719:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Bases.xml",
 
       FileName = "Plants_Bases.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 21,421: Line 19,740:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Bases.xml",
 
       FileName = "Plants_Bases.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 21,468: Line 19,786:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Cave.xml",
 
       FileName = "Plants_Cave.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 21,483: Line 19,800:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Cave.xml",
 
       FileName = "Plants_Cave.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 21,504: Line 19,820:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Glower = {
        _ = {
 
          Class = "CompProperties_Glower",
 
        },
 
 
         glowRadius = 10,
 
         glowRadius = 10,
 
         glowColor = {5, 25, 32, 0},
 
         glowColor = {5, 25, 32, 0},
Line 21,519: Line 19,832:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Cave.xml",
 
       FileName = "Plants_Cave.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 21,540: Line 19,852:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Glower = {
        _ = {
 
          Class = "CompProperties_Glower",
 
        },
 
 
         glowRadius = 10,
 
         glowRadius = 10,
 
         glowColor = {23, 15, 30, 0},
 
         glowColor = {23, 15, 30, 0},
Line 21,555: Line 19,864:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Cave.xml",
 
       FileName = "Plants_Cave.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 21,573: Line 19,881:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Glower = {
        _ = {
 
          Class = "CompProperties_Glower",
 
        },
 
 
         glowRadius = 10,
 
         glowRadius = 10,
 
         glowColor = {5, 5, 25, 0},
 
         glowColor = {5, 5, 25, 0},
Line 21,588: Line 19,893:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Cultivated_Decorative.xml",
 
       FileName = "Plants_Cultivated_Decorative.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 21,621: Line 19,925:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Cultivated_Decorative.xml",
 
       FileName = "Plants_Cultivated_Decorative.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 21,654: Line 19,957:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Cultivated_Farm.xml",
 
       FileName = "Plants_Cultivated_Farm.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 21,682: Line 19,984:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Cultivated_Farm.xml",
 
       FileName = "Plants_Cultivated_Farm.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 21,711: Line 20,012:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Cultivated_Farm.xml",
 
       FileName = "Plants_Cultivated_Farm.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 21,739: Line 20,039:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Cultivated_Farm.xml",
 
       FileName = "Plants_Cultivated_Farm.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 21,768: Line 20,067:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Cultivated_Farm.xml",
 
       FileName = "Plants_Cultivated_Farm.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 21,797: Line 20,095:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Cultivated_Farm.xml",
 
       FileName = "Plants_Cultivated_Farm.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 21,825: Line 20,122:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Cultivated_Farm.xml",
 
       FileName = "Plants_Cultivated_Farm.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 21,859: Line 20,155:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Cultivated_Farm.xml",
 
       FileName = "Plants_Cultivated_Farm.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 21,881: Line 20,176:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Cultivated_Farm.xml",
 
       FileName = "Plants_Cultivated_Farm.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 21,903: Line 20,197:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Cultivated_Farm.xml",
 
       FileName = "Plants_Cultivated_Farm.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 21,933: Line 20,226:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Cultivated_Farm.xml",
 
       FileName = "Plants_Cultivated_Farm.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 21,962: Line 20,254:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Cultivated_Farm.xml",
 
       FileName = "Plants_Cultivated_Farm.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 21,991: Line 20,282:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Cultivated_Farm.xml",
 
       FileName = "Plants_Cultivated_Farm.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 22,025: Line 20,315:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Special.xml",
 
       FileName = "Plants_Special.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 22,065: Line 20,354:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Special.xml",
 
       FileName = "Plants_Special.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 22,090: Line 20,378:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Wild_Arid.xml",
 
       FileName = "Plants_Wild_Arid.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 22,117: Line 20,404:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Wild_Arid.xml",
 
       FileName = "Plants_Wild_Arid.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 22,140: Line 20,426:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Wild_Arid.xml",
 
       FileName = "Plants_Wild_Arid.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 22,167: Line 20,452:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Wild_Arid.xml",
 
       FileName = "Plants_Wild_Arid.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 22,189: Line 20,473:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Wild_General.xml",
 
       FileName = "Plants_Wild_General.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 22,213: Line 20,496:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Wild_General.xml",
 
       FileName = "Plants_Wild_General.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 22,237: Line 20,519:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Wild_General.xml",
 
       FileName = "Plants_Wild_General.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 22,253: Line 20,534:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Wild_General.xml",
 
       FileName = "Plants_Wild_General.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 22,276: Line 20,556:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Wild_General.xml",
 
       FileName = "Plants_Wild_General.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 22,289: Line 20,568:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Wild_Swamp.xml",
 
       FileName = "Plants_Wild_Swamp.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 22,310: Line 20,588:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Wild_Swamp.xml",
 
       FileName = "Plants_Wild_Swamp.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 22,331: Line 20,608:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Wild_Swamp.xml",
 
       FileName = "Plants_Wild_Swamp.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 22,352: Line 20,628:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Wild_Swamp.xml",
 
       FileName = "Plants_Wild_Swamp.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 22,375: Line 20,650:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Wild_Temperate.xml",
 
       FileName = "Plants_Wild_Temperate.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 22,401: Line 20,675:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Wild_Temperate.xml",
 
       FileName = "Plants_Wild_Temperate.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 22,424: Line 20,697:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Wild_Temperate.xml",
 
       FileName = "Plants_Wild_Temperate.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 22,448: Line 20,720:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Wild_Temperate.xml",
 
       FileName = "Plants_Wild_Temperate.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 22,476: Line 20,747:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Wild_Temperate.xml",
 
       FileName = "Plants_Wild_Temperate.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 22,497: Line 20,767:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Wild_Temperate.xml",
 
       FileName = "Plants_Wild_Temperate.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 22,519: Line 20,788:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Wild_Temperate.xml",
 
       FileName = "Plants_Wild_Temperate.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 22,541: Line 20,809:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Wild_Temperate.xml",
 
       FileName = "Plants_Wild_Temperate.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 22,563: Line 20,830:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Wild_Tropical.xml",
 
       FileName = "Plants_Wild_Tropical.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 22,586: Line 20,852:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Wild_Tropical.xml",
 
       FileName = "Plants_Wild_Tropical.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 22,599: Line 20,864:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Wild_Tropical.xml",
 
       FileName = "Plants_Wild_Tropical.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 22,615: Line 20,879:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Wild_Tropical.xml",
 
       FileName = "Plants_Wild_Tropical.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 22,631: Line 20,894:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Wild_Tropical.xml",
 
       FileName = "Plants_Wild_Tropical.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 22,652: Line 20,914:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Wild_Tropical.xml",
 
       FileName = "Plants_Wild_Tropical.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 22,674: Line 20,935:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Wild_Tropical.xml",
 
       FileName = "Plants_Wild_Tropical.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 22,696: Line 20,956:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Wild_Tropical.xml",
 
       FileName = "Plants_Wild_Tropical.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 22,717: Line 20,976:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Arid.xml",
 
       FileName = "Races_Animal_Arid.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 22,770: Line 21,028:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Shearable = {
        _ = {
 
          Class = "CompProperties_Shearable",
 
        },
 
 
         woolDef = "WoolMuffalo",
 
         woolDef = "WoolMuffalo",
 
         shearIntervalDays = 25,
 
         shearIntervalDays = 25,
Line 22,816: Line 21,071:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Arid.xml",
 
       FileName = "Races_Animal_Arid.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 22,905: Line 21,159:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Arid.xml",
 
       FileName = "Races_Animal_Arid.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 22,957: Line 21,210:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_EggLayer = {
        _ = {
 
          Class = "CompProperties_EggLayer",
 
        },
 
 
         eggFertilizedDef = "EggIguanaFertilized",
 
         eggFertilizedDef = "EggIguanaFertilized",
 
         eggFertilizationCountMax = 1,
 
         eggFertilizationCountMax = 1,
Line 23,003: Line 21,253:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Arid.xml",
 
       FileName = "Races_Animal_Arid.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 23,016: Line 21,265:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Milkable = {
        _ = {
 
          Class = "CompProperties_Milkable",
 
        },
 
 
         milkDef = "Milk",
 
         milkDef = "Milk",
 
         milkIntervalDays = 2,
 
         milkIntervalDays = 2,
Line 23,106: Line 21,352:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Base.xml",
 
       FileName = "Races_Animal_Base.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 23,131: Line 21,376:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Base.xml",
 
       FileName = "Races_Animal_Base.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 23,151: Line 21,395:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Bears.xml",
 
       FileName = "Races_Animal_Bears.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 23,238: Line 21,481:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Bears.xml",
 
       FileName = "Races_Animal_Bears.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 23,254: Line 21,496:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Bears.xml",
 
       FileName = "Races_Animal_Bears.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 23,275: Line 21,516:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_BigCats.xml",
 
       FileName = "Races_Animal_BigCats.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 23,361: Line 21,601:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_BigCats.xml",
 
       FileName = "Races_Animal_BigCats.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 23,377: Line 21,616:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_BigCats.xml",
 
       FileName = "Races_Animal_BigCats.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 23,394: Line 21,632:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_BigCats.xml",
 
       FileName = "Races_Animal_BigCats.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 23,485: Line 21,722:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Birds.xml",
 
       FileName = "Races_Animal_Birds.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 23,513: Line 21,749:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Birds.xml",
 
       FileName = "Races_Animal_Birds.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 23,537: Line 21,772:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_EggLayer = {
        _ = {
 
          Class = "CompProperties_EggLayer",
 
        },
 
 
         eggFertilizedDef = "EggCassowaryFertilized",
 
         eggFertilizedDef = "EggCassowaryFertilized",
 
         eggFertilizationCountMax = 1,
 
         eggFertilizationCountMax = 1,
Line 23,588: Line 21,820:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Birds.xml",
 
       FileName = "Races_Animal_Birds.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 23,612: Line 21,843:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_EggLayer = {
        _ = {
 
          Class = "CompProperties_EggLayer",
 
        },
 
 
         eggFertilizedDef = "EggEmuFertilized",
 
         eggFertilizedDef = "EggEmuFertilized",
 
         eggFertilizationCountMax = 1,
 
         eggFertilizationCountMax = 1,
Line 23,663: Line 21,891:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Birds.xml",
 
