Editing Modding Tutorials/Plague Gun (1.1)
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Latest revision | Your text | ||
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</modExtensions> | </modExtensions> | ||
</source> | </source> | ||
− | #* '''Note:''' | + | #* '''Note:''' This is the key intuition of pretty much this entire tutorial. The fields you set in classes exposed to XML, like ModExtensions, are directly and automatically filled by the base game by their names. Notice the exact correspondence between addHediffChance and hediffToAdd between the C# and XML. |
#* Additionally, take care to note you can set the value of addHediffChance to any valid floating point number and it will be reflected in-game. The value given in C# is only the default value if unset. | #* Additionally, take care to note you can set the value of addHediffChance to any valid floating point number and it will be reflected in-game. The value given in C# is only the default value if unset. | ||