Editing Modding Tutorials/Plague Gun (1.1)

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</source>
 
</source>
 
#* <code>Rand</code> is the base game's randomness generation class. <code>Value</code> grabs the next random number between 0 and 1 and updates the class.
 
#* <code>Rand</code> is the base game's randomness generation class. <code>Value</code> grabs the next random number between 0 and 1 and updates the class.
 +
#* You could avoid declaring the <code>rand</code> variable (i.e. doing <code>if (Rand.Value <= Props.addHediffChance)</code>), since it's not used later, but there's no harm in declaring it.
 
# If a hediff is applied, we want to alert the player, so we create a message in the top-left of the screen.<source lang="csharp">
 
# If a hediff is applied, we want to alert the player, so we create a message in the top-left of the screen.<source lang="csharp">
 
Messages.Message("TST_PlagueBullet_SuccessMessage".Translate(
 
Messages.Message("TST_PlagueBullet_SuccessMessage".Translate(

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