       FileName = "Races_Animal_Birds.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 23,687: Line 21,914:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_EggLayer = {
        _ = {
 
          Class = "CompProperties_EggLayer",
 
        },
 
 
         eggFertilizedDef = "EggOstrichFertilized",
 
         eggFertilizedDef = "EggOstrichFertilized",
 
         eggFertilizationCountMax = 1,
 
         eggFertilizationCountMax = 1,
Line 23,738: Line 21,962:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Birds.xml",
 
       FileName = "Races_Animal_Birds.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 23,762: Line 21,985:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_EggLayer = {
        _ = {
 
          Class = "CompProperties_EggLayer",
 
        },
 
 
         eggFertilizedDef = "EggTurkeyFertilized",
 
         eggFertilizedDef = "EggTurkeyFertilized",
 
         eggFertilizationCountMax = 1,
 
         eggFertilizationCountMax = 1,
Line 23,814: Line 22,034:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Farm.xml",
 
       FileName = "Races_Animal_Farm.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 23,857: Line 22,076:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_EggLayer = {
        _ = {
 
          Class = "CompProperties_EggLayer",
 
        },
 
 
         eggUnfertilizedDef = "EggChickenUnfertilized",
 
         eggUnfertilizedDef = "EggChickenUnfertilized",
 
         eggFertilizedDef = "EggChickenFertilized",
 
         eggFertilizedDef = "EggChickenFertilized",
Line 23,905: Line 22,121:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Farm.xml",
 
       FileName = "Races_Animal_Farm.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 23,983: Line 22,198:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Farm.xml",
 
       FileName = "Races_Animal_Farm.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 23,995: Line 22,209:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Milkable = {
        _ = {
 
          Class = "CompProperties_Milkable",
 
        },
 
 
         milkDef = "Milk",
 
         milkDef = "Milk",
 
         milkIntervalDays = 1,
 
         milkIntervalDays = 1,
Line 24,084: Line 22,295:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Farm.xml",
 
       FileName = "Races_Animal_Farm.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 24,138: Line 22,348:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Shearable = {
        _ = {
 
          Class = "CompProperties_Shearable",
 
        },
 
 
         woolDef = "WoolAlpaca",
 
         woolDef = "WoolAlpaca",
 
         shearIntervalDays = 15,
 
         shearIntervalDays = 15,
Line 24,185: Line 22,392:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Farm.xml",
 
       FileName = "Races_Animal_Farm.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 24,228: Line 22,434:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_EggLayer = {
        _ = {
 
          Class = "CompProperties_EggLayer",
 
        },
 
 
         eggUnfertilizedDef = "EggDuckUnfertilized",
 
         eggUnfertilizedDef = "EggDuckUnfertilized",
 
         eggFertilizedDef = "EggDuckFertilized",
 
         eggFertilizedDef = "EggDuckFertilized",
Line 24,276: Line 22,479:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Farm.xml",
 
       FileName = "Races_Animal_Farm.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 24,329: Line 22,531:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Shearable = {
        _ = {
 
          Class = "CompProperties_Shearable",
 
        },
 
 
         woolDef = "WoolBison",
 
         woolDef = "WoolBison",
 
         shearIntervalDays = 25,
 
         shearIntervalDays = 25,
Line 24,376: Line 22,575:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Farm.xml",
 
       FileName = "Races_Animal_Farm.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 24,388: Line 22,586:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Milkable = {
        _ = {
 
          Class = "CompProperties_Milkable",
 
        },
 
 
         milkDef = "Milk",
 
         milkDef = "Milk",
 
         milkIntervalDays = 2,
 
         milkIntervalDays = 2,
Line 24,464: Line 22,659:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Farm.xml",
 
       FileName = "Races_Animal_Farm.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 24,507: Line 22,701:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_EggLayer = {
        _ = {
 
          Class = "CompProperties_EggLayer",
 
        },
 
 
         eggUnfertilizedDef = "EggGooseUnfertilized",
 
         eggUnfertilizedDef = "EggGooseUnfertilized",
 
         eggFertilizedDef = "EggGooseFertilized",
 
         eggFertilizedDef = "EggGooseFertilized",
Line 24,556: Line 22,747:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Farm.xml",
 
       FileName = "Races_Animal_Farm.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 24,609: Line 22,799:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Shearable = {
        _ = {
 
          Class = "CompProperties_Shearable",
 
        },
 
 
         woolDef = "WoolSheep",
 
         woolDef = "WoolSheep",
 
         shearIntervalDays = 10,
 
         shearIntervalDays = 10,
Line 24,664: Line 22,851:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Farm.xml",
 
       FileName = "Races_Animal_Farm.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 24,755: Line 22,941:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Farm.xml",
 
       FileName = "Races_Animal_Farm.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 24,767: Line 22,952:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Milkable = {
        _ = {
 
          Class = "CompProperties_Milkable",
 
        },
 
 
         milkDef = "Milk",
 
         milkDef = "Milk",
 
         milkIntervalDays = 2,
 
         milkIntervalDays = 2,
Line 24,857: Line 23,039:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Farm.xml",
 
       FileName = "Races_Animal_Farm.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 24,958: Line 23,139:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Farm.xml",
 
       FileName = "Races_Animal_Farm.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 25,049: Line 23,229:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Giant.xml",
 
       FileName = "Races_Animal_Giant.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 25,137: Line 23,316:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Giant.xml",
 
       FileName = "Races_Animal_Giant.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 25,228: Line 23,406:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Giant.xml",
 
       FileName = "Races_Animal_Giant.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 25,307: Line 23,484:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Shearable = {
        _ = {
 
          Class = "CompProperties_Shearable",
 
        },
 
 
         woolDef = "WoolMegasloth",
 
         woolDef = "WoolMegasloth",
 
         shearIntervalDays = 50,
 
         shearIntervalDays = 50,
Line 25,327: Line 23,501:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Giant.xml",
 
       FileName = "Races_Animal_Giant.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 25,430: Line 23,603:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Hares.xml",
 
       FileName = "Races_Animal_Hares.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 25,506: Line 23,678:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Hares.xml",
 
       FileName = "Races_Animal_Hares.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 25,519: Line 23,690:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Hares.xml",
 
       FileName = "Races_Animal_Hares.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 25,537: Line 23,707:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Insect.xml",
 
       FileName = "Races_Animal_Insect.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 25,559: Line 23,728:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Insect.xml",
 
       FileName = "Races_Animal_Insect.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 25,623: Line 23,791:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Insect.xml",
 
       FileName = "Races_Animal_Insect.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 25,688: Line 23,855:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Insect.xml",
 
       FileName = "Races_Animal_Insect.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 25,753: Line 23,919:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Pet.xml",
 
       FileName = "Races_Animal_Pet.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 25,852: Line 24,017:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Pet.xml",
 
       FileName = "Races_Animal_Pet.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 25,950: Line 24,114:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Pet.xml",
 
       FileName = "Races_Animal_Pet.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 26,050: Line 24,213:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Pet.xml",
 
       FileName = "Races_Animal_Pet.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 26,148: Line 24,310:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Rodentlike.xml",
 
       FileName = "Races_Animal_Rodentlike.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 26,241: Line 24,402:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Rodentlike.xml",
 
       FileName = "Races_Animal_Rodentlike.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 26,336: Line 24,496:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Rodentlike.xml",
 
       FileName = "Races_Animal_Rodentlike.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 26,432: Line 24,591:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Rodentlike.xml",
 
       FileName = "Races_Animal_Rodentlike.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 26,531: Line 24,689:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Rodentlike.xml",
 
       FileName = "Races_Animal_Rodentlike.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 26,627: Line 24,784:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Rodentlike.xml",
 
       FileName = "Races_Animal_Rodentlike.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 26,720: Line 24,876:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Rodentlike.xml",
 
       FileName = "Races_Animal_Rodentlike.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 26,817: Line 24,972:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Temperate.xml",
 
       FileName = "Races_Animal_Temperate.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 26,908: Line 25,062:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Temperate.xml",
 
       FileName = "Races_Animal_Temperate.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 26,994: Line 25,147:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Temperate.xml",
 
       FileName = "Races_Animal_Temperate.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 27,006: Line 25,158:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Milkable = {
        _ = {
 
          Class = "CompProperties_Milkable",
 
        },
 
 
         milkDef = "Milk",
 
         milkDef = "Milk",
 
         milkIntervalDays = 2,
 
         milkIntervalDays = 2,
Line 27,091: Line 25,240:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Temperate.xml",
 
       FileName = "Races_Animal_Temperate.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 27,103: Line 25,251:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Milkable = {
        _ = {
 
          Class = "CompProperties_Milkable",
 
        },
 
 
         milkDef = "Milk",
 
         milkDef = "Milk",
 
         milkIntervalDays = 2,
 
         milkIntervalDays = 2,
Line 27,188: Line 25,333:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Temperate.xml",
 
       FileName = "Races_Animal_Temperate.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 27,274: Line 25,418:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Temperate.xml",
 
       FileName = "Races_Animal_Temperate.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 27,310: Line 25,453:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_EggLayer = {
        _ = {
 
          Class = "CompProperties_EggLayer",
 
        },
 
 
         eggFertilizedDef = "EggTortoiseFertilized",
 
         eggFertilizedDef = "EggTortoiseFertilized",
 
         eggFertilizationCountMax = 1,
 
         eggFertilizationCountMax = 1,
Line 27,354: Line 25,494:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Tropical.xml",
 
       FileName = "Races_Animal_Tropical.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 27,388: Line 25,527:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_EggLayer = {
        _ = {
 
          Class = "CompProperties_EggLayer",
 
        },
 
 
         eggFertilizedDef = "EggCobraFertilized",
 
         eggFertilizedDef = "EggCobraFertilized",
 
         eggFertilizationCountMax = 1,
 
         eggFertilizationCountMax = 1,
Line 27,437: Line 25,573:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Tropical.xml",
 
       FileName = "Races_Animal_Tropical.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 27,526: Line 25,661:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_Tropical.xml",
 
