Editing Modding Tutorials/Plague Gun (1.1)

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#* This line is a Property, basically a method which doesn't take any arguments, and can generally speaking be treated as a variable. See [https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/properties this article] for more details.
 
#* This line is a Property, basically a method which doesn't take any arguments, and can generally speaking be treated as a variable. See [https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/properties this article] for more details.
 
# Now, let's start the actual core code of this mod. Let's begin by overriding the Impact method on the base Bullet class, like so: <source lang="csharp">
 
# Now, let's start the actual core code of this mod. Let's begin by overriding the Impact method on the base Bullet class, like so: <source lang="csharp">
protected override void Impact(Thing hitThing, bool blockedByShield = false)
+
protected override void Impact(Thing hitThing)
 
</source>
 
</source>
 
#* The <code>override</code> keyword tells the compiler that we're replacing the functionality of the <code>Impact</code> method from the <code>Bullet</code> class we're inheriting from.
 
#* The <code>override</code> keyword tells the compiler that we're replacing the functionality of the <code>Impact</code> method from the <code>Bullet</code> class we're inheriting from.
 
# First, let's call the base version of this method so we don't need to rewrite all the logic about damaging a pawn - we only care about adding the hediff ''after'' damage occurs. <source lang="csharp">
 
# First, let's call the base version of this method so we don't need to rewrite all the logic about damaging a pawn - we only care about adding the hediff ''after'' damage occurs. <source lang="csharp">
base.Impact(hitThing, blockedByShield);
+
base.Impact(hitThing);
 
</source>
 
</source>
 
# Next, we check to make sure the ModExtension was properly loaded, that we hit something, and that what we hit was a [[Pawns|Pawn]].<source lang="csharp">
 
# Next, we check to make sure the ModExtension was properly loaded, that we hit something, and that what we hit was a [[Pawns|Pawn]].<source lang="csharp">
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         public ModExtension_PlagueBullet Props => base.def.GetModExtension<ModExtension_PlagueBullet>();
 
         public ModExtension_PlagueBullet Props => base.def.GetModExtension<ModExtension_PlagueBullet>();
  
         protected override void Impact(Thing hitThing, bool blockedByShield = false)
+
         protected override void Impact(Thing hitThing)
 
         {
 
         {
             base.Impact(hitThing, blockedByShield);
+
             base.Impact(hitThing);
 
             if (Props != null && hitThing != null && hitThing is Pawn hitPawn)
 
             if (Props != null && hitThing != null && hitThing is Pawn hitPawn)
 
             {
 
             {
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         public ModExtension_PlagueBullet Props => base.def.GetModExtension<ModExtension_PlagueBullet>();
 
         public ModExtension_PlagueBullet Props => base.def.GetModExtension<ModExtension_PlagueBullet>();
  
         protected override void Impact(Thing hitThing, bool blockedByShield = false)
+
         protected override void Impact(Thing hitThing)
 
         {
 
         {
             base.Impact(hitThing, blockedByShield);
+
             base.Impact(hitThing);
 
             if (Props != null && hitThing != null && hitThing is Pawn hitPawn)
 
             if (Props != null && hitThing != null && hitThing is Pawn hitPawn)
 
             {
 
             {
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* This tutorial is a rewrite of the [[Plague Gun/Introduction|original]] by Jecrell (see also original forum {{LudeonThread|33219}})
 
* This tutorial is a rewrite of the [[Plague Gun/Introduction|original]] by Jecrell (see also original forum {{LudeonThread|33219}})
  
 +
== Regarding Error CS0115 ==
 +
* For those that may encounter CS0115 error caused by 'protected override void Impact', you must also provide the bool parameter. So it should be <source>protected override void Impact(Thing hitThing, bool blockedByShield = false)</source>. For me this error occurred while using VS 2022 if that's of any relevance.
 
[[Category: Modding tutorials]]
 
[[Category: Modding tutorials]]
 
[[Category: Modding]]
 
[[Category: Modding]]

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