Editing Modding Tutorials/Plague Gun (1.1)
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Latest revision | Your text | ||
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</source> | </source> | ||
#* <code>Rand</code> is the base game's randomness generation class. <code>Value</code> grabs the next random number between 0 and 1 and updates the class. | #* <code>Rand</code> is the base game's randomness generation class. <code>Value</code> grabs the next random number between 0 and 1 and updates the class. | ||
+ | #* You could avoid declaring the <code>rand</code> variable (i.e. doing <code>if (Rand.Value <= Props.addHediffChance)</code>), since it's not used later, but there's no harm in declaring it. | ||
# If a hediff is applied, we want to alert the player, so we create a message in the top-left of the screen.<source lang="csharp"> | # If a hediff is applied, we want to alert the player, so we create a message in the top-left of the screen.<source lang="csharp"> | ||
Messages.Message("TST_PlagueBullet_SuccessMessage".Translate( | Messages.Message("TST_PlagueBullet_SuccessMessage".Translate( |