       FileName = "Races_Animal_Tropical.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 27,538: Line 25,672:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Milkable = {
        _ = {
 
          Class = "CompProperties_Milkable",
 
        },
 
 
         milkDef = "Chemfuel",
 
         milkDef = "Chemfuel",
 
         milkIntervalDays = 2,
 
         milkIntervalDays = 2,
Line 27,625: Line 25,756:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_WildCanines.xml",
 
       FileName = "Races_Animal_WildCanines.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 27,726: Line 25,856:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_WildCanines.xml",
 
       FileName = "Races_Animal_WildCanines.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 27,824: Line 25,953:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_WildCanines.xml",
 
       FileName = "Races_Animal_WildCanines.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 27,837: Line 25,965:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_WildCanines.xml",
 
       FileName = "Races_Animal_WildCanines.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 27,855: Line 25,982:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_WildCanines.xml",
 
       FileName = "Races_Animal_WildCanines.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 27,948: Line 26,074:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_WildCanines.xml",
 
       FileName = "Races_Animal_WildCanines.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 27,964: Line 26,089:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_WildCanines.xml",
 
       FileName = "Races_Animal_WildCanines.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 27,977: Line 26,101:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Animal_WildCanines.xml",
 
       FileName = "Races_Animal_WildCanines.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 27,993: Line 26,116:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Humanlike.xml",
 
       FileName = "Races_Humanlike.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 28,097: Line 26,219:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Mechanoid.xml",
 
       FileName = "Races_Mechanoid.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 28,116: Line 26,237:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_CanBeDormant = {},
        _ = {
+
       CompProperties_WakeUpDormant = {
          Class = "CompProperties_CanBeDormant",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_WakeUpDormant",
 
        },
 
 
         wakeUpOnDamage = true,
 
         wakeUpOnDamage = true,
 
         anyColonistCloseCheckRadius = 30,
 
         anyColonistCloseCheckRadius = 30,
Line 28,137: Line 26,251:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Mechanoid.xml",
 
       FileName = "Races_Mechanoid.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 28,178: Line 26,291:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Mechanoid.xml",
 
       FileName = "Races_Mechanoid.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 28,202: Line 26,314:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Mechanoid.xml",
 
       FileName = "Races_Mechanoid.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 28,245: Line 26,356:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Mechanoid.xml",
 
       FileName = "Races_Mechanoid.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 28,290: Line 26,400:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Races_Mechanoid.xml",
 
       FileName = "Races_Mechanoid.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Core",
 
       DLC = "Core",
 
     },
 
     },
Line 28,347: Line 26,456:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Archotech_EmpireRoyal.xml",
 
       FileName = "Hediffs_BodyParts_Archotech_EmpireRoyal.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 28,363: Line 26,471:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Archotech_EmpireRoyal.xml",
 
       FileName = "Hediffs_BodyParts_Archotech_EmpireRoyal.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 28,379: Line 26,486:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Archotech_EmpireRoyal.xml",
 
       FileName = "Hediffs_BodyParts_Archotech_EmpireRoyal.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 28,397: Line 26,503:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_BaseEmpire.xml",
 
       FileName = "Hediffs_BodyParts_BaseEmpire.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 28,412: Line 26,517:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_BaseEmpire.xml",
 
       FileName = "Hediffs_BodyParts_BaseEmpire.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 28,427: Line 26,531:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_BaseEmpire.xml",
 
       FileName = "Hediffs_BodyParts_BaseEmpire.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 28,440: Line 26,543:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Bionic_Empire.xml",
 
       FileName = "Hediffs_BodyParts_Bionic_Empire.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 28,460: Line 26,562:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Bionic_Empire.xml",
 
       FileName = "Hediffs_BodyParts_Bionic_Empire.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 28,480: Line 26,581:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Bionic_Empire.xml",
 
       FileName = "Hediffs_BodyParts_Bionic_Empire.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 28,500: Line 26,600:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Bionic_Empire.xml",
 
       FileName = "Hediffs_BodyParts_Bionic_Empire.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 28,520: Line 26,619:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Bionic_Empire.xml",
 
       FileName = "Hediffs_BodyParts_Bionic_Empire.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 28,540: Line 26,638:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Bionic_Empire.xml",
 
       FileName = "Hediffs_BodyParts_Bionic_Empire.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 28,560: Line 26,657:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Bionic_Empire.xml",
 
       FileName = "Hediffs_BodyParts_Bionic_Empire.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 28,580: Line 26,676:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Bionic_Empire.xml",
 
       FileName = "Hediffs_BodyParts_Bionic_Empire.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 28,600: Line 26,695:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Bionic_Empire.xml",
 
       FileName = "Hediffs_BodyParts_Bionic_Empire.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 28,620: Line 26,714:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Bionic_Empire.xml",
 
       FileName = "Hediffs_BodyParts_Bionic_Empire.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 28,640: Line 26,733:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Bionic_Empire.xml",
 
       FileName = "Hediffs_BodyParts_Bionic_Empire.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 28,660: Line 26,752:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Bionic_Empire.xml",
 
       FileName = "Hediffs_BodyParts_Bionic_Empire.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 28,680: Line 26,771:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Bionic_Empire.xml",
 
       FileName = "Hediffs_BodyParts_Bionic_Empire.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 28,700: Line 26,790:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Bionic_Empire.xml",
 
       FileName = "Hediffs_BodyParts_Bionic_Empire.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 28,720: Line 26,809:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Bionic_Empire.xml",
 
       FileName = "Hediffs_BodyParts_Bionic_Empire.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 28,740: Line 26,828:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Bionic_Empire.xml",
 
       FileName = "Hediffs_BodyParts_Bionic_Empire.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 28,760: Line 26,847:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Bionic_Empire.xml",
 
       FileName = "Hediffs_BodyParts_Bionic_Empire.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 28,780: Line 26,866:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Prosthetic_Empire.xml",
 
       FileName = "Hediffs_BodyParts_Prosthetic_Empire.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 28,800: Line 26,885:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Prosthetic_Empire.xml",
 
       FileName = "Hediffs_BodyParts_Prosthetic_Empire.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 28,820: Line 26,904:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Prosthetic_Empire.xml",
 
       FileName = "Hediffs_BodyParts_Prosthetic_Empire.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 28,840: Line 26,923:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Prosthetic_Empire.xml",
 
       FileName = "Hediffs_BodyParts_Prosthetic_Empire.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 28,860: Line 26,942:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Prosthetic_Empire.xml",
 
       FileName = "Hediffs_BodyParts_Prosthetic_Empire.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 28,880: Line 26,961:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Prosthetic_Empire.xml",
 
       FileName = "Hediffs_BodyParts_Prosthetic_Empire.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 28,900: Line 26,980:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Prosthetic_Empire.xml",
 
       FileName = "Hediffs_BodyParts_Prosthetic_Empire.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 28,920: Line 26,999:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_BodyParts_Prosthetic_Empire.xml",
 
       FileName = "Hediffs_BodyParts_Prosthetic_Empire.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 28,939: Line 27,017:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Hediffs_Psycasts.xml",
 
       FileName = "Hediffs_Psycasts.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 28,964: Line 27,041:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Usable = {
        _ = {
 
          Class = "CompProperties_Usable",
 
        },
 
 
         compClass = "CompUsableImplant",
 
         compClass = "CompUsableImplant",
 
         useJob = "UseItem",
 
         useJob = "UseItem",
 
         useLabel = "Use neuroformer to form psylink",
 
         useLabel = "Use neuroformer to form psylink",
 
       },
 
       },
       {
+
       CompProperties_UseEffectInstallImplant = {
        _ = {
 
          Class = "CompProperties_UseEffectInstallImplant",
 
        },
 
 
         hediffDef = "PsychicAmplifier",
 
         hediffDef = "PsychicAmplifier",
 
         bodyPart = "Brain",
 
         bodyPart = "Brain",
 
         canUpgrade = true,
 
         canUpgrade = true,
 
       },
 
       },
       {
+
       CompProperties_UseEffectPlaySound = {
        _ = {
 
          Class = "CompProperties_UseEffectPlaySound",
 
        },
 
 
         soundOnUsed = "PsyAmpInstalled",
 
         soundOnUsed = "PsyAmpInstalled",
 
       },
 
       },
       {
+
       CompProperties_UseEffect = {
        _ = {
 
          Class = "CompProperties_UseEffect",
 
        },
 
 
         compClass = "CompUseEffect_DestroySelf",
 
         compClass = "CompUseEffect_DestroySelf",
 
       },
 
       },
       {
+
       CompProperties_Forbiddable = {},
        _ = {
 
          Class = "CompProperties_Forbiddable",
 
        },
 
      },
 
 
     },
 
     },
 
   },
 
   },
Line 29,430: Line 27,491:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_ConditionCausers.xml",
 
       FileName = "Buildings_ConditionCausers.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 29,449: Line 27,509:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_WakeUpDormant = {},
        _ = {
+
       CompProperties_Initiatable = {},
          Class = "CompProperties_WakeUpDormant",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Initiatable",
 
        },
 
      },
 
 
     },
 
     },
 
     terrainAffordanceNeeded = "Heavy",
 
     terrainAffordanceNeeded = "Heavy",
Line 29,474: Line 27,526:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_ConditionCausers.xml",
 
       FileName = "Buildings_ConditionCausers.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 29,482: Line 27,533:
 
     size = {6, 4},
 
     size = {6, 4},
 
     comps = {
 
     comps = {
       {
+
       CompProperties_CausesGameCondition = {
        _ = {
 
          Class = "CompProperties_CausesGameCondition",
 
        },
 
 
         conditionDef = "SunBlocker",
 
         conditionDef = "SunBlocker",
 
         worldRange = 10,
 
         worldRange = 10,
Line 29,497: Line 27,545:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_ConditionCausers.xml",
 
