Editing Modding Tutorials/Plague Gun (1.1)

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</modExtensions>
 
</modExtensions>
 
</source>
 
</source>
#* '''Note:''' Note the XML tags match the names of the fields in the C# class. This allows the XML to provide data to the program. When the mod is loaded, the XML will be read, and used to fill in the corresponding fields.
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#* '''Note:''' This is the key intuition of pretty much this entire tutorial. The fields you set in classes exposed to XML, like ModExtensions, are directly and automatically filled by the base game by their names. Notice the exact correspondence between addHediffChance and hediffToAdd between the C# and XML.
 
#* Additionally, take care to note you can set the value of addHediffChance to any valid floating point number and it will be reflected in-game. The value given in C# is only the default value if unset.
 
#* Additionally, take care to note you can set the value of addHediffChance to any valid floating point number and it will be reflected in-game. The value given in C# is only the default value if unset.
  

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