Editing Modding Tutorials/Recommended software

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| [http://www.visualstudio.com/ Visual Studio] || Windows/Mac || Microsoft's flagship IDE and strongly recommended if you are running Windows. The [https://www.visualstudio.com/products/visual-studio-community-vs Community Edition] is free for individuals and small teams, and does everything you need to make a RimWorld mod assembly out of the box.
 
| [http://www.visualstudio.com/ Visual Studio] || Windows/Mac || Microsoft's flagship IDE and strongly recommended if you are running Windows. The [https://www.visualstudio.com/products/visual-studio-community-vs Community Edition] is free for individuals and small teams, and does everything you need to make a RimWorld mod assembly out of the box.
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| [https://code.visualstudio.com/ Visual Studio Code] || Linux/Windows/Mac || VS Code can technically be used for C# as well, but you will need to do a little more legwork to get it to actually build the assembly as it's not a true IDE. VS Code is generally recommended if you are using Linux, since there is no Visual Studio for Linux.
 
 
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| [http://www.icsharpcode.net/OpenSource/SD/Download/ SharpDevelop] || Windows || Free IDE specifically made for C#
 
| [http://www.icsharpcode.net/OpenSource/SD/Download/ SharpDevelop] || Windows || Free IDE specifically made for C#
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=Graphics Software=
 
=Graphics Software=
  
For making textures, you will need a graphics program. The following are simply popular options, any software that can export transparent PNGs will work for RimWorld though.
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For making textures you will need graphics software. Any image editing program should work, and if you have an alternative to the following links that's probably okay:<br/>
 
 
==Raster Graphics==
 
 
 
Raster graphics are graphics that are made of pixels. They can lose detail when resized, but may be more comfortable to use for those with traditional art experience.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
! Software !! OS !! Description
 
! Software !! OS !! Description
 
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| [http://www.photoshop.com/products Adobe Photoshop] || Windows/Mac || RimWorld's original graphics are made in Photoshop and the official Art Source generally contains PSD files. Photoshop is the gold standard for graphics software, but also very expensive. There are a lot of free alternatives.
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| [http://www.photofiltre-studio.com/download-en.htm Photofiltre Studio] || Windows || Functional software with very little user interface clutter for its applications. Doesn't support pen tablet, and has a 100% free (non-trial) version called [http://photofiltre.free.fr/download_en.htm Photofiltre]
 
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| [http://www.gimp.org/ GIMP] || Linux/Windows/Mac || A free, open-source alternative to Photoshop that's been around since 1998. GIMP has a large user community, with great list of [http://www.gimp.org/tutorials/ tutorials] on the official sites
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| [http://inkscape.org/en/download/ Inkscape] || Linux/Windows/Mac || Free vector graphic program with a steeper learning curve due to the vector based image editing. Vector graphics can look better than bitmap graphics in Rimworld
 
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| [https://krita.org/en/ Krita] || Linux/Windows/Mac || A free digital painting software. Better suited than GIMP for freehand painting and should feel like home pretty quick for Photoshop users.
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| [http://www.photoshop.com/products Photoshop] || Windows/Mac || Paid software with a trial version. Rimworld's original graphics are made in Photoshop (they're .PSD files)
 
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| [https://www.getpaint.net/ Paint.net] || Windows || A free photo editing program preferred by some modders. It is Windows-only.
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| [http://www.gimp.org/ GIMP] || Linux/Windows/Mac || A free, open-source alternative to Photoshop that's been around since 1998. GIMP has a large user community, with great list of [http://www.gimp.org/tutorials/ tutorials] on the official sites
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==Vector Graphics==
 
 
 
Vector graphics are created using mathematical formulae for lines and shading. They may be easier to work with if you do not have an art tablet or prior art experience, and RimWorld's simplistic art style is easily emulated with vector graphics. Note however that as noted above, RimWorld's art source is in Photoshop files and not vectors as many people believe.
 
 
 
{| class="wikitable"
 
! Software !! OS !! Description
 
 
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| [https://www.adobe.com/products/illustrator.html Adobe Illustrator] || Windows/Mac || Adobe's primary vector drawing software package. Also the gold standard for vector graphics, but just like Photoshop is expensive. A few free options also exist.
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| [https://krita.org/en/homepage/ Krita] || Linux/Windows/Mac || A free digital painting software. Better suited than GIMP for painting and should feel like home pretty quick for Photoshop users.
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|}<br/><br/>
| [http://inkscape.org/en/download/ Inkscape] || Linux/Windows/Mac || Free vector graphic program with a steeper learning curve due to the vector based image editing.
 
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=Audio Software=
 
=Audio Software=
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| [http://sourceforge.net/projects/audacity/ Audacity] || Linux/Windows/Mac || Audio editing software with many tutorials online, lots of useful functionality and a relatively readable interface
 
| [http://sourceforge.net/projects/audacity/ Audacity] || Linux/Windows/Mac || Audio editing software with many tutorials online, lots of useful functionality and a relatively readable interface
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|}<br/><br/>
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=Next up=
  
=Additional Links=
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# [[Modding Tutorials/XML file structure|XML File Structure]] starts you off with the XML side of modding.
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# [[Modding_Tutorials/Setting up a solution|Setting up]] starts you off with the C# side of modding. Knowledge of the XML part can and will be very useful.<br/>
  
* [[Modding_Tutorials/Mod_Folder_Structure|Mod Folder Structure]] - How to set up a mod folder.
 
* [[Modding_Tutorials/Setting up a solution|Setting up a solution]] - How to set up a C# solution and project for building a RimWorld mod assembly.
 
  
 
[[Category:Modding tutorials]]
 
[[Category:Modding tutorials]]

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