       FileName = "Buildings_ConditionCausers.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 29,505: Line 27,552:
 
     size = {6, 5},
 
     size = {6, 5},
 
     comps = {
 
     comps = {
       {
+
       CompProperties_CausesGameCondition = {
        _ = {
 
          Class = "CompProperties_CausesGameCondition",
 
        },
 
 
         conditionDef = "GiantSmokeCloud",
 
         conditionDef = "GiantSmokeCloud",
 
         worldRange = 10,
 
         worldRange = 10,
 
       },
 
       },
       {
+
       CompProperties_ThrownMoteEmitter = {
        _ = {
 
          Class = "CompProperties_ThrownMoteEmitter",
 
        },
 
 
         mote = "Mote_Smoke",
 
         mote = "Mote_Smoke",
 
         offsetMin = {-2, 0, 3},
 
         offsetMin = {-2, 0, 3},
Line 29,536: Line 27,577:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_ConditionCausers.xml",
 
       FileName = "Buildings_ConditionCausers.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 29,544: Line 27,584:
 
     size = {6, 5},
 
     size = {6, 5},
 
     comps = {
 
     comps = {
       {
+
       CompProperties_CausesGameCondition = {
        _ = {
 
          Class = "CompProperties_CausesGameCondition",
 
        },
 
 
         compClass = "CompCauseGameCondition_ToxicSpewer",
 
         compClass = "CompCauseGameCondition_ToxicSpewer",
 
         conditionDef = "ToxicSpewer",
 
         conditionDef = "ToxicSpewer",
 
         worldRange = 3,
 
         worldRange = 3,
 
       },
 
       },
       {
+
       CompProperties_ThrownMoteEmitter = {
        _ = {
 
          Class = "CompProperties_ThrownMoteEmitter",
 
        },
 
 
         mote = "Mote_DustSlow",
 
         mote = "Mote_DustSlow",
 
         offsetMin = {-2, 0, -1.5},
 
         offsetMin = {-2, 0, -1.5},
Line 29,576: Line 27,610:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_ConditionCausers.xml",
 
       FileName = "Buildings_ConditionCausers.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 29,584: Line 27,617:
 
     size = {6, 6},
 
     size = {6, 6},
 
     comps = {
 
     comps = {
       {
+
       CompProperties_CausesGameCondition = {
        _ = {
 
          Class = "CompProperties_CausesGameCondition",
 
        },
 
 
         conditionDef = "WeatherController",
 
         conditionDef = "WeatherController",
 
         compClass = "CompCauseGameCondition_ForceWeather",
 
         compClass = "CompCauseGameCondition_ForceWeather",
Line 29,601: Line 27,631:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_ConditionCausers.xml",
 
       FileName = "Buildings_ConditionCausers.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 29,609: Line 27,638:
 
     size = {6, 6},
 
     size = {6, 6},
 
     comps = {
 
     comps = {
       {
+
       CompProperties_CausesGameCondition_ClimateAdjuster = {
        _ = {
 
          Class = "CompProperties_CausesGameCondition_ClimateAdjuster",
 
        },
 
 
         conditionDef = "ClimateAdjustment",
 
         conditionDef = "ClimateAdjustment",
 
         worldRange = 10,
 
         worldRange = 10,
Line 29,625: Line 27,651:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_ConditionCausers.xml",
 
       FileName = "Buildings_ConditionCausers.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 29,633: Line 27,658:
 
     size = {6, 6},
 
     size = {6, 6},
 
     comps = {
 
     comps = {
       {
+
       CompProperties_CausesGameCondition_PsychicEmanation = {
        _ = {
 
          Class = "CompProperties_CausesGameCondition_PsychicEmanation",
 
        },
 
 
         conditionDef = "PsychicDroner",
 
         conditionDef = "PsychicDroner",
 
         preventConditionStacking = false,
 
         preventConditionStacking = false,
Line 29,642: Line 27,664:
 
         worldRange = 10,
 
         worldRange = 10,
 
       },
 
       },
       {
+
       CompProperties_MoteEmitter = {
        _ = {
 
          Class = "CompProperties_MoteEmitter",
 
        },
 
 
         mote = "Mote_PsychicConditionCauserEffect",
 
         mote = "Mote_PsychicConditionCauserEffect",
 
         emissionInterval = 150,
 
         emissionInterval = 150,
Line 29,657: Line 27,676:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_ConditionCausers.xml",
 
       FileName = "Buildings_ConditionCausers.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 29,665: Line 27,683:
 
     size = {6, 6},
 
     size = {6, 6},
 
     comps = {
 
     comps = {
       {
+
       CompProperties_CausesGameCondition = {
        _ = {
 
          Class = "CompProperties_CausesGameCondition",
 
        },
 
 
         conditionDef = "PsychicSuppression",
 
         conditionDef = "PsychicSuppression",
 
         compClass = "CompCauseGameCondition_PsychicSuppression",
 
         compClass = "CompCauseGameCondition_PsychicSuppression",
 
         worldRange = 10,
 
         worldRange = 10,
 
       },
 
       },
       {
+
       CompProperties_MoteEmitter = {
        _ = {
 
          Class = "CompProperties_MoteEmitter",
 
        },
 
 
         mote = "Mote_PsychicConditionCauserEffect",
 
         mote = "Mote_PsychicConditionCauserEffect",
 
         emissionInterval = 150,
 
         emissionInterval = 150,
Line 29,688: Line 27,700:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_ConditionCausers.xml",
 
       FileName = "Buildings_ConditionCausers.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 29,696: Line 27,707:
 
     size = {6, 4},
 
     size = {6, 4},
 
     comps = {
 
     comps = {
       {
+
       CompProperties_CausesGameCondition = {
        _ = {
 
          Class = "CompProperties_CausesGameCondition",
 
        },
 
 
         conditionDef = "EMIField",
 
         conditionDef = "EMIField",
 
         worldRange = 10,
 
         worldRange = 10,
 
       },
 
       },
       {
+
       CompProperties_Explosive = {
        _ = {
 
          Class = "CompProperties_Explosive",
 
        },
 
 
         explosiveRadius = 9.9,
 
         explosiveRadius = 9.9,
 
         explosiveDamageType = "EMP",
 
         explosiveDamageType = "EMP",
Line 29,720: Line 27,725:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Exotic.xml",
 
       FileName = "Buildings_Exotic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 29,743: Line 27,747:
 
     terrainAffordanceNeeded = "Light",
 
     terrainAffordanceNeeded = "Light",
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Shuttle = {},
        _ = {
+
       CompProperties_Launchable = {
          Class = "CompProperties_Shuttle",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Launchable",
 
        },
 
 
         requireFuel = false,
 
         requireFuel = false,
 
         fixedLaunchDistanceMax = 70,
 
         fixedLaunchDistanceMax = 70,
 
         skyfallerLeaving = "ShuttleLeaving",
 
         skyfallerLeaving = "ShuttleLeaving",
 
       },
 
       },
       {
+
       CompProperties_Transporter = {
        _ = {
 
          Class = "CompProperties_Transporter",
 
        },
 
 
         massCapacity = 1000,
 
         massCapacity = 1000,
 
         max1PerGroup = true,
 
         max1PerGroup = true,
Line 29,775: Line 27,769:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Exotic.xml",
 
       FileName = "Buildings_Exotic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 29,817: Line 27,810:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Exotic.xml",
 
       FileName = "Buildings_Exotic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 29,837: Line 27,829:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_ProjectileInterceptor = {
        _ = {
 
          Class = "CompProperties_ProjectileInterceptor",
 
        },
 
 
         radius = 4.9,
 
         radius = 4.9,
 
         interceptGroundProjectiles = true,
 
         interceptGroundProjectiles = true,
Line 29,851: Line 27,840:
 
         activeSound = "Broadshield_Ambience",
 
         activeSound = "Broadshield_Ambience",
 
       },
 
       },
       {
+
       CompProperties_DestroyAfterDelay = {
        _ = {
 
          Class = "CompProperties_DestroyAfterDelay",
 
        },
 
 
         delayTicks = 1800,
 
         delayTicks = 1800,
 
         destroyMode = "KillFinalize",
 
         destroyMode = "KillFinalize",
Line 29,867: Line 27,853:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 29,903: Line 27,888:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 29,925: Line 27,909:
 
     costStuffCount = 50,
 
     costStuffCount = 50,
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Refuelable = {
        _ = {
 
          Class = "CompProperties_Refuelable",
 
        },
 
 
         fuelConsumptionRate = 2.0,
 
         fuelConsumptionRate = 2.0,
 
         fuelCapacity = 30.0,
 
         fuelCapacity = 30.0,
Line 29,940: Line 27,921:
 
         showAllowAutoRefuelToggle = true,
 
         showAllowAutoRefuelToggle = true,
 
       },
 
       },
       {
+
       CompProperties_Glower = {
        _ = {
 
          Class = "CompProperties_Glower",
 
        },
 
 
         glowRadius = 10,
 
         glowRadius = 10,
 
         glowColor = {252, 187, 113, 0},
 
         glowColor = {252, 187, 113, 0},
 
       },
 
       },
       {
+
       CompProperties_HeatPusher = {
        _ = {
 
          Class = "CompProperties_HeatPusher",
 
        },
 
 
         compClass = "CompHeatPusherPowered",
 
         compClass = "CompHeatPusherPowered",
 
         heatPerSecond = 3.5,
 
         heatPerSecond = 3.5,
 
         heatPushMaxTemperature = 23,
 
         heatPushMaxTemperature = 23,
 
       },
 
       },
       {
+
       CompProperties_FireOverlay = {
        _ = {
 
          Class = "CompProperties_FireOverlay",
 
        },
 
 
         fireSize = 1,
 
         fireSize = 1,
 
         offset = {0, 0, 0.18},
 
         offset = {0, 0, 0.18},
 
       },
 
       },
       {
+
       CompProperties_MeditationFocus = {
        _ = {
 
          Class = "CompProperties_MeditationFocus",
 
        },
 
 
         statDef = "MeditationFocusStrength",
 
         statDef = "MeditationFocusStrength",
 
         focusTypes = {
 
         focusTypes = {
Line 30,008: Line 27,977:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 30,039: Line 28,007:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_AssignableToPawn = {
        _ = {
 
