Difference between revisions of "Modding Tutorials/Flooring"

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<small>< [[Modding Tutorials]]</small>
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In this tutorial, we're going to be learning how to add your own flooring too the game using the resource which we created in the last tutorial.
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In this tutorial, we're going to be learning how to add your own flooring to the game using the resource which we created in the last tutorial.
  
 
==Prerequisites==
 
==Prerequisites==
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Let’s test our new mod! Fire up RimWorld, making sure to turn on <code>Development mode</code> in the options menu. Open the mods menu and make sure your mod is ticked (For active), and then press the tilde key (~) to check for any errors thrown on runtime. That’s right, no errors! Enjoy your new flooring!
 
Let’s test our new mod! Fire up RimWorld, making sure to turn on <code>Development mode</code> in the options menu. Open the mods menu and make sure your mod is ticked (For active), and then press the tilde key (~) to check for any errors thrown on runtime. That’s right, no errors! Enjoy your new flooring!
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==Download==
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The latest working package of this tutorial can be found [https://github.com/oldmud0/rwmd/tree/tutorial_flooring1 here] ([https://github.com/oldmud0/rwmd/archive/tutorial_flooring1.zip download]).
  
 
== Conclusion ==
 
== Conclusion ==
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You now know how to:  
 
You now know how to:  
 
* make a simple flooring
 
* make a simple flooring
* know most of the terrainDef's global attributes and their functions with the optional choices
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* know most of the TerrainDef's global attributes and their functions with the optional choices
 
 
Tutorial brought to you by Cala13er, If you have any questions about this tutorial. Message either Cala13er or Tynan on the forums.
 
 
 
[[Category:Modding tutorials]]
 

Latest revision as of 22:29, 17 June 2020

Modding Tutorials


In this tutorial, we're going to be learning how to add your own flooring to the game using the resource which we created in the last tutorial.

Prerequisites[edit]

You have completed the Items Tutorial.

You should have read the Getting Started tutorial, which gets you up to speed with how mods are structured in RimWorld. You should also have a good understanding of where files are located (such as About.xml, def XML files, where you should put textures, and so on).

You should also have a look at the TerrainDef article, which should clear up any concerns you have on the attributes we'll be using below.

Making the folders[edit]

After you have made your mod folder from the Getting Started tutorial, you will need to create a new folder in which will contain your new flooring xml. Inside your Defs folder create a new subfolder called TerrainDefs. You're now done as far as creating folders go.

Creating the new flooring (Titanium example)[edit]

In this example, we'll be making a new titanium flooring using the titanium resource which we created in the last tutorial! Your file should now look like this (if you're making a titanium flooring like me) :

<?xml version="1.0" encoding="utf-8" ?>
<TerrainDefs>
	<TerrainDef>
		<defName>TitaniumFloor</defName>
		<Label>Titanium Flooring</Label>
		<RenderPrecedence>210</RenderPrecedence>
		<Description>A lovely</Description>
		<TexturePath>Things/Buildings/Floors/WoodFlooring</TexturePath>
		<Beauty>NiceTiny</Beauty>
		<SurfacesSupported>
			<li>Light</li>
			<li>Heavy</li>
			<li>SmoothHard</li>
		</SurfacesSupported>
		<WorkToBuild>50</WorkToBuild>
		<DesignationCategory>Structure</DesignationCategory>
		<Fertility>0</Fertility>
		<CostList>
			<li>
				<thingDef>Titanium</thingDef>
				<count>2</count>
			</li>
		</CostList>
		<ConstructionEffect>ConstructDig</ConstructionEffect>
		<AcceptTerrainSourceFilth>True</AcceptTerrainSourceFilth>
	</TerrainDef>
</TerrainDefs>

To find out what each line does and there options, have a look at TerrainDef. There you can also find more lines.

Testing[edit]

Let’s test our new mod! Fire up RimWorld, making sure to turn on Development mode in the options menu. Open the mods menu and make sure your mod is ticked (For active), and then press the tilde key (~) to check for any errors thrown on runtime. That’s right, no errors! Enjoy your new flooring!

Download[edit]

The latest working package of this tutorial can be found here (download).

Conclusion[edit]

You now know how to:

  • make a simple flooring
  • know most of the TerrainDef's global attributes and their functions with the optional choices