Editing Modding Tutorials/Recommended software

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=IDEs=
 
=IDEs=
  
Writing C# code for custom assemblies requires not only code editing capability but also the ability to compile raw code into executable code. This is generally best done in an Integrated Development Environment that has a compiler built-in.
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C# code is best edited in an IDE (Integrated Development Environment) to make the process of editing code, managing a solution's content and compiling its projects both easier and faster. Any IDE for C# will probably work just fine, so here's a list of suggested editors:<br/><br/>
  
 
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! Software !! OS !! Description
 
! Software !! OS !! Description
 
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| [http://www.visualstudio.com/ Visual Studio] || Windows/Mac || Microsoft's flagship IDE and strongly recommended if you are running Windows. The [https://www.visualstudio.com/products/visual-studio-community-vs Community Edition] is free for individuals and small teams, and does everything you need to make a RimWorld mod assembly out of the box.
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| [http://www.visualstudio.com/ Visual Studio] || Windows/Mac || Very extensive IDE with paid, trial and free versions. Any of these versions will probably work, so you might as well take [https://www.visualstudio.com/products/visual-studio-community-vs Visual Studio Community] which is free for individuals and small teams. Always the most up-to-date
 
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| [https://code.visualstudio.com/ Visual Studio Code] || Linux/Windows/Mac || VS Code can technically be used for C# as well, but you will need to do a little more legwork to get it to actually build the assembly as it's not a true IDE. VS Code is generally recommended if you are using Linux, since there is no Visual Studio for Linux.
 
| [https://code.visualstudio.com/ Visual Studio Code] || Linux/Windows/Mac || VS Code can technically be used for C# as well, but you will need to do a little more legwork to get it to actually build the assembly as it's not a true IDE. VS Code is generally recommended if you are using Linux, since there is no Visual Studio for Linux.
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Whichever IDE you choose, make sure it's capable of compiling for .NET Framework 4.7.2. If you for whatever reason don't have this framework installed, you can download it [https://dotnet.microsoft.com/download/dotnet-framework/net472 here].
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Whichever IDE you choose, make sure it's capable of compiling for .NET Framework 4.7.2. If you for whatever reason don't have this framework installed, you can download it [https://dotnet.microsoft.com/download/dotnet-framework/net472 here].<br/><br/>
  
 
=C# Decompilers=
 
=C# Decompilers=

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