          Class = "CompProperties_AssignableToPawn",
 
        },
 
 
         drawAssignmentOverlay = true,
 
         drawAssignmentOverlay = true,
 
         compClass = "CompAssignableToPawn_Throne",
 
         compClass = "CompAssignableToPawn_Throne",
 
       },
 
       },
       {
+
       CompProperties_MeditationFocus = {
        _ = {
 
          Class = "CompProperties_MeditationFocus",
 
        },
 
 
         statDef = "MeditationFocusStrength",
 
         statDef = "MeditationFocusStrength",
 
         focusTypes = {
 
         focusTypes = {
Line 30,088: Line 28,050:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Furniture.xml",
 
       FileName = "Buildings_Furniture.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 30,123: Line 28,084:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_AssignableToPawn = {
        _ = {
 
          Class = "CompProperties_AssignableToPawn",
 
        },
 
 
         drawAssignmentOverlay = true,
 
         drawAssignmentOverlay = true,
 
         compClass = "CompAssignableToPawn_Throne",
 
         compClass = "CompAssignableToPawn_Throne",
 
       },
 
       },
       {
+
       CompProperties_MeditationFocus = {
        _ = {
 
          Class = "CompProperties_MeditationFocus",
 
        },
 
 
         statDef = "MeditationFocusStrength",
 
         statDef = "MeditationFocusStrength",
 
         focusTypes = {
 
         focusTypes = {
Line 30,174: Line 28,129:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Mech.xml",
 
       FileName = "Buildings_Mech.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 30,198: Line 28,152:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Mech.xml",
 
       FileName = "Buildings_Mech.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 30,225: Line 28,178:
 
     minifiedDef = "MinifiedThing",
 
     minifiedDef = "MinifiedThing",
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerPlant",
 
         compClass = "CompPowerPlant",
 
         basePowerConsumption = -400,
 
         basePowerConsumption = -400,
 
         transmitsPower = true,
 
         transmitsPower = true,
 
       },
 
       },
       {
+
       CompProperties_Glower = {
        _ = {
 
          Class = "CompProperties_Glower",
 
        },
 
 
         glowRadius = 4,
 
         glowRadius = 4,
 
         glowColor = {115, 200, 23, 0},
 
         glowColor = {115, 200, 23, 0},
 
       },
 
       },
       {
+
       CompProperties_Explosive = {
        _ = {
 
          Class = "CompProperties_Explosive",
 
        },
 
 
         wickTicks = 240,
 
         wickTicks = 240,
 
         explosiveRadius = 9.9,
 
         explosiveRadius = 9.9,
Line 30,262: Line 28,206:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Mech.xml",
 
       FileName = "Buildings_Mech.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 30,287: Line 28,230:
 
     minifiedDef = "MinifiedThing",
 
     minifiedDef = "MinifiedThing",
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Glower = {
        _ = {
 
          Class = "CompProperties_Glower",
 
        },
 
 
         glowRadius = 3,
 
         glowRadius = 3,
 
         glowColor = {216, 219, 67, 0},
 
         glowColor = {216, 219, 67, 0},
Line 30,307: Line 28,247:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Mech.xml",
 
       FileName = "Buildings_Mech.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 30,337: Line 28,276:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_PlantHarmRadius = {
        _ = {
 
          Class = "CompProperties_PlantHarmRadius",
 
        },
 
 
         radiusPerDayCurve = {
 
         radiusPerDayCurve = {
 
           points = {
 
           points = {
Line 30,350: Line 28,286:
 
         },
 
         },
 
       },
 
       },
       {
+
       CompProperties_WakeUpDormant = {
        _ = {
 
          Class = "CompProperties_WakeUpDormant",
 
        },
 
 
         wakeUpSound = "MechanoidsWakeUp",
 
         wakeUpSound = "MechanoidsWakeUp",
 
       },
 
       },
       {
+
       CompProperties_Initiatable = {},
        _ = {
+
       CompProperties_Explosive = {
          Class = "CompProperties_Initiatable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Explosive",
 
        },
 
 
         wickTicks = 240,
 
         wickTicks = 240,
 
         explosiveRadius = 9,
 
         explosiveRadius = 9,
Line 30,378: Line 28,304:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Mech_Activators.xml",
 
       FileName = "Buildings_Mech_Activators.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 30,398: Line 28,323:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_SendSignalOnCountdown = {
        _ = {
 
          Class = "CompProperties_SendSignalOnCountdown",
 
        },
 
 
         signalTag = "CompCanBeDormant.WakeUp",
 
         signalTag = "CompCanBeDormant.WakeUp",
 
         countdownCurveTicks = {
 
         countdownCurveTicks = {
Line 30,412: Line 28,334:
 
         },
 
         },
 
       },
 
       },
       {
+
       CompProperties_WakeUpDormant = {
        _ = {
 
          Class = "CompProperties_WakeUpDormant",
 
        },
 
 
         wakeUpSound = "MechanoidsWakeUp",
 
         wakeUpSound = "MechanoidsWakeUp",
 
       },
 
       },
       {
+
       CompProperties_MoteEmitter = {
        _ = {
 
          Class = "CompProperties_MoteEmitter",
 
        },
 
 
         mote = "Mote_ActivatorCountdownFlash",
 
         mote = "Mote_ActivatorCountdownFlash",
 
         emissionInterval = 100,
 
         emissionInterval = 100,
Line 30,427: Line 28,343:
 
         saveKeysPrefix = "flash",
 
         saveKeysPrefix = "flash",
 
       },
 
       },
       {
+
       CompProperties_MoteEmitter = {
        _ = {
 
          Class = "CompProperties_MoteEmitter",
 
        },
 
 
         mote = "Mote_ActivatorCountdownGlow",
 
         mote = "Mote_ActivatorCountdownGlow",
 
         maintain = true,
 
         maintain = true,
 
         saveKeysPrefix = "glow",
 
         saveKeysPrefix = "glow",
 
       },
 
       },
       {
+
       CompProperties_Glower = {
        _ = {
 
          Class = "CompProperties_Glower",
 
        },
 
 
         glowRadius = 2,
 
         glowRadius = 2,
 
         glowColor = {55, 145, 10, 0},
 
         glowColor = {55, 145, 10, 0},
Line 30,453: Line 28,363:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Mech_Activators.xml",
 
       FileName = "Buildings_Mech_Activators.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 30,473: Line 28,382:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_SendSignalOnPawnProximity = {
        _ = {
 
          Class = "CompProperties_SendSignalOnPawnProximity",
 
        },
 
 
         onlyHumanlike = true,
 
         onlyHumanlike = true,
 
         radius = 12.9,
 
         radius = 12.9,
Line 30,482: Line 28,388:
 
         signalTag = "CompCanBeDormant.WakeUp",
 
         signalTag = "CompCanBeDormant.WakeUp",
 
       },
 
       },
       {
+
       CompProperties_MoteEmitterProximityScan = {
        _ = {
 
          Class = "CompProperties_MoteEmitterProximityScan",
 
        },
 
 
         mote = "Mote_ProximityScannerRadius",
 
         mote = "Mote_ProximityScannerRadius",
 
         emissionInterval = 90,
 
         emissionInterval = 90,
Line 30,495: Line 28,398:
 
         warmupPulseFadeOutTime = 0.6,
 
         warmupPulseFadeOutTime = 0.6,
 
       },
 
       },
       {
+
       CompProperties_MoteEmitter = {
        _ = {
 
          Class = "CompProperties_MoteEmitter",
 
        },
 
 
         mote = "Mote_ActivatorProximityGlow",
 
         mote = "Mote_ActivatorProximityGlow",
 
         maintain = true,
 
         maintain = true,
 
         saveKeysPrefix = "glow",
 
         saveKeysPrefix = "glow",
 
       },
 
       },
       {
+
       CompProperties_WakeUpDormant = {
        _ = {
 
          Class = "CompProperties_WakeUpDormant",
 
        },
 
 
         wakeUpSound = "MechanoidsWakeUp",
 
         wakeUpSound = "MechanoidsWakeUp",
 
       },
 
       },
       {
+
       CompProperties_Glower = {
        _ = {
 
          Class = "CompProperties_Glower",
 
        },
 
 
         glowRadius = 2,
 
         glowRadius = 2,
 
         glowColor = {115, 35, 20, 0},
 
         glowColor = {115, 35, 20, 0},
Line 30,527: Line 28,421:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Mech_ShieldGenerators.xml",
 
       FileName = "Buildings_Mech_ShieldGenerators.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 30,541: Line 28,434:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_ProjectileInterceptor = {
        _ = {
 
          Class = "CompProperties_ProjectileInterceptor",
 
        },
 
 
         radius = 25,
 
         radius = 25,
 
         interceptAirProjectiles = true,
 
         interceptAirProjectiles = true,
Line 30,554: Line 28,444:
 
         chargeDurationTicks = 60000,
 
         chargeDurationTicks = 60000,
 
       },
 
       },
       {
+
       CompProperties_WakeUpDormant = {
        _ = {
 
          Class = "CompProperties_WakeUpDormant",
 
        },
 
 
         wakeUpSound = "MechanoidsWakeUp",
 
         wakeUpSound = "MechanoidsWakeUp",
 
       },
 
       },
Line 30,576: Line 28,463:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Mech_ShieldGenerators.xml",
 
       FileName = "Buildings_Mech_ShieldGenerators.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 30,590: Line 28,476:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_ProjectileInterceptor = {
        _ = {
 
          Class = "CompProperties_ProjectileInterceptor",
 
        },
 
 
         radius = 20,
 
         radius = 20,
 
         interceptGroundProjectiles = true,
 
         interceptGroundProjectiles = true,
Line 30,603: Line 28,486:
 
         chargeDurationTicks = 60000,
 
         chargeDurationTicks = 60000,
 
       },
 
       },
       {
+
       CompProperties_WakeUpDormant = {
        _ = {
 
          Class = "CompProperties_WakeUpDormant",
 
        },
 
 
         wakeUpSound = "MechanoidsWakeUp",
 
         wakeUpSound = "MechanoidsWakeUp",
 
       },
 
       },
Line 30,625: Line 28,505:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Mech_Spawners.xml",
 
       FileName = "Buildings_Mech_Spawners.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 30,658: Line 28,537:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_CanBeDormant = {
        _ = {
 
