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We've just implemented the bare minimum for our smelter. There are still many things to make it better. As an exercise, consider adding the following features:
 
We've just implemented the bare minimum for our smelter. There are still many things to make it better. As an exercise, consider adding the following features:
  
* '''Make the smelter building out of stone.''' It's kind of silly to make a building that melts metal out of... metal. Make your building out of stone blocks and hide it from the menu until the stone crafting research has been unlocked.
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* '''Make the smelter building out of stone.''' It's kind of silly to make a building that melts metal out... metal. Make your building out of stone blocks and hide it from the menu until the stone crafting research has been unlocked.
* '''Add another recipe.''' Smelters are not traditionally used for salvaging scrap. They were used to melt ore and extract precious metals leaving behind slag. Add another recipe that takes rock debris as an ingredient and produces silver.
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* '''Add another recipe.''' Smelters are traditionally used for salvaging scrap. They were used to melt ore and extract precious metals leaving behind slag. Add another recipe that takes rock debris as an ingredient and produces silver.
 
* '''Add electricity.''' It's fine to assume that your colonists are using firewood to operate the furnace, but you might want to enter the 21st century and make your smelter consume electricity. You can turn the power off when no one is using it.
 
* '''Add electricity.''' It's fine to assume that your colonists are using firewood to operate the furnace, but you might want to enter the 21st century and make your smelter consume electricity. You can turn the power off when no one is using it.
 
* '''Add skill.''' Award experience points to your colonists for smelting and have their skill affect their performance by writing a SkillNeedDef.
 
* '''Add skill.''' Award experience points to your colonists for smelting and have their skill affect their performance by writing a SkillNeedDef.

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