Editing Modding Tutorials/Linking XML and C

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** If there's an error in your code (like a typo in the defName, or a missing Def), it will detect that as soon as the game starts, rather than when it's trying to use it.
 
** If there's an error in your code (like a typo in the defName, or a missing Def), it will detect that as soon as the game starts, rather than when it's trying to use it.
  
'''Disadvantages''':
+
'''Disadvantages''':  
* Referencing Defs directly in code means XML changes may not be reflected properly.
 
** For example, if you have behavior linked directly to a specific def, making other defs with the same behavior would require modifying the C# code.
 
 
* DefOfs don't get their fields filled until after the game is done loading Defs.
 
* DefOfs don't get their fields filled until after the game is done loading Defs.
 
** This means using a DefOf before it is properly initialised gets you ''null'' - which the DefOf class is supposed to prevent.
 
** This means using a DefOf before it is properly initialised gets you ''null'' - which the DefOf class is supposed to prevent.

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