          Class = "CompProperties_CanBeDormant",
 
        },
 
 
         awakeStateLabelKey = "OpenedDaysAgo",
 
         awakeStateLabelKey = "OpenedDaysAgo",
 
         dormantStateLabelKey = "DormantCompSealed",
 
         dormantStateLabelKey = "DormantCompSealed",
 
       },
 
       },
       {
+
       CompProperties_WakeUpDormant = {
        _ = {
 
          Class = "CompProperties_WakeUpDormant",
 
        },
 
 
         wakeUpSound = "MechanoidsWakeUp",
 
         wakeUpSound = "MechanoidsWakeUp",
 
       },
 
       },
       {
+
       CompProperties_PawnSpawnOnWakeup = {
        _ = {
 
          Class = "CompProperties_PawnSpawnOnWakeup",
 
        },
 
 
         points = 410,
 
         points = 410,
 
         spawnablePawnKinds = {
 
         spawnablePawnKinds = {
Line 30,686: Line 28,556:
 
         shouldJoinParentLord = true,
 
         shouldJoinParentLord = true,
 
       },
 
       },
       {
+
       CompProperties_EmptyStateGraphic = {
        _ = {
 
          Class = "CompProperties_EmptyStateGraphic",
 
        },
 
 
         graphicData = {
 
         graphicData = {
 
           texPath = "Things/Building/Mech/MechCapsuleOpen",
 
           texPath = "Things/Building/Mech/MechCapsuleOpen",
Line 30,704: Line 28,571:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Mech_Spawners.xml",
 
       FileName = "Buildings_Mech_Spawners.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 30,730: Line 28,596:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_CanBeDormant = {},
        _ = {
+
       CompProperties_WakeUpDormant = {
          Class = "CompProperties_CanBeDormant",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_WakeUpDormant",
 
        },
 
 
         wakeUpSound = "MechanoidsWakeUp",
 
         wakeUpSound = "MechanoidsWakeUp",
 
       },
 
       },
       {
+
       CompProperties_SpawnerPawn = {
        _ = {
 
          Class = "CompProperties_SpawnerPawn",
 
        },
 
 
         spawnablePawnKinds = {
 
         spawnablePawnKinds = {
 
           "Mech_Scyther",
 
           "Mech_Scyther",
Line 30,772: Line 28,628:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Mech_Spawners.xml",
 
       FileName = "Buildings_Mech_Spawners.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 30,792: Line 28,647:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_CanBeDormant = {
        _ = {
 
          Class = "CompProperties_CanBeDormant",
 
        },
 
 
         awakeStateLabelKey = "DormantCompExpired",
 
         awakeStateLabelKey = "DormantCompExpired",
 
         dormantStateLabelKey = "DormantCompBeacon",
 
         dormantStateLabelKey = "DormantCompBeacon",
 
       },
 
       },
       {
+
       CompProperties_WakeUpDormant = {
        _ = {
 
          Class = "CompProperties_WakeUpDormant",
 
        },
 
 
         wakeUpSound = "MechanoidsWakeUp",
 
         wakeUpSound = "MechanoidsWakeUp",
 
       },
 
       },
       {
+
       CompProperties_PawnSpawnOnWakeup = {
        _ = {
 
          Class = "CompProperties_PawnSpawnOnWakeup",
 
        },
 
 
         points = { ["<"]=350, [">"]=450 },
 
         points = { ["<"]=350, [">"]=450 },
 
         dropInPods = true,
 
         dropInPods = true,
Line 30,834: Line 28,680:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Mech_Turrets.xml",
 
       FileName = "Buildings_Mech_Turrets.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 30,850: Line 28,695:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Explosive = {
        _ = {
 
          Class = "CompProperties_Explosive",
 
        },
 
 
         wickTicks = 240,
 
         wickTicks = 240,
 
         explosiveRadius = 3.9,
 
         explosiveRadius = 3.9,
Line 30,859: Line 28,701:
 
         chanceNeverExplodeFromDamage = 0.5,
 
         chanceNeverExplodeFromDamage = 0.5,
 
       },
 
       },
       {
+
       CompProperties_CanBeDormant = {},
        _ = {
+
       CompProperties_WakeUpDormant = {
          Class = "CompProperties_CanBeDormant",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_WakeUpDormant",
 
        },
 
 
         wakeUpSound = "MechanoidsWakeUp",
 
         wakeUpSound = "MechanoidsWakeUp",
 
       },
 
       },
Line 30,894: Line 28,729:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Mech_Turrets.xml",
 
       FileName = "Buildings_Mech_Turrets.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 30,925: Line 28,759:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Mech_Turrets.xml",
 
       FileName = "Buildings_Mech_Turrets.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 30,942: Line 28,775:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Mech_Turrets.xml",
 
       FileName = "Buildings_Mech_Turrets.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 30,959: Line 28,791:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Explosive = {
        _ = {
 
          Class = "CompProperties_Explosive",
 
        },
 
 
         wickTicks = 240,
 
         wickTicks = 240,
 
         explosiveRadius = 5.9,
 
         explosiveRadius = 5.9,
Line 30,968: Line 28,797:
 
         chanceNeverExplodeFromDamage = 0.5,
 
         chanceNeverExplodeFromDamage = 0.5,
 
       },
 
       },
       {
+
       CompProperties_CanBeDormant = {},
        _ = {
+
       CompProperties_WakeUpDormant = {
          Class = "CompProperties_CanBeDormant",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_WakeUpDormant",
 
        },
 
 
         wakeUpSound = "MechanoidsWakeUp",
 
         wakeUpSound = "MechanoidsWakeUp",
 
       },
 
       },
Line 31,003: Line 28,825:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Mech_Turrets.xml",
 
       FileName = "Buildings_Mech_Turrets.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 31,030: Line 28,851:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Mech_Turrets.xml",
 
       FileName = "Buildings_Mech_Turrets.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 31,047: Line 28,867:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Explosive = {
        _ = {
 
          Class = "CompProperties_Explosive",
 
        },
 
 
         wickTicks = 240,
 
         wickTicks = 240,
 
         explosiveRadius = 5.9,
 
         explosiveRadius = 5.9,
Line 31,056: Line 28,873:
 
         chanceNeverExplodeFromDamage = 0.5,
 
         chanceNeverExplodeFromDamage = 0.5,
 
       },
 
       },
       {
+
       CompProperties_CanBeDormant = {},
        _ = {
+
       CompProperties_WakeUpDormant = {
          Class = "CompProperties_CanBeDormant",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_WakeUpDormant",
 
        },
 
 
         wakeUpSound = "MechanoidsWakeUp",
 
         wakeUpSound = "MechanoidsWakeUp",
 
       },
 
       },
Line 31,091: Line 28,901:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Mech_Turrets.xml",
 
       FileName = "Buildings_Mech_Turrets.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 31,116: Line 28,925:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Mech_Turrets.xml",
 
       FileName = "Buildings_Mech_Turrets.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 31,135: Line 28,943:
 
     terrainAffordanceNeeded = "Heavy",
 
     terrainAffordanceNeeded = "Heavy",
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Forbiddable = {},
        _ = {
+
       CompProperties_Explosive = {
          Class = "CompProperties_Forbiddable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Explosive",
 
        },
 
 
         wickTicks = 240,
 
         wickTicks = 240,
 
         explosiveRadius = 4.9,
 
         explosiveRadius = 4.9,
 
         explosiveDamageType = "Bomb",
 
         explosiveDamageType = "Bomb",
 
       },
 
       },
       {
+
       CompProperties_Initiatable = {},
        _ = {
+
       CompProperties_WakeUpDormant = {
          Class = "CompProperties_Initiatable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_WakeUpDormant",
 
        },
 
 
         wakeUpSound = "MechanoidsWakeUp",
 
         wakeUpSound = "MechanoidsWakeUp",
 
       },
 
       },
Line 31,185: Line 28,979:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Mech_Turrets.xml",
 
       FileName = "Buildings_Mech_Turrets.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 31,215: Line 29,008:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Misc.xml",
 
       FileName = "Buildings_Misc.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 31,238: Line 29,030:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Power = {
        _ = {
 
          Class = "CompProperties_Power",
 
        },
 
 
         compClass = "CompPowerTrader",
 
         compClass = "CompPowerTrader",
 
         basePowerConsumption = 50,
 
         basePowerConsumption = 50,
 
       },
 
       },
       {
+
       CompProperties_Glower = {
        _ = {
 
          Class = "CompProperties_Glower",
 
        },
 
 
         glowRadius = 2,
 
         glowRadius = 2,
 
         glowColor = "(164, 255, 138, 0)",
 
         glowColor = "(164, 255, 138, 0)",
 
       },
 
       },
       {
+
       CompProperties_ShipLandingBeacon = {
        _ = {
 
          Class = "CompProperties_ShipLandingBeacon",
 
        },
 
 
         edgeLengthRange = { ["<"]=9, [">"]=25 },
 
         edgeLengthRange = { ["<"]=9, [">"]=25 },
 
       },
 
       },
       {
+
       CompProperties_Flickable = {},
        _ = {
+
       CompProperties_Breakdownable = {},
          Class = "CompProperties_Flickable",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_Breakdownable",
 
        },
 
      },
 
 
     },
 
     },
 
     leaveResourcesWhenKilled = false,
 
     leaveResourcesWhenKilled = false,
Line 31,281: Line 29,056:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Misc.xml",
 
       FileName = "Buildings_Misc.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 31,298: Line 29,072:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_UsesMeditationFocus = {},
        _ = {
+
       CompProperties_AssignableToPawn = {
          Class = "CompProperties_UsesMeditationFocus",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_AssignableToPawn",
 
        },
 
 
         drawUnownedAssignmentOverlay = false,
 
         drawUnownedAssignmentOverlay = false,
 
         compClass = "CompAssignableToPawn_MeditationSpot",
 
         compClass = "CompAssignableToPawn_MeditationSpot",
Line 31,320: Line 29,087:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Misc.xml",
 
       FileName = "Buildings_Misc.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 31,348: Line 29,114:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Misc.xml",
 
       FileName = "Buildings_Misc.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 31,357: Line 29,122:
 
     terrainAffordanceNeeded = "Medium",
 
     terrainAffordanceNeeded = "Medium",
 
     comps = {
 
     comps = {
       {
+
       CompProperties_MeditationFocus = {
        _ = {
 
          Class = "CompProperties_MeditationFocus",
 
        },
 
 
         statDef = "MeditationFocusStrength",
 
         statDef = "MeditationFocusStrength",
 
         focusTypes = {
 
         focusTypes = {
Line 31,410: Line 29,172:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Misc.xml",
 
       FileName = "Buildings_Misc.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 31,419: Line 29,180:
 
     terrainAffordanceNeeded = "Heavy",
 
     terrainAffordanceNeeded = "Heavy",
 
     comps = {
 
     comps = {
       {
+
       CompProperties_MeditationFocus = {
        _ = {
 
          Class = "CompProperties_MeditationFocus",
 
        },
 
 
         statDef = "MeditationFocusStrength",
 
         statDef = "MeditationFocusStrength",
 
         focusTypes = {
 
         focusTypes = {
Line 31,472: Line 29,230:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_Misc.xml",
 
       FileName = "Buildings_Misc.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 31,495: Line 29,252:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_MeditationFocus = {
        _ = {
 
          Class = "CompProperties_MeditationFocus",
 
        },
 
 
         statDef = "MeditationFocusStrength",
 
         statDef = "MeditationFocusStrength",
 
         focusTypes = {
 
         focusTypes = {
Line 31,540: Line 29,294:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_MusicalInstruments.xml",
 
       FileName = "Buildings_MusicalInstruments.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 31,558: Line 29,311:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_MusicalInstruments.xml",
 
       FileName = "Buildings_MusicalInstruments.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 31,590: Line 29,342:
 
         compClass = "CompGatherSpot",
 
         compClass = "CompGatherSpot",
 
       },
 
       },
       {
+
       CompProperties_ThrownMoteEmitter = {
        _ = {
 
          Class = "CompProperties_ThrownMoteEmitter",
 
        },
 
 
         mote = "Mote_Music",
 
         mote = "Mote_Music",
 
         offsetMin = {-0.6, 0, 0.3},
 
         offsetMin = {-0.6, 0, 0.3},
Line 31,611: Line 29,360:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_MusicalInstruments.xml",
 
       FileName = "Buildings_MusicalInstruments.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 31,650: Line 29,398:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_MusicalInstruments.xml",
 
       FileName = "Buildings_MusicalInstruments.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 31,687: Line 29,434:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_MusicalInstruments.xml",
 
       FileName = "Buildings_MusicalInstruments.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 31,705: Line 29,451:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Buildings_MusicalInstruments.xml",
 
       FileName = "Buildings_MusicalInstruments.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 31,744: Line 29,489:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Items_Exotic.xml",
 
       FileName = "Items_Exotic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 31,771: Line 29,515:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Packs.xml",
 
       FileName = "Apparel_Packs.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 31,778: Line 29,521:
 
     description = [[A single-person burst rocket for short-ranged flight. With its integrated harness and guidance assistant, the jump pack allows anyone to leap long distances at high speed, even over obstacles. It must be recharged after several uses.\n\nSome spacer tech militaries have melee combat specialists who use jump packs to bypass obstacles and rapidly close with the enemy.]],
 
     description = [[A single-person burst rocket for short-ranged flight. With its integrated harness and guidance assistant, the jump pack allows anyone to leap long distances at high speed, even over obstacles. It must be recharged after several uses.\n\nSome spacer tech militaries have melee combat specialists who use jump packs to bypass obstacles and rapidly close with the enemy.]],
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Reloadable = {
        _ = {
 
          Class = "CompProperties_Reloadable",
 
        },
 
 
         maxCharges = 5,
 
         maxCharges = 5,
 
         ammoDef = "Chemfuel",
 
         ammoDef = "Chemfuel",
Line 31,858: Line 29,598:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Packs.xml",
 
       FileName = "Apparel_Packs.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 31,866: Line 29,605:
 
     description = [[A single-use man-portable low-shield projector. Deployed on the ground, it generates a circular shield that allows bullets out but not in. The unit is designed to last only a short time before burning out.\n\nMany ultratech combat squads owe their lives to a shield pack deployed at just the right time.]],
 
     description = [[A single-use man-portable low-shield projector. Deployed on the ground, it generates a circular shield that allows bullets out but not in. The unit is designed to last only a short time before burning out.\n\nMany ultratech combat squads owe their lives to a shield pack deployed at just the right time.]],
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Reloadable = {
        _ = {
 
          Class = "CompProperties_Reloadable",
 
        },
 
 
         maxCharges = 1,
 
         maxCharges = 1,
 
         destroyOnEmpty = true,
 
         destroyOnEmpty = true,
Line 31,938: Line 29,674:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Psychic.xml",
 
       FileName = "Apparel_Psychic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 31,956: Line 29,691:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Psychic.xml",
 
       FileName = "Apparel_Psychic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 31,994: Line 29,728:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Psychic.xml",
 
       FileName = "Apparel_Psychic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 32,027: Line 29,760:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Psychic.xml",
 
       FileName = "Apparel_Psychic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 32,066: Line 29,798:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Psychic.xml",
 
       FileName = "Apparel_Psychic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 32,106: Line 29,837:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Psychic.xml",
 
       FileName = "Apparel_Psychic.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 32,150: Line 29,880:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Royal.xml",
 
       FileName = "Apparel_Royal.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 32,193: Line 29,922:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Royal.xml",
 
       FileName = "Apparel_Royal.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 32,214: Line 29,942:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Royal.xml",
 
       FileName = "Apparel_Royal.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 32,255: Line 29,982:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Royal.xml",
 
       FileName = "Apparel_Royal.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 32,271: Line 29,997:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Royal.xml",
 
       FileName = "Apparel_Royal.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 32,287: Line 30,012:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Royal.xml",
 
       FileName = "Apparel_Royal.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 32,339: Line 30,063:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Royal.xml",
 
       FileName = "Apparel_Royal.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 32,389: Line 30,112:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Royal.xml",
 
       FileName = "Apparel_Royal.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 32,402: Line 30,124:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Royal.xml",
 
       FileName = "Apparel_Royal.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 32,415: Line 30,136:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Royal.xml",
 
       FileName = "Apparel_Royal.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 32,445: Line 30,165:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Royal.xml",
 
       FileName = "Apparel_Royal.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 32,504: Line 30,223:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Royal.xml",
 
       FileName = "Apparel_Royal.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 32,563: Line 30,281:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Royal.xml",
 
       FileName = "Apparel_Royal.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 32,601: Line 30,318:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Royal.xml",
 
       FileName = "Apparel_Royal.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 32,652: Line 30,368:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Royal.xml",
 
       FileName = "Apparel_Royal.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 32,697: Line 30,412:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 32,722: Line 30,436:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 32,747: Line 30,460:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 32,772: Line 30,484:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 32,799: Line 30,510:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 32,855: Line 30,565:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_BiocodableApparel = {},
        _ = {
 
          Class = "CompProperties_BiocodableApparel",
 
        },
 
      },
 
 
     },
 
     },
 
   },
 
   },
Line 32,870: Line 30,576:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 32,917: Line 30,622:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_BiocodableApparel = {},
        _ = {
 
          Class = "CompProperties_BiocodableApparel",
 
        },
 
      },
 
 
     },
 
     },
 
   },
 
   },
Line 32,930: Line 30,631:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 32,943: Line 30,643:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 32,956: Line 30,655:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 32,981: Line 30,679:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 33,006: Line 30,703:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 33,030: Line 30,726:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Reloadable = {
        _ = {
 
          Class = "CompProperties_Reloadable",
 
        },
 
 
         maxCharges = 5,
 
         maxCharges = 5,
 
         ammoDef = "Chemfuel",
 
         ammoDef = "Chemfuel",
Line 33,066: Line 30,759:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 33,082: Line 30,774:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Reloadable = {
        _ = {
 
          Class = "CompProperties_Reloadable",
 
        },
 
 
         maxCharges = 2,
 
         maxCharges = 2,
 
         ammoDef = "Steel",
 
         ammoDef = "Steel",
Line 33,118: Line 30,807:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 33,133: Line 30,821:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 33,152: Line 30,839:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Reloadable = {
        _ = {
 
          Class = "CompProperties_Reloadable",
 
        },
 
 
         maxCharges = 1,
 
         maxCharges = 1,
 
         ammoDef = "Chemfuel",
 
         ammoDef = "Chemfuel",
Line 33,188: Line 30,872:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 33,205: Line 30,888:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Apparel_Various.xml",
 
       FileName = "Apparel_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 33,248: Line 30,930:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Ethereal_Skyfallers.xml",
 
       FileName = "Ethereal_Skyfallers.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 33,259: Line 30,940:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Ethereal_Skyfallers.xml",
 
       FileName = "Ethereal_Skyfallers.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 33,272: Line 30,952:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Ethereal_Skyfallers.xml",
 
       FileName = "Ethereal_Skyfallers.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 33,285: Line 30,964:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Ethereal_Skyfallers.xml",
 
       FileName = "Ethereal_Skyfallers.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 33,299: Line 30,977:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Ethereal_Various.xml",
 
       FileName = "Ethereal_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 33,321: Line 30,998:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Ethereal_Various.xml",
 
       FileName = "Ethereal_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 33,328: Line 31,004:
 
     thingClass = "ThingWithComps",
 
     thingClass = "ThingWithComps",
 
     comps = {
 
     comps = {
       {
+
       CompProperties_ProjectileInterceptor = {
        _ = {
 
          Class = "CompProperties_ProjectileInterceptor",
 
        },
 
 
         radius = 4.9,
 
         radius = 4.9,
 
         interceptGroundProjectiles = true,
 
         interceptGroundProjectiles = true,
Line 33,340: Line 31,013:
 
         interceptEffect = "Interceptor_BlockedProjectilePsychic",
 
         interceptEffect = "Interceptor_BlockedProjectilePsychic",
 
       },
 
       },
       {
+
       CompProperties_DestroyAfterDelay = {
        _ = {
 
          Class = "CompProperties_DestroyAfterDelay",
 
        },
 
 
         delayTicks = 900,
 
         delayTicks = 900,
 
       },
 
       },
Line 33,354: Line 31,024:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Ethereal_Various.xml",
 
       FileName = "Ethereal_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 33,362: Line 31,031:
 
     altitudeLayer = "MoteLow",
 
     altitudeLayer = "MoteLow",
 
     comps = {
 
     comps = {
       {
+
       CompProperties_DestroyAfterDelay = {
        _ = {
 
          Class = "CompProperties_DestroyAfterDelay",
 
        },
 
 
         delayTicks = 10000,
 
         delayTicks = 10000,
 
       },
 
       },
       {
+
       CompProperties_FadesInOut = {
        _ = {
 
          Class = "CompProperties_FadesInOut",
 
        },
 
 
         fadeInSecs = 2.0,
 
         fadeInSecs = 2.0,
 
         fadeOutSecs = 2.0,
 
         fadeOutSecs = 2.0,
Line 33,384: Line 31,047:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Ethereal_Various.xml",
 
       FileName = "Ethereal_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 33,393: Line 31,055:
 
     altitudeLayer = "MoteOverheadLow",
 
     altitudeLayer = "MoteOverheadLow",
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Glower = {
        _ = {
 
          Class = "CompProperties_Glower",
 
        },
 
 
         glowRadius = 15,
 
         glowRadius = 15,
 
         glowColor = {217, 217, 208, 0},
 
         glowColor = {217, 217, 208, 0},
 
       },
 
       },
       {
+
       CompProperties_HeatPusher = {
        _ = {
 
          Class = "CompProperties_HeatPusher",
 
        },
 
 
         compClass = "CompHeatPusherPowered",
 
         compClass = "CompHeatPusherPowered",
 
         heatPerSecond = 10,
 
         heatPerSecond = 10,
 
         heatPushMaxTemperature = 20,
 
         heatPushMaxTemperature = 20,
 
       },
 
       },
       {
+
       CompProperties_DestroyAfterDelay = {
        _ = {
 
          Class = "CompProperties_DestroyAfterDelay",
 
        },
 
 
         delayTicks = 300000,
 
         delayTicks = 300000,
 
       },
 
       },
Line 33,422: Line 31,075:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Ethereal_Various.xml",
 
       FileName = "Ethereal_Various.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 33,436: Line 31,088:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "MeleeBladelink.xml",
 
       FileName = "MeleeBladelink.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 33,446: Line 31,097:
 
         compClass = "CompQuality",
 
         compClass = "CompQuality",
 
       },
 
       },
       {
+
       CompProperties_BladelinkWeapon = {},
        _ = {
+
       CompProperties_GeneratedName = {
          Class = "CompProperties_BladelinkWeapon",
 
        },
 
       },
 
      {
 
        _ = {
 
          Class = "CompProperties_GeneratedName",
 
        },
 
 
         nameMaker = "NamerWeaponBladelink",
 
         nameMaker = "NamerWeaponBladelink",
 
       },
 
       },
Line 33,469: Line 31,113:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "MeleeBladelink.xml",
 
       FileName = "MeleeBladelink.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 33,513: Line 31,156:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "MeleeBladelink.xml",
 
       FileName = "MeleeBladelink.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 33,555: Line 31,197:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "MeleeBladelink.xml",
 
       FileName = "MeleeBladelink.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 33,613: Line 31,254:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "MeleeMedieval.xml",
 
       FileName = "MeleeMedieval.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 33,662: Line 31,302:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "MeleeMedieval.xml",
 
       FileName = "MeleeMedieval.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 33,713: Line 31,352:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "MeleeUltratech.xml",
 
       FileName = "MeleeUltratech.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 33,724: Line 31,362:
 
         compClass = "CompQuality",
 
         compClass = "CompQuality",
 
       },
 
       },
       {
+
       CompProperties_Art = {
        _ = {
 
          Class = "CompProperties_Art",
 
        },
 
 
         nameMaker = "NamerArtWeaponMelee",
 
         nameMaker = "NamerArtWeaponMelee",
 
         descriptionMaker = "ArtDescription_WeaponMelee",
 
         descriptionMaker = "ArtDescription_WeaponMelee",
 
         minQualityForArtistic = "Excellent",
 
         minQualityForArtistic = "Excellent",
 
       },
 
       },
       {
+
       CompProperties_BiocodableWeapon = {},
        _ = {
 
          Class = "CompProperties_BiocodableWeapon",
 
        },
 
      },
 
 
     },
 
     },
 
     smeltable = true,
 
     smeltable = true,
Line 33,752: Line 31,383:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "MeleeUltratech.xml",
 
       FileName = "MeleeUltratech.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 33,791: Line 31,421:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "MeleeUltratech.xml",
 
       FileName = "MeleeUltratech.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 33,828: Line 31,457:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "MeleeUltratech.xml",
 
       FileName = "MeleeUltratech.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 33,881: Line 31,509:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "OrbitalWeapons.xml",
 
       FileName = "OrbitalWeapons.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 33,902: Line 31,529:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_Reloadable = {
        _ = {
 
          Class = "CompProperties_Reloadable",
 
        },
 
 
         maxCharges = 1,
 
         maxCharges = 1,
 
         destroyOnEmpty = true,
 
         destroyOnEmpty = true,
Line 33,922: Line 31,546:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "PsychicWeapons.xml",
 
       FileName = "PsychicWeapons.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 33,929: Line 31,552:
 
         compClass = "CompQuality",
 
         compClass = "CompQuality",
 
       },
 
       },
       {
+
       CompProperties_BiocodableWeapon = {},
        _ = {
 
          Class = "CompProperties_BiocodableWeapon",
 
        },
 
      },
 
 
     },
 
     },
 
     thingCategories = {
 
     thingCategories = {
Line 33,945: Line 31,564:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "PsychicWeapons.xml",
 
       FileName = "PsychicWeapons.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 33,980: Line 31,598:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Wild.xml",
 
       FileName = "Plants_Wild.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },
Line 34,012: Line 31,629:
 
     },
 
     },
 
     comps = {
 
     comps = {
       {
+
       CompProperties_MeditationFocus = {
        _ = {
 
          Class = "CompProperties_MeditationFocus",
 
        },
 
 
         statDef = "MeditationFocusStrength",
 
         statDef = "MeditationFocusStrength",
 
         focusTypes = {
 
         focusTypes = {
Line 34,051: Line 31,665:
 
         },
 
         },
 
       },
 
       },
       {
+
       CompProperties_Glower = {
        _ = {
 
          Class = "CompProperties_Glower",
 
        },
 
 
         glowRadius = 3.75,
 
         glowRadius = 3.75,
 
         glowColor = {110, 116, 125, 0},
 
         glowColor = {110, 116, 125, 0},
 
       },
 
       },
       {
+
       CompProperties_SpawnSubplant = {
        _ = {
 
          Class = "CompProperties_SpawnSubplant",
 
        },
 
 
         subplant = "Plant_GrassAnima",
 
         subplant = "Plant_GrassAnima",
 
         spawnSound = "AnimaTreeProgress",
 
         spawnSound = "AnimaTreeProgress",
 
       },
 
       },
       {
+
       CompProperties_Psylinkable = {
        _ = {
 
          Class = "CompProperties_Psylinkable",
 
        },
 
 
         requiredSubplantCountPerPsylinkLevel = {
 
         requiredSubplantCountPerPsylinkLevel = {
 
           "20",
 
           "20",
Line 34,082: Line 31,687:
 
         enoughPlantsLetterText = "The anima tree now has {0} anima grass around it. This is enough for a tribal person to begin their first linking ritual!\n\nThe linking ritual gives a level of psylink and the ability to use psychic powers. Upgrading to a higher level requires more grass at each level.\n\nThe anima grass requirements for linking rituals to upgrade psycasters are:\n\n{1}\n\nNote: Only those with the nature focus type can meditate to or link with anima trees. You can see a person's focus types by looking at their info card with the ‘i' button.",
 
         enoughPlantsLetterText = "The anima tree now has {0} anima grass around it. This is enough for a tribal person to begin their first linking ritual!\n\nThe linking ritual gives a level of psylink and the ability to use psychic powers. Upgrading to a higher level requires more grass at each level.\n\nThe anima grass requirements for linking rituals to upgrade psycasters are:\n\n{1}\n\nNote: Only those with the nature focus type can meditate to or link with anima trees. You can see a person's focus types by looking at their info card with the ‘i' button.",
 
       },
 
       },
       {
+
       CompProperties_GiveThoughtToAllMapPawnsOnDestroy = {
        _ = {
 
          Class = "CompProperties_GiveThoughtToAllMapPawnsOnDestroy",
 
        },
 
 
         thought = "AnimaScream",
 
         thought = "AnimaScream",
 
         message = "The anima tree has died and emitted a disturbing psychic scream.",
 
         message = "The anima tree has died and emitted a disturbing psychic scream.",
 
       },
 
       },
       {
+
       CompProperties_PlaySoundOnDestroy = {
        _ = {
 
          Class = "CompProperties_PlaySoundOnDestroy",
 
        },
 
 
         sound = "AnimaTreeScream",
 
         sound = "AnimaTreeScream",
 
       },
 
       },
       {
+
       CompProperties_SelfhealHitpoints = {
        _ = {
 
          Class = "CompProperties_SelfhealHitpoints",
 
        },
 
 
         ticksPerHeal = 2000,
 
         ticksPerHeal = 2000,
 
       },
 
       },
       {
+
       CompProperties_ToggleDrawAffectedMeditationFoci = {},
        _ = {
 
          Class = "CompProperties_ToggleDrawAffectedMeditationFoci",
 
        },
 
      },
 
 
     },
 
     },
 
   },
 
   },
Line 34,114: Line 31,706:
 
       DefCategory = "ThingDef",
 
       DefCategory = "ThingDef",
 
       FileName = "Plants_Wild.xml",
 
       FileName = "Plants_Wild.xml",
      GameVersion = "1.2.2753",
 
 
       DLC = "Royalty",
 
       DLC = "Royalty",
 
     },
 
     },

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